Basic Editing Commands

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1 Basic Editing Commands Sacramento City College EDT 310 EDT Basic Editing Commands 1

2 Objectives EDT Basic Editing Commands 2

3 Objectives-Learn to Use Move Copy Mirror Break Rotate Scale Fillet Chamfer Stretch Arrays Rectangular PosiCve NegaCve Polar Offset Trim Extend DText Non rotated Rotated EDT Basic Editing Commands 3

4 Modify Commands Location Toolbar Modify Pull- down Menu Modify EDT Basic Editing Commands 4

5 The MOVE Command EDT Basic Editing Commands 5

6 The MOVE Command Use MOVE to change the locacon of objects. EDT Basic Editing Commands 6

7 The MOVE Command Access the MOVE command by: Command Alias: M or Toolbar: Modify or Pull- down menu: Modify EDT Basic Editing Commands 7

8 EDT Basic Editing Commands 8

9 The MOVE Command Sequence Sequence of command: MOVE Select objects: 1 found Select objects: Specify base point or displacement: Specify second point of displacement or <use first point as displacement>: EDT Basic Editing Commands 9

10 The MOVE Command Select all objects desired to be moved. Select the basepoint with the mouse and ler mouse buson. Think of the basepoint as the handle. Select the second point of displacement with the mouse and ler mouse buson. The object will move arer seleccon of the second point of displacement. EDT Basic Editing Commands 10

11 The MOVE Command Don t forget to terminate your seleccon with the [Enter] key! EDT Basic Editing Commands 11

12 COPY Command EDT Basic Editing Commands 12

13 The COPY Command Use COPY to make one or more copies of an exiscng drawing object. EDT Basic Editing Commands 13

14 The COPY Command Access the COPY command by: Command Alias: CO or Toolbar: Modify or Pull- down menu: Modify EDT Basic Editing Commands 14

15 EDT Basic Editing Commands 15

16 The COPY Command Select all objects desired to be copied Select the basepoint with the mouse and ler mouse buson. Think of the basepoint as the handle Select the second point of displacement with the mouse and ler mouse buson. EDT Basic Editing Commands 16

17 The COPY Command The object will copy arer seleccon of the second point of displacement. Don t forget to terminate your seleccon with the [Enter] key! EDT Basic Editing Commands 17

18 The COPY Command Sequence Command Sequence: Command: COPY Select objects: 1 found Select objects: use Enter to stop selec>ng objects (!) Specify base point or displacement, or [MulCple]: Specify second point of displacement or <use first point as displacement>: EDT Basic Editing Commands 18

19 The MIRROR Command EDT Basic Editing Commands 19

20 The MIRROR Command Objects can be mirrored with this command. You mirror objects by first seleccng them and then seleccng a line about which to mirror them. The mirror line is a hinge about which the objects are mirrored or reflected. EDT Basic Editing Commands 20

21 The MIRROR Command EDT Basic Editing Commands 21

22 The MIRROR Command Access the MIRROR command by: Command Alias: MI or Toolbar: Modify or Pull- down menu: Modify EDT Basic Editing Commands 22

23 EDT Basic Editing Commands 23

24 The MIRROR Command Select objects with ler mouse buson. Terminate object seleccon with Enter key Select the first point of mirror line: Indicate the first point with mouse. Select the second point of mirror line: Indicate the second point with mouse. EDT Basic Editing Commands 24

25 The MIRROR Command Sequence Delete old objects <N>? Type Y to delete old objects N is the default (which does NOT delete old objects) EDT Basic Editing Commands 25

26 The MIRROR Command Sequence Command: MIRROR Select objects: 1 found Select objects: 1 found, 2 total Select objects: Terminate selec>on with Enter Specify first point of mirror line: Specify second point of mirror line: Delete source objects? [Yes/No] <N>: EDT Basic Editing Commands 26

27 AutoCAD Default Choices Default choices are always shown in chevrons Example: < N > Press [Enter] to select the default. EDT Basic Editing Commands 27

