Distributed File Systems. Directory Hierarchy. Transfer Model

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Distributed File Systems Ken Birman Goal: view a distributed system as a file system Storage is distributed Web tries to make world a collection of hyperlinked documents Issues not common to usual file systems Naming transparency Load balancing Scalability Location and network transparency Fault tolerance We will look at some of these today 2 Transfer Model Directory Hierarchy Upload/download Model: Client downloads file, works on it, and writes it back on server Simple and good performance Remote Access Model: File only on server; client sends commands to get work done 3 4 Naming transparency Naming is a mapping from logical to physical objects Ideally client interface should be transparent Not distinguish between remote and local files /machine/path or mounting remote FS in local hierarchy are not transparent A transparent DFS hides the location of files in system 2 forms of transparency: Location transparency: path gives no hint of file location /server1/dir1/dir2/x tells x is on server1, but not where server1 is Location independence: move files without changing names Separate naming hierarchy from storage devices hierarchy File Sharing Semantics Sequential consistency: reads see previous writes Ordering on all system calls seen by all processors Maintained in single processor systems Can be achieved in DFS with one file server and no caching 5 6 1

Caching Keep repeatedly accessed blocks in cache Improves performance of further accesses How it works: If needed block not in cache, it is fetched and cached Accesses performed on local copy One master file copy on server, other copies distributed in DFS Cache consistency problem: how to keep cached copy consistent with master file copy Where to cache? Disk: Pros: more reliable, data present locally on recovery Memory: Pros: diskless workstations, quicker data access, Servers maintain cache in memory File Sharing Semantics Other approaches: Write through caches: immediately propagate changes in cache files to server Reliable but poor performance Delayed write: Writes are not propagated immediately, probably on file close Session semantics: write file back on close Alternative: scan cache periodically and flush modified blocks Better performance but poor reliability File Locking: The upload/download model locks a downloaded file Other processes wait for file lock to be released 7 8 Network File System (NFS) Example Developed by Sun Microsystems in 1984 Used to join FSes on multiple computers as one logical whole Used commonly today with UNIX systems Assumptions Allows arbitrary collection of users to share a file system Clients and servers might be on different LANs Machines can be clients and servers at the same time Architecture: A server exports one or more of its directories to remote clients Clients access exported directories by mounting them The contents are then accessed as if they were local 9 10 NFS Mount Protocol Client sends path name to server with request to mount Not required to specify where to mount If path is legal and exported, server returns file handle Contains FS type, disk, i node number of directory, security info Subsequent accesses from client use file handle Mount can be either at boot or automount Using automount, directories are not mounted during boot OS sends a message to servers on first remote file access Automount is helpful since remote dir might not be used at all Mount only affects the client view! NFS Protocol Supports directory and file access via RPCs All UNIX system calls supported other than open & close Open and close are intentionally not supported For a read, client sends lookup message to server Server looks up file and returns handle Unlike open, lookup does not copy info in internal system tables Subsequently, read contains file handle, offset and num bytes Each message is self contained Pros: server is stateless, i.e. no state about open files Cons: Locking is difficult, no concurrency control 11 12 2

NFS Implementation Three main layers: System call layer: Handles calls like open, read and close Virtual File System Layer: Maintains table with one entry (v node) for each open file v nodes indicate if file is local or remote If remote it has enough info to access them For local files, FS and i node are recorded NFS Service Layer: This lowest layer implements the NFS protocol NFS Layer Structure 13 14 How NFS works? Mount: Sys ad calls mount program with remote dir, local dir Mount program parses for name of NFS server Contacts server asking for file handle for remote dir If directory exists for remote mounting, server returns handle Client kernel constructs v node for remote dir Asks NFS client code to construct r node for file handle Open: Kernel realizes that file is on remotely mounted directory Finds r node in v node for the directory NFS client code then opens file, enters r node for file in VFS, and returns file descriptor for remote node Cache coherency Clients cache file attributes and data If two clients cache the same data, cache coherency is lost Solutions: Each cache block has a timer (3 sec for data, 30 sec for dir) Entry is discarded when timer expires On open of cached file, its last modify time on server is checked If cached copy is old, it is discarded Every 30 sec, cache time expires All dirty blocks are written back to the server 15 16 Security A serious weakness in NFS It has two modes: a secure mode (but turned off by default) and an insecure mode In insecure mode, it trusts the client to tell the server who is making the access I m Bill Gates and I d like to transfer some money from my account 17 From a slide set by Tim Chuang, U.W. Seattle 3

Introduction First version was developed by Larry Page and Sergey Brin as a virtual file system BigFiles. Google File System was developed by Sanjay Ghemawat, Howard Gobioff, and Shun Tak Leung to be the successor to BigFiles. Design Assumptions Built from many inexpensive commodity hardware that often fail. Store a modest number of large files. Support two kinds of reads large streaming and small random reads. Support large, sequential writes that append data to files. Support for multiple clients that concurrently append to the same file. Architecture Single Master, multiple chunkservers. Fixed chunk size of 64 MB. Periodic communication between master and chunkservers with ih HeartBeat messages. No file caching. Simple Read Interactions Effect? User file request is mapped to a chunk And the chunk can be accessed (via NFS) on some chunk server If changed, master will later arrange to propagate the updates to other replicas that have the same chunk But in any case it knows which chunk(s) are current and which server(s) have copies, so application won t see inconsistency Must lock files to be sure you ll see the current version Locking is integrated with the master sync mechanism So Conceptually, an immense but very standard file system Just like on Linux or Windows Except that t some files could have petabytes tbt of data Only real trick is that to access them, you need to follow this chunk access protocol 23 24 4

Why Such a Large Chunk Size? Advantages: Reduce clients need to interact with the master. Reduce network overhead by keeping a persistent connection to the chunkserver. Reduce the size of metadata stored on the master. Why Such a Large Chunk Size? Disadvantages: Serious internal fragmentation when storing small files. Chunkservers that contain many small files may become hot spots. Guarantees offered by GFS Leases and Mutation order Relaxed consistency model Atomic file namespace mutation with namespace locking. Atomic Record Append. Fault tolerance Fast Recovery Master and chunkservers are designed to restore their state and start in seconds. Chunk Replication i Each chunk is replicated on mutiple chunkservers on different racks. Master Replication The master state is replicated for reliability. Performance Measurements 5

Learning more Ghemawat, Sanjay et al. The Google File System Carr, David F. How Google Works http://www.baselinemag.com/c/a/projects Networks and Storage/How Google Works %5B1%5D/4/ Wikipedia, Google http://en.wikipedia.org/wiki/google Lots of gottcha s Debugging an application using printf statements Then it crashes. What was the last line it printed? Gottcha! Printf is smart: collects 1024 bytes at a time and does block writes, at least normally (must call fflush() to override this behavior). So the last line on the console might not be the last line it printed! 32 Process A writes to a file, then tells process B, on some other machine, to read the file Will process B see the file? Gottcha! Maybe not: file I/O to the file system cache can be way ahead of the state of the disk itself Must call fsync() first (and this may hiccup for a while) Many old Linux applications create a file called lock to do locking Because Linux lacked a standard distributed locking mechanism So process A creates a file, lock EEXISTS: A sleeps 10 seconds, then tries again Gottcha! With remote NFS, requests are sometimes automatically reissued. A could create the lock but its operation would fail anyhow. A then waits for itself to release the lock! 33 34 What did you expect? NFS? I made it! 35 6