10/16/2008. CSG 170 Round 5. Prof. Timothy Bickmore. User Analysis Task Analysis (6) Problem Scenarios (3)

Size: px
Start display at page:

Download "10/16/2008. CSG 170 Round 5. Prof. Timothy Bickmore. User Analysis Task Analysis (6) Problem Scenarios (3)"

Transcription

1 Human-Computer Interaction CSG 170 Round 5 Prof. Timothy Bickmore T2: Requirements Analysis Review User Analysis Task Analysis (6) Problem Scenarios (3) 1

2 T2 Review Requirements Analysis Who is the user? What does the user need to do? User Analysis Practically speaking (for the homework) Age, gender, ethnicity Education Physical abilities General computer experience Skills (typing? Reading?) Domain experience Application experience Work environment and other social context Relationships and communication patterns Identify major kinds/classes of users By interview, observation & questionnaire 2

3 Example HTA Example Problem Scenario Sally Harris is a high h school sophmore who has been researching black holes for the past 3 months She is a bit worried about the space and materials provided to everyone This year she has explored some new methods-for example, an Authorware simulation that illustrates her theory of black hole formation. As she studies her simulation, Sally thinks of a way to turn the lack of computer support into a feature : She will create a sequence of visualizations that can be flipped like a deck of cards to show the animation. 3

4 T2: Requirements Analysis User Analysis Task Analysis (6) Problem Scenarios (3) Activity Design Rosson & Carroll Ch 3 4

5 Activity Design Design of system functionality aka Conceptual Design, Task-Level Design Focus on what a system will do Delay design details Interaction metaphors Making the interaction seem like something the user is already familiar with Desktop, Trash can, etc. Shopping Mall Direct Manipulation 5

6 Overall Metaphors Constructing an exhibit is like writing a Lab journal Documentary Visiting the fair is like going to a Study room Public lecture Cocktail party 6

7 Develop Activity Scenarios For each Problem Scenario Think how your interaction metaphors & technology can be introduced to address the problem Think through how the actor(s) will use them Document the new story as an Activity Scenario Document key features/issues and pros/cons of each in a claims analysis Don t discuss interface design yet! 7

8 Team Project task #3 Start thinking about high-level design Interaction Metaphors Make a list of possible interaction metaphors for your interface, following the examples in Rosson & Carroll Ch 3, Tables 3.1 and 3.2. For each of your scenarios list at least two options for interaction metaphors and some of their implications. Activity Design Scenarios Transform each of your problem scenarios into an activity design scenario, documenting analyses of design features, following the examples in Rosson & Carroll Ch 3, Figures 3.4 and 3.5, and Table

9 Implementation Support Windowing System Provides Independence from devices Management of multiple apps Imaging model Input mechanisms Processes 9

10 Application Programming Paradigms Read-evaluation evaluation loop repeat forever Read an event Handle the event Notification based registerevents( ) on Event1 do { } on Event2 do { } //callback functions Swing is Notification based class MyActionHandler implements ActionListener { public void actionperformed(actionevent event) { System.out.println( Somebody pushed me! ); } } Button button1=new Button( Push Me ); button1.addactionlistener(new MyActionHandler()); 10

11 Model-View-Controller Architecture View Display Model Controller Inputs What are the advantages to separating these? Swing s Modified MVC Architecture ( Model-Delegate ) Collapse View & Controller Hard to write these independently Allows pluggable look and feel Delegate 11

12 Swing Events & Graphics Stuff JApplet A kind of Panel 12

13 Useful stuff Graphics getgraphics() called within JApplet Returns a Graphics object Device-independent interface to graphics Basics (plus fillx for most of these): drawline(x1,y1,x2,y2); drawrect(x,y,w,h); drawoval(x,y,w,h) w drawpolygon(int[] xpts,int[] ypts,numpts) drawstring( a string,x,y) drawarc(x,y,w,h,startangle,endangle) setcolor(color) Notes: java.awt pkg, coordinate system Colors java.awt.color Constructors Color(int R,int G,ing B) // ea Color(float R,float G,float B) //0..1 Pre-defined as constants black,blue,cyan,darkgray,gray,green, black,blue,cyan,darkgray,gray,green, lightgray,magenta,orange,pink,red,white, yellow 13

14 Event Model Swing Events are a subclass of java.awt.awtevent (subclass of java.util.eventobject) getsource() -> who produced it Swing is Notification based class MyActionHandler implements ActionListener { public void actionperformed(actionevent event) { System.out.println( Somebody pushed me! ); } } Button button1=new Button( Push Me ); button1.addactionlistener(new MyActionHandler()); 14

15 Event Types Event Action Adjustment Component Container Focus Item Key Mouse Text Listener Methods actionperformed() adjustmentvaluechanged() componenthidden(), componentmoved(), componentresized(), componentshown() componentadded(), componentremoved() focusgained(), focuslost() itemstatechanged() keypressed(), keyreleased(), keytyped() yp MouseListener/MouseAdapter: mouseclicked(), mouseentered(), mouseexited(), mousepressed(), mousereleased() MouseMotionListener/MouseMotionAdapter: mousedragged(), mousemoved() textvaluechanged() Events by Component Component ComponentEvent, FocusEvent, KeyEvent, MouseEvent Container ContainerEvent JButton JMenuItem JRadioButton ActionEvent JCheckbox ItemEvent JTextComponent TextEvent JTextField ActionEvent JScrollbar AdjustmentEvent Window WindowEvent JList ActionEvent, ItemEvent 15

