Reliable Transport I: Concepts and TCP Protocol

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1 Reliable Transport I: Concepts and TCP Protocol Stefano Vissicchio UCL Computer Science COMP0023

2 Today Transport Concepts Layering context Transport goals Transport mechanisms and design choices TCP Protocol (part I) 2

3 Context: Transport Layer Best-effort network layer drops, delays, reorders, corrupts packets Many applications want reliable transport all data reach receiver in order they were sent no data corrupted Need a transport protocol e.g., Internet s Transmission Control Protocol (TCP) WWW phone...! SMTP HTTP RTP...! TCP UDP!! IP!! ethernet PPP! CSMA async sonet...! copper fiber radio...! 3

4 TCP s Many End-to-End Goals Provide a connection-oriented service to applications Not totally insecure.. Ensure Reliability Recover from data loss Avoid receipt of duplicated data Preserve data ordering Provide integrity against corruption Transfer data as fast as possible Avoid sending faster than receiver can accept data Avoid congesting network 4

5 Ports: Identifying Senders and Receivers Host may run multiple, concurrent apps Typical layered multiplexing: transport protocol multiplexed by applications above Transport protocol must identify sending and receiving application instance Application instance ID: port TCP port number: 16 bits one each for sender and receiver Port owned by one application instance on host Servers often run on well-known ports e.g., HTTP tcp/80, SMTP tcp/25, ssh tcp/22 5

6 TCP: Reliable Byte Stream Transport Sending application offers a sequence of bytes: d 0, d 1, d 2, Receiving application sees all bytes arrive in same sequence: d 0, d 1, d 2,... Each byte stream: connection, or flow Each connection uniquely identified by: <sender IP, sender port, receiver IP, receiver port> 6

7 Segmentation and Reassembly Applications data unbounded in length Transport layer must perform segmentation and reassembly Segmentation: At sender, divide data into packets; mark each with range of bytes in original data Reassembly: At receiver, buffer packets in correct order; track which have arrived; pass to application only when all received up to that point in flow 7

8 Connection-Oriented Data Transfer Connection life cycle: 1. Open connection 2. Send/receive data 3. Close connection How to ensure that sender and receiver agree on a connection s state? What if delayed data from old connection arrive at receiver during new one? How to prevent host impersonation? 8

9 Connection-Oriented Data Transfer Connection life cycle: 1. Open connection 2. Send/receive data 3. Close connection How to ensure that sender and receiver agree on a connection s state? What if delayed data from old connection arrive at receiver during new one? How to prevent host impersonation? 9

10 TCP s Many End-to-End Goals Provide a connection-oriented service to applications Not totally insecure.. Ensure Reliability Recover from data loss Avoid receipt of duplicated data Preserve data ordering Provide integrity against corruption Transfer data as fast as possible Avoid sending faster than receiver can accept data Avoid congesting network 10

11 Fundamental Problem: Ensuring At-Least-Once Delivery Strategy to ensure delivery in a best-effort network: Sender attaches unique nonce to each data packet sent; keeps copy of sent packet Receiver returns ACK to sender for each data packet received, containing its nonce Sender sets timer on each transmission if timer expires before ACK returns, retransmit that packet if ACK returns, cancel timer, discard saved copy of that packet Sender limits maximum number of retransmissions How long should retransmit timer be? Too short à needless retransmissions Too long à needless delay detecting loss 11

12 Fundamental Problem: Ensuring At-Least-Once Delivery Strategy to ensure delivery in a best-effort network: Sender attaches unique nonce to each data packet sent; keeps copy of sent packet Receiver returns ACK to sender for each data packet received, containing its nonce Sender sets timer on each transmission if timer expires before ACK returns, retransmit that packet if ACK returns, cancel timer, discard saved copy of that packet Sender limits maximum number of retransmissions How long should retransmit timer be? Too short à needless retransmissions Too long à needless delay detecting loss 12

