AP Computer Science A Mira Costa High School - Class Syllabus,
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1 AP Computer Science A Mira Costa High School - Class Syllabus, INSTRUCTOR: Mr. M. Williams COURSE GOALS and OBJECTIVES: 1 Learn the fundamentals of the Java language including data types and programming structure. 2 Learn Object Oriented Programming concepts and building programs from sets of objects. 3 Learn programming logic such as decisions, iterations, and software debugging techniques. Apply logic reasoning to general problem solving. 4 Program constructs such as arrays, objects, user interfaces, data input/output and exception handling. Apply API's (Application Programming Interfaces) to develop complex programs. 5 Prepare for the AP test (May 8, 2012) through practice tests and the GridWorld exercises. 6 Implement SDAIE concepts and enhance learning through computer graphics. 7 Gain insights into careers and future technologies through writing software for 3d graphics using JOGL (Java for OpenGL) and Java-based Android smart phones. 8 Earn an A+, achieve 100% passing rate on the AP test, and to prepare for college. OVERVIEW OF COURSE: This year-long course closely follows Java Concepts, 6th edition by Cay Horstman, ISBN While nearly all subject matter will be covered, emphasis will include: data types, object-oriented design; programming logic; storing data in fixed and dynamic lists via arrays; event handling of mouse/keyboard input & output plus error-handling; and good software engineering principles. The course will be taught in a computer lab, with students having access to an internet-connected pc. Students will use Java 5.0 or higher, and the eclipse development tool. Lectures will be interspersed with keyboard time. Students are encouraged to ask the Instructor for programming and scholastic assistance. New topics require greater initial lecture time, but course will be approximately 1/3 lecture and 2/3 lab assignments. While much of the learning occurs by programming, tests will occur every two to four weeks. COURSE MAJOR TOPICS 1) Variables, data types, basic programming structure and Boolean logic. 2) Fundamental constructs of programming: if-then-else decision statements, for-loops, while-loops. 3) Object Oriented Programming: abstracts, constructors, encapsulation, events, inheritance, interfaces, methods, polymorphism and properties. 4) Arrays, Array Lists and Object building as logical ways to store and access data. 5) Handling keyboard and mouse events including exception handling and data input/output. 6) College Board's 'GridWorld' exercises 1 though 4 in preparation for the AP Computer Science A test. 7) Emerging applications and vocations, such as Android applications and/or 3d graphics programming. Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 1 of 12
2 ACTIVITIES, ASSIGNMENTS and GRADING CRITERIA Course will be composed of lectures, in-class computer programming assignments and major projects. Grading will be based on approximate values (subject to change): Homework 35%; Projects 35%; Quizzes 15%; Mid-Term/Final 10%; Teacher Evaluation 5%. Tests will be approximately every two to four weeks. Late assignments: 20% deduction from the total per week. All homework, tests with programming assignments, and major projects will be graded upon two criteria: 80% of the grade will be based on the actual assignment such as arriving at the correct answer. 20% for style, including: properly commented Java code with a header at the beginning that includes name, date, assignment and a short two sentence description of the project; descriptive variable names; correctly indented software; concise coding with a minimum of repeated code; and proper English. INSTRUCTOR INFORMATION: mawilliams@manhattan.k12.ca.us COURSE WEB SITE: PREREQUISITES: Concurrent enrollment or completion of Geometry. Earned at least a 'B' in Algebra 1/2 OTHER REFERENCE WEB SITES: College Board, AP Computer Science A: College Board, AP Computer Science A, GridWorld case study Sun's Java web site: Java JDK download: eclipse editor BOOKS: Horstmann, Cay, Java Concepts. 6 th ed., New Jersey, John Wiley & Sons, ISBN Horstmann, Cay, Big Java. 3rd ed., New Jersey, John Wiley & Sons, ISBN (optional) Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 2 of 12