16 Some Event Methods ItemEvent KeyEvent MouseEvent getstatechange() //SELECTED DESELECTED getkeychar(), getkeycode() getx(), gety(), getclickcount() NetBeans Example 16

17 Homework I5 Your mission in this exercise is to implement a very simple Java painting applet. The applet must support the following functions: Drag to draw on the background panel. Color selection using a combo box. Line thickness using a group of radio buttons. A CLEAR button. To do Read Rosson & Carroll Ch 4 & 5 3 Tangible Interface papers Java Tutorial on Layout Managers Do Homework I5 Swing Events Do Homework T3 Activity Design 17

18 GUI Tools Topiary: a tool for prototyping location-enhanced applications - UIST'04 [Rushabh] Sketching Interfaces: Toward More Human Interface Design Computer 01 [Priyanka] 18

GUI Software Architecture

GUI Software Architecture GUI Software Architecture P2: Requirements Analysis User Analysis Task Analysis Problem Scenarios Usability Criteria Scenario Your engineers just developed a new desktop computer. They give you the following

More information

COMPSCI 230. Software Design and Construction. Swing

COMPSCI 230. Software Design and Construction. Swing COMPSCI 230 Software Design and Construction Swing 1 2013-04-17 Recap: SWING DESIGN PRINCIPLES 1. GUI is built as containment hierarchy of widgets (i.e. the parent-child nesting relation between them)

More information

Advanced Java Programming (17625) Event Handling. 20 Marks

Advanced Java Programming (17625) Event Handling. 20 Marks Advanced Java Programming (17625) Event Handling 20 Marks Specific Objectives To write event driven programs using the delegation event model. To write programs using adapter classes & the inner classes.

More information

GUI Event Handling 11. GUI Event Handling. Objectives. What is an Event? Hierarchical Model (JDK1.0) Delegation Model (JDK1.1)

GUI Event Handling 11. GUI Event Handling. Objectives. What is an Event? Hierarchical Model (JDK1.0) Delegation Model (JDK1.1) Objectives Write code to handle events that occur in a GUI 11 GUI Event Handling Describe the concept of adapter classes, including how and when to use them Determine the user action that originated the

More information

Event Driven Programming

Event Driven Programming Event Driven Programming 1. Objectives... 2 2. Definitions... 2 3. Event-Driven Style of Programming... 2 4. Event Polling Model... 3 5. Java's Event Delegation Model... 5 6. How to Implement an Event

More information

11/7/12. Discussion of Roulette Assignment. Objectives. Compiler s Names of Classes. GUI Review. Window Events

11/7/12. Discussion of Roulette Assignment. Objectives. Compiler s Names of Classes. GUI Review. Window Events Objectives Event Handling Animation Discussion of Roulette Assignment How easy/difficult to refactor for extensibility? Was it easier to add to your refactored code? Ø What would your refactored classes

More information

Dr. Hikmat A. M. AbdelJaber

Dr. Hikmat A. M. AbdelJaber Dr. Hikmat A. M. AbdelJaber GUI are event driven (i.e. when user interacts with a GUI component, the interaction (event) derives the program to perform a task). Event: click button, type in text field,

More information

The AWT Event Model 9

The AWT Event Model 9 The AWT Event Model 9 Course Map This module covers the event-based GUI user input mechanism. Getting Started The Java Programming Language Basics Identifiers, Keywords, and Types Expressions and Flow

More information

GUI DYNAMICS Lecture July 26 CS2110 Summer 2011

GUI DYNAMICS Lecture July 26 CS2110 Summer 2011 GUI DYNAMICS Lecture July 26 CS2110 Summer 2011 GUI Statics and GUI Dynamics 2 Statics: what s drawn on the screen Components buttons, labels, lists, sliders, menus,... Containers: components that contain

More information

Java: Graphical User Interfaces (GUI)

Java: Graphical User Interfaces (GUI) Chair of Software Engineering Carlo A. Furia, Marco Piccioni, and Bertrand Meyer Java: Graphical User Interfaces (GUI) With material from Christoph Angerer The essence of the Java Graphics API Application

More information

Human-Computer Interaction IS4300

Human-Computer Interaction IS4300 Human-Computer Interaction IS4300 1 I4 Swing! Due Now Implement a Java applet to provide online ordering for your favorite restaurant. The interface need not be functional, but the controls should be laid

More information

2010 가을학기부산대학교정보컴퓨터공학부 OVERVIEW OF GUI PROGRAMMING

2010 가을학기부산대학교정보컴퓨터공학부 OVERVIEW OF GUI PROGRAMMING 2010 가을학기부산대학교정보컴퓨터공학부 OVERVIEW OF GUI PROGRAMMING Outline Graphic User Interface (GUI) Introduction AWT and Swing Graphics Programming Event Handling User Interface Components with Swing 2 Graphic User

More information

Graphics. Lecture 18 COP 3252 Summer June 6, 2017

Graphics. Lecture 18 COP 3252 Summer June 6, 2017 Graphics Lecture 18 COP 3252 Summer 2017 June 6, 2017 Graphics classes In the original version of Java, graphics components were in the AWT library (Abstract Windows Toolkit) Was okay for developing simple

