RANDOM NUMBER GAME PROJECT

Size: px
Start display at page:

Download "RANDOM NUMBER GAME PROJECT"

Transcription

1 Random Number Game

2 RANDOM NUMBER GAME - Now it is time to put all your new knowledge to the test. You are going to build a random number game. - The game needs to generate a random number between 1 and The game needs to ask you to pick a number. - The game will let you know if the number is higher or lower than the number you picked. - If you get the number right, the game will tell you that you have won.

3 1 2 3 RANDOM NUMBER GAME PROJECT - Op en Eclipse - Create a new project called "NumberGame". - Create a new Java class called NumberGame. Make sure to check the box to add the "public static void main" method. - Add the code to import java.util.scanner for collecting user input. 4 - Add the code to import java.util.random for generating random numbers. 5

4 RANDOM NUMBER GAME PROJECT (CONTINUED) - Work on trying to get started on the solution before the code is revealed even if you do not know the full answer. This trial and error process will help you become a better programmer. - Add a comment on the first line of the.java file. The comment will be your first and last name Press Enter

5 RANDOM NUMBER GAME PROJECT (CONTINUED) ALL coding will be done in the main method - Next we create an instance of the Random class and an instance of the Scanner class. 8

6 - To generate a random number we will use the generator.nextint class and passing it as a number. If we pass in the number 10 as an example, it will give us a random number between 0 and 9. Because of this we need to add one after we create the random number. - Since we are generating a number we will use the integer variable data type with the name randomnumber. 9 RANDOM NUMBER GAME PROJECT (CONTINUED) - Add the coding to randomly generate a number between 1 and 100.

7 RANDOM NUMBER GAME PROJECT (CONTINUED) - Add a variable to keep the while loop running. Lets give this variable a name of "running" and make it an integer. We will set the running variable to a default value of 1. 10

8 - Now we create the while loop. We want to keep this running as long as the "running" variable remains unchanged. 11 RANDOM NUMBER GAME PROJECT (CONTINUED) - Directly below the running variable, start the while loop.

9 - Inside the while loop, add a print statement that will print out the following text: Guess a number between 1 and 100: 12 RANDOM NUMBER GAME PROJECT (CONTINUED) 13 - Use input.nextint(); to retrieve the user's input and store it in and integer variable called guess. Add this code below the print statement. int guess = input.nextint();

10 - Now we will create a nested if statement similiar to the one we used in the Gradebook project. - The first part of the if statement refers to the users guess that is below the random number generated and will say: "If guess is less than randomnumber Then print a line that says "Too Low". 14 RANDOM NUMBER GAME PROJECT (CONTINUED) - Add the first part of the if statement to the while loop. (Refer back to the Gradebook porject if you do not remember how to structure an if statement)

11 - The second part of the if statement refers to the users guess that is above the random number generated and will say: "If guess is greater than randomnumber Then print a line that says "Too High". - This should be below the first if statement as an "else if" statement. 15 RANDOM NUMBER GAME PROJECT (CONTINUED) - Add the second part of the if statement to the while loop.

12 - The third part of the if statement refers to the users guess that is the random number generated and will say: "If guess is equal to randomnumber Then print a line that says "Correct! You win!. - This should be below the first two if statements as an "else if" statement also. The correct way to compare "is equal to" is to use a double equal sign in the if statement (ex: "==") RANDOM NUMBER GAME PROJECT (CONTINUED) - Add the second part of the if statement to the while loop. - We will also have to set the running variable to 0 so the program ends. This is put directly below the Correct! You win! print statement. running = 0;

13 RANDOM NUMBER GAME PROJECT (CONTINUED) - Here is the completed project. - Run the program to check that it works correctly.

14 RANDOM NUMBER GAME PROJECT (CONTINUED) - When you run the program it will look like this as you try to guess the randomly generated number.

15 - Now that you have the number game working, lets make one change and add one more item RANDOM NUMBER GAME PROJECT (CONTINUED) - First, change the random number to be from 0 to Add a counter variable that keeps track of how many guesses it takes for you to get the correct number (hint: you used a counter variable in Gradebook.java). - When you get the correct number, have the program print out how many guesses it took. Create a print statement that says It took you # guesses. (the # symbol refers to the number of guesses)

16 RANDOM NUMBER GAME PROJECT (CONTINUED) - After you have made the changes on slide 15, the program will look like this.

