Console Script Manual

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Transcription:

Console Script Manual Impact Soundworks Designed by Nabeel Ansari, Mario Kruselj, and Dickie Chapin INTRODUCTION Console is a modular effects rack that takes full advantage of updates and improvements made in Kontakt version 5.7. It is available in all K5.7 instruments created by Impact Soundworks! This technology replaces our previous FX Rack tab. Console is a combination of mixer (for mics and/or pickups) and effects rack, giving you per-channel inserts plus master inserts & sends. There are over 30 FX units available including several custom ISW FX. As we continue to update Console for new instruments, previous releases will be updated, too. Let s dive in! UI OVERVIEW Each instrument using Console includes a different number of channels (and different names for those channels), as well as a different logo. However, the core functionality and interface remains static from one instrument to the next.

Channel Strips A channel in Console is usually either a pickup (for guitars, basses, etc.) or mic position. Channels can be completely disabled (unloading all samples) by clicking the blue LED next to the channel name. Each channel has its own volume slider, pan knob, solo (S), and mute (M) buttons, which all function as you d expect. Above the OUT text is the Output Menu, which is set to DEF (routes to Master)... by default! Clicking this menu, you can view all available Kontakt outputs. These can then be routed through your host (DAW) mixer. (For more information about Kontakt output routing, check out this Native Instruments tutorial.) The most exciting part of Console is that each channel strip also has its own independent FX slots.

Add new FX by clicking on a blank slot: you ll see a dropdown with all available FX. You ll also see Move Up/Down options to shift the FX module order. Clicking the blue LED next to each slot will bypass the FX in that slot, while clicking the top-leftmost LED will bypass all FX Each channel can be Initialized, which clears all modules. You can also Save and Load FX Chains as NKA files. These NKAs are totally interchangeable between any ISW library that uses Console! The Master channel does not have a routable output. Instead, it sums all other channels that are routed to DEF after their individual channel FX have been processed. The Ins Send toggle switches which 8 FX slots are being edited. When adding Send FX, you will need to add a Send Levels module to any channel that the sends should return to. Send FX have their own return values, but the Send Levels module controls how much is received by whatever channel/slot you add it to. Also, the available Send FX modules are more limited than the normal list of available FX: this is a Kontakt limitation. If and when more FX are made compatible as Sends, we ll add them! Once you have added FX modules to your channels, you can select which one to edit by clicking the name of the FX (not the dropdown arrow). The FX currently being edited will be highlighted in white.

FX Module Editing Each FX module has its own set of controls. The exact function of each control can be found in your Kontakt Manual, but there are some features unique to Console as well. The Dice icon will randomize all parameters of the module, except Dry/Wet/Link controls. This can produce extreme values and high volume output, so be careful! The Presets menu, similar to the Channel Strip version, lets you Initialize all controls to default, or Save/Load a module preset. Since all presets are saved in.nka format, you should make sure to name your presets appropriately so that you remember which FX they go with. If you load a preset from a module other than the one you are editing, the preset s module will be loaded instead. There are also some key modifiers which can be used when clicking on any knob or slider. Control+Click : Resets the parameter to its default value. Shift+Click+drag : Moves the parameter by a small amount for more precision. Special FX Notes Though almost all FX and controls (parameters) in Console are described in the Kontakt manual, there are a handful that are worth describing further.

Cabinet Module This FX is actually identical in operation to the Convolution Reverb FX, as convolution is the best way to simulate various guitar or bass cabinets. The only difference between these two modules is the list of available IRs (impulse responses). SNESVerb Originally created for the Super Audio Cart virtual instrument, this is essentially a very short delay effect that emulates the cheap reverb used by the SNES video game system. Convolution vs. Reverb Modules The basic Reverb module is algorithmic, meaning it is not based on existing room samples (IRs). This also makes it much less CPU-intensive. Convolution is one of the most intensive FX in Kontakt, so if you only need a small amount of reverb, consider using the basic module instead. Control: Output Knob Almost all modules have an Output parameter, which is simply post-processing gain. Control: Dry / Wet Knobs Modules that don t have an Output knob usually have these instead. By default, these knobs are linked so that increasing wet amount decreases dry, and vice versa. However, you can unlink the two knobs by clicking the blue LED above them. Console FAQ Q. Why aren t there more Send FX modules available? A. This is a limitation within Kontakt itself. If Native Instruments creates more Send FX, we ll add them to Console. Q. Is it possible to invert the phase of a channel? A. Not at the moment. This is a limitation of KSP (the Kontakt script language), which does not have access to phase inverting. But if NI changes this later, we ll support it! Q. Where s that constant white noise coming from? A. The LO-FI effect has a knob labeled Noise. This knob creates constant white noise, which is filtered by the Color knob.

Q. Is it possible to automate or MIDI learn Console controls? A. Unfortunately, no. The only way to make Console completely modular was to remove native automation / CC learn from the controls. However, any library that features the Mod Matrix script can be used to automate and modulate any FX! Q. Will you add more FX like a noise gate, more pedals, amps, etc? A. It s possible, but Native Instruments has to create them first! Troubleshooting If you encounter any problems while using Console, please visit our Support page and drop us a line. Be sure to include what library you re using, along with what Kontakt version.