More information

Marcin Luckner Warsaw University of Technology Faculty of Mathematics and Information Science

Marcin Luckner Warsaw University of Technology Faculty of Mathematics and Information Science Marcin Luckner Warsaw University of Technology Faculty of Mathematics and Information Science mluckner@mini.pw.edu.pl http://www.mini.pw.edu.pl/~lucknerm } Abstract Window Toolkit Delegates creation and

More information

Module 4 Multi threaded Programming, Event Handling. OOC 4 th Sem, B Div Prof. Mouna M. Naravani

Module 4 Multi threaded Programming, Event Handling. OOC 4 th Sem, B Div Prof. Mouna M. Naravani Module 4 Multi threaded Programming, Event Handling OOC 4 th Sem, B Div 2017-18 Prof. Mouna M. Naravani Event Handling Complete Reference 7 th ed. Chapter No. 22 Event Handling Any program that uses a

More information

GUI 4.1 GUI GUI MouseTest.java import javax.swing.*; import java.awt.*; import java.awt.event.*; /* 1 */

GUI 4.1 GUI GUI MouseTest.java import javax.swing.*; import java.awt.*; import java.awt.event.*; /* 1 */ 25 4 GUI GUI GUI 4.1 4.1.1 MouseTest.java /* 1 */ public class MouseTest extends JApplet implements MouseListener /* 2 */ { int x=50, y=20; addmouselistener(this); /* 3 */ super.paint(g); /* 4 */ g.drawstring("hello

More information

Method Of Key Event Key Listener must implement three methods, keypressed(), keyreleased() & keytyped(). 1) keypressed() : will run whenever a key is

Method Of Key Event Key Listener must implement three methods, keypressed(), keyreleased() & keytyped(). 1) keypressed() : will run whenever a key is INDEX Event Handling. Key Event. Methods Of Key Event. Example Of Key Event. Mouse Event. Method Of Mouse Event. Mouse Motion Listener. Example of Mouse Event. Event Handling One of the key concept in

More information

Human-Computer Interaction IS4300

Human-Computer Interaction IS4300 Human-Computer Interaction IS4300 1 Ethnography Homework I3 2 1 Team Projects User analysis. Identify stakeholders (primary, secondary, tertiary, facilitating) For Primary Stakeholders Demographics Persona(s)

More information

CSE 331 Software Design and Implementation. Lecture 19 GUI Events

CSE 331 Software Design and Implementation. Lecture 19 GUI Events CSE 331 Software Design and Implementation Lecture 19 GUI Events Leah Perlmutter / Summer 2018 Announcements Announcements Quiz 7 due Thursday 8/9 Homework 8 due Thursday 8/9 HW8 has a regression testing

More information

Course Status Networking GUI Wrap-up. CS Java. Introduction to Java. Andy Mroczkowski

Course Status Networking GUI Wrap-up. CS Java. Introduction to Java. Andy Mroczkowski CS 190 - Java Introduction to Java Andy Mroczkowski uamroczk@cs.drexel.edu Department of Computer Science Drexel University March 10, 2008 / Lecture 8 Outline Course Status Course Information & Schedule

More information

Lecture 19 GUI Events

Lecture 19 GUI Events CSE 331 Software Design and Implementation Lecture 19 GUI Events The plan User events and callbacks Event objects Event listeners Registering listeners to handle events Anonymous inner classes Proper interaction

More information

EVENTS, EVENT SOURCES AND LISTENERS

EVENTS, EVENT SOURCES AND LISTENERS Java Programming EVENT HANDLING Arash Habibi Lashkari Ph.D. Candidate of UTM University Kuala Lumpur, Malaysia All Rights Reserved 2010, www.ahlashkari.com EVENTS, EVENT SOURCES AND LISTENERS Important

More information

CSE 331 Software Design & Implementation

CSE 331 Software Design & Implementation CSE 331 Software Design & Implementation Hal Perkins Spring 2017 GUI Event-Driven Programming 1 The plan User events and callbacks Event objects Event listeners Registering listeners to handle events Anonymous

More information

JAVA. Object Oriented Programming with. M.T. Somashekara D.S.Guru K.S. Manjunatha

JAVA. Object Oriented Programming with. M.T. Somashekara D.S.Guru K.S. Manjunatha PH IL ea rn in g C op yr ig ht ed JAVA M at er ia l Object Oriented Programming with M.T. Somashekara D.S.Guru K.S. Manjunatha Object Oriented Programming with JAVA M.T. SOMASHEKARA Department of Computer

More information

CS111: PROGRAMMING LANGUAGE II

CS111: PROGRAMMING LANGUAGE II CS111: PROGRAMMING LANGUAGE II Computer Science Department Lecture 10(b): Working with Controls Agenda 2 Case study: TextFields and Labels Combo Boxes buttons List manipulation Radio buttons and checkboxes

More information

Chapter 6: Graphical User Interfaces

Chapter 6: Graphical User Interfaces Chapter 6: Graphical User Interfaces CS 121 Department of Computer Science College of Engineering Boise State University April 21, 2015 Chapter 6: Graphical User Interfaces CS 121 1 / 36 Chapter 6 Topics

