Design Patterns 2. Page 1. Software Requirements and Design CITS 4401 Lecture 10. Proxy Pattern: Motivation. Proxy Pattern.
|
|
- Coral Myrtle Lawrence
- 6 years ago
- Views:
Transcription
1 Proxy : Motivation Design s 2 It is 3pm. I am sitting at my 10Mbps connection and go to browse a fancy web page from the US, This is prime web time all over the US. So I am getting 100kbps What can you do? Software Requirements and Design CITS 4401 Lecture 10 (From Bruegge and Dutoit Chap 8 and Appendix A) Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 1 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 2 Proxy Proxy pattern Subject What is expensive? Object Creation Object Initialization Defer object creation and object initialization to the time that you need the object Proxy pattern: Uses another object ( the proxy ) that acts as a stand-in for the real object Reduces the cost of accessing objects The proxy creates the real object only if the user asks for it Proxy Request() realsubject Request() RealSubject Request() Interface inheritance is used to specify the interface shared by Proxy and RealSubject. Delegation is used to catch and forward any accesses to the RealSubject (if desired) Proxy patterns can be used for lazy evaluation and for remote invocation. Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 3 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 4 Page 1
2 Proxy Applicability Remote Proxy Local representative for an object in a different address space Caching of information: Good if information does not change too often Virtual Proxy Object is too expensive to create or too expensive to download Proxy is a stand-in Protection Proxy Proxy provides access control to the real object Useful when different objects should have different access and viewing rights for the same document. Example: Grade information for a student shared by administrators, teachers and students. Virtual Proxy example ProxyImage boundingbox() draw() realsubject Image boundingbox() draw() Images are stored and loaded separately from text RealImage boundingbox() draw() If a RealImage is not loaded a ProxyImage displays a grey rectangle in place of the image The client cannot tell that it is dealing with a ProxyImage instead of a RealImage A proxy pattern can be easily combined with a Bridge Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 5 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 6 Before After Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 7 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 8 Page 2
3 Towards a Taxonomy A Taxonomy Structural s Adapters, Bridges, Façades, and Proxies are variations on a single theme: They reduce the coupling between two or more classes They introduce an abstract class to enable future extensions Encapsulate complex structures Behavioural s Concerned with algorithms and the assignment of responsibilities between objects: Who does what? Characterize complex control flow that is difficult to follow at runtime. Creational s Abstract the instantiation process. Structural Behavioral Command Observer Strategy Abstract Factory Creational Builder Make a system independent from the way its objects are created, composed and represented. Adapter Bridge Facade Proxy Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 9 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 10 Observer pattern Observer pattern (continued) Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. (p. 293) Also called Publish and Subscribe Observers Subject The Observer pattern: Maintains consistency across redundant state Optimizes batch changes to maintain consistency 9Designs2.ppt Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 11 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 12 Page 3
4 Observer pattern (continued) Animated Sequence diagram Subject attach(observer) detach(observer) notify() observers * Observer afile Attach() aninfoview Attach() alistview ConcreteSubject getstate() setstate(newstate) subjectstate subject ConcreteObserver observerstate setstate( foo ) notify() The Subject represents the actual state, the Observers represent different views of the state. Subject is a super class (needs to store the observers vector) not an interface. getstate() foo Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 13 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 14 Observer pattern implementation in Java Abstract Factory Motivation // import java.util; public class Observable extends Object { public void addobserver(observer o); public void deleteobserver(observer o); public boolean haschanged(); public void notifyobservers(); public void notifyobservers(object arg); public interface Observer { public abstract void update(observable o, Object arg); public class Subject extends Observable{ public void setstate(string filename); public string getstate(); Consider a user interface toolkit that supports multiple looks and feel standards such as Motif, Windows 10 or the finder in MacOS. How can you write a single user interface and make it portable across the different look and feel standards for these window managers? Consider a facility management system for a smart house that supports different control systems such as Siemens Instabus, Johnson & Control Metasys or Zumtobel s proprietary standard. How can you write a single control system that is independent from the manufacturer? Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 15 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 16 Page 4
