Chapter 1: An Overview of Computers and Programming Languages. Objectives. Objectives (cont d.) Introduction

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Chapter 1: An Overview of Computers and Programming Languages Objectives Objectives (cont d.) In this chapter, you will: Learn about different types of computers Explore hardware and software Learn about the language of a computer Learn about the evolution of programming languages Examine high-level programming languages Discover what a compiler is and what it does Examine a C++ program Explore how a C++ program is processed Learn what an algorithm is and explore problem-solving techniques Become aware of structured design and object-oriented design programming methodologies Become aware of Standard C++ and ANSI/ISO Standard C++ 3 4 Introduction A Brief Overview of the History of Computers Without software, the computer is useless Software is developed with programming languages C++ is a programming language C++ suited for a wide variety of programming tasks Categories of computers Mainframe computers Midsize computers Micro computers (personal computers) 5 6 1

Elements of a Computer System Hardware Hardware CPU Main memory Secondary storage Input/Output devices Software C++ C# Java etc Computer hardware is the physical parts or components of a computer. CPU Main memory: RAM Input/output devices Secondary storage 7 8 Central Processing Unit and Main Memory Central Processing Unit and Main Memory (cont d.) Central processing unit Brain of the computer Most expensive piece of hardware Carries out arithmetic and logical operations 9 10 Central Processing Unit and Main Memory (cont'd.) Random access memory Directly connected to the CPU All programs must be loaded into main memory before they can be executed All data must be brought into main memory before it can be manipulated When computer power is turned off, everything in main memory is lost Central Processing Unit and Main Memory (cont d.) Main memory is an ordered sequence of memory cells Each cell has a unique location in main memory, called the address of the cell Each cell can contain either a programming instruction or data 11 12 2

Secondary Storage Input/Output Devices Secondary storage: device that stores information permanently Examples of secondary storage: Hard disks Flash drives Floppy disks Zip disks CD-ROMs Tapes Input devices feed data and programs into computers Keyboard Mouse Secondary storage Output devices display results Monitor Printer Secondary storage 13 14 Software The Language of a Computer Software: programs that do specific tasks System programs control the computer Operating system monitors the overall activity of the computer and provides services such as: Memory management Input/output activities Storage management Application programs perform a specific task Word processors Spreadsheets Games Analog signals: continuous wave forms Digital signals: sequences of 0s and 1s Machine language: language of a computer; a sequence of 0s and 1s Binary digit (bit): the digit 0 or 1 Binary code (binary number): a sequence of 0s and 1s 15 16 The Language of a Computer (cont d.) The Language of a Computer (cont d.) Byte: A sequence of eight bits Kilobyte (KB): 2 10 bytes = 1024 bytes ASCII (American Standard Code for Information Interchange) 128 characters 0-127 A is encoded as 1000001 (66th character- 65 th position) 3 is encoded as 0110011 In fact, the character 3 is 51 that 0110011 is binary representation of 51 17 18 3

The Language of a Computer (cont d.) EBCDIC - Extended Binary Coded Decimal Interchange Code Used by IBM 256 characters Unicode 65536 characters Two bytes are needed to store a character The Evolution of Programming Languages Early computers were programmed in machine language To calculate wages = rate * hours in machine language: 100100 010001 //Load 100110 010010 //Multiply 100010 010011 //Store 19 20 The Evolution of Programming Languages (cont d.) Assembly language instructions are mnemonic Assembler: translates a program written in assembly language into machine language The Evolution of Programming Languages (cont d.) Using assembly language instructions, wages = rate * hours can be written as: LOAD rate MULT hour STOR wages 21 22 The Evolution of Programming Languages (cont d.) High-level languages include Basic, FORTRAN, COBOL, Pascal, C, C++, C#, and Java Compiler: translates a program written in a high-level language into machine language The equation wages = rate hours can be written in C++ as: wages = rate * hours; Processing a C++ Program #include <iostream> using namespace std; int main() { cout << "My first C++ program." << endl; return 0; } Sample Run: My first C++ program. 23 24 4

