Mobile Ad-hoc Networks. Computer Networks

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Mobile Ad-hoc Networks Computer Networks

Mobile ad hoc networks Standard Mobile IP needs an infrastructure Home Agent/Foreign Agent in the fixed network DNS, routing etc. are not designed for mobility Sometimes there is no infrastructure! remote areas, ad-hoc meetings, disaster areas cost can also be an argument against an infrastructure! Main problem: routing no default router available every node should be able to forward A B C

Solution: Wireless ad-hoc networks Network without infrastructure Use components of participants for networking Examples Single-hop: All partners are at most one hop apart Bluetooth piconet, PDAs in a room, gaming devices Multi-hop: Cover larger distances, circumvent obstacles Bluetooth scatternet, TETRA police network, car-to-car networks Internet: MANET (Mobile Ad-hoc Networking) group

Manet: Mobile Ad-hoc Networking Mobile Router Mobile Devices Fixed Network Manet Mobile IP, DHCP Router End system

Problem No. 1: Routing Highly dynamic network topology Device mobility plus varying channel quality Separation and merging of networks possible Asymmetric connections possible N 7 N 6 N 6 N 7 N 1 N 2 N 3 N 1 N 2 N 3 N 4 N 5 N 4 N 5 time = t 1 time = t 2 good link weak link

Traditional routing algorithms Distance Vector periodic exchange of messages with all physical neighbors that contain information about who can be reached at what distance selection of the shortest path if several paths available Link State periodic notification of all routers about the current state of all physical links router get a complete picture of the network Example ARPA packet radio network (1973), DV-Routing every 7.5s exchange of routing tables including link quality updating of tables also by reception of packets routing problems solved with limited flooding

Routing in ad-hoc networks The big issue in many research projects Far more than 50 different proposals exist The most simplest one: Flooding! Reasons Classical approaches from fixed networks fail Very slow convergence, large overhead High dynamicity, low bandwidth, low computing power Metrics for routing Minimal Number of nodes, loss rate, delay, congestion, interference Maximal Stability of the logical network, battery run-time, time of connectivity

Problems of traditional routing algorithms Dynamic of the topology frequent changes of connections, connection quality, participants Limited performance of mobile systems periodic updates of routing tables need energy without contributing to the transmission of user data, sleep modes difficult to realize limited bandwidth of the system is reduced even more due to the exchange of routing information links can be asymmetric, i.e., they can have a direction dependent transmission quality

DSDV (Destination Sequenced Distance Early work on demand version: AODV Vector, historical) Expansion of distance vector routing Sequence numbers for all routing updates assures in-order execution of all updates avoids loops and inconsistencies Decrease of update frequency store time between first and best announcement of a path inhibit update if it seems to be unstable (based on the stored time values)

Dynamic source routing I Split routing into discovering a path and maintaining a path Discover a path only if a path for sending packets to a certain destination is needed and no path is currently available Maintaining a path only while the path is in use one has to make sure that it can be used continuously No periodic updates needed!

Dynamic source routing II Path discovery broadcast a packet with destination address and unique ID if a station receives a broadcast packet if the station is the receiver (i.e., has the correct destination address) then return the packet to the sender (path was collected in the packet) if the packet has already been received earlier (identified via ID) then discard the packet otherwise, append own address and broadcast packet sender receives packet with the current path (address list) Optimizations limit broadcasting if maximum diameter of the network is known caching of address lists (i.e. paths) with help of passing packets stations can use the cached information for path discovery (own paths or paths for other hosts)

Sending from C to O DSR: Route Discovery P R C G Q A B E H I K M O D F J L N

Broadcast [O,C,4711] DSR: Route Discovery [O,C,4711] C G Q P R A B E H I K M O D F J L N

[O,C/B,4711] DSR: Route Discovery [O,C/G,4711] C G [O,C/G,4711] Q P R A B E [O,C/E,4711] H I K M O D F J L N

DSR: Route Discovery P R C G Q A [O,C/B/A,4711] B D E F H I [O,C/G/I,4711] K [O,C/E/H,4711] L J M N O [O,C/B/D,4711] (alternatively: [O,C/E/D,4711])

DSR: Route Discovery P R C G Q A B E H I [O,C/G/I/K,4711] K M O D F J L N [O,C/B/D/F,4711] [O,C/E/H/J,4711]

DSR: Route Discovery P R C G Q A B E H I K [O,C/G/I/K/M,4711] M O D F J L N [O,C/E/H/J/L,4711] (alternatively: [O,C/G/I/K/L,4711])

DSR: Route Discovery P R C G Q A B E H I K M O D F J L N [O,C/E/H/J/L/N,4711]

DSR: Route Discovery P R C G Q A B E H I K Path: M, K, I, G M O D F J L N

Dynamic Source Routing III Maintaining paths after sending a packet wait for a layer 2 acknowledgement (if applicable) listen into the medium to detect if other stations forward the packet (if possible) request an explicit acknowledgement if a station encounters problems it can inform the sender of a packet or look-up a new path locally

Interference-based routing Routing based on assumptions about interference between signals N 1 N 2 R 1 S 1 N 3 N 4 N 5 N 6 R 2 S 2 N 7 N 8 N 9 neighbors (i.e. within radio range)