5 Abstract Factory Client ConcreteFactory1 CreateProductA CreateProductB AbstractFactory CreateProductA CreateProductB ConcreteFactory2 CreateProductA CreateProductB AbstractProductA ProductA2 ProductA1 AbstractProductB ProductB1 ProductB2 Applicability for Abstract Factory Independence from Initialization or Representation: The system should be independent of how its products are created, composed or represented Manufacturer Independence: A system should be configured with one of multiple family of products You want to provide a class library for a customer ( facility management library ), but you don t want to reveal what particular product you are using. Constraints on related products A family of related products is designed to be used together and you need to enforce this constraint Cope with upcoming change: You use one particular product family, but you expect that the underlying technology is changing very soon, and new products will appear on the market. Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 17 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 18 OWL System for the The Intelligent Workplace at Carnegie Mellon University Facility Mgt System SiemensFactory InitLightSystem InitBlindSystem InitACSystem IntelligentWorkplace InitLightSystem InitBlindSystem InitACSystem InstabusLight InstabusBlind LightBulb Blinds ZumtobelLight ZumtobelBlind Singleton (127) The Singleton is used to ensure a class has only one instance and provide a global access point to it. [Gamma et al 95] If we write a class to manage a file system, we do not want someone to make multiple instances of the class, as changes in the file system may not be properly recorded. In Java a Singleton uses static operations and access modifiers to prevent clients from making multiple instances of the class ZumtobelFactory InitLightSystem InitBlindsystem InitACSystem Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 19 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 20 Page 5
6 The Singleton in Java public class Singleton{ // declare the unique instance of the class private static Singleton unique = new Singleton(); //private constructor can only be access from this class private Singleton (){//Constructor code here //public method to return a reference to the unique //instance of the class public static Singleton getinstance(){ return unique; //other methods here Summary Structural s Focus: How objects are composed to form larger structures Problems solved: To realize new functionality from old functionality, To provide flexibility and extensibility Behavioral s Focus: Algorithms and the assignment of responsibilities to objects Problem solved: Overly tight coupling to a particular algorithm Creational s Focus: Creation of complex objects Problem solved: Hide how complex objects are created and put together Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 21 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 22 Other Design s Conclusion Builder (97) - Separate the construction of a complex object from its representation so the same process can create different representations. Flyweight (195) - Use sharing to support large numbers of finegrained objects efficiently. Command (223) - Encapsulate requests as objects, allowing you to treat them uniformly. Iterator (257) - Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. State (305) - Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. Design patterns Provide solutions to common problems. Lead to extensible models and code. Can be used as is or as examples of interface inheritance and delegation. Apply the same principles to structure and to behavior. Design patterns solve all your software engineering problems??? Reading and studying design patterns will give you a library of solutions, and an awareness of consequences in object oriented software design. Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 23 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 24 Page 6
7 Further Reading Bruegge & Dutoit, 2010: Chapter 8 and Appendix A Gamma, Helm, Johnson, Vlissides, Design s: Elements of Reusable Object-Oriented Software, Addison-Wesley, Reading, MA, is a reference and example site for Design s in Java. It contains links to Amazon.com books on design patterns too. Design Card: npatternscard.pdf Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 25 Page 7
Design Patterns. Bernd Bruegge. Carnegie Mellon University Department of Computer Science 15 October 1998
15-413 Design Patterns Bernd Bruegge 2 Carnegie Mellon University Department of Computer Science 15 October 1998 Bernd Bruegge SS 98 Component Based Software Engineering 1 Outline of the Lecture Design
More informationCSC 301H, Introduction to Software Engineering
CSC 301H, Introduction to Software Engineering Presented by Soheil Hassas Yeganeh Slides By Golnaz Elahi Outline Design Pattern Concept Types of Design Patterns Overview of some Patterns: Abstract Factory
More informationSlide 1. Design Patterns. Prof. Mirco Tribastone, Ph.D
Slide 1 Design Patterns Prof. Mirco Tribastone, Ph.D. 22.11.2011 Introduction Slide 2 Basic Idea The same (well-established) schema can be reused as a solution to similar problems. Muster Abstraktion Anwendung
More informationIntroduction and History
Pieter van den Hombergh Fontys Hogeschool voor Techniek en Logistiek September 15, 2016 Content /FHTenL September 15, 2016 2/28 The idea is quite old, although rather young in SE. Keep up a roof. /FHTenL
More informationPage 1. Chapter 8, Object Design: Design Patterns II. Recall: Why reusable Designs? Definitions. A Taxonomy of Design Patterns
Object-Oriented Software Engineering Using UML, Patterns, and Java Chapter 8, Object Design: Design Patterns II Recall: Why reusable Designs? A design enables flexibility to change (reusability) minimizes
More informationWhat is Design Patterns?
