Chapter 5 Lab Methods

Similar documents
Chapter 5 Lab Methods

Chapter 5 Lab Methods

for Diane Christie University of Wisconsin Stout

Chapter 1 Lab Algorithms, Errors, and Testing

Midterm Examination (MTA)

Task #1 The if Statement, Comparing Strings, and Flags

Lesson 7 Part 2 Flags

Chapter 3 Lab Decision Structures

BlueJ Demo. Topic 1: Basic Java. 1. Sequencing. Features of Structured Programming Languages

Oct Decision Structures cont d

Surface Area and Volume

CSIS 10A Assignment 3 Due: 2/21 at midnight

M105: Introduction to Programming with Java Midterm Examination (MTA) Makeup Spring 2013 / 2014

CSIS 10A Assignment 4 SOLUTIONS

CSE 1223: Introduction to Computer Programming in Java Chapter 2 Java Fundamentals

Check out how to use the random number generator (introduced in section 4.11 of the text) to get a number between 1 and 6 to create the simulation.

1 Short Answer (10 Points Each)

Chapter 9 Lab Text Processing and Wrapper Classes

Computer Programming, I. Laboratory Manual. Experiment #2. Elementary Programming

Perimeter, Area, Surface Area, & Volume

Wentworth Institute of Technology. Engineering & Technology WIT COMP1000. Testing and Debugging

Selec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Spring 2016 Howard Rosenthal

Expanded Guidelines on Programming Style and Documentation

Question 2. [5 points] Given the following symbolic constant definition

A+ Computer Science -

Evaluating the Style of your programs

Area rectangles & parallelograms

Area of Polygons And Circles

Lab 9: Creating a Reusable Class

Warm up Exercise. What are the types and values of the following expressions: * (3 + 1) 3 / / 2.0 (int)1.0 / 2

Over and Over Again GEEN163

AP Computer Science Unit 1. Writing Programs Using BlueJ

1 Short Answer (10 Points Each)

Supplement D: Expanded Guidelines on Programming Style and Documentation

The NetBeans IDE is a big file --- a minimum of around 30 MB. After you have downloaded the file, simply execute the file to install the software.

CEN 414 Java Programming

Full file at

AP Computer Science Unit 1. Writing Programs Using BlueJ

Selec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Fall 2016 Howard Rosenthal

Chapter 2. Elementary Programming

Data Types and the while Statement

Lecture 8 " INPUT " Instructor: Craig Duckett

Introduction to Java Applications

Chapter 3. Ch 1 Introduction to Computers and Java. Selections

Faculty of Science Midterm. COMP-202B - Introduction to Computing I (Winter 2008)

BASIC INPUT/OUTPUT. Fundamentals of Computer Science

Darrell Bethea May 10, MTWRF 9:45-11:15 AM Sitterson 011

SFWR ENG/COMP SCI 2S03 Principles of Programming SOLUTIONS

Example Program. public class ComputeArea {

S8.6 Volume. Section 1. Surface area of cuboids: Q1. Work out the surface area of each cuboid shown below:

Free Response. Test A. 1. What is the estimated area of the figure?

What methods does the String class provide for ignoring case sensitive situations?

Chapter 6 Lab Classes and Objects

Geometry 10 and 11 Notes

Please answer the following questions. Do not re-code the enclosed codes if you have already completed them.

Formative Assessment Area Unit 5

2. What are the two main components to the CPU and what do each of them do? 3. What is the difference between a compiler and an interpreter?

COMP 202 Java in one week

A+ Computer Science -

! definite loop: A loop that executes a known number of times. " The for loops we have seen so far are definite loops. ! We often use language like

Input. Scanner keyboard = new Scanner(System.in); String name;

Geometry - Additional Questions: Sheet 1

Introduction to Java Unit 1. Using BlueJ to Write Programs

CIRCLES ON TAKS NAME CLASS PD DUE

CSIS 10A Assignment 9 Solutions

Advanced Computer Programming

Exceptions Handeling

The for Loop, Accumulator Variables, Seninel Values, and The Random Class. CS0007: Introduction to Computer Programming

Anatomy of a Java Program: Comments

Someone else might choose to describe the closet by determining how many square tiles it would take to cover the floor. 6 ft.

