Command. Comp-303 : Programming Techniques Lecture 22. Alexandre Denault Computer Science McGill University Winter 2004

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1 Command Comp-303 : Programming Techniques Lecture 22 Alexandre Denault Computer Science McGill University Winter 2004 April 1, 2004 Lecture 22 Comp 303 : Command Page 1

2 Last lecture... Chain of Responsibility is a useful pattern when you want to decouple sender and receiver. It allows you to use objects to handle events dynamicly (i.e. dynamic switch statements). April 1, 2004 Lecture 22 Comp 303 : Command Page 2

3 Typical Situation Today, our example starts a generic user interface (like a menu system). Designer can create the interface, but they can t know how people will use them? What happens when a user presses a button? We need a way to parameterize a function. In other words, we want to pass a function as an arguments. People who like C would smile and say Function Pointers! Ick! We want a more O.O. solution to this problem. We ve already seen the solution with Threads, but we want to push this farther. April 1, 2004 Lecture 22 Comp 303 : Command Page 3

4 Menu system A menu system provides us a good example of the command pattern. Our menu system is composed of two classes : Menu and MenuItem. Menu is the container object, it contains either other Menu objects or MenuItem objects. MenuItem is the execution object, it executes an action when it is activated. We can think of our structure as a tree. Menu objects are the nodes. MenuItem objects are the leaves. April 1, 2004 Lecture 22 Comp 303 : Command Page 4

5 Architecture Application add(document) Menu add(menu) add(menuitem) Document MenuItem Clicked() Open() Close() Cut() Copy() Paste() April 1, 2004 Lecture 22 Comp 303 : Command Page 5

6 Bad Scenario Application add(document) Menu add(menu) add(menuitem) Document MenuItem Clicked() Open() Close() Cut() Copy() Paste() April 1, 2004 Lecture 22 Comp 303 : Command Page 6

7 Why is this a bad scenario? Such scenario would require multiple MenuItem (OpenMenuItem, PasteMenuItem, etc). However, MenuItem should not have any knowledge of Document. MenuItem is a UI (user interface) object. Document belongs in the application domain (specific to the program). In other words, the two classes belong in different domains (modules). April 1, 2004 Lecture 22 Comp 303 : Command Page 7

8 Command Pattern Name : Command Classification : Behavioral Also Known As : Action, Transaction Intent : Encapsulate a request as an object, thereby letting you parameterize clients with differents requests, queue or log requests, and support undoable operations. April 1, 2004 Lecture 22 Comp 303 : Command Page 8

9 Motivation MenuItem must work in any application context. In other words, it shouldn t have any specific behavior hardcoded inside. We need to find a way to parameterize the behavior of MenuItem. Our solution is very similar to threads and Runnable objects. When we create a new MenuItem, we pass along a Command object. This Command object describes the behavior of that instance of the MenuItem. April 1, 2004 Lecture 22 Comp 303 : Command Page 9

10 Motivation (cont.) Menu Application add(document) add(menu) add(menuitem) MenuItem Clicked() Command Execute() Document Open() Close() Cut() Copy() Paste() OpenCommand Execute()... April 1, 2004 Lecture 22 Comp 303 : Command Page 10

11 Motivation (cont.) KeyBoardManager add(keyshortcut) KeyShortcut Activated() Menu Application add(document) add(menu) add(menuitem) MenuItem Clicked() Command Execute() Document Open() Close() Cut() Copy() Paste() OpenCommand Execute()... April 1, 2004 Lecture 22 Comp 303 : Command Page 11

12 Applicability Use Command when you want to parameterize objects by an action to perform. In procedural languages, this would be called a callback function.... specify, queue and execute requests at different times.... support undo/redo.... support logging of changes so that they can be reapplied in case of a system crash (transaction).... structure a system around high-level operations built on primitives operations. April 1, 2004 Lecture 22 Comp 303 : Command Page 12

13 Structure Client Invoker Command Execute() Receiver Action() state ConcreteCommand Execute() receiver->action(); April 1, 2004 Lecture 22 Comp 303 : Command Page 13