Paweł Zajączkowski What is Design Patterns? 1. Design patterns may be said as a set of probable solutions for a particular problem which is tested to work best in certain situations. 2. In other words,
More information8. Object Design: Reusing Pattern Solutions
8. Object Design: Reusing Pattern Solutions Outline! An overview of object design! Reuse! Design Patterns! Frameworks 1. An Overview of Object Design http://www.trireme.com/whitepapers/design/objects/
More informationWhat is Design Patterns?
Paweł Zajączkowski What is Design Patterns? 1. Design patterns may be said as a set of probable solutions for a particular problem which is tested to work best in certain situations. 2. In other words,
More informationThe GoF Design Patterns Reference
The GoF Design Patterns Reference Version.0 / 0.0.07 / Printed.0.07 Copyright 0-07 wsdesign. All rights reserved. The GoF Design Patterns Reference ii Table of Contents Preface... viii I. Introduction....
More information2.1 Design Patterns and Architecture (continued)
MBSE - 2.1 Design Patterns and Architecture 1 2.1 Design Patterns and Architecture (continued) 1. Introduction 2. Model Construction 2.1 Design Patterns and Architecture 2.2 State Machines 2.3 Timed Automata
More informationEMBEDDED SYSTEMS PROGRAMMING Design Patterns
EMBEDDED SYSTEMS PROGRAMMING 2015-16 Design Patterns DEFINITION Design pattern: solution to a recurring problem Describes the key elements of the problem and the solution in an abstract way Applicable
More information2.1 Design Patterns and Architecture (continued)
MBSE - 2.1 Design Patterns and Architecture 1 2.1 Design Patterns and Architecture (continued) 1. Introduction 2. Model Construction 2.1 Design Patterns and Architecture 2.2 State Machines 2.3 Abstract
More informationDesign patterns. OOD Lecture 6
Design patterns OOD Lecture 6 Next lecture Monday, Oct 1, at 1:15 pm, in 1311 Remember that the poster sessions are in two days Thursday, Sep 27 1:15 or 3:15 pm (check which with your TA) Room 2244 + 2245
More informationLast Lecture. Lecture 17: Design Patterns (part 2) Kenneth M. Anderson Object-Oriented Analysis and Design CSCI 4448/ Spring Semester, 2005
1 Lecture 17: Design Patterns (part 2) Kenneth M. Anderson Object-Oriented Analysis and Design CSCI 4448/6448 - Spring Semester, 2005 2 Last Lecture Design Patterns Background and Core Concepts Examples
More informationSDC Design patterns GoF
SDC Design patterns GoF Design Patterns The design pattern concept can be viewed as an abstraction of imitating useful parts of other software products. The design pattern is a description of communicating
More informationEMBEDDED SYSTEMS PROGRAMMING Design Patterns
EMBEDDED SYSTEMS PROGRAMMING 2014-15 Design Patterns DEFINITION Design pattern: solution to a recurring problem Describes the key elements of the problem and the solution in an abstract way Applicable
More informationDesign Patterns. Softwaretechnik. Matthias Keil. Albert-Ludwigs-Universität Freiburg
Design Patterns Softwaretechnik Matthias Keil Institute for Computer Science Faculty of Engineering University of Freiburg 6. Mai 2013 Design Patterns Gamma, Helm, Johnson, Vlissides: Design Patterns,
More informationCreational Design Patterns
Creational Design Patterns Creational Design Patterns Structural Design Patterns Behavioral Design Patterns GoF Design Pattern Categories Purpose Creational Structural Behavioral Scope Class Factory Method
More informationLecture 21: Design Patterns III
Lecture 21: Design Patterns III Software System Design and Implementation ITCS/ITIS 6112/8112 001 Fall 2008 Dr. Jamie Payton Department of Computer Science University of North Carolina at Charlotte Nov.
More informationObject-Oriented Design
Object-Oriented Design Lecturer: Raman Ramsin Lecture 20: GoF Design Patterns Creational 1 Software Patterns Software Patterns support reuse of software architecture and design. Patterns capture the static
More informationReview of last class. 1.Class inheritance versus interface inheritance 2.Inheritance versus composition. Dr. Xiaolin Hu
Review of last class 1.Class inheritance versus interface inheritance 2.Inheritance versus composition Design patterns Creational Structural Behavioral Abstract Factory Builder Prototype Singleton etc.
More informationWhat is Design Patterns?
