Setting up a 3D Environment for the City of Portland

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Setting up a 3D Environment for the City of Portland www.learn.arcgis.com 380 New York Street Redlands, California 92373 8100 USA Copyright 2018 Esri All rights reserved. Printed in the United States of America. The information contained in this document is the exclusive property of Esri. This work is protected under United States copyright law and other international copyright treaties and conventions. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or by any information storage or retrieval system, except as expressly permitted in writing by Esri. All requests should be sent to Attention: Contracts and Legal Services Manager, Esri, 380 New York Street, Redlands, CA 92373-8100 USA. The information contained in this document is subject to change without notice.

Time: 30 minutes Overview The city of Portland has undertaken a project to update and modernize its citywide database by including more 3D data and capabilities. This includes displaying orthophotographs and draping layers over the surface to provide map user with the ability to verify spatial alignment and 3D representations of real world objects. In this lesson you will learn: Shading a surface to emphasize variations on relief Draping content on the surface Moving layers from 2D to 3D sections to add 3D symbology Step 1: Download the data First, you will download the data. 1. Download the draped-content compressed folder. 2. Locate the downloaded file on your computer and extract it to a location you can easily find, such as your Documents folder. 3. Open the Draped Content folder. The data covers few parts of the metropolitan area of Portland, Oregon. The data has been obtained from the City of Portland, Bureau of Planning and Sustainability. Step 2: Open Map Package First you need to create a new project using the Blank Project template, 1. Start ArcGIS Pro and create a new ArcGIS project, based on the Blank project template.

2. Name the Project, PortlandScene and choose a suitable location 3. On the Insert tab, in the Project group, click Import Map. 4. From the Draped Content folder, browse to or search for Draped_Content_Portland.mpkx to import this Global Scene. 5. Click OK. Step 3: Explore the data To better understand the draped layer usability, first we need to examine the data and configuration settings. Note: In this Scene, all layers are initially turned off. Review the Contents pane, notice that the Global Scene contents pane are divided up into 3 groups of layers- 2D Layers, 3D Layers and Elevation Surfaces. These groups define how the layer is rendered. 2D draped content is shown in the 2D Layers category in the Contents pane, and all 3D layers are in the 3D Layers category.

The City or Portland s data is mostly 2D and non- Z aware and is therefore added to the scene as draped content. When rendered, these layers will be draped over the elevation surfaces. 3D layers, of which there are currently none added to this scene can be extruded. Step 4: Shade the surface On the Contents pane, review Elevation Surfaces. Elevation surfaces define height values across the extent of a scene. A scene always has at least one elevation surface, which represents the ground. You cannot remove the ground surface, but you can replace its elevation source and can add additional custom elevation surfaces. 1. For Elevation Surfaces, Ground, check on the WorldElevation3D/Terrain3D layer. For ground, the base elevation source comes from ArcGIS Online as Terrain 3D. This is the default for Global or Local 3D Scenes. 2. In the Contents pane, click Ground. 3. On the ribbon, in the Appearance tab > Drawing group, click Surface color then select Gray 30%.

4. On the ribbon, Appearance tab > Surface group, check Shade Relative To Light Position. A unique element to authoring scenes is that you can also define illumination properties. This includes properties such as the time of day, if the sun casts a shadow, and how much ambient light is used. You can access these illumination properties for maps and scenes by right-clicking the scene in the Contents pane, clicking Properties, and clicking the Illumination tab. 5. In the Content pane, right click Scene1 and click Properties to open the Map Properties dialog box. 6. Click the Illumination tab. You will define the sun position for the scene. 7. In the Illumination panel, scroll down, and check on Absolute sun position, then click OK.

This defines the sun position by a specified latitude and longitude. Review Scene1 and observe the effect of setting illumination to an absolute sun position. Next, to contrast setting the sun position to a fixed latitude and longitude, you will update the illumination using Map Time. 8. Using the above procedure, in the Illumination panel in the Scene Layer Properties, scroll down, and check on Map Time. Notice how the shading on the surface changes depending on the illumination settings, surface color and other settings you can make to bring out more surface terrain details. Step 5: Drape content on the surface 1. In the Contents pane > 2D Layers, check the Manhole layer. 2. If necessary, right click Manhole and chose Zoom To Layer.

Navigate around to notice how the manhole points are being rendered as draped content on the surface. 3. In the Contents pane, right click the Manhole layer, then choose Properties. 4. In Layer Properties: Manhole, click the Elevation tab. In the Elevation panel, review the methods to define layer elevation. Notice the by default features are displayed On the ground. 5. Click the dropdown and select At an absolute height.

Notice that if you set the feature height as absolute, then height can be derived from an attribute field where different feature could have varying heights. In addition, you can add a vertical exaggeration to the absolute height. This way, you can make differences in the elevation more prominent. You can also set a cartographic offset, where you vertically adjusts the z-value of the entire layer. This raises or lowers all features in the layer by a given height. For example, you can raise point symbols representing fire stations off the ground so they aren't obstructed by surrounding buildings. For Manholes, it is not necessary to adjust the current elevation. 6. Click on Cancel to close the layer properties. 7. In the Contents pane, 2D Layers, check on Lot Boundary and Building Footprints. Navigate around to notice how the layers are being rendered as draped content on the surface.

Step 6: Add a basemap 1. In the Contents pane, 2D Layers, check on the Topographic layer This is a 2D basemap layer. Navigate around to see how this basemap content drapes around the surface. 2. On the Map ribbon, Layer group, click Basemap. 3. Select the Imagery basemap.

Navigate around to see how this new basemap content drapes around the surface. By observing the building footprints, it is now possible to see that several footprints are not spatially aligned and that the City of Portland is correct in using 3D functionality to help update and modernize its citywide database. Step 7: Move a layer from 2D to 3D By default, most layers initially display as 2D layers within the scene. These layers drape on to the ground surface of the scene, such as aerial imagery, and will not have any 3D symbology. The Contents pane lists these layers in the 2D Layers category. To apply 3D symbology to a layer, such as building footprints or showing lines as tubes, or annotation in perspective, drag the layer into the 3D Layers group in the Contents pane. 1. In the Contents pane, 2D Layers, check the TaxParcelAnno layer. Navigate around and notice how the labels are hard to read unless you view them from the top down.

2. In the Contents pane, select and drag the TaxParcelAnno layer to the 3D Layers group. Navigate around and notice how the labels are much easier to read once they have been added to the 3D group.

3. Save your project and close ArcGIS Pro. Summary In this exercise, you used a Scene in ArcGIS Pro to drape several 2D layers on an elevation surface which gave you the ability to tilt up your 2D map and view spatial relationships in the 3D scene, making the data more understandable. Working in 3D allows you to incorporate real-world elements with your content, highlighting influences such as the undulations of the terrain and the 3D extent of features such as trees, buildings, and subsurface pipelines.