14 Participants Command : Declares the interface for executing a command. ConcreteCommand : Implements Execute() ny invoking the corresponding operation(s) on Receiver. Client : Creates a ConcreteCommand object and sets its receiver. Invoker : Asks the command to carry out the action. Receiver : Knows how to perform the operations associated with carrying out a request. April 1, 2004 Lecture 22 Comp 303 : Command Page 14

15 Collaborations Client creates a ConcreteCommand. Invoker stores the ConcreteCommand. Invoker issues a request by calling the Execute method on the ConcreteCommand. ConcreteCommand invokes the appropriate operations on the Receiver. April 1, 2004 Lecture 22 Comp 303 : Command Page 15

16 Collaborations (Action) Receiver Client Command Invoker Create() Invoke() Execute() Action() April 1, 2004 Lecture 22 Comp 303 : Command Page 16

17 Consequences Command decouples the object that invoke the operation from the one that knows how to perform it. Commands are objects. They can be manipulated and extended like any other objects. You can assemble commands into a composite command (Macro). It s easy to add new commands. April 1, 2004 Lecture 22 Comp 303 : Command Page 17

18 Implementation How intelligent should a command be? It may merely define a binding between a receiver and an action. It may implement everything itself without delegating to a receiver at all. April 1, 2004 Lecture 22 Comp 303 : Command Page 18

19 Supporting Undo/Redo Commands can support undo and redo capabilities if they provide a way to reserve their execution. The ConcreteCommand object might need to store additionnal information such as the receiver object. the arguments to the operations. the original values in the receiver that can cahnge as a result of handling the request. For multiple levels of undo/redo, the application needs a history list (of past commands). Be careful when implementing multiple levels of undo/redo. It s easy to lose coherency when executing multiple undo/redo. April 1, 2004 Lecture 22 Comp 303 : Command Page 19

20 Sample Code public abstract class Command { State info; public void execute() { } public void undo() throw UndoUnsupportedException { } public void redo() throw RedoUnsupportedException { } } April 1, 2004 Lecture 22 Comp 303 : Command Page 20

21 Command public abstract class MenuItem { Command dowhenclicked; public MenuItem(Command behavior) { this.dowhenclicked = behavior; } public void whenclicked() { this.dowhenclicked.execute(); } } April 1, 2004 Lecture 22 Comp 303 : Command Page 21

22 Macro commands public class MacroCommand extends Command { Linklist commandlist; public MacroCommand() { this.commandlist = new LinkList(); } public void add(command behavior) { this.commandlist.add(behavior); } public void execute(){ // for each command in the linklist // command.execute(); } April 1, 2004 Lecture 22 Comp 303 : Command Page 22

23 Macro commands public void undo(){ // for each command in the linklist // command.undo(); // Is this always a good idea? } public void redo(){ // for each command in the linklist // command.redo(); // Is this always a good idea? } } April 1, 2004 Lecture 22 Comp 303 : Command Page 23

24 Known Uses Transaction Systems Menu system Systems Many systems that support redo/undo operations April 1, 2004 Lecture 22 Comp 303 : Command Page 24

25 Related Patterns Composite Memento Prototype April 1, 2004 Lecture 22 Comp 303 : Command Page 25

26 Summary The Command design pattern allows you to seperate the Invoker from the Receiver, thus allowing you to create parametrizable frameworks. The Command design pattern also allows you to do nifty things like queing commands, undo, redo, transactions, etc. April 1, 2004 Lecture 22 Comp 303 : Command Page 26

27 Tool of the day: Shell HomeGenie Shell HomeGenie lets you use virtually any web-ready computer, cell phone or PDA to control your home s lights, small appliances, and thermostat. You can even use the included wireless camera to make sure things are okay when you re not there. Current accessories include: Power Switch Programmable Thermostat Wireless Camera *Contact Sensor *Motion Sensor *Temperature Sensor *Water Sensor April 1, 2004 Lecture 22 Comp 303 : Command Page 27

28 References These slides are inspired (i.e. copied) from these three books. Design Patterns, Elements of Reusable Object-Oriented Software; Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides; Addison Wesley; 1995 Java Design Patterns, a Tutorial; James W. Cooper Addison Wesly; 2000 Design Patterns Explained, A new Perspective on Object Oriented Design; Alan Shalloway, James R. Trott; Addison Wesley; 2002 April 1, 2004 Lecture 22 Comp 303 : Command Page 28

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