Exam 1. Programming I (CPCS 202) Instructor: M. G. Abbas Malik. Total Marks: 45 Obtained Marks:

Loops. GEEN163 Introduction to Computer Programming

Introduction to Computer Science Unit 2. Notes

Basic Computation. Chapter 2

CS 152: Data Structures with Java Hello World with the IntelliJ IDE

Name (s) Class Date ERROR ANALYSIS GEOMETRY WORD PROBLEMS

Grades 7 & 8, Math Circles 20/21/22 February, D Geometry Solutions

Java Foundations: Introduction to Program Design & Data Structures, 4e John Lewis, Peter DePasquale, Joseph Chase Test Bank: Chapter 2

CSCI 261 Computer Science II

Wentworth Institute of Technology. Engineering & Technology WIT COMP1000. Methods

Flow of Control: Loops. Chapter 4

Geometry Surface Area & Volume of Prisms & Cylinders.

Unit 4 End-of-Unit Assessment Study Guide

Chapter 6 Lab Classes and Objects

COMP-202B - Introduction to Computing I (Winter 2011) - All Sections Example Questions for In-Class Quiz

CS2 Assignment A1S The Simple Shapes Package

Faculty of Science COMP-202A - Introduction to Computing I (Fall 2008) Midterm Examination

Math 6 Unit 9 Notes: Measurement and Geometry, Area/Volume

COMP 202. Java in one week

COMP-202: Foundations of Programming. Lecture 2: Variables, and Data Types Sandeep Manjanna, Summer 2015

Repe$$on CSC 121 Fall 2015 Howard Rosenthal

Full file at

Basic Computation. Chapter 2

Loops. CSE 114, Computer Science 1 Stony Brook University

JAVA PROGRAMMING LAB. ABSTRACT In this Lab you will learn to write programs for executing statements repeatedly using a while, do while and for loop

Area and Perimeter Name: Date:

Building Java Programs

What two elements are usually present for calculating a total of a series of numbers?

Repe$$on CSC 121 Spring 2017 Howard Rosenthal

Intro to Programming in Java Practice Midterm

Transcription:

Chapter 5 Lab Methods Lab Objectives Be able to write methods Be able to call methods Be able to write javadoc comments Be able to create HTML documentation using the javadoc utility Introduction Methods are commonly used to break a problem down into small manageable pieces. A large task can be broken down into smaller tasks (methods) that contain the details of how to complete that small task. The larger problem is then solved by implementing the smaller tasks (calling the methods) in the correct order. This also allows for efficiencies, since the method can be called as many times as needed without rewriting the code each time. Finally, we will use documentation comments for each method, and generate HTML documents similar to the Java APIs that we have seen. Task #1 void Methods 1. Copy the file Geometry.java (Code Listing 5.1) from the Student CD or as directed by your instructor. This program will compile, but, when you run it, it doesn t appear to do anything except wait. That is because it is waiting for user input, but the user doesn t have the menu to choose from yet. We will need to create this. 2. Below the main method, but in the Geometry class, create a static method called printmenu that has no parameter list and does not return a value. It will simply print out instructions for the user with a menu of options for the user to choose from. The menu should appear to the user as: This is a geometry calculator Choose what you would like to calculate 1. Find the area of a circle 2. Find the area of a rectangle 3. Find the area of a triangle 4. Find the circumference of a circle 5. Find the perimeter of a rectangle 6. Find the perimeter of a triangle Enter the number of your choice:

3. Add a line in the main method that calls the printmenu method as indicated by the comments. 4. Compile, debug, and run. You should be able to choose any option, but you will always get 0 for the answer. We will fix this in the next task. Task #2 Value-Returning Methods 1. Write a static method called circlearea that takes in the radius of the circle and returns the area using the formula A = π r 2. 2. Write a static method called rectanglearea that takes in the length and width of the rectangle and returns the area using the formula A = lw. 3. Write a static method called trianglearea that takes in the base and height of the triangle and returns the area using the formula A = ½bh. 4. Write a static method called circlecircumference that takes in the radius of the circle and returns the circumference using the formula C = 2πr. 5. Write a static method called rectangleperimeter that takes in the length and the width of the rectangle and returns the perimeter of the rectangle using the formula P = 2l +2w. 6. Write a static method called triangleperimeter that takes in the lengths of the three sides of the triangle and returns the perimeter of the triangle which is calculated by adding up the three sides. Task #3 Calling Methods 1. Add lines in the main method in the GeometryDemo class which will call these methods. The comments indicate where to place the method calls. 2. Below, write some sample data and hand calculated results for you to test all 6 menu items. 3. Compile, debug, and run. Test out the program using your sample data. Task #4 Java Documentation 1. Write javadoc comments for each of the 7 static methods you just wrote. They should include: a. A one line summary of what the method does. b. A description of what the program requires to operate and what the result of that operation is.

c. @param listing and describing each of the parameters in the parameter list (if any). d. @return describing the information that is returned to the calling statement (if any). 2. Generate the documentation. Check the method summary and the method details to ensure your comments were put into the Java Documentation correctly. Code Listing 5.1 (Geometry.java) import java.util.scanner; /** This program demonstrates static methods */ public class Geometry public static void main(string[] args) int choice; // The user's choice double value = 0; // The method's return value char letter; // The user's Y or N decision double radius; // The radius of the circle double length; // The length of the rectangle double width; // The width of the rectangle double height; // The height of the triangle double base; // The base of the triangle double side1; // The first side of the triangle double side2; // The second side of the triangle double side3; // The third side of the triangle // Create a scanner object to read from the keyboard Scanner keyboard = new Scanner(System.in); // The do loop allows the menu to be displayed first do // TASK #1 Call the printmenu method choice = keyboard.nextint();

switch (choice) case 1: System.out.print("Enter the radius of " + "the circle: "); radius = keyboard.nextdouble(); // TASK #3 Call the circlearea method and System.out.println("The area of the " + "circle is " + value); case 2: length = keyboard.nextdouble(); System.out.print("Enter the width of " + width = keyboard.nextdouble(); // TASK #3 Call the rectanglearea method and System.out.println("The area of the " + "rectangle is " + value); case 3: System.out.print("Enter the height of " + "the triangle: "); height = keyboard.nextdouble(); System.out.print("Enter the base of " + "the triangle: "); base = keyboard.nextdouble(); // TASK #3 Call the trianglearea method and System.out.println("The area of the " + "triangle is " + value); case 4: System.out.print("Enter the radius of " + "the circle: "); radius = keyboard.nextdouble();

// TASK #3 Call the circumference method and System.out.println("The circumference " + "of the circle is " + value); case 5: length = keyboard.nextdouble(); System.out.print("Enter the width of " + width = keyboard.nextdouble(); // TASK #3 Call the perimeter method and System.out.println("The perimeter of " + "the rectangle is " + value); case 6: "side 1 of the " + "triangle: "); side1 = keyboard.nextdouble(); "side 2 of the " + "triangle: "); side2 = keyboard.nextdouble(); "side 3 of the " + "triangle: "); side3 = keyboard.nextdouble(); // TASK #3 Call the perimeter method and } System.out.println("The perimeter of " + "the triangle is " + value); default: System.out.println("You did not enter " + "a valid choice.");

keyboard.nextline(); // Consume the new line System.out.println("Do you want to exit " + "the program (Y/N)?: "); String answer = keyboard.nextline(); letter = answer.charat(0); } } while(letter!= 'Y' && letter!= 'y'); } // TASK #1 Create the printmenu method here // TASK #2 Create the value-returning methods here // TASK #4 Write javadoc comments for each method