Reflection & Mirrors

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Transcription:

Reflection & Mirrors

Geometric Optics Using a Ray Approximation Light travels in a straight-line path in a homogeneous medium until it encounters a boundary between two different media A ray of light is an imaginary line drawn along the direction of travel of the light beams

Reflection of Light A ray of light, the incident ray, travels in a medium When it encounters a boundary with a second medium, part of the incident ray is reflected back into the first medium This means it is directed backward into the first medium

Specular Reflection Specular reflection is reflection from a smooth surface The reflected rays are parallel to each other All reflection in this text is assumed to be specular

Diffuse Reflection Diffuse reflection is reflection from a rough surface The reflected rays travel in a variety of directions Diffuse reflection makes the dry road easy to see at night

Law of Reflection The normal is a line perpendicular to the surface It is at the point where the incident ray strikes the surface The incident ray makes an angle of θ 1 with the normal The reflected ray makes an angle of θ 1 with the normal

Law of Reflection, cont The angle of reflection is equal to the angle of incidence θ 1 = θ 1

Notation for Mirrors The object distance is the distance from the object to the mirror Denoted by d o The image distance is the distance from the image to the mirror Images are formed at the point where rays actually intersect or appear to originate Denoted by d i The lateral magnification of the mirror is the ratio of the image height to the object height Denoted by M

Types of Images for Mirrors A real image is one in which light actually passes through the image point Real images can be displayed on screens A virtual image is one in which the light does not pass through the image point The light appears to diverge from that point Virtual images cannot be displayed on screens

More About Images To find where an image is formed, it is always necessary to follow at least two rays of light as they reflect from the mirror

Flat Mirror Simplest possible mirror Properties of the image can be determined by geometry One ray starts at P, follows path PQ and reflects back on itself A second ray follows path PR and reflects according to the Law of Reflection Object Image

Properties of the Image Formed by a Flat Mirror The image is as far behind the mirror as the object is in front d o = d i The image is unmagnified The image height is the same as the object height h i = h o and M = 1 The image is virtual The image is upright It has the same orientation as the object There is an apparent left-right reversal in the image

Application Day and Night Settings on Auto Mirrors With the daytime setting, the bright beam of reflected light is directed into the driver s eyes With the nighttime setting, the dim beam of reflected light is directed into the driver s eyes, while the bright beam goes elsewhere

Spherical Mirrors A spherical mirror has the shape of a segment of a sphere A concave spherical mirror has the silvered surface of the mirror on the inner, or concave, side of the curve A convex spherical mirror has the silvered surface of the mirror on the outer, or convex, side of the curve

Concave Mirror, Notation The mirror has a radius of curvature of R Its center of curvature is the point C Point V is the center of the spherical segment A line drawn from C to V is called the principle axis of the mirror

Image Formed by a Concave Mirror

Image Formed by a Concave Mirror

Focal Length If an object is very far away, then d o = and 1/d o = 0 Incoming rays are essentially parallel In this special case, the image point is called the focal point The distance from the mirror to the focal point is called the focal length The focal length is ½ the radius of curvature

Focal Point and Focal Length, cont

Focal Length Shown by Parallel Rays

Convex Mirrors A convex mirror is sometimes called a diverging mirror The rays from any point on the object diverge after reflection as though they were coming from some point behind the mirror The image is virtual because it lies behind the mirror at the point where the reflected rays appear to originate In general, the image formed by a convex mirror is upright, virtual, and smaller than the object

Image Formed by a Convex Mirror d o d i

Sign Conventions for Mirrors Quantity Symbol In Front In Back Object Distance d o + - Image Distance d i + - Focal Length f + - Upright Image Inverted Image Image Height h i + - Magnification M + -

Ray Diagrams A ray diagram can be used to determine the position and size of an image They are graphical constructions which tell the overall nature of the image They can also be used to check the parameters calculated from the mirror and magnification equations

Ray Diagram for Concave Mirror, p > R The object is outside the center of curvature of the mirror The image is real The image is inverted The image is smaller than the object

Ray Diagram for a Concave Mirror, p < f The object is between the mirror and the focal point The image is virtual The image is upright The image is larger than the object

Ray Diagram for a Convex Mirror The object is in front of a convex mirror The image is virtual The image is upright The image is smaller than the object

Notes on Images With a concave mirror, the image may be either real or virtual When the object is outside the focal point, the image is real When the object is at the focal point, the image is infinitely far away When the object is between the mirror and the focal point, the image is virtual With a convex mirror, the image is always virtual and upright As the object distance increases, the virtual image gets smaller