Operational Semantics of Cool

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Transcription:

Operational Semantics of Cool

Key Concepts semantics: the meaning of a program, what does program do? how the code is executed? operational semantics: high level code generation steps of calculating values formal operational semantics: logical rules of inference context: environment (variables to memory location), store (variables to value) side-effect: store change not through return values (e.g., alias) rule: define how the value and side effect are produced

Motivation We must specify for every Cool expression what happens when it is evaluated This is the meaning of an expression The definition of a programming language: The tokens lexical analysis The grammar syntactic analysis The typing rules semantic analysis The evaluation rules code generation and optimization

Evaluation Rules So Far So far, we specified the evaluation rules indirectly We specified the compilation of Cool to a stack machine We specified the evaluation rules of the stack machine This is a complete description

Assembly Language Description of Semantics Assembly-language descriptions of language implementation have too many irrelevant details Whether to use a stack machine or not Which way the stack grows How integers are represented on a particular machine The particular instruction set of the architecture We need a complete but not overly restrictive specification

Programming Language Semantics There are many ways to specify programming language semantics They are all equivalent but some are more suitable to various tasks than others Operational semantics Describes the evaluation of programs on an abstract machine Most useful for specifying implementations

Introduction to Operational Semantics Once again we introduce a formal notation Using logical rules of inference, just like for typing Recall the typing judgment Context ` e : C (in the given context, expression e has type C) We try something similar for evaluation Context ` e : v (in the given context, expression e evaluates to value v)

Example of Inference Rule for Operational Semantics Example: Context ` e 1 : 5 Context ` e 2 : 7 Context ` e 1 + e 2 : 12 In general the result of evaluating an expression depends on the result of evaluating its subexpressions The logical rules specify everything that is needed to evaluate an expression

What Contexts Are Needed? We track variables and their values with: An environment : tells us at what address in memory is the value of a variable stored A store : tells us what is the contents of a memory location

Variable Environments A variable environment is a map from variable names to locations Tells in what memory location the value of a variable is stored Keeps track of which variables are in scope Example: E = [a : l 1, b : l 2 ] To lookup a variable a in environment E we write E(a)

Stores A store maps memory locations to values Example: S = [l 1 5, l 2 7] To lookup the contents of a location l 1 in store S we write S(l 1 ) To perform an assignment of 12 to location l 1 we write S[12/l 1 ] This denotes a store S such that S (l 1 ) = 12 and S (l) = S(l) if l l 1

Cool Values All values in Cool are objects All objects are instances of some class (the dynamic type of the object) To denote a Cool object we use the notation X(a 1 = l 1,, a n = l n ) where X is the dynamic type of the object a i are the attributes (including those inherited) l i are the locations where the values of attributes are stored

Cool Values (Cont.) Special cases (classes without attributes) Int(5) the integer 5 Bool(true) the boolean true String(4, Cool ) the string Cool of length 4 There is a special value void that is a member of all types No operations can be performed on it Except for the test isvoid Concrete implementations might use NULL here

Operational Rules of Cool The evaluation judgment is so, E, S ` e : v, S read: Given so the current value of self And E the current variable environment And S the current store If the evaluation of e terminates then The returned value is v And the new store is S

Notes The result of evaluating an expression is a value and a new store The store changes model the side-effects The variable environment does not change Nor does the value of self We define one rule for each kind of expression

Operational Semantics for Base Values so, E, S ` true : Bool(true), S i is an integer literal so, E, S ` i : Int(i), S so, E, S ` false : Bool(false), S s is a string literal n is the length of s so, E, S ` s : String(n,s), S No side effects in these cases (the store does not change)

Operational Semantics of Variable References E(id) = l id S(l id ) = v so, E, S ` id : v, S Note the double lookup of variables First from name to location Then from location to value The store does not change

Operational Semantics of Assignment so, E, S ` e : v, S 1 E(id) = l id S 2 = S 1 [v/l id ] so, E, S ` id e : v, S 2 A three step process Evaluate the right hand side a value and a new store S 1 Fetch the location of the assigned variable The result is the value v and an updated store The environment does not change

Operational Semantics of Conditionals so, E, S ` e 1 : Bool(true), S 1 so, E, S 1 ` e 2 : v, S 2 so, E, S ` if e 1 then e 2 else e 3 : v, S 2 The threading of the store enforces an evaluation sequence e 1 must be evaluated first to produce S 1 Then e 2 can be evaluated The result of evaluating e 1 is a boolean object The typing rules ensure this

Operational Semantics of Sequences so, E, S ` e 1 : v 1, S 1 so, E, S 1 ` e 2 : v 2, S 2 so, E, S n-1 ` e n : v n, S n so, E, S ` { e 1 ; ; e n ; } : v n, S n Again the threading of the store expresses the intended evaluation sequence Only the last value is used But all the side-effects are collected

Operational Semantics of while (I) so, E, S ` e 1 : Bool(false), S 1 so, E, S ` while e 1 loop e 2 pool : void, S 1 If e 1 evaluates to Bool(false) then the loop terminates immediately With the side-effects from the evaluation of e 1 And with result value void The typing rules ensure that e 1 evaluates to a boolean object

