Performance Evaluation of Active Route Time-Out parameter in Ad-hoc On Demand Distance Vector (AODV)

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Performance Evaluation of Active Route Time-Out parameter in Ad-hoc On Demand Distance Vector (AODV) WADHAH AL-MANDHARI, KOICHI GYODA 2, NOBUO NAKAJIMA Department of Human Communications The University of Electro-Communications -5- Chofugaoka, Chofu-shi, Tokyo 82-8585 JAPAN 2 Department of Communication Engineering, Shibaura Institute of Technology 3-7-5 Toyosu, Koutou-ku, Tokyo 35-8548 JAPAN Abstract: - Ad-hoc mobile networks routing protocol play an important role in the performance of the network. The Route states hold time parameter in routing protocols has a direct effect on the packet delivery rate. Moreover, the number of stations and their movement speed in the network also has an effect on the network performance. Our aim is to identify the effect of varying Route states hold time parameters for Ad-hoc On Demand Distance Vector (AODV) routing protocol and to measure the degree at which the number of stations and their movement speeds will affect the packet delivery rate. These factors are presented, discussed and simulated using OPNET simulation software. Key-Words: - Aodv, Opnet, Olsr, Rreq, Rrep, Active route timeout (ART), Packet delivery rate () Introduction The Ad-hoc On-Demand Distance Vector Routing Protocol (AODV) is a reactive routing protocol which is utilized in Ad-hoc mobile networks. The route discovery process in AODV is initiated only when needed. Fig. Route discovery in AODV. Adopted from [6] All active nodes in AODV broadcast Hello messages to detect links to any neighboring nodes. These Hello messages are also used to detect link break that occur when the node fails to receive any hello messages from a specific neighbor. Fig. shows the process of sending data to unknown destination. Initially, the source station broadcasts a Route Request (RREQ) in order to identify the best route to the destination. When an intermediate node receives the RREQ, it will create the route to the source. If this intermediate node is the destination or has a route to the destination, it will generate a Route Reply (RREP). The source station will record the route after it receives the RREP. If multiple RREP are received by the source station, the path with the least amount of hops will be chosen [3]. As the data flow from the source to the destination, the intermediate nodes will update their timer which is associated with maintaining the route. For the case of AODV, the routing table holds information about the destination address, next hop address, number of hops for the route, destination sequence number, active neighbors for this route and the expiration time for this route ISBN: 978-960-6766-79-4 47 ISSN 790-57

table entry. Expiration time is reset after successful utilization of the route. The new time is found using the relation: New Expiration time = Current time + Active route Timeout [3]. 2 Active Route Timeout When a route is not used for some time, the nodes will remove the route state from the routing table. The time until the node removes the route states is called Active Route Timeout (ART). ART is the time at which the route is considered invalid. 2. Mobility and ART value In Ad-hoc mobile networks, node s movement speed has an effect on the throughput. Fig.2 illustrates the effect of the mobility on the connectivity between the nodes. A Direct connection between nodes C and A can be established as a result of a high node mobility. tolerating the fast change in topology. ART is the route state hold time in AODV. At low values of ART, the route state will not be held for a long time which is preferred in a highly mobile environment. 2.2 Number of stations in the network The number of stations that exists in a network is also an important factor. The more station exists within the same area in a mobile Ad-hoc network, the higher connectivity achieved. That is because of the increase in number of interconnections between nodes. The example in Fig.3 demonstrates that for route 2 (from node A to node C), there is no need to establish a connection between nodes F and C which is already established from route. The probability of established connections is high when more stations exist in same area. Fig. 3 Effect of number of stations. Adopted from [] On the negative side, the increased number of stations could result in a flood of Route request (RREQ) from the nodes which affect the throughput. Fig. 2 Mobility affects connectivity. Adopted from [] On the other hand, at high speed values, the mobility could affect the connectivity negatively. A sudden change in topology as a result of high speed values can affect the connectivity between nodes. In general, some routing protocols may perform better than others in a network with highly mobile nodes. For example, a reactive routing protocol such as AODV should perform better (in theory) than a proactive routing protocol such as Optimized Link State Routing protocol (OLSR). In such environments it is advised to have a routing protocol which can endure the frequent change in topology. The Route states hold time parameters play an important role in 2.3 AODV and OLSR Table compares between the two routing protocols AODV and OLSR. The two routing protocols are characterized with many parameters which define how the protocol will perform in different situation. We focused on the parameters which affect the route discovery and route states hold times. For example in AODV, we concentrate on the effect of Active route timeout (ART) which is a static parameter that defines how long the route state is kept in the routing table after the last transmission of packet on this route. In the case of OLSR, the route state hold time is characterized by Hello Interval and Neighbor Hold Time parameter [4]. ISBN: 978-960-6766-79-4 48 ISSN 790-57