17 PRINTING 21 - Print the NumberGame.java file and turn in

AL GHURAIR UNIVERSITY College of Computing. Objectives: Examples: if Single-Selection Statement CSC 209 JAVA I. week 3- Control Statements: Part I

AL GHURAIR UNIVERSITY College of Computing. Objectives: Examples: if Single-Selection Statement CSC 209 JAVA I. week 3- Control Statements: Part I AL GHURAIR UNIVERSITY College of Computing CSC 209 JAVA I week 3- Control Statements: Part I Objectives: To use the if and if...else selection statements to choose among alternative actions. To use the

More information

Introduction to Computer Science Unit 3. Programs

Introduction to Computer Science Unit 3. Programs Introduction to Computer Science Unit 3. Programs This section must be updated to work with repl.it Programs 1 to 4 require you to use the mod, %, operator. 1. Let the user enter an integer. Your program

More information

Supplementary Test 1

Supplementary Test 1 Name: Please fill in your Student Number and Name. Student Number : Student Number: University of Cape Town ~ Department of Computer Science Computer Science 1015F ~ 2009 Supplementary Test 1 Question

More information

Lesson 10: Quiz #1 and Getting User Input (W03D2)

Lesson 10: Quiz #1 and Getting User Input (W03D2) Lesson 10: Quiz #1 and Getting User Input (W03D2) Balboa High School Michael Ferraro September 1, 2015 1 / 13 Do Now: Prep GitHub Repo for PS #1 You ll need to submit the 5.2 solution on the paper form

More information

Object-Based Programming. Programming with Objects

Object-Based Programming. Programming with Objects ITEC1620 Object-Based Programming g Lecture 8 Programming with Objects Review Sequence, Branching, Looping Primitive datatypes Mathematical operations Four-function calculator Scientific calculator Don

More information

static String usersname; public static int numberofplayers; private static double velocity, time;

static String usersname; public static int numberofplayers; private static double velocity, time; A class can include other things besides subroutines. In particular, it can also include variable declarations. Of course, you can declare variables inside subroutines. Those are called local variables.

More information

AL GHURAIR UNIVERSITY College of Computing. Objectives: Examples: Text-printing program. CSC 209 JAVA I

AL GHURAIR UNIVERSITY College of Computing. Objectives: Examples: Text-printing program. CSC 209 JAVA I AL GHURAIR UNIVERSITY College of Computing CSC 209 JAVA I week 2- Arithmetic and Decision Making: Equality and Relational Operators Objectives: To use arithmetic operators. The precedence of arithmetic

More information

Assignment Checklist. Prelab Activities. Lab Exercises. Labs Provided by Instructor. Postlab Activities. Section:

Assignment Checklist. Prelab Activities. Lab Exercises. Labs Provided by Instructor. Postlab Activities. Section: 7 Arrays Now go, write it before them in a table, and note it in a book. Isaiah 30:8 To go beyond is as wrong as to fall short. Confucius Begin at the beginning, and go on till you come to the end: then

More information

AP Computer Science Homework Set 5 2D Arrays

AP Computer Science Homework Set 5 2D Arrays AP Computer Science Homework Set 5 2D Arrays Note: all programs described below should work if the size of the 2D array is changed. P5A. Create a 3x4 2D array of integers. Use a nested for loop to populate

More information

Assignment 2.4: Loops

Assignment 2.4: Loops Writing Programs that Use the Terminal 0. Writing to the Terminal Assignment 2.4: Loops In this project, we will be sending our answers to the terminal for the user to see. To write numbers and text to

More information

Honors Computer Science Python Mr. Clausen Programs 4A, 4B, 4C, 4D, 4E, 4F

Honors Computer Science Python Mr. Clausen Programs 4A, 4B, 4C, 4D, 4E, 4F PROGRAM 4A Full Names (25 points) Honors Computer Science Python Mr. Clausen Programs 4A, 4B, 4C, 4D, 4E, 4F This program should ask the user for their full name: first name, a space, middle name, a space,

More information

AP Computer Science Java Mr. Clausen Program 6A, 6B

AP Computer Science Java Mr. Clausen Program 6A, 6B AP Computer Science Java Mr. Clausen Program 6A, 6B Program 6A LastNameFirstNameP6A (Quadratic Formula: 50 points) (Including complex or irrational roots) Write a program that begins by explaining the

More information

There are several files including the start of a unit test and the method stubs in MindNumber.java. Here is a preview of what you will do:

There are several files including the start of a unit test and the method stubs in MindNumber.java. Here is a preview of what you will do: Project MindNumber Collaboration: Solo. Complete this project by yourself with optional help from section leaders. Do not work with anyone else, do not copy any code directly, do not copy code indirectly

More information

THE IF STATEMENT. The if statement is used to check a condition: if the condition is true, we run a block

THE IF STATEMENT. The if statement is used to check a condition: if the condition is true, we run a block THE IF STATEMENT The if statement is used to check a condition: if the condition is true, we run a block of statements (called the if-block), elsewe process another block of statements (called the else-block).

