CSCI 2010 Principles of Computer Science. Basic Java Programming. 08/09/2013 CSCI Basic Java 1

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Transcription:

CSCI 2010 Principles of Computer Science Basic Java Programming 1

Today s Topics Using Classes and Objects object creation and object references the String class and its methods the Java standard class library the Random and Math classes formatting output Basic decision making if and switch Review while, do, and for loops 2

Creating Objects Class name can be used as a type to declare an object reference variable String title; --The object itself must be created separately Generally, we use the new operator to create an object title = new String ("Java Software Solutions"); This calls the String constructor, which is a special method that sets up the object 3

Invoking Methods Once an object has been instantiated, we can use the dot operator to invoke its methods count = title.length() 4

Object References An object reference can be thought of as a pointer to the location of the object num1 38 name1 "Steve Jobs" 5

Object References- Assignment For primitive types Before: num1 38 num2 96 num2 = num1; After: num1 38 num2 38 6

Object References- Assignment For object references, assignment copies the address Before: name1 name2 "Steve Jobs" "Steve Wozniak" name2 = name1; After: name1 name2 "Steve Jobs" 7

Garbage Collection When an object no longer has any valid references to it, it is called garbage Java performs automatic garbage collection periodically, returning an object's memory to the system for future use In other languages, the programmer is responsible for performing garbage collection 8

The String Class We don't have to use the new operator to create a String object title = "Java Software Solutions"; Once a String object has been created, neither its value nor its length can be changed Thus we say that an object of the String class is immutable 9

The String Class - Indexes How to refer to a particular character within a string? This can be done by specifying the character's numeric index The indexes begin at zero in each string In the string "Hello", the character 'H' is at index 0 and the 'o' is at index 4 10

//******************************************************************** // StringMutation.java Java Foundations // // Demonstrates the use of the String class and its methods. //******************************************************************** public class StringMutation //----------------------------------------------------------------- // Prints a string and various mutations of it. //----------------------------------------------------------------- public static void main (String[] args) String phrase = "Change is inevitable"; String mutation1, mutation2, mutation3, mutation4; } System.out.println ("Original string: \"" + phrase + "\""); System.out.println ("Length of string: " + phrase.length()); mutation1 = phrase.concat (", except from vending machines."); mutation2 = mutation1.touppercase(); mutation3 = mutation2.replace ('E', 'X'); mutation4 = mutation3.substring (3, 30); // Print each mutated string System.out.println ("Mutation #1: " + mutation1); System.out.println ("Mutation #2: " + mutation2); System.out.println ("Mutation #3: " + mutation3); System.out.println ("Mutation #4: " + mutation4); } System.out.println ("Mutated length: " + mutation4.length()); 11

Class Libraries A class library is a collection of classes that we can use when developing programs The Java standard class library is part of any Java development environment 12

Packages The classes of the Java standard class library are organized into packages Some of the packages in the standard class library are Package Purpose java.lang java.applet java.awt javax.swing java.net java.util javax.xml.parsers General support Creating applets for the web Graphics and graphical user interfaces Additional graphics capabilities Network communication Utilities XML document processing 13

The import Declaration When you want to use a class from a package, you could use its fully qualified name java.util.scanner Or you can import the class, and then use just the class name import java.util.scanner; To import all classes in a particular package, you can use the * wildcard character import java.util.*; 14

The import Declaration All classes of the java.lang package are imported automatically into all programs It's as if all programs contain the following line import java.lang.*; Why we must import the Scanner class? The Scanner class, on the other hand, is part of the java.util package, and therefore must be imported 15

The Random Class The Random class is part of the java.util package It provides methods that generate pseudorandom numbers 16

RandomNumbers.java //******************************************************************** // RandomNumbers.java Java Foundations // // Demonstrates the creation of pseudo-random numbers using the // Random class. //******************************************************************** import java.util.random; public class RandomNumbers //----------------------------------------------------------------- // Generates random numbers in various ranges. //----------------------------------------------------------------- public static void main (String[] args) Random generator = new Random(); int num1; float num2; (more ) num1 = generator.nextint(); System.out.println ("A random integer: " + num1); 17

RandomNumbers.java num1 = generator.nextint(10); System.out.println ("From 0 to 9: " + num1); num1 = generator.nextint(10) + 1; System.out.println ("From 1 to 10: " + num1); num1 = generator.nextint(15) + 20; System.out.println ("From 20 to 34: " + num1); num1 = generator.nextint(20) - 10; System.out.println ("From -10 to 9: " + num1); num2 = generator.nextfloat(); System.out.println ("A random float (between 0-1): " + num2); } } num2 = generator.nextfloat() * 6; // 0.0 to 5.999999 num1 = (int)num2 + 1; System.out.println ("From 1 to 6: " + num1); 18

The Math Class The Math class is part of the java.lang package The Math class contains methods that perform various mathematical functions These include absolute value square root exponentiation trigonometric functions 19