Table comparison between AODV and OLSR Features AODV OLSR Protocol type Reactive Proactive Route discovery Distance victor routing Link-state routing algorithm Reliability low high Complexity low high Scalability High low Latency High low Network size limit Band width required Up to 000 station Low Can handle more then 000 High Mobility High low 3 Simulation The aim of the simulation is to determine the effect of changing ART value, changing number of stations and changing nodes movement speed on the Packet Delivery Rate () in Ad-hoc mobile network. The is the usual metric to illustrate the performance of Ad-hoc mobile networks protocols [2]. The results from these simulations are important for proposing solution to the throughput degradation problem in Ad-hoc mobile networks. 3. Simulated model OPNET modeler.0 is used for simulating the Ad-hoc mobile network [5]. This simulation is based on the previous work done by the Disaster Management and Mitigation Group in the National Institute of Information and Communications Technology (NICT). The previous work simulated a disaster stricken area of 500x500 meters as shown in Fig.4. The work focused on the multimedia information gathering at disaster and movement behavior in an emergency case. The movement model utilized in the simulation is a map specific movement; meaning that each station will move in predefined paths (which represent the corridors of a building) to simulate a real walking pattern. The main focus in this work is the communication between two stations which represents the disaster stricken point and the headquarters (which are represented by the two blue nodes in Fig.4). Fig. 4 Simulated Ad-hoc mobile network 3.2 Simulation parameters The default values of the route state hold time parameters ART is set to 3 sec. Table 2 summarizes the parameters used in the simulation for the stations in the network. Parameter Table 2 Simulation parameters Value Active Route Timeout 3 sec (Defualt) Simulated time 900 seconds WLAN protocol 802.g Bit rate Mbps Station coverage distance 00 meter Station transmission power 0.05 mw Station movement speed 0m/s, 4m/s, 0m/s Encoding type Constant Bit Rate (CBR) Packet Inter-Arrival time 5 seconds Packet size 64 byte (52 bits) Traffic generation start time [0,0] with uniform distribution To achieve a coverage distance of 00 m for each station, equation () was utilized. 4 2 πd 2.5 P = 0 476 () Where P is the transmission power and D is the coverage distance. Other important metrics such as delay and SNR could also help to achieve a better understanding of the simulated model discussed earlier. At this stage of this work the was the main focus because it gives an indication of how successfully the data has been transmitted. ISBN: 978-960-6766-79-4 49 ISSN 790-57