13 Fundamental Problem: Estimating RTT Expected time for ACK to return is round-trip time (RTT) end-to-end delay for data to reach receiver and ACK to reach sender includes propagation delay on links, packet serialization delay at each hop, queuing delay at routers What about using a fixed timer (e.g., 250 ms)? 13

14 Fundamental Problem: Estimating RTT Expected time for ACK to return is round-trip time (RTT) end-to-end delay for data to reach receiver and ACK to reach sender includes propagation delay on links, packet serialization delay at each hop, queuing delay at routers What about using a fixed timer (e.g., 250 ms)? What if the route changes? What if congestion occurs at one or more routers? 14

15 Fundamental Problem: Estimating RTT Fixed Expected timer time violates for ACK end-to-end return is argument round-trip time (RTT) details end-to-end of link delay behavior for data should to reach be receiver left to and link ACK layer! to reach sender Hard-coded includes propagation timers lead delay to brittle on links, behavior packet serialization as delay technology at each hop, evolves queuing delay at routers What about using a fixed timer (e.g., 250 ms)? What if the route changes? What if congestion occurs at one or more routers? 15

16 Estimating RTT: Exponentially Weighted Moving Average (EWMA) RTT is easy to measure: note time t when packet sent corresponding ACK returns at time t RTT measurement = m = t - t Using a single sample is too brittle though queuing, routing dynamics,... Adapt over time, using EWMA: measurements: m 0, m 1, m 2, fractional weight for new measurement, α RTT i = (1 - α)rtt i -1 + α m i t m t 16

17 Estimating RTT: Exponentially Weighted Moving Average (EWMA) RTT is easy to measure: How to choose α? t note time t when packet sent EWMA weights newest samples comparatively corresponding ACK returns at time t m more than history RTT measurement = m = t - t t - e.g., α=1/8 Is mean Using a sufficient single sample to capture is too brittle RTT behavior though over time? queuing, routing dynamics Adapt over time, using EWMA: measurements: m 0, m 1, m 2, fractional weight for new measurement, α RTT i = (1 - α)rtt i -1 + α m i 17

18 Retransmission and Duplicate Delivery When sender s retransmit timer expires, there are two indistinguishable cases: data packet dropped en route to receiver, or ACK dropped en route to sender In both cases, sender retransmits In latter case, duplicate data packet reaches receiver! How to prevent receiver from passing duplicates to application? 18

19 Eliminating Duplicates: Exactly Once Delivery Straw man: Each packet sent with unique nonce Receiver remembers nonces previously seen if received packet seen before, drop, but resend ACK to sender How many nonces must receiver store? Longest gap between duplicates unknown! Unbounded storage How 19

20 Eliminating Duplicates: Exactly Once Delivery Better plan: cumulative sequence numbers Sender marks each packet with monotonically increasing sequence number: non-random nonces Receiver tracks largest sequence number delivered to application Drops packets with earlier sequence numbers Stores out-of-order packets, doesn t deliver them to application Duplicate of an out-of-order packet is not a problem: receiver can tell it s a duplicate by checking its buffer 20

21 Eliminating Duplicates: Exactly Once Delivery Better plan: cumulative sequence numbers Sender marks each packet with monotonically increasing sequence number: non-random nonces Receiver tracks largest sequence number delivered to application Drops packets with earlier sequence numbers Stores out-of-order packets, doesn t deliver them to application Duplicate of an out-of-order packet is not a problem: receiver can tell it s a duplicate by checking its buffer How many sequence numbers we need? Need large enough sequence space that old packets can t arrive and be accepted as new! 21

22 End-to-End Integrity Achieved by using transport checksum Protects against things link-layer reliability cannot: router memory corruption, software bugs, etc. Covers data in packet, transport protocol header Also should cover layer-3 source and destination! Misdelivered packet should not be inserted into data stream at receiver, nor should be acknowledged Receiver drops packets w/failed transport checksum TCP pseudo header covers IP source and destination 22

23 TCP s Many End-to-End Goals Provide a connection-oriented service to applications Not totally insecure.. Ensure Reliability Recover from data loss Avoid receipt of duplicated data Preserve data ordering Provide integrity against corruption Transfer data as fast as possible Avoid sending faster than receiver can accept data Avoid congesting network 23

