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1 Preface p. xxiii Introduction p. xxiii Key Features p. xxiii Chapter Outlines p. xxiv Supporting Materials p. xxvi Acknowledgments p. xxvii Java Fundamentals p. 1 Bits, Bytes, and Java p. 2 The Challenge p. 2 A Simple Model of a Computer p. 2 Bits and Bytes p. 5 The Central Processing Unit p. 10 Review p. 13 High Level Programming Languages p. 14 Program Translation p. 15 Review p. 19 Common Program Components p. 20 Getting Past the Compiler p. 20 Fundamental Language Elements p. 21 Review p. 26 Compiling and Running Simple Programs p. 27 Review p. 32 Creating and Using Objects p. 34 Why So Much for So Little? p. 34 What are Object-Oriented Languages? p. 34 Modeling the Operation of a Port p. 35 Classes and Objects p. 36 Review p. 37 Creating and Using Objects p. 38 Review p. 50 Further Examples of Using Objects p. 51 The Main Method's Class p. 57 Review p. 58 Defining Classes p. 59 Object State and Complexity p. 59 The Outline of a Class Definition p. 60 The SimpleNote Class p. 61 Review p. 71 The Simple Switch Class p. 72 Review p. 78 Encapsulation p. 80
2 Constructors--Initializing Object State p. 82 Review p. 89 Identifiers and Name Resolution p. 90 Case Study: A Simple Card Game (I) p. 92 Adding Sequential Behavior p. 97 Introduction p. 97 Putting Things in Order p. 97 Arithmetic Expressions p. 100 The Char Type p. 106 Type Conversion p. 107 Reading Input Using SimpleInput p. 111 Review p. 114 Adding Selective Behavior p. 116 Choice p. 116 Alternative Actions p. 125 The Conditional Operator p. 137 Review p. 139 A Graph Exercise p. 141 Adding Repetitive Behavior p. 144 Repetition of Statements p. 144 The While Loop p. 145 The Do Loop p. 153 Review p. 155 The For Loop p. 156 Review p. 165 Code Blocks and Scope p. 166 Final Variables and Arguments p. 168 Static Variables p. 170 Static Methods p. 172 Review p. 173 Packages and Utility Classes p. 176 Packages p. 176 The Math Class p. 179 The String Class p. 180 The StringBuffer Class p. 189 A Simplified Ship Class p. 193 Locale-Specific Processing p. 196 Review p. 203 Arrays and Further Statements p. 205 Introduction p. 205 Problems That Arrays Solve p. 205
3 Creating Array Objects p. 207 Indexing an Array p. 209 Accessors for Array Attributes p. 211 Mutators for Array Attributes p. 212 Initializing Arrays p. 214 Using For Loops with Arrays p. 217 Array Arguments p. 220 The Main Method Array Argument p. 221 Copying Arrays p. 222 Searching an Unsorted Array p. 224 Searching a Sorted Array p. 228 The Arrays Class p. 232 Review p. 233 Case Study: A Sports League p. 233 Multi-Dimensional Arrays p. 238 Review p. 241 Case Study: A Tic-Tac-Toe Game p. 242 Further Control Statements p. 252 Review p. 259 Collection Classes p. 262 Introduction p. 262 The Need for Flexible-Size Collections p. 262 Review p. 277 The Primitive Value Wrapper Classes p. 278 Iterating over a Collection p. 282 Case Study: A Simple Card Game (II) p. 285 Queue and Stack Collections p. 293 Review p. 298 Passing this to Another Object p. 298 Introduction to Recursion p. 300 Review p. 308 Further Language Features p. 312 Exceptions p. 313 The Need for Exceptions p. 313 Throwing Exceptions p. 314 Catching Exceptions p. 319 The Finally Clause p. 325 Review p. 327 Input-Output p. 329 Input-Output p. 329 The File Class p. 330
4 Readers, Writers, and Streams p. 339 The FileReader and FileWriter Classes p. 339 The Buffered Reader and Writer Classes p. 346 Review p. 350 The Stream Classes p. 351 The Data Stream Classes p. 353 The Stream Reader and Writer Classes p. 356 The RandomAccessFile Class p. 358 Readers and Writers for System Input-Output p. 359 Reading and Writing Objects p. 359 The Stream Tokenizer Class p. 360 The StringTokenizer Class p. 362 Case Study: The SimpleInput Class p. 366 Review p. 372 Interfaces p. 374 What is an Interface? p. 374 Interface Definitions p. 375 Implementing an Interface p. 377 The instanceof Operator p. 384 Interfaces without Methods p. 385 Review p. 388 Common Interfaces p. 388 Implementing Empty Interfaces p. 399 Implementing Multiple Interfaces p. 399 The Serializable Interface p. 402 Review p. 409 Case Study: A StopWatch Interface p. 410 Class Inheritance p. 421 The Need for Re-use p. 421 An Example of Inheritance p. 425 The Is-A and Has-A Relationships p. 431 Inheritance for Specialization p. 436 Sub Class Initialization (I) p. 442 Creating Exception Sub Classes p. 446 Access Control p. 448 Review p. 453 The Object Class p. 454 Overriding Methods p. 458 Styles of Method Overriding p. 463 Super Class Behavior and Overriding p. 468 Review p. 473