Paweł Zajączkowski What is Design Patterns? 1. Design patterns may be said as a set of probable solutions for a particular problem which is tested to work best in certain situations. 2. In other words,
More information6.3 Patterns. Definition: Design Patterns
Subject/Topic/Focus: Analysis and Design Patterns Summary: What is a pattern? Why patterns? 6.3 Patterns Creational, structural and behavioral patterns Examples: Abstract Factory, Composite, Chain of Responsibility
More informationCSCD01 Engineering Large Software Systems. Design Patterns. Joe Bettridge. Winter With thanks to Anya Tafliovich
CSCD01 Engineering Large Software Systems Design Patterns Joe Bettridge Winter 2018 With thanks to Anya Tafliovich Design Patterns Design patterns take the problems consistently found in software, and
More informationDesign Patterns. Software Engineering. Sergio Feo-Arenis slides by: Matthias Keil
Design Patterns Software Engineering Sergio Feo-Arenis slides by: Matthias Keil Institute for Computer Science Faculty of Engineering University of Freiburg 30.06.2014 Design Patterns Literature Gamma,
More informationLecture 20: Design Patterns II
Lecture 20: Design Patterns II Software System Design and Implementation ITCS/ITIS 6112/8112 001 Fall 2008 Dr. Jamie Payton Department of Computer Science University of North Carolina at Charlotte Nov.
More informationObserver Pattern. CS580 Advanced Software Engineering October 31, Yu Sun, Ph.D.
Observer Pattern CS580 Advanced Software Engineering http://cs356.yusun.io October 31, 2014 Yu Sun, Ph.D. http://yusun.io yusun@csupomona.edu Announcements Quiz 5 Singleton Pattern Abstract Factory Pattern
More informationThe Strategy Pattern Design Principle: Design Principle: Design Principle:
Strategy Pattern The Strategy Pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from clients that use it. Design
More informationAn Introduction to Patterns
An Introduction to Patterns Robert B. France Colorado State University Robert B. France 1 What is a Pattern? - 1 Work on software development patterns stemmed from work on patterns from building architecture
More informationCS560. Lecture: Design Patterns II Includes slides by E. Gamma et al., 1995
CS560 Lecture: Design Patterns II Includes slides by E. Gamma et al., 1995 Classification of GoF Design Pattern Creational Structural Behavioural Factory Method Adapter Interpreter Abstract Factory Bridge
More informationSoftwaretechnik. Design Patterns. Matthias Keil. Albert-Ludwigs-Universität Freiburg
Softwaretechnik Design Patterns Matthias Keil Institute for Computer Science Faculty of Engineering University of Freiburg 14. Juni 2012 Design Patterns (1) solutions for specific problems in object-oriented
More informationDesign Pattern. CMPSC 487 Lecture 10 Topics: Design Patterns: Elements of Reusable Object-Oriented Software (Gamma, et al.)
Design Pattern CMPSC 487 Lecture 10 Topics: Design Patterns: Elements of Reusable Object-Oriented Software (Gamma, et al.) A. Design Pattern Design patterns represent the best practices used by experienced
More informationObject Oriented Methods with UML. Introduction to Design Patterns- Lecture 8
Object Oriented Methods with UML Introduction to Design Patterns- Lecture 8 Topics(03/05/16) Design Patterns Design Pattern In software engineering, a design pattern is a general repeatable solution to
More informationSoftwaretechnik. Design Patterns. Stephan Arlt SS University of Freiburg. Stephan Arlt (University of Freiburg) Softwaretechnik SS / 47
Softwaretechnik Design Patterns Stephan Arlt University of Freiburg SS 2011 Stephan Arlt (University of Freiburg) Softwaretechnik SS 2011 1 / 47 Design Patterns Gamma, Helm, Johnson, Vlissides: Design
More informationProduced by. Design Patterns. MSc in Communications Software. Eamonn de Leastar
Design Patterns MSc in Communications Software Produced by Eamonn de Leastar (edeleastar@wit.ie) Department of Computing, Maths & Physics Waterford Institute of Technology http://www.wit.ie http://elearning.wit.ie
More informationSoftware Engineering - I An Introduction to Software Construction Techniques for Industrial Strength Software
Software Engineering - I An Introduction to Software Construction Techniques for Industrial Strength Software Chapter 9 Introduction to Design Patterns Copy Rights Virtual University of Pakistan 1 Design
More informationEPL 603 TOPICS IN SOFTWARE ENGINEERING. Lab 6: Design Patterns
EPL 603 TOPICS IN SOFTWARE ENGINEERING Lab 6: Design Patterns Links to Design Pattern Material 1 http://www.oodesign.com/ http://www.vincehuston.org/dp/patterns_quiz.html Types of Design Patterns 2 Creational
More informationTuesday, October 4. Announcements
Tuesday, October 4 Announcements www.singularsource.net Donate to my short story contest UCI Delta Sigma Pi Accepts business and ICS students See Facebook page for details Slide 2 1 Design Patterns Design
More informationDESIGN PATTERN - INTERVIEW QUESTIONS
DESIGN PATTERN - INTERVIEW QUESTIONS http://www.tutorialspoint.com/design_pattern/design_pattern_interview_questions.htm Copyright tutorialspoint.com Dear readers, these Design Pattern Interview Questions
More informationDesign Patterns. Manuel Mastrofini. Systems Engineering and Web Services. University of Rome Tor Vergata June 2011
Design Patterns Lecture 1 Manuel Mastrofini Systems Engineering and Web Services University of Rome Tor Vergata June 2011 Definition A pattern is a reusable solution to a commonly occurring problem within
More informationCS 2720 Practical Software Development University of Lethbridge. Design Patterns
Design Patterns A design pattern is a general solution to a particular class of problems, that can be reused. They are applicable not just to design. You can think of patterns as another level of abstraction.