24 Transfer Data Rate Basic reliability protocols (i.e., stop-and-wait) are slow e.g., 70ms RTT, 1500-byte packets translates into a max throughput of 171 Kbps Key idea: pipeline transmissions to keep pipe full use a sliding window to transmit packets as ACK comes back Go-Back-N, Fast Retransmit, SACKs How large should the sliding window be? 24

25 Transfer Data Rate Basic reliability protocols (i.e., stop-and-wait) are slow e.g., 70ms RTT, 1500-byte packets translates into a max throughput of 171 Kbps Key idea: pipeline transmissions to keep pipe full use a sliding window to transmit packets as ACK comes back Go-Back-N, Fast Retransmit, SACKs How large should the sliding window be? last answer: at least equal the bandwidth-delay product (for max network utilization), if the bottleneck link is not shared 25

26 Transfer Data Rate Basic reliability protocols (i.e., stop-and-wait) are slow e.g., 70ms RTT, 1500-byte packets translates into a max throughput of 171 Kbps Key idea: pipeline transmissions to keep pipe full use a sliding window to transmit packets as ACK comes back Go-Back-N, Fast Retransmit, SACKs How large should the sliding window be? last answer: at least equal the bandwidth-delay product (for max network utilization), if the bottleneck link is not shared follow-up: Can the receiver sustain such rate? follow-up 2: What if the bottleneck link is shared? I.e., can the network cope with such rate (no congestion)? 26

27 Today Transport Concepts Layering context Transport goals Transport mechanisms and design choices TCP Protocol (part I) Packet header format Connection establishment and teardown 27

28 TCP Packet Header TCP header: 20 bytes long (minimum) Encapsulate data, encapsulated into an IP header Checksum covers header + pseudo header IP header source and destination addresses, protocol Length of TCP segment (TCP header + data) 28

29 TCP Header Details Source and destination ports UNIX: local ports below 1024 reserved (only root may use them) Connections inherently bidirectional; all TCP headers carry sequence numbers for both data and ACKs 32-bit sequence numbers are in units of bytes used for reliability (i.e., packet IDs) and reassembly enough numbers to avoid wrapping issues (so far) Window: advertisement of number of bytes advertiser is willing to accept relative to the ACKed bytes 29

30 TCP Connection Establishment: Motivation Goals: Start TCP connection between two hosts Avoid mixing data from old connection in new connection Avoid confusing previous connection attempts with current one Prevent (most) third parties from impersonating, or spoofing, one endpoint SYN packets (SYN flag in TCP header set) used to establish connections Use retransmission timer for lost SYNs What protocol meets above goals? 30

31 TCP Connection Establishment: Non-Solution I Use two-way handshake A sends SYN to B B accepts by returning SYN to A A retransmits SYN if not received A and B can ignore duplicate SYNs after connection established A SYN SYN data, seqno = 1 data, seqno = 512 SYN SYN data, seqno = 1 B closed time data, seqno = 512 data, seqno =

32 TCP Connection Establishment: Non-Solution I Use two-way handshake A sends SYN to B B accepts by returning SYN to A A retransmits SYN if not received A and B can ignore duplicate SYNs after connection established What about delayed data packets from old connection? A SYN SYN data, seqno = 1 data, seqno = 512 SYN SYN data, seqno = 1 data, seqno = 512 B closed time data, seqno =

33 TCP Connection Establishment: Non-Solution I Use two-way handshake A sends SYN to B B accepts by returning SYN to A A retransmits SYN if not received A and B can ignore duplicate SYNs after connection established What about delayed data packets from old connection? A SYN SYN data, seqno = 1 data, seqno = 512 SYN SYN data, seqno = 1 Connections shouldn t start with a constant sequence number: this risks mixing data between old and new connections data, seqno = 512 data, seqno = 1024 B closed time 33