More information

Programming Assignment #1 (Java)

Programming Assignment #1 (Java) Programming Assignment #1 (Java) CS 671 due 9 Feb 2014 11:59pm 1. Implement the class HiLo. 20 pts 2. Implement the class Liar. 50 pts 3. Complete the class GuesserTextUI. 30 pts The objective of this

More information

Object Oriented Programming. Java-Lecture 6 - Arrays

Object Oriented Programming. Java-Lecture 6 - Arrays Object Oriented Programming Java-Lecture 6 - Arrays Arrays Arrays are data structures consisting of related data items of the same type In Java arrays are objects -> they are considered reference types

More information

Guessing Game with Objects

Guessing Game with Objects Objectives Tasks Guessing Game with Objects 1. Practice writing an object-oriented program using different classes for different parts of the game. 2. Write code that is portable. Your application must

More information

7. Arrays, More Java Looping

7. Arrays, More Java Looping 7-1 7. Arrays, More Java Looping Review and Preview In the last class, we introduced the idea of looping repeating code blocks. In this class Java lesson, we look at another way to loop (the Java for loop)

More information

Wentworth Institute of Technology. Engineering & Technology WIT COMP1000. Testing and Debugging

Wentworth Institute of Technology. Engineering & Technology WIT COMP1000. Testing and Debugging WIT COMP1000 Testing and Debugging Testing Programs When testing your code, always test a variety of input values Never test only one or two values because those samples may not catch some errors Always

More information

Java Outline (Upto Exam 2)

Java Outline (Upto Exam 2) Java Outline (Upto Exam 2) Part 4 IF s (Branches) and Loops Chapter 12/13 (The if Statement) Hand in Program Assignment#1 (12 marks): Create a program called Ifs that will do the following: 1. Ask the

More information

Object Oriented Programming with JAVA

Object Oriented Programming with JAVA CIT 212 M Naveed Object Oriented Programming with JAVA LIST OF PRACTICALS 1. Installation of JDK 2. Installation of NetBean and Eclipse 3. Setup environment variable and Classpath 4. Program to Check Student

More information

Università degli Studi di Bologna Facoltà di Ingegneria. Principles, Models, and Applications for Distributed Systems M

Università degli Studi di Bologna Facoltà di Ingegneria. Principles, Models, and Applications for Distributed Systems M Università degli Studi di Bologna Facoltà di Ingegneria Principles, Models, and Applications for Distributed Systems M Control Structures Intro. Sequential execution Statements are normally executed one

More information

Java Assignment 3: Loop Practice Ver 3.0 Last Updated: 12/1/2015 8:57 AM

Java Assignment 3: Loop Practice Ver 3.0 Last Updated: 12/1/2015 8:57 AM Java Assignment 3: Loop Practice Ver 3.0 Last Updated: 12/1/2015 8:57 AM Let s get some practice creating programs that repeat commands inside of a loop in order to accomplish a particular task. You may

More information

IT115: Introduction to Java Programming 1. IT115: Introduction to Java Programming. Tic Tac Toe Application. Trina VanderLouw

IT115: Introduction to Java Programming 1. IT115: Introduction to Java Programming. Tic Tac Toe Application. Trina VanderLouw IT115: Introduction to Java Programming 1 IT115: Introduction to Java Programming Tic Tac Toe Application Trina VanderLouw Professor Derek Peterson Colorado Technical University Online October 28, 2011

More information

4. Java language basics: Function. Minhaeng Lee

4. Java language basics: Function. Minhaeng Lee 4. Java language basics: Function Minhaeng Lee Review : loop Program print from 20 to 10 (reverse order) While/for Program print from 1, 3, 5, 7.. 21 (two interval) Make a condition that make true only

More information

CMSC 150 INTRODUCTION TO COMPUTING LAB WEEK 3 STANDARD IO FORMATTING OUTPUT SCANNER REDIRECTING

CMSC 150 INTRODUCTION TO COMPUTING LAB WEEK 3 STANDARD IO FORMATTING OUTPUT SCANNER REDIRECTING CMSC 150 INTRODUCTION TO COMPUTING LAB WEEK 3 STANDARD IO FORMATTING OUTPUT SCANNER REDIRECTING INPUT AND OUTPUT Input devices Keyboard Mouse Hard drive Network Digital camera Microphone Output devices.

More information

Loops. Eng. Mohammed Abdualal. Islamic University of Gaza. Faculty of Engineering. Computer Engineering Department

Loops. Eng. Mohammed Abdualal. Islamic University of Gaza. Faculty of Engineering. Computer Engineering Department Islamic University of Gaza Faculty of Engineering Computer Engineering Department Computer Programming Lab (ECOM 2114) Created by Eng: Mohammed Alokshiya Modified by Eng: Mohammed Abdualal Lab 6 Loops

More information

int x = 42, y = 33; //1 int z = x + y; //2 System.out.println(x + "+" + y + "=" + z); //3

int x = 42, y = 33; //1 int z = x + y; //2 System.out.println(x + + + y + = + z); //3 In requested outputs below, show all output in the order of execution, with correct line breaks, without mixing in comments or intermediate steps. You increase your chances of partial credit if you also

More information

private static final char[] Alphabet = "abcdefghijklmnopqrstuvwxyz".tochararray();

private static final char[] Alphabet = abcdefghijklmnopqrstuvwxyz.tochararray(); //Shelley Latreille Hang Man Game /* This program plays the game Hang Man with the user. Hang Man is a game that requires the user to guess the letters of a word before running out of incorrect guesses.