28 The ROTATE Command EDT Basic Editing Commands 28

29 The ROTATE Command Design changes oren require that an object, feature, or view be rotated. Use the ROTATE command to change the orientacon of an object or group of objects. EDT Basic Editing Commands 29

30 The ROTATE Command EDT Basic Editing Commands 30

31 The ROTATE Command Access the ROTATE command by: Command Alias: RO or Toolbar: Modify or Pull- down menu: Modify EDT Basic Editing Commands 31

32 EDT Basic Editing Commands 32

33 The ROTATE Command Select a base point with a pick. Enter a rotacon angle with mouse. A negacve rotacon angle revolves the object clockwise. A posicve rotacon angle revolves the object counterclockwise. EDT Basic Editing Commands 33

34 The ROTATE Command Sequence Command: ROTATE Current posicve angle in UCS: ANGDIR=counterclockwise ANGBASE=0 Select objects: 1 found Select objects: 1 found, 2 total Select objects: Specify base point: Specify rotacon angle or [Reference]: EDT Basic Editing Commands 34

35 The ROTATE Command Sequence RotaCon Counterclockwise = posicve rotacon Clockwise = negacve rotacon By default, AutoCAD angles start at 3 o'clock EDT Basic Editing Commands 35

36 The SCALE Command EDT Basic Editing Commands 36

37 The SCALE Command The SCALE command lets you change the size of an object or a complete drawing. EDT Basic Editing Commands 37

38 The SCALE Command The SCALE command enlarges or reduces the encre object proporconally. If associacve dimensioning is used, the dimensions also change to reflect the new size. EDT Basic Editing Commands 38

39 The SCALE Command Scale Factor Specifying the Scale Factor is the default opcon. Enter a number to indicate the amount of enlargement or reduccon. To double the scale, type 2 To half the scale, type 0.5 EDT Basic Editing Commands 39

40 The SCALE Command Sequence Access the SCALE command by: Command Alias: SC or Toolbar: Modify or Pull- down menu: Modify EDT Basic Editing Commands 40

41 EDT Basic Editing Commands 41

42 The SCALE Command Sequence Command: SC or SCALE Select objects Terminate object seleccon with the [Enter] key. Select a Base point: Enter the <Scale factor>/reference: EDT Basic Editing Commands 42

43 SCALE Command Sequence-Reference Command: SCALE Select objects: 1 found Select objects: Terminate object seleccon with [ENTER] Specify base point: Specify scale factor or [Reference]: R Specify reference length <1>: 3 Specify new length: 6 EDT Basic Editing Commands 43

44 Reference Option An object can also be scaled by specifying an new size in relacon to an exiscng dimension. EDT Basic Editing Commands 44

45 Reference Option The Scale command changes all dimensions of an object propor>onately. If you want to change only the width or length of an object, use the STRETCH or LENGTHEN command instead. EDT Basic Editing Commands 45

46 The BREAK Command EDT Basic Editing Commands 46

47 The BREAK Command A gap can be inserted in any object with this command. EDT Basic Editing Commands 47

48 The BREAK Command Sequence Access the BREAK command by: Command Alias: BR or Toolbar: Modify or Pull- down menu: Modify EDT Basic Editing Commands 48

49 EDT Basic Editing Commands 49

50 Break Command Sequence Command: BREAK Select objects: Terminate object seleccon with the [ENTER] key. Enter second point (or F for first point) Typing F allows you to re- specify the first point A break is inserted in the object. EDT Basic Editing Commands 50

51 EDT Basic Editing Commands 51

52 The FILLET Command EDT Basic Editing Commands 52

53 FILLET Command DefiniCon: In mechanical draring, an inside rounded corner is called a fillet. EDT Basic Editing Commands 53

54 FILLET Command EDT Basic Editing Commands 54

55 FILLET Command The FILLET command draws a rounded corner between interseccng lines OR non- interseccng lines. EDT Basic Editing Commands 55