34 TCP Connection Establishment: Non-Solution II Two-way handshake, as before But enclose random initial sequence numbers on SYNs What about delayed SYNs from old connection? A wrongly believes connection successfully established B will drop all of A s data! 34

35 TCP Connection Establishment: Non-Solution II Two-way handshake, as before But enclose random initial sequence numbers on SYNs What about delayed SYNs from old connection? A wrongly believes connection successfully established B will drop all of A s data! A SYN, seqno = k data, seqno = k+1 B closed time data ignored! 35

36 TCP Connection Establishment: Non-Solution II Two-way handshake, as before But enclose random initial sequence numbers on SYNs What about delayed Connection SYNs from attempts old should explicitly acknowledge connection? which SYN they are accepting! A wrongly believes connection successfully established B will drop all of A s data! A SYN, seqno = k data, seqno = k+1 B closed time data ignored! 36

37 TCP s 3-Way Handshake Set SYN on connection request A SYN, seqno = i B Each side chooses random initial sequence number Each side explicitly ACKs the sequence number of the SYN it s responding to. SYN, seqno = j, ACK = i+1 ACK = j+1 time 37

38 Robustness of 3-Way Handshake: Delayed SYN from old connection Suppose a copy of A s SYN i is delayed; arrives at B after connection closed: B responds with SYN/ACK for i+1 A doesn t recognize i+1 A SYN, seqno = i SYN, seqno = j, ACK = i+1 RST, ACK = j B closed time rejects connection responds with reset: RST flag set in TCP header 38

39 Robustness of 3-Way Handshake: Delayed SYN/ACK A attempts connection to B Suppose a past B s SYN delayed, arrives at A during new connection attempt A SYN, seqno = i B closed time A rejects first SYN from B; sends RST to B RST, ACK = k B ignores RST for connection it doesn t have Connection from A to B succeeds unimpeded ACK = j+1 39

40 Robustness of 3-Way Handshake: Source Spoofing Suppose host B trusts host A, based on A s IP address e.g., allows any account creation from A s IP address Adversary M may seek to impersonate, or spoof, host A Adversary may not need to receive data from B; only send data (e.g., create an account l33thax0r ) Can M establish a connection to B as A? A M B 40

41 Robustness of 3-Way Handshake: Source Spoofing Suppose host B trusts host A, based on A s IP address e.g., allows any account creation from A s IP address Adversary M may seek to impersonate, or spoof, host A Adversary may not need to receive data from B; only send data (e.g., create an account l33thax0r ) Can M establish a connection to B as A? A M B 41

42 Robustness of 3-Way Handshake: Source Spoofing Suppose host B trusts host A, based on A s IP address e.g., allows any account creation from A s IP address Adversary M may seek to impersonate, or spoof, host A Adversary may not need to receive data from B; only send data (e.g., create an account l33thax0r ) Can M establish a connection to B as A? A SYN, seqno = j, ACK = i+1 M B 42

43 Robustness of 3-Way Handshake: Source Spoofing Suppose host B trusts host A, based on A s IP address e.g., allows any account creation from A s IP address Adversary M may seek to impersonate, or spoof, host A A SYN, seqno = j, ACK = i+1 Adversary may not need to receive data from B; only send data (e.g., create an account l33thax0r ) Random ISNs on SYNs make it hard(er) for adversaries to Can spoof M establish A to B a and connection vice-versa to B as A? A sends a RST shortly after M B 43

44 TCP Connection Teardown Data may flow bidirectionally Each side independently decides when to close connection Criterion for closing: Both sides must agree last data are sent, and connection is ended Protocol is symmetric to connection opening FIN packets notify the intention to close a connection A FIN, seqno = i ACK = i+1 FIN, seqno = j ACK = j+1 B time 44

45 TCP Connection Teardown How to avoid mixing data from old connection with a new one? A FIN, seqno = i B Solution: one endpoint remembers the connection long enough A disallows new connections with same IPs and ports, when in TIME_WAIT state A stays in TIME_WAIT state for 2 x max segment lifetime ACK = j+1 ACK = i+1 FIN, seqno = j time enter TIME_WAIT state 45

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