Autodesk 3ds Max Fundamentals for AEC

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Autodesk 3ds Max Fundamentals for AEC Course Length: 4 days This training course provides a thorough introduction to the Autodesk 3ds Max software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The course instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk Revit, AutoCAD, and Civil 3D. Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the course covers an understanding of various renderers included with the software as well as image creation and animation techniques. The practices in this training course are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries. Advanced topics, such as character modeling, character animation, and rigging, are not covered in this training course. Topics Covered Autodesk 3ds Max Interface and Workflow Assembling Files by importing, linking, or merging 3D Modeling with Primitives and 2D objects Using Modifiers to create and modify 3D objects Materials and Maps Autodesk 3ds Max Lighting Working with Cameras and Exposure Control Rendering using various renderers such as Scanline, ART, and Arnold Animation for Visualization Prerequisites Experience with 3D modeling is recommended.

Training Guide Contents Chapter 1: Introduction to Autodesk 3ds Max 1.1 Overview 1.2 Visualization Workflow 1.3 The Autodesk 3ds Max Interface 1.4 File Commands 1.5 Configure Paths 1.6 Display Drivers 1.7 Viewport Display and Labels Chapter 2: Autodesk 3ds Max Configuration 2.1 Viewport Navigation 2.2 Viewport Configuration and Settings 2.3 Object Selection Methods 2.4 Units Setup 2.5 Layer and Object Properties Chapter 3: Assembling Project Files 3.1 Data Linking and Importing 3.2 Linking Files 3.3 References Chapter 4: Basic Modeling Techniques 4.1 Model with Primitives 4.2 Modifiers and Transforms 4.3 Sub-Object Mode 4.4 Reference Coordinate Systems and Transform Centers 4.5 Cloning and Grouping 4.6 Polygon Modeling Tools in the Ribbon 4.7 Statistics in Viewport Chapter 5: Modeling From 2D Objects 5.1 3D Modeling from 2D Objects 5.2 The Lathe Modifier 5.3 2D Booleans 5.4 The Extrude Modifier 5.5 3D Boolean Operations 5.6 Using Snaps for Precision 5.7 The Sweep Modifier

Chapter 6: Materials 6.1 Understanding Materials and Maps 6.2 Material Shaders 6.3 Managing Materials 6.4 General Materials 6.5 Scanline Materials 6.6 Autodesk Materials 6.7 Assigning Maps to Materials 6.8 Opacity, Bump, and Reflection Mapping 6.9 Arnold Materials 6.10 The Material Explorer 6.11 Scene Converter Chapter 7: Mapping Coordinates and Scale 7.1 Mapping Coordinates 7.2 Mapping Scale 7.3 Spline Mapping Chapter 8: Introduction to Lighting 8.1 Local vs. Global Illumination 8.2 Standard Lighting 8.3 Types of Standard Lights 8.4 Shadow Types Chapter 9: Lighting and Cameras 9.1 Photometric Light Objects 9.2 Arnold Lights 9.3 Cameras 9.4 Background Images Chapter 10: Exposure Control, Daylight, and Rendering 10.1 Exposure Control 10.2 Daytime Lighting 10.3 Rendering Options 10.4 Arnold Renderer 10.5 Scanline Renderer 10.6 ART Renderer 10.7 State Sets 10.8 The Print Size Wizard

Chapter 11: Animation 11.1 Animation and Time Controls 11.2 Walkthrough Animation 11.3 Animation Output Appendix A: Optional Topics A.1 Getting Help with Autodesk 3ds Max A.2 Compact Material Editor A.3 Architectural Materials A.4 Object Substitution A.5 Creating Hierarchies A.6 Customizing the User Interface Appendix B: Optional Practices Appendix C: Autodesk 3ds Max Certification Exam Objectives

Cancellation Policy The following cancellation policy shall apply to all training engagements, Live Online, Consulting Services and Dedicated/Custom Training: Company reserves the right to reschedule or cancel the date, time and location of its class at any time. In the event that a Training Class is cancelled by Company, Customer is entitled to a full refund. Company shall not be responsible for any other loss incurred by Customer as a result of a cancellation or reschedule. For Customer cancellations when written notice is received (i) at least ten (10) business days in advance of the class, the Customer is entitled to a full refund of its payment or reschedule enrollment, (ii) less than ten (10) business days, Customer shall not be entitled to a refund, but shall receive a class credit to be used within three (3) months of the date of the original class. Student substitutions are acceptable with at least two (2) days prior notice to the class, provided substitution meets course prerequisites and is approved by Company s Training Coordinator (trainingcoordinator@rand.com) For all Training orders, cancellation notices must be submitted to trainingcoordinator@rand.com. Company is not responsible for any error in the delivery of the email notice. In the event of any reschedule of Consulting Services and/or Dedicated/Custom Training by Customer, Company will invoice Customer for all non-cancellable travel expenses. To request more information or to see training locations, visit www.imaginit.com/contact-us.