56 FILLET Command Fillets are sized by radius The default radius is 0.5 A new radius is specified first by typing R on the prompt line for the Radius opcon EDT Basic Editing Commands 56

57 EDT Basic Editing Commands 57

58 FILLET Command Access the FILLET command by: Command Alias: F or Toolbar: Modify or Pull- down menu: Modify EDT Basic Editing Commands 58

59 EDT Basic Editing Commands 59

60 FILLET Command Command: F or FILLET (TRIM mode) Current fillet radius = 0.5 Polyline/Radius/Trim/(Select first object): Enter fillet radius: (enter the fillet radius and press [Enter] or press [Enter] to accept the current value. EDT Basic Editing Commands 60

61 FILLET Command Two selngs control the final appearance of lines arer using the FILLET command. The TRIMMODE system variable and Trim opcon The object segments that extend beyond the fillet radius point lines may or may not be trimmed. EDT Basic Editing Commands 61

62 FILLET Command When Trim mode is OFF, the filleted objects are NOT CHANGED arer the fillet is inserted. (The corners remain). When Trim Mode is ON the corners are automaccally extended to form a smooth fillet. EDT Basic Editing Commands 62

63 FILLET Command EDT Basic Editing Commands 63

64 The CHAMFER Command EDT Basic Editing Commands 64

65 Chamfer DefiniCon: A chamfer is a small angled surface used to relieve a sharp corner. AutoCAD defines a chamfer as any angled corner on the drawing. EDT Basic Editing Commands 65

66 Chamfer EDT Basic Editing Commands 66

67 Chamfer The size of a chamfer is determined by its distances from the corners. Distances from corner can be Equal Not equal A 45 o chamfer is the same distance from the corner in each direccon. EDT Basic Editing Commands 67

68 EDT Basic Editing Commands 68

69 Chamfer Command Sequence Access the CHAMFER command by: Command Alias: CHA or Toolbar: Modify or Pull- down menu: Modify EDT Basic Editing Commands 69

70 EDT Basic Editing Commands 70

71 Chamfer Command Sequence Command: CHAMFER (TRIM mode) Current chamfer Dist1 = Dist2 = Select first line or [Polyline/Distance/Angle/Trim/ Method] Select second line: EDT Basic Editing Commands 71

72 CHAMFER Command Select first line or [Polyline/Distance/Angle/Trim Method] You must first set the OpCons for the Chamfer command. Select chamfer Select any one of the following modifying opcons by typing the capitalized leser P Polyline D Distance A Angle T Trim method EDT Basic Editing Commands 72

73 CHAMFER Command Options Polyline - Use this opcon if you want to chamfer all edges on a Polyline Distance - lets you set the chamfer distance for each line from the corner Angle - uses a chamfer distance on the first line applies a chamfer angle to determine the second line chamfer. EDT Basic Editing Commands 73

74 Chamfer Command Options Trim - Enter this to set the Trim mode. If trim is on, the selected lines are trimmed or extended as required from the corner before creacng the chamfer line. EDT Basic Editing Commands 74

75 EDT Basic Editing Commands 75

76 The DTEXT Command EDT Basic Editing Commands 76

77 The DTEXT Command DTEXT is the dynamic text command. Causes text to be displayed on the screen as you type. Creates single- line text Each line of text is a single object Most useful for text items that require only one line of text This text command is the MOST COMMONLY USED command. NOT MTEXT! We will use DTEXT almost exclusively. EDT Basic Editing Commands 77

78 EDT Basic Editing Commands 78

79 The DTEXT Command Sequence Command: DTEXT Current text style: "Standard" Text height: Specify start point of text or [JusCfy/Style]: Specify height <0.2000>: Specify rotacon angle of text <0>: Enter text: this is text Enter text: this is text Enter text: hit the [Enter] key on a blank line to exit EDT Basic Editing Commands 79

80 The MTEXT Command EDT Basic Editing Commands 80

81 The MTEXT Command MTEXT (MT) Creates mulcple line text Think Wordprocessor Use for Paragraph of text. Use for mixed types of text Bold Underline Italics Varied fonts MTEXT will be covered later in the course. EDT Basic Editing Commands 81