More information

GUI Implementation Support

GUI Implementation Support GUI Implementation Support Learning Objectives: Why GUIs? What is a GUI? Why is implementation support needed? What kinds of implementation support are available? Basic concepts in OO GUI toolkit & app

More information

GUI Programming: Swing and Event Handling

GUI Programming: Swing and Event Handling GUI Programming: Swing and Event Handling Sara Sprenkle 1 Announcements No class next Tuesday My Fourth of July present to you: No quiz! Assignment 3 due today Review Collections: List, Set, Map Inner

More information

CompSci 125 Lecture 17. GUI: Graphics, Check Boxes, Radio Buttons

CompSci 125 Lecture 17. GUI: Graphics, Check Boxes, Radio Buttons CompSci 125 Lecture 17 GUI: Graphics, Check Boxes, Radio Buttons Announcements GUI Review Review: Inheritance Subclass is a Parent class Includes parent s features May Extend May Modify extends! Parent

More information

Java GUI Design: the Basics

Java GUI Design: the Basics Java GUI Design: the Basics Daniel Brady July 25, 2014 What is a GUI? A GUI is a graphical user interface, of course. What is a graphical user interface? A graphical user interface is simply a visual way

More information

SD Module-1 Advanced JAVA

SD Module-1 Advanced JAVA Assignment No. 4 SD Module-1 Advanced JAVA R C (4) V T Total (10) Dated Sign Title: Transform the above system from command line system to GUI based application Problem Definition: Write a Java program

More information

SD Module-1 Advanced JAVA. Assignment No. 4

SD Module-1 Advanced JAVA. Assignment No. 4 SD Module-1 Advanced JAVA Assignment No. 4 Title :- Transform the above system from command line system to GUI based application Problem Definition: Write a Java program with the help of GUI based Application

More information

Interacción con GUIs

Interacción con GUIs Interacción con GUIs Delegation Event Model Fuente EVENTO Oyente suscripción Fuente Oyente suscripción EVENTO Adaptador EVENTO java.lang.object java.util.eventobject java.awt.awtevent java.awt.event. ActionEvent

More information

Human-Computer Interaction IS4300

Human-Computer Interaction IS4300 Human-Computer Interaction IS4300 1 Quiz 3 1 I5 due next class Your mission in this exercise is to implement a very simple Java painting applet. The applet must support the following functions: Draw curves,

More information

G51PRG: Introduction to Programming Second semester Applets and graphics

G51PRG: Introduction to Programming Second semester Applets and graphics G51PRG: Introduction to Programming Second semester Applets and graphics Natasha Alechina School of Computer Science & IT nza@cs.nott.ac.uk Previous two lectures AWT and Swing Creating components and putting

More information

Assignment No 2. Year: Dept.: ComputerTech. Sanjivani Rural Education Society s Sanjivani KBP Polytechnic, Kopargaon

Assignment No 2. Year: Dept.: ComputerTech. Sanjivani Rural Education Society s Sanjivani KBP Polytechnic, Kopargaon Year: 015-16 ACAD/F/3 Subject: AJP(1765) Division:CMTA(CM6G) Pages: 1-7 CHAPTER :Event Handling(0 Marks) Q.1 package contains all the classes and methods required for Event handling in java. (a) java.applet

More information

Module 5 The Applet Class, Swings. OOC 4 th Sem, B Div Prof. Mouna M. Naravani

Module 5 The Applet Class, Swings. OOC 4 th Sem, B Div Prof. Mouna M. Naravani Module 5 The Applet Class, Swings OOC 4 th Sem, B Div 2016-17 Prof. Mouna M. Naravani The layout manager helps lay out the components held by this container. When you set a layout to null, you tell the

More information

Graphical User Interface (GUI)

Graphical User Interface (GUI) Graphical User Interface (GUI) An example of Inheritance and Sub-Typing 1 Java GUI Portability Problem Java loves the idea that your code produces the same results on any machine The underlying hardware

More information

Java Event Handling -- 1

Java Event Handling -- 1 Java Event Handling -- 1 Event Handling Happens every time a user interacts with a user interface. For example, when a user pushes a button, or types a character. 2 A Typical Situation: Scrollbar AWTEvent

More information

IPM 12/13 P4 Handling Events in AWT

IPM 12/13 P4 Handling Events in AWT IPM 12/13 P4 Handling Events in AWT Licenciatura em Ciência de Computadores Miguel Tavares Coimbra Why Events? Components need a way to: Receive messages. Send messages. Examples: A TextField needs to

More information

Class 16: The Swing Event Model

Class 16: The Swing Event Model Introduction to Computation and Problem Solving Class 16: The Swing Event Model Prof. Steven R. Lerman and Dr. V. Judson Harward 1 The Java Event Model Up until now, we have focused on GUI's to present

More information

Java & Graphical User Interface II. Wang Yang wyang AT njnet.edu.cn

Java & Graphical User Interface II. Wang Yang wyang AT njnet.edu.cn Java & Graphical User Interface II Wang Yang wyang AT njnet.edu.cn Outline Review of GUI (first part) What is Event Basic Elements of Event Programming Secret Weapon - Inner Class Full version of Event