More informationSecond Midterm Review
Second Midterm Review Comp-303 : Programming Techniques Lecture 24 Alexandre Denault Computer Science McGill University Winter 2004 April 5, 2004 Lecture 24 Comp 303 : Second Midterm Review Page 1 Announcements
More informationSOFTWARE PATTERNS. Joseph Bonello
SOFTWARE PATTERNS Joseph Bonello MOTIVATION Building software using new frameworks is more complex And expensive There are many methodologies and frameworks to help developers build enterprise application
More informationInformation systems modelling UML and service description languages
Internet Engineering Tomasz Babczyński, Zofia Kruczkiewicz Tomasz Kubik Information systems modelling UML and service description languages Overview of design patterns for supporting information systems
More informationSoftware Design Patterns. Background 1. Background 2. Jonathan I. Maletic, Ph.D.
Software Design Patterns Jonathan I. Maletic, Ph.D. Department of Computer Science Kent State University J. Maletic 1 Background 1 Search for recurring successful designs emergent designs from practice
More informationUsing Design Patterns in Java Application Development
Using Design Patterns in Java Application Development ExxonMobil Research & Engineering Co. Clinton, New Jersey Michael P. Redlich (908) 730-3416 michael.p.redlich@exxonmobil.com About Myself Degree B.S.
More informationModellistica Medica. Maria Grazia Pia, INFN Genova. Scuola di Specializzazione in Fisica Sanitaria Genova Anno Accademico
Modellistica Medica Maria Grazia Pia INFN Genova Scuola di Specializzazione in Fisica Sanitaria Genova Anno Accademico 2002-2003 Lezione 8 OO modeling Design Patterns Introduction Creational Patterns Software
More informationTopics in Object-Oriented Design Patterns
Software design Topics in Object-Oriented Design Patterns Material mainly from the book Design Patterns by Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides; slides originally by Spiros Mancoridis;
More informationObject-Oriented Oriented Programming
Object-Oriented Oriented Programming Composite Pattern CSIE Department, NTUT Woei-Kae Chen Catalog of Design patterns Creational patterns Abstract Factory, Builder, Factory Method, Prototype, Singleton
More informationDesign Patterns. Observations. Electrical Engineering Patterns. Mechanical Engineering Patterns
Introduction o to Patterns and Design Patterns Dept. of Computer Science Baylor University Some slides adapted from slides by R. France and B. Tekinerdogan Observations Engineering=Problem Solving Many
More informationIntroduction to Software Engineering: Object Design I Reuse & Patterns
Introduction to Software Engineering: Object Design I Reuse & Patterns John T. Bell Department of Computer Science University of Illinois, Chicago Based on materials from Bruegge & DuToit 3e, Chapter 8,
More informationTHOMAS LATOZA SWE 621 FALL 2018 DESIGN PATTERNS
THOMAS LATOZA SWE 621 FALL 2018 DESIGN PATTERNS LOGISTICS HW3 due today HW4 due in two weeks 2 IN CLASS EXERCISE What's a software design problem you've solved from an idea you learned from someone else?