Processing a C++ Program (cont d.) To execute a C++ program: Use an editor to create a source program in C++ Preprocessor directives begin with # and are processed by the preprocessor Use the compiler to: Check that the program obeys the language rules Translate into machine language (object program) Processing a C++ Program (cont d.) To execute a C++ program (cont'd.): Linker: Combines object program with other programs provided by the SDK(software Development Kit) to create executable code Library: contains prewritten code you can use Loader: Loads executable program into main memory The last step is to execute the program Some IDEs(Integrated Development Environment) do all this with a Build or Rebuild command 25 26 Processing a C++ Program (cont d.) Programming with the Problem Analysis Coding Execution Cycle Algorithm: Step-by-step problem-solving process Solution achieved in finite amount of time Programming is a process of problem solving 27 28 Step 1: Analyze the problem Outline the problem and its requirements Design steps (algorithm) to solve the problem Step 2: Implement the algorithm Implement the algorithm in code Verify that the algorithm works Step 3: Maintenance Use and modify the program if the problem domain changes Thoroughly understand the problem and all requirements Does program require user interaction? Does program manipulate data? What is the output? If the problem is complex, divide it into subproblems Analyze and design algorithms for each subproblem Check the correctness of algorithm Can test using sample data Some mathematical analysis might be required 29 30 5

Once the algorithm is designed and correctness verified Write the equivalent code in high-level language Enter the program using text editor Run code through compiler If compiler generates errors Look at code and remove errors Run code again through compiler If there are no syntax errors Compiler generates equivalent machine code Linker links machine code with system resources 31 32 Once compiled and linked, loader can place program into main memory for execution The final step is to execute the program Compiler guarantees that the program follows the rules of the language Does not guarantee that the program will run correctly Example 1-1 Design an algorithm to find the perimeter and area of a rectangle The perimeter and area of the rectangle are given by the following formulas: perimeter = 2 * (length + width) area = length * width 33 34 Example 1-1 (cont d.) Example 1-2 Algorithm: Get length of the rectangle Get width of the rectangle Find the perimeter using the following equation: perimeter = 2 * (length + width) Find the area using the following equation: area = length * width - Print out the length and width of the rectangle - Print out the area and perimeter of the rectangle Calculate each student s grade 10 students in a class; each student has taken five tests; each test is worth 100 points Design algorithms to: Calculate the grade for each student and class average Find the average test score Determine the grade Data: students names; test scores 35 36 6

Example 1-2 (cont d.) Example 1-2 (cont d.) Algorithm to determine the average test score: Get the five test scores Add the five test scores Suppose sum stands for the sum of the test scores Suppose average stands for the average test score: average = sum / 5; Algorithm to determine the grade: if average is greater than or equal to 90 grade = A otherwise if average is greater than or equal to 80 and less than 90 grade = B otherwise if average is greater than or equal to 70 and less than 80 grade = C otherwise if average is greater than or equal to 60 and less than 70 grade = D otherwise grade = F 37 38 Example 1-2 (cont d.) Programming Methodologies Main algorithm is as follows: totalaverage = 0; Repeat the following for each student: Get student s name Use the algorithm to find the average test score Use the algorithm to find the grade Update totalaverage by adding current student s average test score Determine the class average as follows: classaverage = totalaverage / 10 Two popular approaches to programming design Structured Object-oriented 39 40 Structured Programming Object-Oriented Programming Structured design: Dividing a problem into smaller subproblems Structured programming: Implementing a structured design The structured design approach is also called: Top-down (or bottom-up) design Stepwise refinement Modular programming Object-oriented design (OOD) Identify components called objects Determine how objects interact with each other Specify relevant data and possible operations to be performed on that data Each object consists of data and operations on that data 41 42 7

Object-Oriented Programming (cont d.) An object combines data and operations on the data into a single unit A programming language that implements OOD is called an object-oriented programming (OOP) language Must learn how to represent data in computer memory, how to manipulate data, and how to implement operations Object-Oriented Programming (cont d.) Write algorithms and implement them in a programming language Use functions to implement algorithms Learn how to combine data and operations on the data into a single unit called an object C++ was designed to implement OOD OOD is used with structured design 43 44 ANSI/ISO Standard C++ Summary C++ evolved from C C++ designed by Bjarne Stroustrup at Bell Laboratories in early 1980s Many different C++ compilers were available C++ programs were not always portable from one compiler to another In mid-1998, ANSI/ISO C++ language standards were approved Computer: electronic device that can perform arithmetic and logical operations Computer system has hardware/software Central processing unit (CPU): brain Primary storage (MM) is volatile; secondary storage (e.g., disk) is permanent Operating system monitors overall activity of the computer and provides services Various kinds of languages 45 46 Summary (cont d.) Summary (cont d.) Compiler: translates high-level language into machine code Algorithm: step-by-step problem-solving process; solution in finite amount of time Problem-solving process has three steps: Analyze problem and design an algorithm Implement the algorithm in code Maintain the program Structured design: Problem is divided into smaller subproblems Each subproblem is solved Combine solutions to all subproblems Object-oriented design (OOD): a program is a collection of interacting objects Object: data and operations on those data 47 48 8