More information

Check out how to use the random number generator (introduced in section 4.11 of the text) to get a number between 1 and 6 to create the simulation.

Check out how to use the random number generator (introduced in section 4.11 of the text) to get a number between 1 and 6 to create the simulation. Chapter 4 Lab Loops and Files Lab Objectives Be able to convert an algorithm using control structures into Java Be able to write a while loop Be able to write an do-while loop Be able to write a for loop

More information

Basic Problem solving Techniques Top Down stepwise refinement If & if else.. While.. Counter controlled and sentinel controlled repetition Usage of

Basic Problem solving Techniques Top Down stepwise refinement If & if else.. While.. Counter controlled and sentinel controlled repetition Usage of Basic Problem solving Techniques Top Down stepwise refinement If & if.. While.. Counter controlled and sentinel controlled repetition Usage of Assignment increment & decrement operators 1 ECE 161 WEEK

More information

The for Loop, Accumulator Variables, Seninel Values, and The Random Class. CS0007: Introduction to Computer Programming

The for Loop, Accumulator Variables, Seninel Values, and The Random Class. CS0007: Introduction to Computer Programming The for Loop, Accumulator Variables, Seninel Values, and The Random Class CS0007: Introduction to Computer Programming Review General Form of a switch statement: switch (SwitchExpression) { case CaseExpression1:

More information

COMP 110 Programming Exercise: Simulation of the Game of Craps

COMP 110 Programming Exercise: Simulation of the Game of Craps COMP 110 Programming Exercise: Simulation of the Game of Craps Craps is a game of chance played by rolling two dice for a series of rolls and placing bets on the outcomes. The background on probability,

More information

Introduction to Computer Programming

Introduction to Computer Programming Introduction to Computer Programming Lecture #7 - Conditional Loops The Problem with Counting Loops Many jobs involving the computer require repetition, and that this can be implemented using loops. Counting

More information

CS201 - Assignment 3, Part 2 Due: Wednesday March 5, at the beginning of class

CS201 - Assignment 3, Part 2 Due: Wednesday March 5, at the beginning of class CS201 - Assignment 3, Part 2 Due: Wednesday March 5, at the beginning of class For this assignment we will be developing a text-based Tic Tac Toe game 1. The key to this assignment is that we re going

More information

Fundamentals of Programming Data Types & Methods

Fundamentals of Programming Data Types & Methods Fundamentals of Programming Data Types & Methods By Budditha Hettige Overview Summary (Previous Lesson) Java Data types Default values Variables Input data from keyboard Display results Methods Operators

More information

Building Java Programs

Building Java Programs Building Java Programs Chapter 5 Random Numbers reading: 5.1, 5.6 1 http://xkcd.com/221/ 2 The while loop while loop: Repeatedly executes its body as long as a logical test is true. while (test) { statement(s);

More information

Repetition, Looping. While Loop

Repetition, Looping. While Loop Repetition, Looping Last time we looked at how to use if-then statements to control the flow of a program. In this section we will look at different ways to repeat blocks of statements. Such repetitions

More information

Warm up Exercise. What are the types and values of the following expressions: * (3 + 1) 3 / / 2.0 (int)1.0 / 2

Warm up Exercise. What are the types and values of the following expressions: * (3 + 1) 3 / / 2.0 (int)1.0 / 2 Warm up Exercise What are the types and values of the following expressions: 3.0+4 * (3 + 1) 3 / 2 + 1.0 1.0 / 2.0 (int)1.0 / 2 COMP-202 - Programming Basics 1 Warm up Exercise What are the types and values

More information

Welcome1.java // Fig. 2.1: Welcome1.java // Text-printing program.

Welcome1.java // Fig. 2.1: Welcome1.java // Text-printing program. 1 Welcome1.java // Fig. 2.1: Welcome1.java // Text-printing program. public class Welcome1 // main method begins execution of Java application System.out.println( "Welcome to Java Programming!" ); } //

More information

Tic Tac Toe Game! Day 8

Tic Tac Toe Game! Day 8 Tic Tac Toe Game! Day 8 Game Description We will be working on an implementation of a Tic-Tac-Toe Game. This is designed as a two-player game. As you get more involved in programming, you might learn how

More information

New York University Introduction to Computer Science Exam Sample Problems 2013 Andrew I. Case. Instructions:

New York University Introduction to Computer Science Exam Sample Problems 2013 Andrew I. Case. Instructions: Name: New York University Introduction to Computer Science Exam Sample Problems 2013 Andrew I. Case Instructions: KEEP TEST BOOKLET CLOSED UNTIL YOU ARE INSTRUCTED TO BEGIN. This exam is double sided (front