82 The ARRAY Command EDT Basic Editing Commands 82

83 The ARRAY Command Some designs require a rectangular or circular pasern of the same object or objects. Example: Suppose your drawing calls for 20 desks arranged in 5 rows. You could draw the desk once and copy it 19 Cmes or You could use the ARRAY command. Faster and easier EDT Basic Editing Commands 83

84 The ARRAY Command A Rectangular Array creates rows and columns EDT Basic Editing Commands 84

85 The ARRAY Command A Polar Array constructs a circular arrangement EDT Basic Editing Commands 85

86 Rectangular Arrays Access the ARRAY Command by: Command Alias: AR Or Toolbar: Modify Or Pull- down Menu: Modify EDT Basic Editing Commands 86

87 EDT Basic Editing Commands 87

88 EDT Basic Editing Commands 88

89 EDT Basic Editing Commands 89

90 The ARRAY Command A Polar Array constructs a circular arrangement EDT Basic Editing Commands 90

91 Polar Arrays Command: ARRAY Select objects: (select the objects) Select objects: [Enter] to terminate seleccon Rectangular or POlar array (R/P)<current>: enter R or PO Base/<Specify center point of array>: (pick the center point of the array) EDT Basic Editing Commands 91

92 The STRETCH Command EDT Basic Editing Commands 92

93 The STRETCH Command The SCALE command changes the length and width of an object propor>onately. The STRETCH command changes only one dimension of an object. In mechanical draring, it is common to increase the length of a part while leaving the diameter or width the same. In architectural design, room sizes may be stretched to increase the square footage. EDT Basic Editing Commands 93

94 The STRETCH Command When using STRETCH, you must select objects by: A crossing window A crossing polygon If you do not use a Crossing Window or a Crossing Polygon, STRETCH will not work! EDT Basic Editing Commands 94

95 The STRETCH Command A crossing window Is drawn right- to- ler Is green shaded Is dashed border A window Is drawn ler- to- right Is blue shaded Is solid border EDT Basic Editing Commands 95

96 The STRETCH Command To access the STRETCH command: Command Alias: S Or Toolbar: Modify Or Pull- down Menu: Modify EDT Basic Editing Commands 96

97 EDT Basic Editing Commands 97

98 The CROSSING WINDOW To use the Crossing window Type C at the Select object: prompt or Drag your seleccon window from right to ler. EDT Basic Editing Commands 98

99 EDT Basic Editing Commands 99

100 The STRETCH Command The placement of the edge of the Crossing Window is important! The lines crossed by the edge of the Crossing Window will be stretched. EDT Basic Editing Commands 100

101 The STRETCH Command Select only the porcon of the object to be stretched. If you select the encre object, STRETCH acts like MOVE. Pick a basepoint. This is the locacon from which the object will be stretched. Pick a new posicon for the base point. As you move the screen cursor, the object is stretched or compressed. EDT Basic Editing Commands 101

102 STRETCH Command Sequence Command: stretch Select objects to stretch by crossing- window or crossing- polygon... Select objects: use crossing window (!) Specify opposite corner: 1 found Select objects: Terminate object seleccon with [ENTER] key Specify base point or displacement: Specify second point of displacement: EDT Basic Editing Commands 102

103 1 2 EDT Basic Editing Commands 103

104 1 2 EDT Basic Editing Commands 104

105 EDT Basic Editing Commands 105

106 The OFFSET Command EDT Basic Editing Commands 106

107 The OFFSET Command The OFFSET command is used to draw Concentric circles Concentric arcs Concentric curves Concentric Polylines. Parallel lines. EDT Basic Editing Commands 107

108 EDT Basic Editing Commands 108

109 EDT Basic Editing Commands 109

110 The OFFSET Command Access the OFFSET command by: Command Alias: O OR Toolbar: Modify OR Pull- down Menu: Modify EDT Basic Editing Commands 110

