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1 Table of Contents Chapter 1 Getting Started with Java SE 7 1 Introduction of Java SE Exploring the Features of Java... 3 Exploring Features of Java SE Introducing Java Environment... 5 Explaining JDK... 5 Explaining Java Platform Components... 5 Defining JVM or Runtime Environment... 6 Defining Java API... 7 Types of Java Programs... 7 Defining Java Desktop Applications... 7 Defining Java Applets... 8 Getting and Installing Java... 8 A Simple Java Program Summary Chapter 2 Exploring Class Members in Java 15 Introducing Tokens in Java Identifier Keyword Separator Operator Literal Binary Literal Underscores in Numeric Literal Comment Understanding Datatypes Integer Types Character Floating Point Types iii

2 Java 7 in Simple Steps Boolean Type Introducing Instance Members in Java Constant Method Variable Understanding Operators Using the Arithmetic Operators Studying the Increment and Decrement Operators Using the Bitwise Operators The AND Operator The OR Operator The Exclusive OR Operator The Right Shift Operator The Left Shift Operator Using the Relational Operators Using the Boolean Operator Using the Boolean Logical Operator Using the?: Operator Working with Arrays Using One Dimensional Array Using Two Dimensional Array Initializing an Array Using the Varargs Feature Using the Non Reifiable Formal Parameter Summary Chapter 3 Controlling Program Flow 37 Implementing the Conditional Statements Using the if Statement Using the if else Statement Using the switch Statement Working with Strings in the switch Statement iv

3 Implementing the Iteration Statements Using the while Loop Using the do while Loop Using the for Loop Using the for each Loop Working with the Nested Loop Implementing the Jump Statements Table of Contents Using the break statement Using the continue Statement Using the return Statement Summary Chapter 4 Packages, and Access Specifiers 55 Overview of a Class Working with Objects Working with Methods Working with Constructors Using Default Constructor Using Parameterized Constructors Working with Inner Classes Exploring Packages Studying the Types of Packages Built In Packages User Defined Packages Importing Packages Using Access Specifiers Summary Chapter 5 Implementing Object Oriented Programming in Java 71 Understanding Encapsulation Understanding Abstraction Understanding Inheritance Understanding the final Keyword v

4 Java 7 in Simple Steps Preventing Inheritance Declaring Constant Variables Preventing Method Overriding Implementing Interfaces Implementing Abstract Classes and Methods Difference between Abstract Classes and Interfaces Implementing Polymorphism Understanding the Static Polymorphism Understanding the Dynamic Polymorphism Summary Chapter 6 Implementing Exception Handling 87 Overview of Exceptions Exception Handling Techniques Using the try and catch Blocks Using the try with resources Statement Using Multiple catch Blocks Using Nested try Blocks Using the throw Clause Using the throws Clause Rethrowing Catched Exception with Improved Type Checking Built in Exceptions User Defined Exceptions Summary Chapter 7 Working with Threads 103 Understanding Threads Describing the Thread Life Cycle Creating and Running a Thread Implementing the Runnable Interface Extending the Thread Class Terminating a Thread vi

5 Synchronizing Threads Synchronized Method Synchronized Statement Implementing Interthread Communication Understanding DeadLocks in Threads Understanding Thread Priorities nderstanding Multithreaded Custom Class Loaders Table of Contents Summary Chapter 8 Working with Collections Framework 121 Overview of Collections Framework Exploring the Collection Interfaces The Collection Interface The List Interface The Set Interface The SortedSet Interface The NavigableSet Interface The Queue Interface The Deque Interface Exploring the Collection Framework Classes The ArrayList Class The HashSet Class The TreeSet Class The PriorityQueue Class The ArrayDeque Class Accessing a Collection Using an Iterator Working with Maps Using the Map Interface Using the NavigableMap Interface Using Classes Implementing the Map and NavigableMap Interfaces The HashMap class The TreeMap class Summary vii

6 Java 7 in Simple Steps Chapter 9 Implementing Input/Output Operations 147 Streams Byte Streams Character Streams Introducing the java.nio.file Package Introducing the java.nio.file.attribute Package Reading Console Input Reading Lines from a Text File Writing Text to a File Reading Bytes from a File Summary Chapter 10 Working with Interface Components 159 Understanding AWT Creating Desktop Applications Using AWT Creating a Frame Window Hiding and Showing a Window Setting the Window s Title Closing a Frame Window Adding Buttons Adding Labels and TextFields Adding Checkboxes and Radiobuttons Using the Choice Class Adding a Scrollbar Working with TextAreas Working with Panel Container Understanding Swing Creating the Desktop Applications Using Swing Implementing the JFrame Class Adding the JButton Adding JLabel and JTextField Adding JTextArea Adding JTable viii

7 Working with the JTabbedPane Using the JLayer Class Working with JColorChooser Class Implementing the Nimbus Look and Feel Combining Heavyweight and Lightweight Components Desigining Shaped and Translucent Windows Creating the Translucent Windows Developing the Different Shaped Windows Implementing Layout Managers FlowLayout BorderLayout GridLayout GridBagLayout Summary Table of Contents Chapter 11 Implementing and Handling Events 217 Overview of Events Components of Event Event Classes The ActionEvent Class The AdjustmentEvent Class The ComponentEvent Class The InputEvent Class The KeyEvent Class The MouseEvent Class The ItemEvent Class The WindowEvent Class Listeners for Events The ActionListener Interface The ComponentListener Interface The KeyListener Interface The MouseListener Interface The AdjustmentListener Interface Exploring the Methods of Event Listeners ix

8 Java 7 in Simple Steps Using the ActionListener Interface Using the KeyListener Interface Using the MouseListener Interface Using Adapter Classes Summary Chapter 12 Exploring Applets and Advanced GUI Features 233 Understanding Applets Life Cycle of an Applet Using the <APPLET> HTML Tag Drawing Graphics in Applets Adding Controls to Applets Working with Draggable Applets Handling Initialization Status of Applet Embedding JNLP in Applet Tag Advanced GUI Features Working with the System Tray Working with the Splash Screen Working with Dialog Modality Working with the GIF Writer Summary x

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