More information

Entry Point of Execution: the main Method. Elementary Programming. Compile Time vs. Run Time. Learning Outcomes

Entry Point of Execution: the main Method. Elementary Programming. Compile Time vs. Run Time. Learning Outcomes Entry Point of Execution: the main Method Elementary Programming EECS2030: Advanced Object Oriented Programming Fall 2017 CHEN-WEI WANG For now, all your programming exercises will be defined within the

More information

download instant at

download instant at 2 Introduction to Java Applications: Solutions What s in a name? That which we call a rose By any other name would smell as sweet. William Shakespeare When faced with a decision, I always ask, What would

More information

CS141 Programming Assignment #6

CS141 Programming Assignment #6 CS141 Programming Assignment #6 Due Sunday, Nov 18th. 1) Write a class with methods to do the following output: a) 5 5 5 5 5 4 4 4 4 3 3 3 2 2 1 b) 1 2 3 4 5 4 3 2 1 1 2 3 4 * 4 3 2 1 1 2 3 * * * 3 2 1

More information

Menu Driven Systems. While loops, menus and the switch statement. Mairead Meagher Dr. Siobhán Drohan. Produced by:

Menu Driven Systems. While loops, menus and the switch statement. Mairead Meagher Dr. Siobhán Drohan. Produced by: Menu Driven Systems While loops, menus and the switch statement Produced by: Mairead Meagher Dr. Siobhán Drohan Department of Computing and Mathematics http://www.wit.ie/ Topics list while loops recap

More information

Object Oriented Programming. Java-Lecture 1

Object Oriented Programming. Java-Lecture 1 Object Oriented Programming Java-Lecture 1 Standard output System.out is known as the standard output object Methods to display text onto the standard output System.out.print prints text onto the screen

More information

Midterm Examination (MTA)

Midterm Examination (MTA) M105: Introduction to Programming with Java Midterm Examination (MTA) Spring 2013 / 2014 Question One: [6 marks] Choose the correct answer and write it on the external answer booklet. 1. Compilers and

More information

Using Classes and Objects

Using Classes and Objects Using Classes and Objects CSC 1051 Data Structures and Algorithms I Dr. Mary-Angela Papalaskari Department of Computing Sciences Villanova University Course website: www.csc.villanova.edu/~map/1051/ Today

More information

CSCI Problem Solving, Programming and Computers Spring, 2016 Assignment 2 {Inheritance, Interfaces, Arrays}

CSCI Problem Solving, Programming and Computers Spring, 2016 Assignment 2 {Inheritance, Interfaces, Arrays} CSCI 160 - Problem Solving, Programming and Computers Spring, 2016 Assignment 2 Inheritance, Interfaces, Arrays Q1. [20 points] Q1. TXT Short answer questions Fill in the blanks in each of the following

More information

Question 1 [20 points]

Question 1 [20 points] Question 1 [20 points] a) Write the following mathematical expression in Java. c=math.sqrt(math.pow(a,2)+math.pow(b,2)- 2*a*b*Math.cos(gamma)); b) Write the following Java expression in mathematical notation.

More information

Last Class. While loops Infinite loops Loop counters Iterations

Last Class. While loops Infinite loops Loop counters Iterations Last Class While loops Infinite loops Loop counters Iterations public class January31{ public static void main(string[] args) { while (true) { forloops(); if (checkclassunderstands() ) { break; } teacharrays();

More information

Chapter 4 The If Then Statement

Chapter 4 The If Then Statement The If Then Statement Conditional control structure, also called a decision structure Executes a set of statements when a condition is true The condition is a Boolean expression For example, the statement

More information

Building Java Programs

Building Java Programs Building Java Programs Chapter 5 Lecture 5-2: Random Numbers reading: 5.1, 5.6 1 http://xkcd.com/221/ 2 Randomness Lack of predictability: don't know what's coming next Random process: outcomes do not

More information

AP Computer Science Unit 1. Programs

AP Computer Science Unit 1. Programs AP Computer Science Unit 1. Programs Open DrJava. Under the File menu click on New Java Class and the window to the right should appear. Fill in the information as shown and click OK. This code is generated

More information

Control Statements: Part 1

Control Statements: Part 1 4 Let s all move one place on. Lewis Carroll Control Statements: Part 1 The wheel is come full circle. William Shakespeare How many apples fell on Newton s head before he took the hint! Robert Frost All

More information

Computer Programming, I. Laboratory Manual. Experiment #6. Loops

Computer Programming, I. Laboratory Manual. Experiment #6. Loops Think Twice Code Once The Islamic University of Gaza Engineering Faculty Department of Computer Engineering Fall 2017 ECOM 2005 Khaleel I. Shaheen Computer Programming, I Laboratory Manual Experiment #6