More information

Programming graphics

Programming graphics Programming graphics Need a window javax.swing.jframe Several essential steps to use (necessary plumbing ): Set the size width and height in pixels Set a title (optional), and a close operation Make it

More information

Chapter 12 Advanced GUIs and Graphics

Chapter 12 Advanced GUIs and Graphics Chapter 12 Advanced GUIs and Graphics Chapter Objectives Learn about applets Explore the class Graphics Learn about the classfont Explore the classcolor Java Programming: From Problem Analysis to Program

More information

Java Graphical User Interfaces AWT (Abstract Window Toolkit) & Swing

Java Graphical User Interfaces AWT (Abstract Window Toolkit) & Swing Java Graphical User Interfaces AWT (Abstract Window Toolkit) & Swing Rui Moreira Some useful links: http://java.sun.com/docs/books/tutorial/uiswing/toc.html http://www.unix.org.ua/orelly/java-ent/jfc/

More information

PIC 20A GUI with swing

PIC 20A GUI with swing PIC 20A GUI with swing Ernest Ryu UCLA Mathematics Last edited: November 22, 2017 Hello swing Let s create a JFrame. import javax. swing.*; public class Test { public static void main ( String [] args

More information

GUI Event Handlers (Part II)

GUI Event Handlers (Part II) GUI Event Handlers (Part II) 188230 Advanced Computer Programming Asst. Prof. Dr. Kanda Runapongsa Saikaew (krunapon@kku.ac.th) Department of Computer Engineering Khon Kaen University 1 Agenda Listener

More information

GUI Event Handlers (Part I)

GUI Event Handlers (Part I) GUI Event Handlers (Part I) 188230 Advanced Computer Programming Asst. Prof. Dr. Kanda Runapongsa Saikaew (krunapon@kku.ac.th) Department of Computer Engineering Khon Kaen University 1 Agenda General event

More information

Bean Communication. COMP434B Software Design. Bean Communication. Bean Communication. Bean Communication. Bean Communication

Bean Communication. COMP434B Software Design. Bean Communication. Bean Communication. Bean Communication. Bean Communication COMP434B Software Design JavaBeans: Events and Reflection Events are the primary mechanism by which Java components interact with each other One Bean generates an event and one or more other Beans receive

More information

UNIT-3 : MULTI THREADED PROGRAMMING, EVENT HANDLING. A Multithreaded program contains two or more parts that can run concurrently.

UNIT-3 : MULTI THREADED PROGRAMMING, EVENT HANDLING. A Multithreaded program contains two or more parts that can run concurrently. UNIT-3 : MULTI THREADED PROGRAMMING, EVENT HANDLING 1. What are Threads? A thread is a single path of execution of code in a program. A Multithreaded program contains two or more parts that can run concurrently.

More information

CS 251 Intermediate Programming GUIs: Event Listeners

CS 251 Intermediate Programming GUIs: Event Listeners CS 251 Intermediate Programming GUIs: Event Listeners Brooke Chenoweth University of New Mexico Fall 2017 What is an Event Listener? A small class that implements a particular listener interface. Listener

More information

Handout 14 Graphical User Interface (GUI) with Swing, Event Handling

Handout 14 Graphical User Interface (GUI) with Swing, Event Handling Handout 12 CS603 Object-Oriented Programming Fall 15 Page 1 of 12 Handout 14 Graphical User Interface (GUI) with Swing, Event Handling The Swing library (javax.swing.*) Contains classes that implement

More information

CPS122 Lecture: Graphical User Interfaces and Event-Driven Programming

CPS122 Lecture: Graphical User Interfaces and Event-Driven Programming CPS122 Lecture: Graphical User Interfaces and Event-Driven Programming Objectives: Last revised 1/15/10 1. To introduce the notion of a component and some basic Swing components (JLabel, JTextField, JTextArea,

More information

Systems Programming Graphical User Interfaces

Systems Programming Graphical User Interfaces Systems Programming Graphical User Interfaces Julio Villena Román (LECTURER) CONTENTS ARE MOSTLY BASED ON THE WORK BY: José Jesús García Rueda Systems Programming GUIs based on Java

More information

Graphical User Interfaces (GUIs)

Graphical User Interfaces (GUIs) CMSC 132: Object-Oriented Programming II Graphical User Interfaces (GUIs) Department of Computer Science University of Maryland, College Park Model-View-Controller (MVC) Model for GUI programming (Xerox

More information

APPLETS Applet Architecture readline( )

APPLETS Applet Architecture readline( ) APPLETS Applet Architecture An applet is a window-based program. As such, its architecture is different from the socalled normal, console-based programs shown in the first part of this book. If you are

More information

Quality Assurance User Interface Modeling

Quality Assurance User Interface Modeling Quality Assurance User Interface Modeling Part II - Lecture 4 1 The University of Auckland New Zealand 254 18/09/ /2012 Interviewing Methods of the FBI 254 18/09/ /2012 Cognitive interview: method to enhance

More information

(listener)... MouseListener, ActionLister. (adapter)... MouseAdapter, ActionAdapter. java.awt AWT Abstract Window Toolkit GUI

