Distributed Systems Principles and Paradigms. Distributed Object-Based Systems. Remote distributed objects. Remote distributed objects

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1 Distributed Systems Principles and Paradigms Maarten van Steen VU Amsterdam, Dept. Computer Science Chapter 10: Version: December 10, / Architecture 10.1 Architecture Remote distributed objects Data and operations encapsulated in an object Operations implemented as methods grouped into interfaces Object offers only its interface to clients Object server is responsible for a collection of objects stub (proxy) implements interface Server skeleton handles (un)marshaling and object invocation machine Server machine invokes a method Proxy OS Same interface as object Skeleton invokes same method at object Server Skeleton Server OS Object State Method Interface Network Marshalled invocation is passed across network 2 / 22 2 / Architecture 10.1 Architecture Remote distributed objects Types of objects I Compile-time objects: Language-level objects, from which proxy and skeletons are automatically generated. Runtime objects: Can be implemented in any language, but require use of an object adapter that makes the implementation appear as an object. Types of objects II Transient objects: live only by virtue of a server: if the server exits, so will the object. Persistent objects: live independently from a server: if a server exits, the object s state and code remain (passively) on disk. 3 / 22 3 / 22

2 Processes: Object servers Servant The actual implementation of an object, sometimes containing only method implementations: Collection of C or COBOL functions, that act on structs, records, database tables, etc. Java or C++ classes Skeleton Server-side stub for handling network I/O: Unmarshalls incoming requests, and calls the appropriate servant code Marshalls results and sends reply message Generated from interface specifications 4 / 22 4 / 22 Processes: Object servers Object adapter The manager of a set of objects: Inspects (as first) incoming requests Ensures referenced object is activated (requires identification of servant) Passes request to appropriate skeleton, following specific activation policy Responsible for generating object references 5 / 22 5 / 22 Processes: Object servers Server with three objects Server machine Object's stub (skeleton) Object adapter Object adapter Object servers determine how their objects are constructed Request demultiplexer Local OS 6 / 22 6 / 22

3 Example: Ice main(int argc, char* argv[]) { Ice::Communicator ic; Ice::ObjectAdapter adapter; Ice::Object object; ic = Ice::initialize(argc, argv); } adapter = ic->createobjectadapterwithendpoints ( "MyAdapter","tcp -p 10000"); object = new MyObject; adapter->add(object, objectid); adapter->activate(); ic->waitforshutdown(); Note Activation policies can be changed by modifying the properties attribute of an adapter. Ice aims at simplicity, and achieves this partly by putting policies into the middleware. 7 / 22 7 / 22 Remote Method Invocation (RMI) Basics (Assume client stub and server skeleton are in place) invokes method at stub Stub marshals request and sends it to server Server ensures referenced object is active: Create separate process to hold object Load the object into server process... Request is unmarshaled by object s skeleton, and referenced method is invoked If request contained an object reference, invocation is applied recursively (i.e., server acts as client) Result is marshaled and passed back to client stub unmarshals reply and passes result to client application 8 / 22 8 / 22 RMI: Parameter passing Object reference Much easier than in the case of RPC: Server can simply bind to referenced object, and invoke methods Unbind when referenced object is no longer needed 9 / 22 9 / 22

4 RMI: Parameter passing Object-by-value A client may also pass a complete object as parameter value: An object has to be marshaled: Marshall its state Marshall its methods, or give a reference to where an implementation can be found Server unmarshals object. Note that we have now created a copy of the original object. Object-by-value passing tends to introduce nasty problems 10 / / 22 RMI: Parameter passing Machine A Machine B Local reference L1 Local object O1 Remote reference R1 Remote object O2 code with RMI to server at C (proxy) New local reference Copy of O1 Remote invocation with L1 and R1 as parameters Machine C Copy of R1 to O2 Server code (method implementation) Note Systemwide object reference generally contains server address, port to which adapter listens, and local object ID. Extra: Information on protocol between client and server (TCP, UDP, SOAP, etc.) 11 / / 22 RMI: Parameter passing Machine A Machine B Local reference L1 Local object O1 Remote reference R1 Remote object O2 code with RMI to server at C (proxy) New local reference Copy of O1 Remote invocation with L1 and R1 as parameters Machine C Copy of R1 to O2 Server code (method implementation) Question What s an alternative implementation for a remote-object reference? 12 / / 22

5 Object-based messaging 1. Call by the application proxy RTS application Callback interface 4. Call by the RTS 3. Response from server 2. Request to server 1. Call by the application proxy RTS application Polling interface 4. Call by the application 3. Response from server 2. Request to server 13 / / 22 Object references In order to invoke remote objects, we need a means to uniquely refer to them. Example: CORBA object references. Tagged Profile Interoperable Object Reference (IOR) Repository identifier Profile ID Profile IIOP version Host Port Object key Components Adapter identifier Object identifier Other serverspecific information 14 / / 22 Object references It is not important how object references are implemented per object-based system, as long as there is a standard to exchange them between systems. Object server Interoperable references (Half) gateway Object system A Object system B Solution Object references passed from one RTS to another are transformed by the bridge through which they pass (different transformation schemes can be implemented) 15 / / 22

6 Object references Object server Interoperable references (Half) gateway Object system A Object system B Passing an object reference refa from RTS A to RTS B circumventing the A-to-B bridge may be useless if RTS B doesn t understand refa 16 / / 22 Globe object references: location independent Stacked address Stack of addresses representing the protocol to speak: Field Protocol ID Protocol addr. Impl. handle Description Constant representing a (known) protocol Protocol-specific address Reference to a file in a repository Instance address Contains all that is needed to talk in a propritary way to an object: Field Impl. handle Initialization string Description Reference to a file in a repository Used to initialize an implementation 17 / / 22 Consistency and replication Objects form a natural means for realizing entry consistency: Data are grouped into units, and protected by a synchronization variable (i.e., lock) Synchronization variables adhere to sequential consistency (i.e., values are set atomically) Operations of grouped data can be nicely grouped: object Problem What happens when objects are replicated? One way or the other we need to ensure that operations on replicated objects are properly ordered. 18 / / 22

7 Replicated objects Problem We need to make sure that requests are ordered correctly at the servers and that threads are deterministically sheduled Computer 1 Computer 2 Object Thread scheduler T 1 Deterministic 1 T 1 2 T 2 1 T 2 2 Threads thread scheduling Threads Middleware Totally ordered requests Middleware Local OS Local OS Unordered requests Unordered requests 19 / / 22 Replicated objects We are dealing with nasty issues here. Simplicity may dictate completely serialized (i.e., single-threaded) executions at the server. 20 / / 22 Replicated invocations Active replication Updates are forwarded to multiple replicas, where they are carried out. There are some problems to deal with in the face of replicated invocations replicates invocation request B1 Object receives the same invocation three times A B2 C All replicas see the same invocation B3 Replicated object 21 / / 22

8 Replicated invocations Solution Assign a coordinator on each side (client and server), which ensures that only one invocation, and one reply is sent Coordinator of object B Coordinator of object C replicates invocation request B1 Result B1 C1 C1 A B2 A B2 C2 C2 B3 B3 Result (a) (b) 22 / / 22

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