More information

Media Computation. Lecture 16.1, December 8, 2008 Steve Harrison

Media Computation. Lecture 16.1, December 8, 2008 Steve Harrison Media Computation Lecture 16.1, December 8, 2008 Steve Harrison Today -- Details of Creating Classes From requirements to classes Creating a class that will simulate a number game Practice going from requirements

More information

2.8. Decision Making: Equality and Relational Operators

2.8. Decision Making: Equality and Relational Operators Page 1 of 6 [Page 56] 2.8. Decision Making: Equality and Relational Operators A condition is an expression that can be either true or false. This section introduces a simple version of Java's if statement

More information

AP CS A Exam Review Answer Section

AP CS A Exam Review Answer Section AP CS A Exam Review Answer Section TRUE/FALSE 1. ANS: T TOP: Declaring Variables 2. ANS: T TOP: Generating Random Numbers 3. ANS: F TOP: The String Class 4. ANS: F TOP: Method Parameters 5. ANS: F TOP:

More information

Lecture 7: Classes and Objects CS2301

Lecture 7: Classes and Objects CS2301 Lecture 7: Classes and Objects NADA ALZAHRANI CS2301 1 What is OOP? Object-oriented programming (OOP) involves programming using objects. An object represents an entity in the real world that can be distinctly

More information

Tutorial 3: Conditionals and Iteration COMP 202: Intro to Computing 1

Tutorial 3: Conditionals and Iteration COMP 202: Intro to Computing 1 Tutorial 3: and COMP 202: Intro to Computing 1 Winter 2009 TA: Robert Rolnick E-mail: Robert.Rolnick@mail.mcgill.ca Tutorial 3: and Tutorial 3: and 1. 2. 3. 4. 5. Tutorial 3: and Comparison Operators Boolean

More information

CSC-140 Assignment 4

CSC-140 Assignment 4 CSC-140 Assignment 4 Please do not Google a solution to these problem, cause that won t teach you anything about programming - the only way to get good at it, and understand it, is to do it! 1 Introduction

More information

New York University Introduction to Computer Science Exam Sample Problems 2013 Andrew I. Case. Instructions:

New York University Introduction to Computer Science Exam Sample Problems 2013 Andrew I. Case. Instructions: Name: New York University Introduction to Computer Science Exam Sample Problems 2013 Andrew I. Case Instructions: KEEP TEST BOOKLET CLOSED UNTIL YOU ARE INSTRUCTED TO BEGIN. This exam is double sided (front

More information

Advanced Computer Programming

Advanced Computer Programming Hazırlayan Yard. Doç. Dr. Mehmet Fidan WHILE, DO-WHILE and FOR LOOPS Loops are used for executing code blocks repeatedly. Decision of continuing loop is given by boolean expression. If boolean expression

More information

4. Use a loop to print the first 25 Fibonacci numbers. Do you need to store these values in a data structure such as an array or list?

4. Use a loop to print the first 25 Fibonacci numbers. Do you need to store these values in a data structure such as an array or list? 1 Practice problems Here is a collection of some relatively straightforward problems that let you practice simple nuts and bolts of programming. Each problem is intended to be a separate program. 1. Write

More information

Decision Making and Loops

Decision Making and Loops Decision Making and Loops Goals of this section Continue looking at decision structures - switch control structures -if-else-if control structures Introduce looping -while loop -do-while loop -simple for

More information

In this lab, you will learn more about selection statements. You will get familiar to

In this lab, you will learn more about selection statements. You will get familiar to Objective: In this lab, you will learn more about selection statements. You will get familiar to nested if and switch statements. Nested if Statements: When you use if or if...else statement, you can write

More information

LAB 13: ARRAYS (ONE DIMINSION)

LAB 13: ARRAYS (ONE DIMINSION) Statement Purpose: The purpose of this Lab. is to practically familiarize student with the concept of array and related operations performed on array. Activity Outcomes: As a second Lab on Chapter 7, this

More information

Introduction to Programming in C Department of Computer Science and Engineering. Lecture No. #44. Multidimensional Array and pointers

Introduction to Programming in C Department of Computer Science and Engineering. Lecture No. #44. Multidimensional Array and pointers Introduction to Programming in C Department of Computer Science and Engineering Lecture No. #44 Multidimensional Array and pointers In this video, we will look at the relation between Multi-dimensional

More information

IST 297D Introduction to Application Programming Chapter 4 Problem Set. Name:

IST 297D Introduction to Application Programming Chapter 4 Problem Set. Name: IST 297D Introduction to Application Programming Chapter 4 Problem Set Name: 1. Write a Java program to compute the value of an investment over a number of years. Prompt the user to enter the amount of

More information

Session 8.2. Finding Winners Using Arrays

Session 8.2. Finding Winners Using Arrays 1 Session 8.2 Finding Winners Using Arrays Chapter 8.2: Finding Winners Using Arrays 2 Session Overview Find out how the C# language makes it easy to create an array that contains multiple values of a

