3D Digitization for Cultural Heritage NOT ALL 3D HAS BEEN CREATED EQUAL

Similar documents
Digital 3D technologies

Tecnologie per la ricostruzione di modelli 3D da immagini. Marco Callieri ISTI-CNR, Pisa, Italy

3D Printing M A R C O C A L L I E R I I S T I - C N R

Publishing 3D contents on the Web: An Introduction

3D Printing M A R C O C A L L I E R I I S T I - C N R

MODELING AND HIERARCHY

3D from Images - Assisted Modeling, Photogrammetry. Marco Callieri ISTI-CNR, Pisa, Italy

Two interrelated objectives of the ARIADNE project, are the. Training for Innovation: Data and Multimedia Visualization

COMPUTER GRAPHICS CS

SEOUL NATIONAL UNIVERSITY

V-RAY 3.6 FOR SKETCHUP KEY FEATURES

3D GRAPHICS. design. animate. render

Modelling. Ruth Aylett

Modelling. Ruth Aylett

Scalar Algorithms: Contouring

Tecnologie per la ricostruzione di modelli 3D da immagini. Marco Callieri ISTI-CNR, Pisa, Italy

Key 3D Modeling Terms Beginners Need To Master

Binghamton University. EngiNet. Thomas J. Watson. School of Engineering and Applied Science. State University of New York. EngiNet WARNING CS 560

VERSATILE AND EASY-TO-USE 3D LASER SCANNERS

APPROACH FOR MESH OPTIMIZATION AND 3D WEB VISUALIZATION

Medical Image Processing: Image Reconstruction and 3D Renderings

Scalable multi-gpu cloud raytracing with OpenGL

Grafica 3D per i beni culturali: Dense stereo matching, alternative e processing finale del modello (+ extra) Lezione 14: 9 maggio 2013

Introduction. Chapter Computer Graphics

An Introduction to Geometric Modeling using Polygonal Meshes

Il colore: acquisizione e visualizzazione. Lezione 17: 11 Maggio 2012

Maths at the Movies. Chris Budd

ENGINEERING PROGRAMME

MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens)

Com S 336 Final Project Ideas

Digitization of 3D Objects for Virtual Museum

A 3D scanning primer. Marco Callieri Matteo Dellepiane Visual Computig Lab ISTI-CNR

V-RAY 3.6 FOR RHINO KEY FEATURES. January 2018

Shape modeling Modeling technique Shape representation! 3D Graphics Modeling Techniques

PAST, PRESENT & FUTURE: Using Digital Technologies to Support Conservation. (photogrammetry vs. laser scanning)

MODERN DIMENSIONAL MEASURING TECHNIQUES BASED ON OPTICAL PRINCIPLES

Fast and robust techniques for 3D/2D registration and photo blending on massive point clouds

Object representation

Cornell CS4620 Fall 2011!Lecture Kavita Bala (with previous instructors James/Marschner) Cornell CS4620 Fall 2011!Lecture 1.

Data Representation in Visualisation

MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens)

Computer Graphics 1. Chapter 2 (May 19th, 2011, 2-4pm): 3D Modeling. LMU München Medieninformatik Andreas Butz Computergraphik 1 SS2011

The Processing of Laser Scan Data for the Analysis of Historic Structures in Ireland

3D SCANNING FOR 3D PRINTING: MAKING REALITY DIGITAL AND THEN PHYSICAL AGAIN. Michael Raphael Founder & CEO

Visualization Computer Graphics I Lecture 20

Height Fields and Contours Scalar Fields Volume Rendering Vector Fields [Angel Ch. 12] April 23, 2002 Frank Pfenning Carnegie Mellon University

Overview. Modelling. 3D Authoring tools. Other VR Software Tools. 3D Modelling Tools. 3D Studio Max. Ruth Aylett

Grafica 3D per i beni culturali: Multiview stereo matching, making the model. Lezione 16: 5 maggio 2013

Rendering and Radiosity. Introduction to Design Media Lecture 4 John Lee

CS4621/5621 Fall Computer Graphics Practicum Final Projects. Professor: Kavita Bala Instructor: Nicolas Savva

Lecture 1 Course Introduction

Integrated High-Quality Acquisition of Geometry and Appearance for Cultural Heritage