(listener)... MouseListener, ActionLister. (adapter)... MouseAdapter, ActionAdapter. java.awt AWT Abstract Window Toolkit GUI 51 6!! GUI(Graphical User Interface) java.awt javax.swing (component) GUI... (container) (listener)... MouseListener, ActionLister (adapter)... MouseAdapter, ActionAdapter 6.1 GUI(Graphics User Interface

More information

cs Java: lecture #5

cs Java: lecture #5 cs3101-003 Java: lecture #5 news: homework #4 due today homework #5 out today today s topics: applets, networks, html graphics, drawing, handling images graphical user interfaces (GUIs) event handling

More information

PROGRAMMING DESIGN USING JAVA (ITT 303) Unit 7

PROGRAMMING DESIGN USING JAVA (ITT 303) Unit 7 PROGRAMMING DESIGN USING JAVA (ITT 303) Graphical User Interface Unit 7 Learning Objectives At the end of this unit students should be able to: Build graphical user interfaces Create and manipulate buttons,

More information

DEMYSTIFYING PROGRAMMING: CHAPTER SIX METHODS (TOC DETAILED) CHAPTER SIX: METHODS 1

DEMYSTIFYING PROGRAMMING: CHAPTER SIX METHODS (TOC DETAILED) CHAPTER SIX: METHODS 1 DEMYSTIFYING PROGRAMMING: CHAPTER SIX METHODS (TOC DETAILED) CHAPTER SIX: METHODS 1 Objectives 1 6.1 Methods 1 void or return 1 Parameters 1 Invocation 1 Pass by value 1 6.2 GUI 2 JButton 2 6.3 Patterns

More information

CS211 GUI Dynamics. Announcements. Motivation/Overview. Example Revisted

CS211 GUI Dynamics. Announcements. Motivation/Overview. Example Revisted CS211 GUI Dynamics Announcements Prelim 2 rooms: A-M are in Olin 155 N-A are in Olin 255 Final exam: final exam 5/17, 9-11:30am final review session (TBA, likely Sun 5/15) Consulting: regular consulting

More information

CoSc Lab # 5 (The Controller)

CoSc Lab # 5 (The Controller) CoSc 10403 Lab # 5 (The Controller) Due Date: Part I, Experiment classtime, Thursday, Oct 25 th, 2018. Part II, Program - by midnight, Thursday, Oct 25 th, 2018. Part I MUST be typed and submitted to your

More information

Control Flow: Overview CSE3461. An Example of Sequential Control. Control Flow: Revisited. Control Flow Paradigms: Reacting to the User

Control Flow: Overview CSE3461. An Example of Sequential Control. Control Flow: Revisited. Control Flow Paradigms: Reacting to the User CSE3461 Control Flow Paradigms: Reacting to the User Control Flow: Overview Definition of control flow: The sequence of execution of instructions in a program. Control flow is determined at run time by

More information

Outline. Topic 9: Swing. GUIs Up to now: line-by-line programs: computer displays text user types text AWT. A. Basics

Outline. Topic 9: Swing. GUIs Up to now: line-by-line programs: computer displays text user types text AWT. A. Basics Topic 9: Swing Outline Swing = Java's GUI library Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Assignment 7: Expand moving shapes from Assignment 4 into game. "Programming

More information

Introduction to GUIs. Principles of Software Construction: Objects, Design, and Concurrency. Jonathan Aldrich and Charlie Garrod Fall 2014

Introduction to GUIs. Principles of Software Construction: Objects, Design, and Concurrency. Jonathan Aldrich and Charlie Garrod Fall 2014 Introduction to GUIs Principles of Software Construction: Objects, Design, and Concurrency Jonathan Aldrich and Charlie Garrod Fall 2014 Slides copyright 2014 by Jonathan Aldrich, Charlie Garrod, Christian

More information

UI Software Organization

UI Software Organization UI Software Organization The user interface From previous class: Generally want to think of the UI as only one component of the system Deals with the user Separate from the functional core (AKA, the app

More information

DEMYSTIFYING PROGRAMMING: CHAPTER FOUR

DEMYSTIFYING PROGRAMMING: CHAPTER FOUR DEMYSTIFYING PROGRAMMING: CHAPTER FOUR Chapter Four: ACTION EVENT MODEL 1 Objectives 1 4.1 Additional GUI components 1 JLabel 1 JTextField 1 4.2 Inductive Pause 1 4.4 Events and Interaction 3 Establish

More information

Swing from A to Z Some Simple Components. Preface

Swing from A to Z Some Simple Components. Preface By Richard G. Baldwin baldwin.richard@iname.com Java Programming, Lecture Notes # 1005 July 31, 2000 Swing from A to Z Some Simple Components Preface Introduction Sample Program Interesting Code Fragments

More information

Lecture 5: Java Graphics

Lecture 5: Java Graphics Lecture 5: Java Graphics CS 62 Spring 2019 William Devanny & Alexandra Papoutsaki 1 New Unit Overview Graphical User Interfaces (GUI) Components, e.g., JButton, JTextField, JSlider, JChooser, Containers,

More information

Graphical User Interfaces in Java - SWING

Graphical User Interfaces in Java - SWING Graphical User Interfaces in Java - SWING Graphical User Interfaces (GUI) Each graphical component that the user can see on the screen corresponds to an object of a class Component: Window Button Menu...