Examples for interference based routing Least Interference Routing (LIR) calculate the cost of a path based on the number of stations that can receive a transmission Max-Min Residual Capacity Routing (MMRCR) calculate the cost of a path based on a probability function of successful transmissions and interference Least Resistance Routing (LRR) calculate the cost of a path based on interference, jamming and other transmission problems LIR is very simple to implement, only information from direct neighbors is necessary

A list of ad hoc routing protocols Flat proactive FSLS Fuzzy Sighted Link State FSR Fisheye State Routing OLSR Optimized Link State Routing Protocol (RFC 3626) TBRPF Topology Broadcast Based on Reverse Path Forwarding reactive AODV Ad hoc On demand Distance Vector (RFC 3561) DSR Dynamic Source Routing (RFC 4728) DYMO Dynamic MANET On-demand Hierarchical CGSR Clusterhead-Gateway Switch Routing HSR Hierarchical State Routing LANMAR Landmark Ad Hoc Routing ZRP Zone Routing Protocol Geographic position assisted DREAM Distance Routing Effect Algorithm for Mobility GeoCast Geographic Addressing and Routing GPSR Greedy Perimeter Stateless Routing LAR Location-Aided Routing Two promising candidates: OLSRv2 and DYMO

Further difficulties and research areas Auto-Configuration Assignment of addresses, function, profile, program, Service discovery Discovery of services and service providers Multicast Transmission to a selected group of receivers Quality-of-Service Maintenance of a certain transmission quality Power control Minimizing interference, energy conservation mechanisms Security Data integrity, protection from attacks (e.g. Denial of Service) Scalability 10 nodes? 100 nodes? 1000 nodes? 10000 nodes? Integration with fixed networks

Clustering of ad-hoc networks Base station Internet Cluster head Cluster Super cluster

The next step: Wireless Sensor Networks (WSN) Commonalities with MANETs Self-organization, multi-hop Typically wireless, should be energy efficient Differences to MANETs Applications: MANET more powerful, more Example: www.scatterweb.net general WSN more specific Devices: MANET more powerful, higher data rates, more resources WSN rather limited, embedded, interacting with environment Scale: MANET rather small (some dozen devices) WSN can be large (thousands) Basic paradigms: MANET individual node important, ID centric WSN network important, individual node may be dispensable, data centric Mobility patterns, Quality-of Service, Energy, Cost per node

Properties of wireless sensor networks Sensor nodes (SN) monitor and control the environment Nodes process data and forward data via radio Integration into the environment, typically attached to other networks over a gateway (GW) Network is self-organizing and energy efficient Potentially high number of nodes at very low cost per node SN SN GW Bluetooth, TETRA, SN SN SN SN GW SN SN SN SN GW GW SN SN

Promising applications for WSNs Machine and vehicle monitoring Sensor nodes in moveable parts Monitoring of hub temperatures, fluid levels Health & medicine Long-term monitoring of patients with minimal restrictions Intensive care with relative great freedom of movement Intelligent buildings, building monitoring Intrusion detection, mechanical stress detection Precision HVAC for any climate Environmental monitoring, person tracking Monitoring of wildlife and national parks Cheap and (almost) invisible person monitoring Monitoring waste dumps, demilitarized zones and many more: logistics (total asset management, RFID), telematics WSNs are quite often complimentary to fixed networks!

Robust HW needed - example: ScatterWeb s Modular Sensor Board Modular design Core module with controller, transceiver, SD-card slot Charging/programming/GPS/GPRS module Sensor carrier module Software Firmware (C interface) TinyOS, Contiki Routing, management, flashing ns-2 simulation models Integration into Visual Studio, Eclipse, LabVIEW, Robotics Studio Sensors attached on demand Acceleration, humidity, temperature, luminosity, noise detection, vibration, PIR movement detection

Example: ScatterWeb s Industrial Components Nodes Fully certified according to international regulations Range > 1.5 km (LOS), > 500m in buildings < 100µA while still running (no sensors, no RF) Can drive external sensors up to 500mA (analog/digital) SPI, serial, I²C, display, camera, joystick interfaces Gateways Bluetooth, WLAN, Ethernet, serial, USB, RS485, GSM/GPRS Software Auto-configuration, GPS tracking, over-the-air programming, building monitoring, Evaluation board Examples from www.scatterweb.com

Sensor Networks: Research Areas Real-World Integration Gaming, Tourism Emergency, Rescue Monitoring, Surveillance Self-configuring networks Robust routing Low-power data aggregation Simple indoor localization Managing wireless sensor networks Tools for access and programming Update distribution Long-lived, autonomous networks Use environmental energy sources Embed and forget

Routing in WSNs is different No IP addressing, but simple, locally valid IDs Example: directed diffusion Interest Messages Interest in sensor data: Attribute/Value pair Gradient: remember direction of interested node Data Messages Send back data using gradients Hop count guarantees shortest path Sink

Energy-aware routing Only sensors with sufficient energy forward data for other nodes Example: Routing via nodes with enough solar power is considered for free

Solar-aware routing Solar-powered node Send status updates to neighbors Either proactive or when sniffing ongoing traffic Have neighbor nodes reroute the traffic