More informationLast Lecture. Lecture 26: Design Patterns (part 2) State. Goals of Lecture. Design Patterns
Lecture 26: Design Patterns (part 2) Kenneth M. Anderson Object-Oriented Analysis and Design CSCI 6448 - Spring Semester, 2003 Last Lecture Design Patterns Background and Core Concepts Examples Singleton,
More informationLectures 24 and 25 Introduction to Architectural Styles and Design Patterns
Lectures 24 and 25 Introduction to Architectural Styles and Design Patterns Software Engineering ITCS 3155 Fall 2008 Dr. Jamie Payton Department of Computer Science University of North Carolina at Charlotte
More informationCSCD01 Engineering Large Software Systems. Design Patterns. Joe Bettridge. Winter With thanks to Anya Tafliovich
CSCD01 Engineering Large Software Systems Design Patterns Joe Bettridge Winter 2018 With thanks to Anya Tafliovich Design Patterns Design patterns take the problems consistently found in software, and
More informationObject-Oriented Design
Object-Oriented Design Lecture 20 GoF Design Patterns Behavioral Department of Computer Engineering Sharif University of Technology 1 GoF Behavioral Patterns Class Class Interpreter: Given a language,
More informationSummary of the course lectures
Summary of the course lectures 1 Components and Interfaces Components: Compile-time: Packages, Classes, Methods, Run-time: Objects, Invocations, Interfaces: What the client needs to know: Syntactic and
More informationDr. Xiaolin Hu. Review of last class
Review of last class Design patterns Creational Structural Behavioral Abstract Factory Builder Factory Singleton etc. Adapter Bridge Composite Decorator Façade Proxy etc. Command Iterator Observer Strategy
More informationCHAPTER 6: CREATIONAL DESIGN PATTERNS
CHAPTER 6: CREATIONAL DESIGN PATTERNS SESSION I: OVERVIEW OF DESIGN PATTERNS, ABSTRACT FACTORY Software Engineering Design: Theory and Practice by Carlos E. Otero Slides copyright 2012 by Carlos E. Otero
More informationBrief Note on Design Pattern
Brief Note on Design Pattern - By - Channu Kambalyal channuk@yahoo.com This note is based on the well-known book Design Patterns Elements of Reusable Object-Oriented Software by Erich Gamma et., al.,.
More informationDesign Patterns. An introduction
Design Patterns An introduction Introduction Designing object-oriented software is hard, and designing reusable object-oriented software is even harder. Your design should be specific to the problem at
More informationCS 349 / SE 382 Design Patterns. Professor Michael Terry January 21, 2009
CS 349 / SE 382 Design Patterns Professor Michael Terry January 21, 2009 Today s Agenda More demos! Design patterns CS 349 / SE 382 / 2 Announcements Assignment 1 due Monday at 5PM! CS 349 / SE 382 / 3
More informationObject-Oriented Oriented Programming Factory Method Pattern Abstract Factory Pattern. CSIE Department, NTUT Woei-Kae Chen
Object-Oriented Oriented Programming Factory Method Pattern Abstract Factory Pattern CSIE Department, NTUT Woei-Kae Chen Factory Method Pattern Factory Method Pattern Creational pattern Factory Method:
More informationObject-oriented Software Design Patterns
Object-oriented Software Design Patterns Concepts and Examples Marcelo Vinícius Cysneiros Aragão marcelovca90@inatel.br Topics What are design patterns? Benefits of using design patterns Categories and
More informationSoftware Reengineering Refactoring To Patterns. Martin Pinzger Delft University of Technology
Software Reengineering Refactoring To Patterns Martin Pinzger Delft University of Technology Outline Introduction Design Patterns Refactoring to Patterns Conclusions 2 The Reengineering Life-Cycle (1)
More informationObject Design II: Design Patterns
Object-Oriented Software Engineering Using UML, Patterns, and Java Object Design II: Design Patterns Bernd Bruegge Applied Software Engineering Technische Universitaet Muenchen A Game: Get-15 The game
More informationDesign of Software Systems (Ontwerp van SoftwareSystemen) Design Patterns Reference. Roel Wuyts
Design of Software Systems (Ontwerp van SoftwareSystemen) Design Patterns Reference 2015-2016 Visitor See lecture on design patterns Design of Software Systems 2 Composite See lecture on design patterns
More informationDesign Patterns. Gunnar Gotshalks A4-1
Design Patterns A4-1 On Design Patterns A design pattern systematically names, explains and evaluates an important and recurring design problem and its solution Good designers know not to solve every problem
More informationDesign Patterns. CSE870: Advanced Software Engineering (Design Patterns): Cheng
Design Patterns Acknowledgements Materials based on a number of sources D. Levine and D. Schmidt. Helm Gamma et al S. Konrad Motivation Developing software is hard Designing reusable software is more challenging
More informationEgon Borger (Pisa) Capturing Design Pattern Abstractions by ASMs
Egon Borger (Pisa) Capturing Design Pattern Abstractions by ASMs Universita di Pisa, Dipartimento di Informatica, I-56127 Pisa, Italy boerger@di.unipi.it visiting SAP Research, Karlsruhe, Germany egon.boerger@sap.com
More informationDesign Patterns! Acknowledgements!