More information

An Animated Help System for Java Applets

An Animated Help System for Java Applets Vol. 0 No. 0 1959 Java Java Web An Animated Help System for Java Applets Motoki Miura and Jiro Tanaka Java applets are executed on Web browsers. Most applets are publicized with textual explanations. However,there

More information

Basicsof. JavaGUI and SWING

Basicsof. JavaGUI and SWING Basicsof programming3 JavaGUI and SWING GUI basics Basics of programming 3 BME IIT, Goldschmidt Balázs 2 GUI basics Mostly window-based applications Typically based on widgets small parts (buttons, scrollbars,

More information

Unit 7: Event driven programming

Unit 7: Event driven programming Faculty of Computer Science Programming Language 2 Object oriented design using JAVA Dr. Ayman Ezzat Email: ayman@fcih.net Web: www.fcih.net/ayman Unit 7: Event driven programming 1 1. Introduction 2.

More information

Jonathan Aldrich Charlie Garrod

Jonathan Aldrich Charlie Garrod Principles of Software Construction: Objects, Design, and Concurrency (Part 3: Design Case Studies) Introduction to GUIs Jonathan Aldrich Charlie Garrod School of Computer Science 1 Administrivia Homework

More information

Previously, we have seen GUI components, their relationships, containers, layout managers. Now we will see how to paint graphics on GUI components

Previously, we have seen GUI components, their relationships, containers, layout managers. Now we will see how to paint graphics on GUI components CS112-Section2 Hakan Guldas Burcin Ozcan Meltem Kaya Muge Celiktas Notes of 6-8 May Graphics Previously, we have seen GUI components, their relationships, containers, layout managers. Now we will see how

More information

Hanley s Survival Guide for Visual Applications with NetBeans 2.0 Last Updated: 5/20/2015 TABLE OF CONTENTS

Hanley s Survival Guide for Visual Applications with NetBeans 2.0 Last Updated: 5/20/2015 TABLE OF CONTENTS Hanley s Survival Guide for Visual Applications with NetBeans 2.0 Last Updated: 5/20/2015 TABLE OF CONTENTS Glossary of Terms 2-4 Step by Step Instructions 4-7 HWApp 8 HWFrame 9 Never trust a computer

More information

Programming Mobile Devices J2SE GUI

Programming Mobile Devices J2SE GUI Programming Mobile Devices J2SE GUI University of Innsbruck WS 2009/2010 thomas.strang@sti2.at Graphical User Interface (GUI) Why is there more than one Java GUI toolkit? AWT write once, test everywhere

More information

10/23/2008. CSG 170 Round 6. Prof. Timothy Bickmore. Quiz. Open book / Open notes 15 minutes

10/23/2008. CSG 170 Round 6. Prof. Timothy Bickmore. Quiz. Open book / Open notes 15 minutes Human-Computer Interaction CSG 170 Round 6 Prof. Timothy Bickmore Quiz Open book / Open notes 15 minutes 1 Team Project task #3 Start thinking about high-level design Interaction Metaphors Make a list

More information

Introduction to concurrency and GUIs

Introduction to concurrency and GUIs Principles of Software Construction: Objects, Design, and Concurrency Part 2: Designing (Sub)systems Introduction to concurrency and GUIs Charlie Garrod Bogdan Vasilescu School of Computer Science 1 Administrivia

More information

To gain experience using GUI components and listeners.

To gain experience using GUI components and listeners. Lab 5 Handout 7 CSCI 134: Fall, 2017 TextPlay Objective To gain experience using GUI components and listeners. Note 1: You may work with a partner on this lab. If you do, turn in only one lab with both

More information

All the Swing components start with J. The hierarchy diagram is shown below. JComponent is the base class.

All the Swing components start with J. The hierarchy diagram is shown below. JComponent is the base class. Q1. If you add a component to the CENTER of a border layout, which directions will the component stretch? A1. The component will stretch both horizontally and vertically. It will occupy the whole space

More information

Starting Out with Java: From Control Structures Through Objects Sixth Edition

Starting Out with Java: From Control Structures Through Objects Sixth Edition Starting Out with Java: From Control Structures Through Objects Sixth Edition Chapter 12 A First Look at GUI Applications Chapter Topics 12.1 Introduction 12.2 Creating Windows 12.3 Equipping GUI Classes

More information

Introduction. Introduction

Introduction. Introduction Introduction Many Java application use a graphical user interface or GUI (pronounced gooey ). A GUI is a graphical window or windows that provide interaction with the user. GUI s accept input from: the

More information

Swing. By Iqtidar Ali

Swing. By Iqtidar Ali Swing By Iqtidar Ali Background of Swing We have been looking at AWT (Abstract Window ToolKit) components up till now. Programmers were not comfortable when doing programming with AWT. Bcoz AWT is limited

More information

Lecture 3: Java Graphics & Events

Lecture 3: Java Graphics & Events Lecture 3: Java Graphics & Events CS 62 Fall 2017 Kim Bruce & Alexandra Papoutsaki Text Input Scanner class Constructor: myscanner = new Scanner(System.in); can use file instead of System.in new Scanner(new

More information

What Is an Event? Some event handler. ActionEvent. actionperformed(actionevent e) { }

What Is an Event? Some event handler. ActionEvent. actionperformed(actionevent e) { } CBOP3203 What Is an Event? Events Objects that describe what happened Event Sources The generator of an event Event Handlers A method that receives an event object, deciphers it, and processes the user