3 SCHEDULE (subject to change) Fall Semester: Unit 1: weeks 1, 2, 3, 4; August 31 September 23 (holiday Monday, Sept. 5) Class introductions Binary and Hexadecimal, including floating point values stored in bytes. Boolean Logic, AND, OR, INVERSE, XOR, and NAND gates. Combining gates to create circuits. Computer architecture including machine code, registers and memory. Assembly Language Programming quick-start with JavaScript inside HTML pages. Basic algebraic functions, including the Math object Programming Logic: if-then-else statements Programming Loops: while-loops and for-loops. Fixed-length arrays Learn the historical development of computer programming from hardware to machine code, then assembly language and finally high level programming languages. Introduce essentials of writing code. Learn the fundamentals of programming constructs such as variables, decision branches and loops. Quick Start and programming foundation through common constructs between Java and JavaScript. Purchase Cay Horstmann's, Java Concepts, 6 th edition, ISBN Key Exercises: Print current date and time using JavaScript's Date object, arrays and modula function. Introduce JavaBat exercises Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 3 of 12
4 Unit 2: week 4, 5, 6; Sept. 26 Oct. 14 (holidays Thurs, Fri., Sept, 29, 30 ) Introduction to Java, first program Hello World and print statements. Java Compilers and Java Runtime programs. The eclipse development environment. Using debuggers. Data types: integer, float, boolean, String Conversions / round-offs between floating point, double and integers. Java math including modula and Math object. Introduction to Applets vs. Stand-alone Java programs Intro to Objects Object Programming Basic Graphics, (lines, shapes, colors) Designing Classes, Constructors, functions, and local & global variables Software Engineering principles in program structure. Reading Input via Scanners Introduce classes, the main component to object-oriented programming. In particular, properties, methods and events. Learn math and data type constructs to design computational-intensive programs. Learn best-practices to design readable code including descriptive variable names, properly indented code between braces '{' and '}', good commenting practices including a descriptive header. Learn debugging practices, Java Concepts, chapters 1, 2, 3, 4 Triangle: Read 3 x-y points (for a total of 6 values) and draw a triangle. Calculate the length of each side and the perimeter. Through Algebra, calculate the area of the triangle GridWorld, Part 1 Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 4 of 12
5 Unit 3: week 7, 8, 9; Oct. 17 Nov. 4 Decisions: if-then-else statements Differences between = and ==. Also using the String equals statement. while-loops for iterations of an nonpredetermined length for-loops for iterations of a predetermined length increment i++; and decrement i--; nested loops Random numbers for simulations Introduction of the Date and/or Calendar object Enumerated lists switch statements Arrays for finite lists, ArrayList for flexible lengths and the properties of each such as length and size() respectively. Array Lists: creation, add(), set() Enhanced Array Lists for-loops Two-dimensional arrays Copying arrays Compare math equations versus strings in ifthen-else statement. Write code that makes logical decisions. Learn program flow with for-loops and whileloops. Build applications based on random inputs. Introduce arrays. Demonstrate dynamic programming through iterations and lists in arrays. Learn extended applications of arrays in double arrays and enumerated lists. Demonstrate arrays using the Date and/or Calendar object for days of week and months. Java Concepts, chapters 5, 6, 7 GridWorld, Part 2 Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 5 of 12
6 Unit 4: weeks 10, 11: Nov. 7 Nov. 18 (holidays Nov. 11, 21-25) Designing Classes Call by Value versus Call by Reference Preconditions/Postconditions and Assertions instead of Exception Handling. Static Methods (such as Math object) & Fields Using 'this' to distinguish variable from this.variable. Packages Class design and issues with class variables. Learn about global vs. local variables and how to distinguish between a local variable and an object's variable by the same name. Organizing Java files into folders for organization and the application of packages. Java Concepts, chapter 8 GridWorld, Part 3 Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 6 of 12
