CO-ORDINATES AND GEOMETRY MODULE 6: INVESTIGATION 2. Coordinate Shapes

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CO-ORDINATES AND GEOMETRY MODULE 6: INVESTIGATION 2 Coordinate Shapes 1

AcEvity 6.2.1 LeCers and Coordinates ACTIVITY 6.2.1 LeCers and Coordinates 2

AcEvity 6.2.1 LeCers and Coordinates Open project 6-Grid LeCers - if online Save as a copy and add your name - if offline Save as and add your name Explore the project, its backdrops, the red point sprite, its costumes and setup script. Run it by clicking. u What are the names of the costumes of the sprite? u Are there any variables in the project? Build a script for the red point: when up arrow key pressed it will point in direceon up (0) and move to the next grid point. 3

AcEvity 6.2.1 LeCers and Coordinates Build corresponding reacfons for the down arrow, les arrow and right arrow. u What is the value of the grid variable? How can you find out? u How does it correspond with the backdrop? 4

AcEvity 6.2.1 LeCers and Coordinates Choose a lejer and build another script for the red point: if that lejer key is pressed, the sprite will switch costume to that lejer, stamp and switch costume back to red point. Repeat the same process for some other lejers. ScaJer your lejers by stamping them across the grid. Spell out the word using the picture above and the following coordinates: (5, 1) (3, 2) (4, 4) 5

AcEvity 6.2.1 LeCers and Coordinates Referring to the picture, spell out the following words: (0, 3) (3, 1) (4, 6) (4, 2) (4, 5) (5, 4) (3, 1) (1, 1) (1, 4) (4, 3) (1, 6) (4, 3) (3, 0) (4, 2) (6, 5) (1, 1) (1, 1) (3, 1) Try one or more of the challenges and games on the following 3 slides. 6

AcEvity 6.2.1 LeCers and Coordinates Coordinate Challenge (from nrich.com) Can you posifon the following 10 lejers in their correct places according to the eight clues below? A B C D E P S X Y Z 1. The le2ers at (1, 1) (1, 2) and (1, 3) are all symmetrical about a ver>cal line. 2. The le2er at (4, 2) is not symmetrical in any way. 3. The le2ers at (1, 1), (2, 1) and (3, 1) are symmetrical about a horizontal line. 4. The le2ers at (0, 2), (2, 0) have rota>onal symmetry. 5. The le2er at (3, 1) consists of just straight lines. 6. The le2ers at (3, 3) and (2, 0) consist of just curved lines. 7. The le2ers at (3, 3), (3, 2) and (3, 1) are consecu>ve in the alphabet. 8. The le2ers at (0, 2) and (1, 2) are at the two ends of the alphabet. 7

AcEvity 6.2.1 LeCers and Coordinates Code breaking challenge Pupils work in pairs. 1. Both pupils stamp the alphabet lejers into the four quadrants. 2. Pupil 1 writes a secret quesfon using the chosen coordinates from their alphabet grid. 3. Pupil 2 decodes the quesfon and responds using the chosen coordinates from their alphabet grid. 8

AcEvity 6.2.1 LeCers and Coordinates Coordinate bingo 1. Use the lecer O to stamp 15 different posifons on the grid. 2. The Bingo Caller calls out random coordinate posifons. 3. Stamp the lecer X if one of your chosen posifons is called out. If you cross out all your 15 coordinate points shout out Bingo! 9

AcEvity 6.2.2 Busy Fleeeee And Clever Points ACTIVITY 6.2.2 Busy Fleeeee And Clever Points 10

AcEvity 6.2.2 Busy Fleeeee And Clever Points Open project 6-Coordinates - if online Save as a copy and add your name - if offline Save as and add your name Explore the project, its backdrop and variable, its sprites and their scripts. The point A sprite can be navigated by the arrow keys as the red point in the previous acfvity. u What are the inifal Scratch coordinates of each sprite? u What are their grid coordinates? How do these correspond? 11

AcEvity 6.2.2 Busy Fleeeee And Clever Points Explore different se\ngs in point A and point B informafon window. Explore the difference in their behavior in the full screen mode (also called player mode). 12