//******************************************************************** // Quadratic.java Java Foundations // // Determines the roots of a quadratic equation. //******************************************************************** import java.util.scanner; public class Quadratic public static void main (String[] args) int a, b, c; // ax^2 + bx + c double discriminant, root1, root2; Scanner scan = new Scanner (System.in); System.out.print ("Enter the coefficient of x squared: "); a = scan.nextint(); System.out.print ("Enter the coefficient of x: "); b = scan.nextint(); System.out.print ("Enter the constant: "); c = scan.nextint(); // Use the quadratic formula to compute the roots. // Assumes a positive discriminant. discriminant = Math.pow(b, 2) - (4 * a * c); root1 = ((-1 * b) + Math.sqrt(discriminant)) / (2 * a); root2 = ((-1 * b) - Math.sqrt(discriminant)) / (2 * a); System.out.println ("Root #1: " + root1); System.out.println ("Root #2: " + root2); } } 20

Formatting Output The Java standard class library contains classes that provide formatting capabilities The NumberFormat class allows you to format values as currency or percentages The DecimalFormat class allows you to format values based on a pattern Both are part of the java.text package 21

Formatting Output The NumberFormat class has static methods that return a formatter object getcurrencyinstance() getpercentinstance() Each formatter object has a method called format that returns a string with the specified information in the appropriate format 22

//******************************************************************** // Purchase.java Java Foundations // // Demonstrates the use of the NumberFormat class to format output. //******************************************************************** import java.util.scanner; import java.text.numberformat; public class Purchase //----------------------------------------------------------------- // Calculates the final price of a purchased item using values // entered by the user. //----------------------------------------------------------------- public static void main (String[] args) final double TAX_RATE = 0.06; // 6% sales tax (more ) int quantity; double subtotal, tax, totalcost, unitprice; Scanner scan = new Scanner (System.in); 23

Purchase.java NumberFormat fmt1 = NumberFormat.getCurrencyInstance(); NumberFormat fmt2 = NumberFormat.getPercentInstance(); System.out.print ("Enter the quantity: "); quantity = scan.nextint(); System.out.print ("Enter the unit price: "); unitprice = scan.nextdouble(); subtotal = quantity * unitprice; tax = subtotal * TAX_RATE; totalcost = subtotal + tax; } } // Print output with appropriate formatting System.out.println ("Subtotal: " + fmt1.format(subtotal)); System.out.println ("Tax: " + fmt1.format(tax) + " at " + fmt2.format(tax_rate)); System.out.println ("Total: " + fmt1.format(totalcost)); 24

Formatting Output The DecimalFormat class can be used to format a floating point value in various ways For example, you can specify that the number should be truncated to three decimal places 25

//******************************************************************** // CircleStats.java Java Foundations // // Calculates the area and circumference of a circle given its radius. //******************************************************************** import java.util.scanner; import java.text.decimalformat; public class CircleStats public static void main (String[] args) int radius; double area, circumference; } Scanner scan = new Scanner (System.in); System.out.print ("Enter the circle's radius: "); radius = scan.nextint(); area = Math.PI * Math.pow(radius, 2); circumference = 2 * Math.PI * radius; // Round the output to three decimal places DecimalFormat fmt = new DecimalFormat ("0.###"); System.out.println ("The circle's area: " + fmt.format(area)); System.out.println ("The circle's circumference: " + fmt.format(circumference)); 26

Enumerated Types An enumerated type establishes all possible values for a variable of that type The values are identifiers of your own choosing The following declaration creates an enumerated type called Season enum Season winter, spring, summer, fall}; 27

Enumerated Types Once a type is defined, a variable of that type can be declared Season time; and it can be assigned a value time = Season.fall; The values are specified through the name of the type 28

//******************************************************************** // IceCream.java Java Foundations // // Demonstrates the use of enumerated types. //******************************************************************** public class IceCream enum Flavor vanilla, chocolate, strawberry, fudgeripple, coffee, rockyroad, mintchocolatechip, cookiedough} //----------------------------------------------------------------- // Creates and uses variables of the Flavor type. //----------------------------------------------------------------- public static void main (String[] args) Flavor cone1, cone2, cone3; (more ) cone1 = Flavor.rockyRoad; cone2 = Flavor.chocolate; 29

//******************************************************************** // IceCream.java Java Foundations // Creates and uses variables of the Flavor type. //******************************************************************** public class IceCream enum Flavor vanilla, chocolate, strawberry, fudgeripple, coffee, rockyroad, mintchocolatechip, cookiedough} public static void main (String[] args) Flavor cone1, cone2, cone3; cone1 = Flavor.rockyRoad; cone2 = Flavor.chocolate; System.out.println ("cone1 value: " + cone1); System.out.println ("cone1 ordinal: " + cone1.ordinal()); System.out.println ("cone1 name: " + cone1.name()); System.out.println (); System.out.println ("cone2 value: " + cone2); System.out.println ("cone2 ordinal: " + cone2.ordinal()); System.out.println ("cone2 name: " + cone2.name()); cone3 = cone1; System.out.println (); System.out.println ("cone3 value: " + cone3); System.out.println ("cone3 ordinal: " + cone3.ordinal()); System.out.println ("cone3 name: " + cone3.name()); } } 30