7 Unit 5: weeks 12, 13, 14: Nov. 28 Dec. 16 (holiday Dec. 19 Jan 2, 2012) Polymorphism Events and Event Listeners and Interfaces Introduction and Implementing Classes: public and private types, and constructors. Graphical User Interface Buttons, Text boxes and layout. Reading and Writing Text Files Throwing Exceptions, Catching Exceptions, 'Finally' clause Designing you own Exceptions such as Divide-by-Zero Introduce Polymorphism to have the same method name be used in multiple ways. Learn the application of interfaces using the Event Listener interface. Describe functions as a prelude to classes. Detail classes, the implementation of objectoriented programming. Introduce related topics of GUI, Java Swing, and Event Handling. Read and write text files to save data. Investigate possible errors and how to handle them gracefully. Create our own exception conditions such as divide-by-zero, or users typing in letters where numeric values are required to handle errors gracefully. Java Concepts, chapters 9, 11 (Note: not in sequence) Calculator Given BasicCalculator.java, create a program that has buttons for subtraction, multiplication, division, power, square-root, pi, sine, cosine, tangent, memory save, recall and clear. Also a negate button that changes positive values to negative and vice versa. Display an error message for: division by zero and square-roots of a negative number (or add the complex value 'I' to the answer) Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 7 of 12
8 Unit 6: weeks 15, 16, 17; Jan. 3, 2012 Jan. 20 (holidays Jan. 2 & 16; end of first semester) week 18: Mid-term (end of first semester) Extending a super-class and Inheritance Over-riding a superclass method. Call a super-classes' methods and Constructor. Abstract Superclass. Software Development Life Cycle Mythical Man-Month theory Class Design Considerations Mid-Term: January 20 th (tentative) Building objects by extending other objects. Professional software development management. Describe the 'abstract' class. Java Concepts, chapters 10, 12 Implement triangle sub-classes: right triangles, isosceles triangles, isosceles right triangle, and equilateral triangles based on the triangle class developed weeks ago. Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 8 of 12
9 Spring Semester: Unit 7: week 19, 20, 21; Jan. 30 Feb. 17 ( Mid-Winter Break Feb ) Recursion Permutations Recursion Performance Selection Sort Merge Sort Measuring Sorting and Searching performance. Recursion programs that call themselves. Develop programs that sort numbers and words alphabetically, and which sorting and searching methods are the most optimal in time / performance for the fastest sort and search methods. Java Concepts, chapters 13, 14 GridWorld, Part 4 Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 9 of 12
10 Unit 8: week 22, 23, 24; Feb. 27 March 16 Linked Lists Linked List Iterations Stacks and Queues Circular Data structures Binary Tree Structure Create dynamic lists versus fixed arrays. Managing dynamic lists of data. Investigate different types of data structures to represent ways to manage inventory. Fast methods to search data. See how inventory, First-In-First-Out (FIFO) aka Queues, and Last-In-First-Out (LIFO) aka Stacks, occur in business applications. Write software to simulate these lists and learn ways to optimize business applications. Java Concepts, chapters 15 Create a supermarket check-out line simulation where customers randomly enter one of several check-out lines (not necessarily the shortest line), with a random number of items. Allow for a variable number of checkout stands, and frequency of customers. Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 10 of 12
11 Unit 9: week 25, 26, 27; March 19 April 13 (Spring Break: April 2 6) Graphical User Interfaces (Text Areas, Buttons, Menus, Radio Buttons, Combo Boxes) Introduction to 3D Graphics programming creating simple objects and positing them in 3d space with transformations. Adding color and texture maps to 3d objects. Learn new objects related to graphics. Java Concepts, chapter 18 Build a Black Jack card game with a user interface to select options such as splitting similar cards (such as a pair of 8's), doubling-down. Have a check box to allow users to 'cheat' by displaying card counting with odds of drawing the desired card(s). Unit 10: week 28, 29, 30; April 16 May 4 Reviews and practices for AP exam 3D Graphics Programming: animation and interactivity Practice for the AP Computer Science A test. Practice 3d graphics development adding interactivity and animation to reinforce our programming skills none AP Computer Science A Practice test(s) Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 11 of 12
12 Unit 11: week 31, 32, 33; May 7- May 25 (AP and projected STAR test weeks) AP Computer Science A test, May 8 th Continue 3D Graphics Programs. Introduction to Android integrated development environment. Use JOGL (Java for OpenGL) to develop 3D Graphics with Java. Introduce programming Android apps Reading and none Unit 12: week 34, 35, 36; May 29 June 15 (holiday May 28) Android programming: user interfaces and 3D graphics. Learn how to develop Android apps using Java. Tie Java code to Android user interface development. Introduce 3d graphics programming on the Android. Reading and none Mira Costa High School AP Computer Science A syllabus 7/25/2011, Page 12 of 12
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