Design Patterns! Acknowledgements! Materials based on a number of sources! D. Levine and D. Schmidt!. Helm! Gamma et al! S. Konrad! (Cheng) 1 Motivation! Developing software is hard! Designing reusable
More informationAn Introduction to Patterns
An Introduction to Patterns Robert B. France Colorado State University Robert B. France 1 What is a Pattern? Patterns are intended to capture the best available software development experiences in the
More informationChapter 8, Object Design: Reusing Pattern Solutions
Object-Oriented Software Engineering Using UML, Patterns, and Java Chapter 8, Object Design: Reusing Pattern Solutions Application Objects and Solution Objects Application objects, also called domain objects,
More informationSoftware Engineering Prof. Rushikesh K.Joshi IIT Bombay Lecture-15 Design Patterns
Software Engineering Prof. Rushikesh K.Joshi IIT Bombay Lecture-15 Design Patterns Today we are going to talk about an important aspect of design that is reusability of design. How much our old design
More informationKeywords: Abstract Factory, Singleton, Factory Method, Prototype, Builder, Composite, Flyweight, Decorator.
Comparative Study In Utilization Of Creational And Structural Design Patterns In Solving Design Problems K.Wseem Abrar M.Tech., Student, Dept. of CSE, Amina Institute of Technology, Shamirpet, Hyderabad
More informationDesign Patterns. CSC207 Fall 2017
Design Patterns CSC207 Fall 2017 Design Patterns A design pattern is a general description of the solution to a well-established problem using an arrangement of classes and objects. Patterns describe the
More informationWhat is a Pattern? Lecture 40: Design Patterns. Elements of Design Patterns. What are design patterns?
What is a Pattern? Lecture 40: Design Patterns CS 62 Fall 2017 Kim Bruce & Alexandra Papoutsaki "Each pattern describes a problem which occurs over and over again in our environment, and then describes
More informationDesign Patterns. Definition of a Design Pattern
Design Patterns Barbara Russo Definition of a Design Pattern A Pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem,
More informationDesign Patterns. Observer Pattern*
Design Patterns Observer Pattern* ebru@hacettepe.edu.tr ebruakcapinarsezer@gmail.com http://yunus.hacettepe.edu.tr/~ebru/ @ebru176 Kasım 2017 *revised from Observer Pattern, OOA&D, Rubal Gupta, CSPP, Winter
More informationModellistica Medica. Maria Grazia Pia, INFN Genova. Scuola di Specializzazione in Fisica Sanitaria Genova Anno Accademico
Modellistica Medica Maria Grazia Pia INFN Genova Scuola di Specializzazione in Fisica Sanitaria Genova Anno Accademico 2002-2003 Lezione 9 OO modeling Design Patterns Structural Patterns Behavioural Patterns
More informationDesign Patterns. CSC207 Winter 2017
Design Patterns CSC207 Winter 2017 Design Patterns A design pattern is a general description of the solution to a well-established problem using an arrangement of classes and objects. Patterns describe
More informationFacade and Adapter. Comp-303 : Programming Techniques Lecture 19. Alexandre Denault Computer Science McGill University Winter 2004
Facade and Adapter Comp-303 : Programming Techniques Lecture 19 Alexandre Denault Computer Science McGill University Winter 2004 March 23, 2004 Lecture 19 Comp 303 : Facade and Adapter Page 1 Last lecture...
More informationDesign Patterns. SE3A04 Tutorial. Jason Jaskolka
SE3A04 Tutorial Jason Jaskolka Department of Computing and Software Faculty of Engineering McMaster University Hamilton, Ontario, Canada jaskolj@mcmaster.ca November 18/19, 2014 Jason Jaskolka 1 / 35 1
More informationbe used for more than one use case (for instance, for use cases Create User and Delete User, one can have one UserController, instead of two separate
UNIT 4 GRASP GRASP: Designing objects with responsibilities Creator Information expert Low Coupling Controller High Cohesion Designing for visibility - Applying GoF design patterns adapter, singleton,
More informationDesign Patterns. CSC207 Fall 2017
Design Patterns CSC207 Fall 2017 Design Patterns A design pattern is a general description of the solution to a well-established problem using an arrangement of classes and objects. Patterns describe the
More informationTrusted Components. Reuse, Contracts and Patterns. Prof. Dr. Bertrand Meyer Dr. Karine Arnout
1 Last update: 2 November 2004 Trusted Components Reuse, Contracts and Patterns Prof. Dr. Bertrand Meyer Dr. Karine Arnout 2 Lecture 5: Design patterns Agenda for today 3 Overview Benefits of patterns
More informationSocket attaches to a Ratchet. 2) Bridge Decouple an abstraction from its implementation so that the two can vary independently.