More information

CS 170 Java Programming 1. Week 9: Learning about Loops

CS 170 Java Programming 1. Week 9: Learning about Loops CS 170 Java Programming 1 Week 9: Learning about Loops What s the Plan? Topic 1: A Little Review ACM GUI Apps, Buttons, Text and Events Topic 2: Learning about Loops Different kinds of loops Using loops

More information

Summary. Section 14.1 Introduction. Section 14.2 Java s New Nimbus Look-and-Feel. 618 Chapter 14 GUI Components: Part 1

Summary. Section 14.1 Introduction. Section 14.2 Java s New Nimbus Look-and-Feel. 618 Chapter 14 GUI Components: Part 1 618 Chapter 14 GUI Components: Part 1 erence to a JScrollPane, the program can use JScrollPane methods sethorizontal- ScrollBarPolicy and setverticalscrollbarpolicy to change the scrollbar policies at

More information

GUI Program Organization. Sequential vs. Event-driven Programming. Sequential Programming. Outline

GUI Program Organization. Sequential vs. Event-driven Programming. Sequential Programming. Outline Sequential vs. Event-driven Programming Reacting to the user GUI Program Organization Let s digress briefly to examine the organization of our GUI programs We ll do this in stages, by examining three example

More information

Part 3: Graphical User Interface (GUI) & Java Applets

Part 3: Graphical User Interface (GUI) & Java Applets 1,QWURGXFWLRQWR-DYD3URJUDPPLQJ (( Part 3: Graphical User Interface (GUI) & Java Applets EE905-GUI 7RSLFV Creating a Window Panels Event Handling Swing GUI Components ƒ Layout Management ƒ Text Field ƒ

More information

Programmierpraktikum

Programmierpraktikum Programmierpraktikum Claudius Gros, SS2012 Institut für theoretische Physik Goethe-University Frankfurt a.m. 1 of 18 17/01/13 11:46 Java Applets 2 of 18 17/01/13 11:46 Java applets embedding Java applications

More information

Graphical User Interfaces 2

Graphical User Interfaces 2 Graphical User Interfaces 2 CSCI 136: Fundamentals CSCI 136: Fundamentals of Computer of Science Computer II Science Keith II Vertanen Keith Vertanen Copyright 2011 Extending JFrame Dialog boxes Overview

More information

COSC 123 Computer Creativity. Graphics and Events. Dr. Ramon Lawrence University of British Columbia Okanagan

COSC 123 Computer Creativity. Graphics and Events. Dr. Ramon Lawrence University of British Columbia Okanagan COSC 123 Computer Creativity Graphics and Events Dr. Ramon Lawrence University of British Columbia Okanagan ramon.lawrence@ubc.ca Key Points 1) Draw shapes, text in various fonts, and colors. 2) Build

More information

Table of Contents. Chapter 1 Getting Started with Java SE 7 1. Chapter 2 Exploring Class Members in Java 15. iii. Introduction of Java SE 7...

Table of Contents. Chapter 1 Getting Started with Java SE 7 1. Chapter 2 Exploring Class Members in Java 15. iii. Introduction of Java SE 7... Table of Contents Chapter 1 Getting Started with Java SE 7 1 Introduction of Java SE 7... 2 Exploring the Features of Java... 3 Exploring Features of Java SE 7... 4 Introducing Java Environment... 5 Explaining

More information

(Incomplete) History of GUIs

(Incomplete) History of GUIs CMSC 433 Programming Language Technologies and Paradigms Spring 2004 Graphical User Interfaces April 20, 2004 (Incomplete) History of GUIs 1973: Xerox Alto 3-button mouse, bit-mapped display, windows 1981:

More information

CSE 143. Event-driven Programming and Graphical User Interfaces (GUIs) with Swing/AWT

CSE 143. Event-driven Programming and Graphical User Interfaces (GUIs) with Swing/AWT CSE 143 Event-driven Programming and Graphical User Interfaces (GUIs) with Swing/AWT slides created by Marty Stepp based on materials by M. Ernst, S. Reges, D. Notkin, R. Mercer, Wikipedia http://www.cs.washington.edu/331/

More information

Object-Oriented Programming: Revision. Revision / Graphics / Subversion. Ewan Klein. Inf1 :: 2008/09

Object-Oriented Programming: Revision. Revision / Graphics / Subversion. Ewan Klein. Inf1 :: 2008/09 Object-Oriented Programming: Revision / Graphics / Subversion Inf1 :: 2008/09 Breaking out of loops, 1 Task: Implement the method public void contains2(int[] nums). Given an array of ints and a boolean

More information

Graphical interfaces & event-driven programming

Graphical interfaces & event-driven programming Graphical interfaces & event-driven programming Lecture 12 of TDA 540 (Objektorienterad Programmering) Carlo A. Furia Alex Gerdes Chalmers University of Technology Gothenburg University Fall 2017 Pop quiz!

More information

AP CS Unit 12: Drawing and Mouse Events

AP CS Unit 12: Drawing and Mouse Events AP CS Unit 12: Drawing and Mouse Events A JPanel object can be used as a container for other objects. It can also be used as an object that we can draw on. The first example demonstrates how to do that.

More information