3.3 Simulation scenarios and results Two main scenarios were simulated:. Active Rout Timeout (ART) vs. the for different station movement speed. 2. Station movement speeds vs. for different number of stations. 50 STA 60 STA 70 STA 3.3. Scenario In this scenario, the ART parameter was changed from 0 to 5 seconds for different movement speeds in a 50 nodes network. 0 3 5 ART (sec) Fig. 5 Active Route timeout vs 0 m/s 4 m/s 0 m/s Fig. 5 shows that for low values of ART, the will have higher values. At ART 0 sec, the nodes will not keep the route states after it has been used, which will cause the node to repeat the route discovery process after each use of the route. This caused the 0m/s speed to have a slightly higher. Fig. 5 also shows that at 0m/s speed, the throughput was higher than other speeds and nearly unchanged for other values of ART. This result was expected since the stations are stationary and changing the ART value will not affect the. At higher speeds of 4m/s and 0m/s, the values of decreased with the increase of ART. This results from the continuous change in the position of the nodes which makes it difficult to establish connection between the stations. In general, the figure shows that we could achieve a higher values for lower values of ART then the default OPNET value 3 sec. It is also noticeable that ART value of 5 sec gave the highest ART. 3.3.2 Scenario 2 In this scenario, the is compared against the station speed for different number of stations at the default value of ART. The number of station was increase to 60 stations then to 70 stations for the same network size. Fig. 6 shows the result obtained from this scenario s simulation. 0 4 0 Speed (m/s) Fig. 6 Speed vs for 50, 60 and 70 stations at default value of ART (3sec) There was an obvious difference in value for different number of stations. However, at speed 0m/s (no movement), the value of was the highest. When the number of stations increased, the default value of ART caused a slow reaction to the rapid change in the topology which is represented by the 4m/s and 0m/s speeds. Moreover, the same conditions were simulated with the ART value of 5 sec instead of the default values as shown in Fig.7. The effect of changing the ART value was significant for the 4m/s and 0m/s speeds. In general, the values were between and for all number of stations which is considered to be high. The result was as expected because with smaller ART values, the network will be capable of adapting to the topology change as a result of station movement. 0 4 0 Speed (m/s) Fig. 7 Speed vs for 50, 60 and 70 at 5 sec ART 50 STA 60 STA 70 STA The increased number of station didn t have the expected impact on the values. Generally it is difficult to realize and measure the number of connections for a selected section in the network. In order to measure the effect of increasing number of ISBN: 978-960-6766-79-4 50 ISSN 790-57

station, we will have to examine different sections in the network to monitor the change in the interconnection as a result of increasing number of stations. 4 Conclusion and future work At the default value of ART parameters, the values were very low especially at high station movement speeds. That is because of slow adaptation to the new station s positions as a result of the rapid movement. The effect of changing ART parameters for AODV was very apparent from the simulated results. The speed increase affected the for all the simulation scenarios. Reducing the ART values resulted in a better network performance especially for higher speed values. The increased number of stations didn t achieve the expected results. That is because it is difficult to realize and measure the number of connections for a selected section in the network. As for future work, other metrics such as delay and SNR will be investigated with the change in ART parameter. The effect of increasing number of stations will also be examined with greater details. Other routing protocols will be simulated such as the Optimized Link State Routing protocol (OLSR) OLSR. [3] C. Perkins, E. Belding-Royer, S. Das, Ad-hoc On-Demand Distance Vector (AODV) Routing, Internet experimental RFC 356, July 2003, pp.7-24. [4] Georgy Sklyarenko, AODV Routing Protocol, Seminar Technische Informatik, Institut fur Informatik,. Freie Universitat Berlin, July 2006. [5] OPNET Technologies, Inc. OPNET modeler.0, http://www.opnet.com/solutions/network_rd/mod eler.html. [6] Ian D. Chakeres, Elizabeth M. Belding-Royer, AODV Routing Protocol Implementation Design, in Proceeding of 24 th International Conference on Distributed Computing Systems Workshops, March 2004, pp.698-703. 5 Acknowledgment The authors would like to thank the Disaster Management and Mitigation Group in the National Institute of Information and Communications Technology (NICT) for allocating resources for realizing this project. References: [] Yu Chen, Wenbo Wang, The Measurement and Auto-Configuration of Ad-hoc, in Proceeding the 4 th IEEE 2003 International Symposium on Personal, indoor and Mobile Radio Communication, Vol.2,Sept 2003, pp.649-653. [2] Claude Richard, Charles E.Perkins, Cedric Westphal, Defining an Optimal Active Route Timeout for the AODV Routing Protocol, Second Annual IEEE Communications Society Conference on Sensor and Ad-Hoc Communications and Networks, IEEE SECON 2005, California, USA, Sep. 26-29, 2005. ISBN: 978-960-6766-79-4 5 ISSN 790-57