11/1/13. Visualization. Scientific Visualization. Types of Data. Height Field. Contour Curves. Meshes

Visualization. CSCI 420 Computer Graphics Lecture 26

SpiderGL. A JavaScript 3D Graphics for Next-Generation WWW. Visual Computing Lab ISTI CNR. Marco Di Benedetto

APPROACH TO ACCURATE PHOTOREALISTIC MODEL GENERATION FOR COMPLEX 3D OBJECTS

Animation & Rendering

Subdivision Surfaces

CSCI-6962 Advanced Computer Graphics

Metadata Requirements for Digital Museum Environments

Spatial Data Structures

V-RAY NEXT FOR 3DS MAX

Geospatial Engineering Problems & Solutions Associated With NDP Roads, Tunnelling & Civil Engineering Projects Use of HDS Leica Laser Scanners

Meshlab as a Complete Open Tool for the Integration of Photos and Colour with High- Resolution 3D Geometry Data

S U N G - E U I YO O N, K A I S T R E N D E R I N G F R E E LY A VA I L A B L E O N T H E I N T E R N E T

Computer Graphics Introduction. Taku Komura

Introduction to photogrammetry (with an underwater flavor)

Surface and Solid Geometry. 3D Polygons

CS5620 Intro to Computer Graphics

GRAPHICS TOOLS FOR THE GENERATION OF LARGE SCALE URBAN SCENES

Volume visualization. Volume visualization. Volume visualization methods. Sources of volume visualization. Sources of volume visualization

Technical Papers November 2017 Bangkok Int'l Trade & Exhibition Centre (BITEC)

Il colore: acquisizione e visualizzazione. Lezione 20: 11 Maggio 2011

Photorealism vs. Non-Photorealism in Computer Graphics

Design for Additive Manufacturing Betatype Capability Demonstration. June 2016

PORTABLE 3D Scanners FOR INDUSTRIAL APPLICATIONS

SimTenero Particle Physics

============================================================================

ANATOMICAL MODELS FOR VIRTUAL REALITY AND WEB-BASED APPLICATIONS

RESOLVING THE CONFLICT BETWEEN HIGH VISUAL QUALITY AND HIGH PERFORMANCE IN VIRTUAL REALITY APPLICATIONS

Modelling. Ruth Aylett

What is visualization? Why is it important?

CS380: Introduction to Computer Graphics Introduction to OpenGLSL. Min H. Kim KAIST School of Computing. [CS380] Introduction to Computer Graphics

Modeling 3D Objects: Part 2

Spatial Data Structures

Computer Graphics 1. Chapter 7 (June 17th, 2010, 2-4pm): Shading and rendering. LMU München Medieninformatik Andreas Butz Computergraphik 1 SS2010

CS 428: Fall Introduction to. Realism (overview) Andrew Nealen, Rutgers, /11/2009 1

A Developer s Survey of Polygonal Simplification algorithms. CS 563 Advanced Topics in Computer Graphics Fan Wu Mar. 31, 2005

Topics in Computer Animation

COMPUTER GRAPHICS. Computer Multimedia Systems Department Prepared By Dr Jamal Zraqou

CS348B: Image Synthesis

3D TECHNOLOGIES AS GLOBAL TREND

CS535: Interactive Computer Graphics

Spatial Data Structures

SolidWorks to modo: What s in the Kit

Visualization Computer Graphics I Lecture 20

Highly Accurate Photorealistic Modeling of Cultural Heritage Assets

Computer Graphics Seminar

PHOG:Photometric and geometric functions for textured shape retrieval. Presentation by Eivind Kvissel

Future Studios Research Lab

Transcription:

3D Digitization for Cultural Heritage NOT ALL 3D HAS BEEN CREATED EQUAL

Who am I? Marco Callieri Master degree & PhD in computer science Researcher at the Visual Computing Lab, ISTI-CNR, in Pisa I work on 3D data manipulation and rendering... lot of experience in 3D scanning and data processing Most of my activities are in the field of cultural heritage http://vcg.isti.cnr.it/~callieri callieri@isti.cnr.it Beside this: an eclectic artisan, an avid gamer, a former biker, a good cook, an incorrigible geek... and much more