111 EDT Basic Editing Commands 111

112 The OFFSET Command Select Object Type an OFFSET distance Pick side that offset object is to be placed or pick a point for the parallel object to be drawn through. The last offset distance entered is shown in brackets in the Command area. EDT Basic Editing Commands 112

113 Think The OFFSET Command This object On This side EDT Basic Editing Commands 113

114 EDT Basic Editing Commands 114

115 EDT Basic Editing Commands 115

116 The TRIM Command EDT Basic Editing Commands 116

117 The TRIM Command The TRIM command cuts: lines circles arcs ellipses splines xlines Rays At a specified Culng Edge EDT Basic Editing Commands 117

118 The TRIM Command Access the TRIM command by: Command Alias: TR or Toolbar: Modify or Pull- down menu: Modify EDT Basic Editing Commands 118

119 EDT Basic Editing Commands 119

120 The TRIM Command TRIM requires a culng edge. The culng edge can be: a line an arc text EDT Basic Editing Commands 120

121 The TRIM Command When you TRIM objects, the first prompt asks you for a culng edge. If you press Enter, AutoCAD will specify all objects as potencal culng edges. Then, select the part of the object that you want to trim and AutoCAD automaccally trims it at the closest possible culng edge. EDT Basic Editing Commands 121

122 The TRIM Command 1. Enter TRIM command 2. At the Select culng edges Select objects or <select all>: prompt, press Enter. 3. Select the object(s) to trim. EDT Basic Editing Commands 122

123 The TRIM Command An implied interseccon is the point where two or more objects would meet if they were extended. EDT Basic Editing Commands 123

124 The TRIM Command AutoCAD can trim objects to an implied interseccon, even if the objects do not intersect. EDT Basic Editing Commands 124

125 The TRIM Command EXTEND must be ON EDT Basic Editing Commands 125

126 The TRIM Command Sequence Command: Trim Current selngs: ProjecCon=UCS Edge=Extend Select culng edges... Select objects: 1 found Select objects: Terminate object seleccon with [ENTER] key. Select object to trim or [Project/Edge/Undo]: EDT Basic Editing Commands 126

127 The TRIM Command Options Command: TRIM Current selngs: ProjecCon=UCS Edge=Extend Select culng edges... Select objects: 1 found Select objects: Select object to trim or [Project/Edge/Undo]: e Enter an implied edge extension mode [Extend/No extend] <Extend>: Select object to trim or [Project/Edge/Undo]: Select object to trim or [Project/Edge/Undo]: EDT Basic Editing Commands 127

128 The EXTEND Command EDT Basic Editing Commands 128

129 The EXTEND Command The EXTEND command is used to lengthen exiscng lines arcs rays open polylines This command is the opposite of the TRIM command. EDT Basic Editing Commands 129

130 The EXTEND Command To use the EXTEND command: Command Alias: EX OR Toolbar: Modify OR Pull- down Menu: Modify EDT Basic Editing Commands 130

131 EDT Basic Editing Commands 131

132 The EXTEND Command The command format is similar to TRIM. You are asked to select boundary edges, as opposed to culng edges. Boundary edges are objects such as Lines Arcs Text to which the selected objects are extended. EDT Basic Editing Commands 132

133 The EXTEND Command You can also EXTEND an object to an implied interseccon. Select the Edge opcon. When you enter the Edge opcon, the choices are Extend and No extend. EDT Basic Editing Commands 133

134 The EXTEND Command When Extend is accve the boundary edge object is checked to see if it intersects when extended. If an interseccon does exist, the implied interseccon point can be used as the boundary for the object to be extended. EDT Basic Editing Commands 134

135 The EXTEND Command Command: EX or EXTEND Current selngs: Project = UCS. Edge=None Select boundary edges Select objects: (pick the boundary edge) Select objects [Enter] Select object to extend or [Project/Edge/Undo]: E Enter implied edge extension or mode [Extend/No extend] <No extend>: E Select object to extend or [Project/Edge/Undo]: EDT Basic Editing Commands 135

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