Procedure Programming in Java Self Study: See text for details on looping (for, while, do), branching (if-else, switch), etc. 31

The switch Statement The switch statement evaluates an expression, then attempts to match the result to one of several possible cases Each case contains a value and a list of statements The flow of control transfers to statement associated with the first case value that matches 32

The switch Statement A break statement is used as the last statement in each case. It causes control to transfer to the end of the switch statement. A switch statement can have an optional default case Switch (option) case 'A': acount++; break; case 'B': bcount++; break; case 'C': ccount++; break; } 33

The switch Statement An example of a switch statement switch (option) case 'A': acount++; break; case 'B': bcount++; break; case 'C': ccount++; break; } 34

The switch Statement A switch statement can have an optional default case The default case has no associated value and simply uses the reserved word default If the default case is present, control will transfer to it if no other case value matches If there is no default case, and no other value matches, control falls through to the statement after the switch 35

The switch Statement The expression of a switch statement must result in an integral type, meaning an integer (byte, short, int, long) or a char It cannot be a boolean value or a floating point value (float or double) The implicit boolean condition in a switch statement is equality 36

//******************************************************************** // GradeReport.java // // Demonstrates the use of a switch statement. //******************************************************************** 4.4 GradeReport.java import java.util.scanner; public class GradeReport //----------------------------------------------------------------- // Reads a grade from the user and prints comments accordingly. //----------------------------------------------------------------- public static void main (String[] args) int grade, category; (more ) Scanner scan = new Scanner (System.in); System.out.print ("Enter a numeric grade (0 to 100): "); grade = scan.nextint(); category = grade / 10; 37

System.out.print ("That grade is "); } switch (category) 4.4 GradeReport.java case 10: } } System.out.println ("a perfect score. Well done."); break; case 9: System.out.println ("well above average. Excellent."); break; case 8: System.out.println ("above average. Nice job."); break; case 7: System.out.println ("average."); break; case 6: System.out.print ("below average. Please see the "); System.out.println ("instructor for assistance."); break; default: System.out.println ("not passing."); 38

Repetition Statements Repetition statements allow us to execute a statement multiple times, aka loops Java has three kinds of repetition statements: the while loop the do loop the for loop 39

//******************************************************************** // Average.java Java Foundations // // Demonstrates the use of a while loop, a sentinel value, and a // running sum. //******************************************************************** import java.text.decimalformat; import java.util.scanner; public class Average //----------------------------------------------------------------- // Computes the average of a set of values entered by the user. // The running sum is printed as the numbers are entered. //----------------------------------------------------------------- public static void main (String[] args) int sum = 0, value, count = 0; double average; (more ) Scanner scan = new Scanner (System.in); System.out.print ("Enter an integer (0 to quit): "); 40

value = scan.nextint(); while (value!= 0) // sentinel value of 0 to terminate loop count++; sum += value; System.out.println ("The sum so far is " + sum); } System.out.print ("Enter an integer (0 to quit): "); value = scan.nextint(); System.out.println (); if (count == 0) System.out.println ("No values were entered."); else average = (double)sum / count; } } } DecimalFormat fmt = new DecimalFormat ("0.###"); System.out.println ("The average is " + fmt.format(average)); 41

The do Statement A do statement has the following syntax The statement is executed once initially, and then the condition is evaluated The statement is executed repeatedly until the condition becomes false The body of a do loop executes at least once 42

//******************************************************************** // ReverseNumber.java // This program will reverses the digits of an integer mathematically. // Demonstrates the use of a do loop. //******************************************************************** import java.util.scanner; public class ReverseNumber public static void main (String[] args) int number, lastdigit, reverse = 0; Scanner scan = new Scanner (System.in); System.out.print ("Enter a positive integer: "); number = scan.nextint(); do lastdigit = number % 10; reverse = (reverse * 10) + lastdigit; number = number / 10; }while (number > 0); } } System.out.println ("That number reversed is " + reverse); 43

Comparing while and do The while Loop The do Loop condition evaluated true statement true statement false condition evaluated false 44

The for Statement A for statement has the following syntax The initialization is executed once before the loop begins The statement is executed until the condition becomes false for ( initialization ; condition ; increment ) statement; for (int num=100; num > 0; num -= 5) System.out.println (num); The increment portion is executed at the end of each iteration 45

Summary Today s focused on object creation and object references the String class and its methods the Java standard class library the Random and Math classes formatting output Basic decision making if and switch Review while, do, and for loops 46

READING MATERIAL TEXT Chapter 3 Classes and objects Chapter 4 Basic syntax of procedure programming using Java Chapter 5 Writing Java classes and simple design principles of writing Java classes. Online http://java.sun.com/docs/books/tutorial/java/index.html Language Basics Classes and Objects Numbers and Strings 47