Visual Computing Lab Research group working on 3D computer graphics part of: Istitute of Science and Technologies of Information (ISTI) part of: National Research Council (CNR) http://vcg.isti.cnr.it

Dual nature 3D is used a lot because it has two natures: PURE DATA: 3D is metric, geometrical information. In a word: numbers. It is possible to do calculation over it, and work on it from a mathematical point of view. VISUAL: 3D data can be visualized such that is perceived in the same way we perceive reality. In this way we can access the data in a more natural way. The combination of these two properties is what makes 3D valuable

Interactive 3D You may have encountered applications where a digital 3D world is somehow displayed and, somehow the user may change the view over this world or the world content...

Non-Interactive 3D But you may have also seen images and videos generated from 3D...

Technical 3D 3D, sometimes, is a purely technical entity, that is created and consumed without being the final product, like in industrial design, CAD-CAM, simulation.

Different Worlds REQUIRE DIFFERENT 3DS

3D as we know it And, by "we" I mean our lab We work with a very specific kind of 3D. Digitized from reality Unstructured Triangulated Mesh / Pointcloud High-density (but generally uniform) Colored/textured from photos

3D for design & CAD-CAM Created by human, or, more precisely: "modeled" by experts using specifc programs. Higly structured Low geometric complexity (with respect to digitized 3D), and nonuniform 3D model made of triangles, polygons, mathematical surfaces,

3D for design & CAD-CAM

3D for design & CAD-CAM

3D for design & CAD-CAM

BIM BIM is becoming more and more popular, nowadays. A design 3D model of a building, where each part is also ANNOTATED, describing the function and specification of each component. Basically, all the information that transform the 3D model from a geometry into a usable blueprint. These information may be used to compute building efficiency, contruction cost, organizing the contruction, reference for future maintenence

3D for structural engineering 3D is used, in engineering, to assess structural integrity of buildings and objects. In most cases, objects are subdivided in small components, with uniform properties, and a lot of additional data in associated to these elements (weight, temperature, mechanical resistance, joint properties, ). A numerical simulation of physical behaviour is then run (FINITE ELEMENTS)

3D for structural engineering It may be manually created (e.g. designed objects/buildings); It may be generated from scanned (measured) data, with lot of effort

3D for structural engineering Also used for other kind of simulations: Temperature (e.g. metal casting) Air/water flow Medical Mechanical stress Specific software is used for these tasks, lot of work is required in setting up the 3D data for the simulation

3D for Games & VR Games are relevant because reasons. Between games and «serious» interactive CH apps (e.g. virtual reconstructions) there is not much difference And also VR, in the end, is just a different sort of interactive game ;).

3D for Games & VR The 3D models used in games are different from other fields Generally, hand-made Low-poly geometry A scene is made of many, many low-complexity objects Lot of data is associated to the surface (color, optical properties, material information) 3D models may be animated

3D for rendering Basically, an in-between two of the previous types (CAD games). Hand-modeled, not as precise/metric as the CAD, but more geometrically complex than realtime game assets. Additional non-geometric geometry for specific kind of objects/phenomena: water, fire, grass, hair, fog. Normally, particle systems. Plus, A LOT of additional data to create photorealistic images, using various kid of light simulation. Rendering asset may be created from real-world data, in various ways.

3D for rendering

3D in medical field 3D is used a lot in medicine, mostly using things like CAT, PET, MR. These generate VOLUMETRIC 3D: for every point of the object, a density value is measured.

3D in medical field Also used in the CH field, but not easy to obtain and manage. Mummies, parchment/manuscript unroll and study, fully enclosed objects, multi-part objects

3D in medical field

3D for physical reproduction 3D Printing is the new hype Building a physical copy of a 3D model is now a technology accessible from anyone. Lot of use in the CH field (as we will see). We are lucky, 3D printing uses triangulated meshes: both hand modeled (CAD like) and digitized (the kind we work with) but

3D for physical reproduction Problem: not all 3D models can be printed They should be Closed and not too complex "Topologcally Clean" (more later) "Printable" (we will be more precise later) And, unfortunately, choosing how to print is an art

Question Time I N T E R R U P T M E A N Y T I M E F O R Q U E S T I O N S callieri@isti.cnr.it?!???!??!