More information

Conditional Programming

Conditional Programming COMP-202 Conditional Programming Chapter Outline Control Flow of a Program The if statement The if - else statement Logical Operators The switch statement The conditional operator 2 Introduction So far,

More information

Lab 1: Silver Dollar Game 1 CSCI 2101B Fall 2018

Lab 1: Silver Dollar Game 1 CSCI 2101B Fall 2018 Lab 1: Silver Dollar Game 1 CSCI 2101B Fall 2018 Due: Tuesday, September 18, 11:59 pm Collaboration Policy: Level 1 (review full policy for details) Group Policy: Individual This lab will give you experience

More information

Lab Activity Plan. John Dalbey CPE /30/2013

Lab Activity Plan. John Dalbey CPE /30/2013 John Dalbey CPE 13-5 9/3/213 Lab Activity Plan Purpose The purpose of this lab is to demonstrate the performance impacts of autoboxing in Java. The textbook describes how Java will automatically convert

More information

EECE.2160: ECE Application Programming Fall 2017

EECE.2160: ECE Application Programming Fall 2017 EECE.2160: ECE Application Programming Fall 2017 1. (35 points) Functions Exam 2 Solution a. (15 points) Show the output of the short program below exactly as it will appear on the screen. Be sure to clearly

More information

CONTENTS: Arrays Strings. COMP-202 Unit 5: Loops in Practice

CONTENTS: Arrays Strings. COMP-202 Unit 5: Loops in Practice CONTENTS: Arrays Strings COMP-202 Unit 5: Loops in Practice Computing the mean of several numbers Suppose we want to write a program which asks the user to enter several numbers and then computes the average

More information

Welcome! COMP s1. Programming Fundamentals

Welcome! COMP s1. Programming Fundamentals Welcome! 0 COMP1511 18s1 Programming Fundamentals COMP1511 18s1 Lecture 4 1 More Functions + Loops Andrew Bennett even more functions while loops 2 Before we begin introduce

More information

Chapter 6. Arrays. Java Actually: A Comprehensive Primer in Programming

Chapter 6. Arrays. Java Actually: A Comprehensive Primer in Programming Lecture slides for: Chapter 6 Arrays Java Actually: A Comprehensive Primer in Programming Khalid Azim Mughal, Torill Hamre, Rolf W. Rasmussen Cengage Learning, 28. ISBN: 978-1-84448-933-2 http://www.ii.uib.no/~khalid/jac/

More information

CSC 1051 Data Structures and Algorithms I

CSC 1051 Data Structures and Algorithms I Repetition CSC 1051 Data Structures and Algorithms I Dr. Mary-Angela Papalaskari Department of Computing Sciences Villanova University Course website: www.csc.villanova.edu/~map/1051/ Some slides in this

More information

Wentworth Institute of Technology. Engineering & Technology WIT COMP1000. Java Basics

Wentworth Institute of Technology. Engineering & Technology WIT COMP1000. Java Basics WIT COMP1000 Java Basics Java Origins Java was developed by James Gosling at Sun Microsystems in the early 1990s It was derived largely from the C++ programming language with several enhancements Java

More information

Using APIs. Chapter 3. Outline Fields Overall Layout. Java By Abstraction Chapter 3. Field Summary static double PI

Using APIs. Chapter 3. Outline Fields Overall Layout. Java By Abstraction Chapter 3. Field Summary static double PI Outline Chapter 3 Using APIs 3.1 Anatomy of an API 3.1.1 Overall Layout 3.1.2 Fields 3.1.3 Methods 3.2 A Development Walkthrough 3.2.1 3.2.2 The Mortgage Application 3.2.3 Output Formatting 3.2.4 Relational

More information

To keep track of this new wrinkle we need some new variables at the Class level:

To keep track of this new wrinkle we need some new variables at the Class level: CS201 Arrays Part II Random Trivia Game Let s refine our trivia game, and say that we would like to randomly select four questions out of all of the questions that we loaded, ask each to the player, output

More information

2/6/2018. ECE 220: Computer Systems & Programming. Function Signature Needed to Call Function. Signature Include Name and Types for Inputs and Outputs

2/6/2018. ECE 220: Computer Systems & Programming. Function Signature Needed to Call Function. Signature Include Name and Types for Inputs and Outputs University of Illinois at Urbana-Champaign Dept. of Electrical and Computer Engineering ECE 220: Computer Systems & Programming C Functions and Examples Signature Include Name and Types for Inputs and

More information

To become familiar with array manipulation, searching, and sorting.