Operational Semantics of while (II) so, E, S ` e 1 : Bool(true), S 1 so, E, S 1 ` e 2 : v, S 2 so, E, S 2 ` while e 1 loop e 2 pool : void, S 3 so, E, S ` while e 1 loop e 2 pool : void, S 3 Note the sequencing (S S 1 S 2 S 3 ) Note how looping is expressed Evaluation of while is expressed in terms of the evaluation of itself in another state The result of evaluating e 2 is discarded Only the side-effect is preserved

Operational Semantics of let Expressions (I) so, E, S ` e 1 : v 1, S 1 so,?,? ` e 2 : v 2, S 2 so, E, S ` let id : T e 1 in e 2 : v 2, S 2 What is the context in which e 2 must be evaluated? Environment like E but with a new binding of id to a fresh location l new Store like S 1 but with l new mapped to v 1

Operational Semantics of let Expressions (II) We write l new = newloc(s) to say that l new is a location that is not already used in S Think of newloc as the dynamic memory allocation function The operational rule for let: so, E, S ` e 1 : v 1, S 1 l new = newloc(s 1 ) so, E[l new /id], S 1 [v 1 /l new ] ` e 2 : v 2, S 2 so, E, S ` let id : T e 1 in e 2 : v 2, S 2

Operational Semantics of new Consider the expression new T Informal semantics Allocate new locations to hold the values for all attributes of an object of class T Essentially, allocate a new object Initialize those locations with the default values of attributes Evaluate the initializers and set the resulting attribute values Return the newly allocated object

Default Values For each class A there is a default value denoted by D A D int = Int(0) D bool = Bool(false) D string = String(0, ) D A = void (for another class A)

More Notation For a class A we write class(a) = (a 1 : T 1 e 1,, a n : T n e n ) where a i are the attributes (including the inherited ones) T i are their declared types e i are the initializers

Operational Semantics of new Observation: new SELF_TYPE allocates an object with the same dynamic type as self T 0 = if T == SELF_TYPE and so = X( ) then X else T class(t 0 ) = (a 1 : T 1 e 1,, a n : T n e n ) l i = newloc(s) for i = 1,,n v = T 0 (a 1 = l 1,,a n = l n ) E = [a 1 : l 1,, a n : l n ] S 1 = S[D T1 /l 1,,D Tn /l n ] v, E, S 1 ` { a 1 e 1 ; ; a n e n ; } : v n, S 2 so, E, S ` new T : v, S 2

Operational Semantics of new. Notes. The first three lines allocate the object The rest of the lines initialize it By evaluating a sequence of assignments State in which the initializers are evaluated Self is the current object Only the attributes are in scope (same as in typing) Starting value of attributes are the default ones The side-effect of initialization is preserved

Operational Semantics of Method Dispatch Consider the expression e 0.f(e 1,,e n ) Informal semantics: Evaluate the arguments in order e 1,,e n Evaluate e 0 to the target object Let X be the dynamic type of the target object Fetch from X the definition of f (with n args.) Create n new locations and an environment that maps f s formal arguments to those locations Initialize the locations with the actual arguments Set self to the target object and evaluate f s body

More Notation For a class A and a method f of A (possibly inherited) we write: impl(a, f) = (x 1,, x n, e body ) where x i are the names of the formal arguments e body is the body of the method

Operational Semantics of Dispatch so, E, S ` e 1 : v 1, S 1 so, E, S 1 ` e 2 : v 2, S 2 so, E, S n-1 ` e n : v n, S n so, E, S n ` e 0 : v 0, S n+1 v 0 = X(a 1 = l 1,, a m = l m ) impl(x, f) = (x 1,, x n, e body ) l xi = newloc(s n+1 ) for i = 1,,n E = [x 1 / l x1,, x n / l xn, a 1 : l 1,,a m : l m ] S n+2 = S n+1 [v 1 /l x1,,v n /l xn ] v 0, E, S n+2 ` e body : v, S n+3 so, E, S ` e 0.f(e 1,,e n ) : v, S n+3

Operational Semantics of Dispatch. Notes. The body of the method is invoked with E mapping formal arguments and self s attributes S like the caller s except with actual arguments bound to the locations allocated for formals The notion of the activation frame is implicit New locations are allocated for actual arguments The semantics of static dispatch is similar except the implementation of f is taken from the specified class

Runtime Errors Operational rules do not cover all cases Consider for example the rule for dispatch: so, E, S n ` e 0 : v 0,S n+1 v 0 = X(a 1 = l 1,, a m = l m ) impl(x, f) = (x 1,, x n, e body ) so, E, S ` e 0.f(e 1,,e n ) : v, S n+3 What happens if impl(x, f) is not defined? Cannot happen in a well-typed program (Type safety theorem)

Runtime Errors (Cont.) There are some runtime errors that the type checker does not try to prevent A dispatch on void Division by zero Substring out of range Heap overflow In such case the execution must abort gracefully With an error message not with segfault

Conclusions Operational rules are very precise Nothing is left unspecified Operational rules contain a lot of details Read them carefully Most languages do not have a well specified operational semantics When portability is important an operational semantics becomes essential But not always using the notation we used for Cool