5 Abstract and Nested Classes p. 476 Abstract Classes p. 476 Sub Class Initialization (II) p. 479 Object Cloning p. 479 Review p. 487 Top-Level Classes and Interfaces p. 487 Inner Classes p. 490 The Class Class p. 510 Review p. 515 GUI Packages p. 517 AWT Applications p. 518 The Abstract Windowing Toolkit p. 518 The Frame Class p. 519 A Mechanism for Closing Windows p. 523 The Canvas Class p. 524 The Graphics Class p. 526 Container Layout p. 534 Activating Buttons p. 537 Using Different Layouts p. 543 The Panel Class p. 550 The Label Class p. 551 System-Dependent Details p. 552 The RGB Color Model p. 561 The TextComponent Class p. 567 The GridBagLayout Class p. 575 The CardLayout Class p. 585 Adding and Removing Components p. 588 Listening for MouseEvents p. 591 MouseAdapter and MouseMotionAdapter p. 597 KeyListener and KeyAdapter p. 597 WindowListener and WindowAdapter p. 600 The Image Class p. 601 The Scrollbar Class p. 607 The ScrollPane Class p. 611 Animation p. 613 The Menu Classes p. 624 The FileDialog Class p. 629 The PopupMenu Class p. 630 The CheckboxMenuItem Class p. 634 The Dialog Class p. 635 The Checkbox Class p. 640
6 The Choice Class p. 642 The List Class p. 645 Review p. 648 Swing p. 649 Introduction p. 649 The JFrame Class p. 650 The JComponent Class p. 652 The JLabel Class p. 653 The Icon Interface p. 655 The Border Interface p. 657 The AbstractButton Class p. 659 Tool Tips p. 666 The KeyStroke Class p. 668 The JOptionPane Class p. 670 Swing Layout Managers p. 677 The Swing Menu Classes p. 693 The JToolBar Class p. 701 The JScrollPane Class p. 704 The JTextComponent Class p. 706 The JEditorPane Class p. 710 The JSplitPane Class p. 713 The JTabbedPane Class p. 716 Pluggable Look-and-Feel p. 717 The JDialog Class p. 721 The JFileChooser Class p. 725 The JList Class p. 730 The JComboBox Class p. 735 The JProgressBar Class p. 737 The JSlider Class p. 740 The JTable Class p. 744 The JTree Class p. 752 Review p. 756 Advanced Features p. 757 Threads p. 758 Multiprocessing p. 758 A Single Thread of Control p. 759 Thread Basics p. 761 Fair Threads p. 770 Review p. 777 Resource Sharing Between Threads p. 778 Avoiding Race Hazards p. 785
7 Producer-Consumer Threads p. 792 Deadlock p. 803 Thread Groups p. 806 Daemon Threads p. 809 Garbage Collection p. 810 Review p. 815 Networking p. 817 The Internet and the World Wide Web p. 817 Uniform Resource Locators p. 818 The URL Class p. 819 Retrieving a Resource p. 820 Displaying Images with URLs p. 823 The URLConnection Class p. 825 The Common Gateway Interface (CGI) p. 828 Review p. 833 Internetworking with TCP/IP p. 833 The InetAddress Class p. 835 The Socket Class p. 836 The ServerSocket Class p. 844 The User Datagram Protocol p. 856 Review p. 868 Applets p. 869 Applets p. 870 Introduction p. 870 The Applet Class p. 870 Running an Applet p. 871 Applet Initialization p. 873 Java Archive Files p. 875 Retrieving Remote Images p. 878 Parameterizing an Applet p. 879 Bundling Images p. 881 Applet Animation p. 882 The AppletContext Class p. 892 Playing Audio Clips p. 896 Applet Security Restrictions p. 897 Review p. 903 Java for Simulation p. 905 Simulation p. 906 Using Simulation as a Modeling Tool p. 906 Continuous and Discrete Simulation p. 906 Events and the Simulation Scheduler p. 907
8 Case Study--An Ice Cream Vendor p. 910 Review p. 921 The Gas Station's Event Classes p. 923 Review p. 951 The Primitive Data Types p. 952 Introduction p. 952 The boolean Type p. 952 The Integer Types p. 952 Integer Ranges p. 953 Integer Literals p. 953 The Floating Point Types p. 953 Floating Point Ranges p. 954 Floating Point Literals p. 954 The Byte Type p. 954 The Char Type p. 955 Character Literals p. 955 Escape Sequences p. 955 Octal Character Literals p. 955 Number Representations p. 956 Introduction p. 956 Number Bases p. 956 Base 2 and Base 10 Notations p. 956 Twos-Complement Notation p. 957 Octal and Hexadecimal Representation p. 958 Octal and Hexadecimal Literals p. 959 Java Operators p. 961 Introduction p. 961 Operator Precedences p. 961 Arithmetic Operators p. 962 Relational Operators p. 962 Boolean Logical Operators p. 962 Bit Manipulation Operators p. 963 Bit Masks p. 965 Bit Manipulation Operators p. 965 Java Reserved Words p. 968 Common Design Patterns p. 969 Introduction p. 969 The Singleton Pattern p. 969 Enumerated Types p. 971 The Model-View Pattern p. 972 The Factory Pattern p. 974
9 Stylistic Conventions p. 976 Introduction p. 976 Comments p. 976 Identifiers p. 977 Final Variables p. 978 Indentation and Layout p. 979 Initializers and Anonymous Classes p. 979 Curly Brackets p. 980 Increment and Decrement Operators p. 980 Exceptions p. 981 Access Control p. 981 The Main Method p. 982 Threads p. 982 The Java 2 SDK p. 983 Introduction p. 983 Directory Structure p. 983 The PATH Environment Variable p. 984 Classpath p. 984 Javadoc p. 986 Introduction p. 986 Javadoc Tags p. 986 HTML Markup p. 987 Javadoc Command Line Options p. 988 Glossary p. 989 Bibliography p Index p Table of Contents provided by Blackwell's Book Services and R.R. Bowker. Used with permission.
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