AcEvity 6.2.2 Busy Fleeeee And Clever Points Build a following script for Fleeeee: jump to point A, connect it with point B by line (by go to block), then jump back to the top le] corner. Use this script as a definifon of a new block connect. Build a when space key pressed script for Fleeeee to connect points A and B. Debug it so that point A can be moved by arrow keys and re-connected to point B whenever the space key is pressed. Replace when space key pressed hat block with when green flag clicked block and add forever in the script so that points A and B look as if connected by an elas>c band forever Add the clear block before the connect to clear the previous line. 13

AcEvity 6.2.2 [Extension] Busy Fleeeee And Clever Points [Extension] Explore the definifons of the nod and blink blocks to animate the Fleeeee. What exactly do they do? When the nod block is run, Fleeeee nods _ Fmes. When the blink block is run, Fleeeee blinks _ Fmes. [Extension] To run nod or blink again and again, we may use forever with a random >me of wai>ng: Build one script for nodding and one for blinking, so that they do not always happen at the same Fme. 14

AcEvity 6.2.2 [Extension] Busy Fleeeee And Clever Points [Advanced Extension] When point B is dragged and then released, it will probably not be exactly in a grid point. Build a script to make point B forever snap to the closest grid point. 15

AcEvity 6.2.2 [Extension] Busy Fleeeee And Clever Points [Advanced Extension con>nued ] Below is a solufon for point B. Is this similar to your script? Discuss any differences. 16

AcEvity 6.2.3 Tricky Triangles ACTIVITY 6.2.3 Tricky Triangles 17

AcEvity 6.2.3 Tricky Triangles ConFnue in your 6-Coordinates project. Explore the costumes of point B. Duplicate point B, rename it to point C and set its costume to C. Set the inifal coordinates in its setup script. Extend the connect script of the Fleeeee so that all three points are connected as a triangle. Try one or more of the challenges on the following 3 slides. 18

AcEvity 6.2.3 Tricky Triangles InteresEng Isosceles Whole class task Set B and C to be the verfces of a horizontal edge of a triangle. Where should A be moved to create an isosceles triangle? Is there another solufon, another? Can you explain your answer? 19

AcEvity 6.2.3 Tricky Triangles Types of Triangles In pairs 1. Move A, B, C to create examples of different types of triangles. 2. Save a picture of the stage for each example. (Right click the stage). 3. Exchange your examples with another pupil, compare your images. What is the same and what is different? 20

AcEvity 6.2.3 Tricky Triangles A Goes Up, A Comes Down Individual task 1. Drag A to (-2,-2), B to (2,3) and C to (2, -2) What type of triangle have you made? 2. Using only the up and down key board arrows What do you nofce about the x-coordinate? Can you make a different right-angle triangle? [Extension] Change the triangle into three different isosceles triangles Explain how you know the triangles are isosceles. 21

AcEvity 6.2.4 Quirky Quadrilaterals ACTIVITY 6.2.4 Quirky Quadrilaterals 22

AcEvity 6.2.4 Quirky Quadrilaterals ConFnue in your 6-Coordinates project. Duplicate point C, rename new sprite to point D and set its costume to D. Set the inifal coordinates in its setup script. Extend the connect script of the Fleeeee so that all four points are connected as a quadrilateral. 23

AcEvity 6.2.4 Quirky Quadrilaterals Coordinate Challenge Whole class task Set B and C to be the verfces of an edge of a parallelogram (parallel to the x-axis), and D to another vertex as in the image. What are the coordinates of A to create a parallelogram? Can you explain your answer? How do you know the sides are parallel? 24

AcEvity 6.2.4 Quirky Quadrilaterals Coordinate Challenge cont. Whole class task A square with verfces (ABCD) has coordinates A (2, 3) and B (4, -1) What are the coordinates of C and D? (2, 3) (4, -1) 25

AcEvity 6.2.4 Quirky Quadrilaterals Types of Quadrilaterals In pairs 1. Move A, B, C to create examples of different types of quadrilaterals. 2. Save a picture of the stage for each example. (Right click the stage). 3. Exchange your examples with another pupil, compare your images. What is the same and what is different? 26

MODULE 6 INVESTIGATION 2: Check List My InvesEgaEon 2 check list: I built a script to move a point around the coordinates grid and stamp a lejer in a chosen posifon. I coded + decoded different words using my coordinates grid. I built a script that connects two points together. [Extension] I explored and edited the animafons of Fleeeee. [Extension] I edited the script of point B to snap it to the closest grid point. I edited my connect script to connect 3 points together and created different types of triangles. I edited my connect script to connect 4 points together and created different types of quadrilaterals.