To become familiar with array manipulation, searching, and sorting. ELECTRICAL AND COMPUTER ENGINEERING 06-88-211: COMPUTER AIDED ANALYSIS LABORATORY EXPERIMENT #2: INTRODUCTION TO ARRAYS SID: OBJECTIVE: SECTIONS: Total Mark (out of 20): To become familiar with array manipulation,

More information

BLOCK STRUCTURE. class block main method block do-while statement block if statement block. if statement block. Block Structure Page 1

BLOCK STRUCTURE. class block main method block do-while statement block if statement block. if statement block. Block Structure Page 1 BLOCK STRUCTURE A block is a bundle of statements in a computer program that can include declarations and executable statements. A programming language is block structured if it (1) allows blocks to be

More information

Object-Oriented Programming

Object-Oriented Programming Object-Oriented Programming Java Syntax Program Structure Variables and basic data types. Industry standard naming conventions. Java syntax and coding conventions If Then Else Case statements Looping (for,

More information

CSIS-120 Final Exam Fall 2015 Name:

CSIS-120 Final Exam Fall 2015 Name: 1. Which line of code creates a Player object called player1 using the default constructor a) Player player1; b) Player player1 = new Player (); c) Player1 Player(); d) Player player1 = new Player ; e)

More information

Introduction to Java Applications

Introduction to Java Applications 2 What s in a name? that which we call a rose By any other name would smell as sweet. William Shakespeare When faced with a decision, I always ask, What would be the most fun? Peggy Walker Take some more

More information

Exam 2. Programming I (CPCS 202) Instructor: M. G. Abbas Malik. Total Marks: 40 Obtained Marks:

Exam 2. Programming I (CPCS 202) Instructor: M. G. Abbas Malik. Total Marks: 40 Obtained Marks: كلية الحاسبات وتقنية المعلوما Exam 2 Programming I (CPCS 202) Instructor: M. G. Abbas Malik Date: November 22, 2015 Student Name: Student ID: Total Marks: 40 Obtained Marks: Instructions: Do not open this

More information

Wentworth Institute of Technology. Engineering & Technology WIT COMP1000. Arrays

Wentworth Institute of Technology. Engineering & Technology WIT COMP1000. Arrays WIT COMP1000 Arrays Arrays An array is a list of variables of the same type, that represents a set of related values For example, say you need to keep track of the cost of 1000 items You could declare

More information

Top-Down Program Development

Top-Down Program Development Top-Down Program Development Top-down development is a way of thinking when you try to solve a programming problem It involves starting with the entire problem, and breaking it down into more manageable

More information

Programming with Java

Programming with Java Programming with Java Data Types & Input Statement Lecture 04 First stage Software Engineering Dep. Saman M. Omer 2017-2018 Objectives q By the end of this lecture you should be able to : ü Know rules

More information

Claremont McKenna College Computer Science

Claremont McKenna College Computer Science Claremont McKenna College Computer Science CS 51 Handout 4: Problem Set 4 February 10, 2011 This problem set is due 11:50pm on Wednesday, February 16. As usual, you may hand in yours until I make my solutions

More information

COMP-202: Foundations of Programming. Lecture 3: Boolean, Mathematical Expressions, and Flow Control Sandeep Manjanna, Summer 2015

COMP-202: Foundations of Programming. Lecture 3: Boolean, Mathematical Expressions, and Flow Control Sandeep Manjanna, Summer 2015 COMP-202: Foundations of Programming Lecture 3: Boolean, Mathematical Expressions, and Flow Control Sandeep Manjanna, Summer 2015 Announcements Slides will be posted before the class. There might be few

More information

CSC 1051 Villanova University. CSC 1051 Data Structures and Algorithms I. Course website:

CSC 1051 Villanova University. CSC 1051 Data Structures and Algorithms I. Course website: Repetition CSC 1051 Data Structures and Algorithms I Dr. Mary-Angela Papalaskari Department of Computing Sciences Villanova University Course website: www.csc.villanova.edu/~map/1051/ Some slides in this

More information

CMPSCI 187 / Spring 2015 Hangman

CMPSCI 187 / Spring 2015 Hangman CMPSCI 187 / Spring 2015 Hangman Due on February 12, 2015, 8:30 a.m. Marc Liberatore and John Ridgway Morrill I N375 Section 01 @ 10:00 Section 02 @ 08:30 1 CMPSCI 187 / Spring 2015 Hangman Contents Overview

More information

public class Foo { private int var; public int Method1() { // var accessible anywhere here } public int MethodN() {

public class Foo { private int var; public int Method1() { // var accessible anywhere here } public int MethodN() { Scoping, Static Variables, Overloading, Packages In this lecture, we will examine in more detail the notion of scope for variables. We ve already indicated that variables only exist within the block they

More information

Evil Hangman Project

Evil Hangman Project Evil Hangman Project Program Description: Evil Hangman is a program that actively cheats at Hangman. Instead of choosing a single word that the player tries to guess, the program maintains a set of words

More information

Lab 3 The High-Low Game

Lab 3 The High-Low Game Lab 3 The High-Low Game LAB GOALS To develop a simple windows-based game named High-Low using VB.Net. You will use: Buttons, Textboxes, Labels, Dim, integer, arithmetic operations, conditionals [if-then-else],

More information