Improving the Usability of the University of Rochester River Campus Libraries Web Sites

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River Campus Libraries Improving the Usability of the University of Rochester River Campus Libraries Web Sites Susan K. Cardinal April 6, 2008 New Orleans ACS Meeting

Outline What is Usability? Why is it important at the U of R River Campus Libraries? How we got started What we do How usability fits into our web design process Real life examples

Usability is... Ease of use of a web product by the primary users measured by effective and efficient completion of frequently performed tasks

Importance of Usability Competing with Google, Wikipedia, Amazon and more. Significant funds and energy invested in our content. Students, faculty and staff have heavy workloads and many time commitments.

Who are our primary users? Usually not librarians or designers Must be determined for each web product May include faculty, staff, & students Determined by major stakeholders

We are not our users! Age Difference Technological Upbringing Learning Styles Current Activities Knowledge of English Cultural Background Jargon Others?

Users Perform Tasks What do users need to do frequently at our website? Find a book. Find an article. Find our hours. Contact the staff. Make these tasks a design priority. Also determined by stakeholders.

Surveys Do users do what they say they do? Can only answer question you asked. They estimate. They forget details. Ex. Do faculty use print journals?

Getting Started Invited Jerilyn Veldof to do a local hands-on workshop Formed a committee (6 people) Read the literature. Developed testing protocols Practiced among ourselves Recruited users and tested other academic library home pages. Began testing our own website and sharing our results

Usability Culture Administrators supported us Willing to pay users incentives Web designers interested in user feedback Librarians had mixed feelings but willing to give it a try Are we dumbing down our website? Why won t users read? Are test results valid?

What we do After primary users, purpose and tasks have been defined by stakeholders: Choose a testing protocol Script the tasks Test & record results Analyze results looking for patterns Report issues to designers and they will solve in next design Repeat

Testing Protocols Early Testing Mental Model Focus Group/ Labeling Card Sort Paper Prototypes Later Testing Heuristic Cognitive walkthrough Assessments

Mental Models a door a search engine

Labeling SFX

Card Sort for Staff Files

Paper Prototype Image - not programmed design Not limited by technology Easy and quick to change Get general feedback, impressions Do we have the right tasks? Do we have the right audience? Do design concepts make sense?

Heuristics Visibility of system status Language/ Jargon/ Real World Error prevention and recovery Consistency Recognition rather than Recall Flexibility and Efficiency Aesthetics and Graphics Help and Documentation

Cognitive Walk-Through Test subjects are experts, probably library staff Test our products and other products Test our assessment test Look for glaring errors and strong successes

Classic assessment test Recruit ~5 users from primary user group Schedule Test Test monitor interacts with user Test recorder captures language, click paths, important points User performs tasks while sharing thoughts User is rewarded.

Testing 5 users works Looking for major problems with web design. Don t need statistically valid results. Patterns emerge and are reinforced by each test participant. Plan to iterate testing. (3 iterations = 15 users) It is too hard, you won t do it.

Recruiting Users Ask at orientation if they will help and create an email list Post advertisements with tear offs Invite students spontaneously Provide incentives/ rewards money, Starbucks cards, thank you notes, food

Equipment and Software Notebook and pen Computer Optional: Audio recorder Microphone Camera Morae software (TechSmith)

User Centered Design Content Content Content Design Usability

Finding Articles

Meta-search

Combo page

Early search results

Current meta-search

Recent results design

Reading List Reeb, B. & Gibbons, S. (2004). Students, Librarians and Subject Guides: Improving a Poor Rate of Return. Portal: Libraries and the Academy, 4:1, p. 123-30. Bowen, J.; Briden, J.; Burns, V.; Lindahl, D.; Reeb, B.; Stowe, M.& Wilder, S. (2004). Serial Failure. Charleston Advisor, 5:3, p. 48-50. Krugh, S. (2000). Don t Make Me Think: A Common Sense Approach to Web Usability. Indianapolis: New Riders Publishing. Norman,D. (2002). Design of Every Day Things. New York: Basic Books. Nielson, J. (accessed April 2008) http://www.useit.com/ Rubin, J. (1994) Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. New York: Wiley.

Abstract At the University of Rochester River Campus Libraries, we believe that it is no longer enough to produce a functional web page or catalog without getting user feedback. We have embedded usability work into our web product design process. I will describe usability methods, some surprising results and how they impacted our designs.