Gang of Four Software Design Patterns with examples STRUCTURAL 1) Adapter Convert the interface of a class into another interface clients expect. It lets the classes work together that couldn't otherwise
More informationCS342: Software Design. November 21, 2017
CS342: Software Design November 21, 2017 Runnable interface: create threading object Thread is a flow of control within a program Thread vs. process All execution in Java is associated with a Thread object.
More informationDesign Pattern and Software Architecture: IV. Design Pattern
Design Pattern and Software Architecture: IV. Design Pattern AG Softwaretechnik Raum E 3.165 Tele.. 60-3321 hg@upb.de IV. Design Pattern IV.1 Introduction IV.2 Example: WYSIWYG Editor Lexi IV.3 Creational
More informationCSCD01 Engineering Large Software Systems. Design Patterns. Joe Bettridge. Winter With thanks to Anya Tafliovich
CSCD01 Engineering Large Software Systems Design Patterns Joe Bettridge Winter 2018 With thanks to Anya Tafliovich Design Patterns Design patterns take the problems consistently found in software, and
More informationCHAPTER 6: CREATIONAL DESIGN PATTERNS
CHAPTER 6: CREATIONAL DESIGN PATTERNS SESSION III: BUILDER, PROTOTYPE, SINGLETON Software Engineering Design: Theory and Practice by Carlos E. Otero Slides copyright 2012 by Carlos E. Otero For non-profit
More informationhttps://www.lri.fr/~linaye/gl.html
Software Engineering https://www.lri.fr/~linaye/gl.html lina.ye@centralesupelec.fr Sequence 3, 2017-2018 1/50 Software Engineering Plan 1 2 3 4 5 2/50 Software Engineering ground Evolution of Program 3/50
More informationObject Oriented Paradigm
Object Oriented Paradigm Ming-Hwa Wang, Ph.D. Department of Computer Engineering Santa Clara University Object Oriented Paradigm/Programming (OOP) similar to Lego, which kids build new toys from assembling
More informationOODP Session 5a. Web Page: Visiting Hours: Tuesday 17:00 to 19:00
OODP Session 5a Next week: Reading week Session times PT group 1 Monday 18:00 21:00 room: Malet 403 PT group 2 Thursday 18:00 21:00 room: Malet 407 FT Tuesday 13:30 17:00 room: Malet 404 Email: oded@dcs.bbk.ac.uk
More informationCPSC 427a: Object-Oriented Programming
CPSC 427a: Object-Oriented Programming Michael J. Fischer Lecture 22a November 17, 2011 CPSC 427a, Lecture 22a 1/20 CPSC 427a, Lecture 22a 2/20 CPSC 427a, Lecture 22a 3/20 General OO principles 1. Encapsulation
More informationDesign Patterns. Design Patterns
Design Patterns Design Patterns A design pattern is a template solution that developers have refined over time to solve a range of recurring problems Generally object-oriented focus Name that uniquely
More informationLecture 17: Patterns Potpourri. Copyright W. Howden 1
Lecture 17: Patterns Potpourri Copyright W. Howden 1 GOF Patterns GOF: Gamma, Helm, Johnson, Vlissides Design Patterns, Addison Wesley, 1995 Patterns we have seen so far Creational Patterns e.g. Factory,
More informationModel-based Software Engineering (02341, spring 2016) Ekkart Kindler
Model-based Software Engineering (02341, spring 2016) II. Modelling with a Purpose 1. Models to which end Understanding the world (conceptual models, domain models) Understanding what the software is supposed
More informationDesign Patterns. (and anti-patterns)
Design Patterns (and anti-patterns) Design Patterns The Gang of Four defined the most common object-oriented patterns used in software. These are only the named ones Lots more variations exist Design Patterns
More informationIngegneria del Software Corso di Laurea in Informatica per il Management. Design Patterns part 1
Ingegneria del Software Corso di Laurea in Informatica per il Management Design Patterns part 1 Davide Rossi Dipartimento di Informatica Università di Bologna Pattern Each pattern describes a problem which
More information