Chapter 4 Understanding Input and Output

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Chapter 4 Understanding Input and Output Information Technology Skills (DUT 122) By: Miss Wan Nor Ashiqin Wan Ali Email : ashiqinali@unimap.edu.my Room : ikom, Jejawi.

Understanding Input 2

Objectives Overview Define input and differentiate among a program, command, and user response Identify the keys and buttons commonly found on desktop computer keyboards, and describe how keyboards for mobile computers and devices differ from desktop computer keyboards Describe different mouse types and explain how to use a mouse Describe various types of touch screens and explain how a touchsensitive pad works Describe various types of pen input, and identify other types of input for smart phones Summarize the purpose of various game controllers See Page 257 for Detailed Objectives 3

Objectives Overview Explain how resolution affects the quality of a picture captured on a digital camera Describe the uses of voice recognition, Web cams, and video conferencing Discuss how various scanners and reading devices work Summarize the various biometric devices Discuss how POS terminals, automated teller machines, and DVD kiosks work Identify alternative input devices for physically challenged users See Page 257 for Detailed Objectives 4

What Is Input? Input is any data and instructions entered into the memory of a computer Pages 258 259 Figure 5-1 5

What Is Input? Instructions can be entered into the computer in the form of programs, commands, and user responses A program is a series of related instructions that tells a computer what tasks to perform and how to perform them Programs respond to commands that a user issues A user response is an instruction a user issues by replying to a question displayed by a program Pages 258-259 6

What Are Input Devices An input device is any hardware component that allows users to enter data and instructions into a computer Page 260 7

The Keyboard A keyboard is an input device that contains keys users press to enter data and instructions into a computer Page 260 Figure 5-2 8

The Keyboard Most desktop computer keyboards have Between 101 and 105 keys A numeric keypad on the right side of the keyboard Function keys, CTRL keys, ALT keys, and arrow keys WINDOWS key APPLICATION key Toggle keys Pages 260-261 9

The Keyboard The insertion point, also known as the cursor, is a symbol on the screen that indicates where the next character you type will appear Page 261 Figure 5-3 10

The Keyboard Wired Keyboards USB port Wireless Keyboards Bluetooth IrDA Page 262 11

The Keyboard An ergonomic keyboard has a design that reduces the chance of wrist and hand injuries Ergonomics incorporates comfort, efficiency, and safety into the design of the workplace Page 262 Figure 5-4 12

The Keyboard Keyboards on mobile devices typically are smaller and/or have fewer keys Some phones have predictive text input, which saves time when entering text using the phone s keypad Pages 262 263 Figure 5-5 13

Pointing Devices A pointing device is an input device that allows a user to control a pointer on the screen A pointer is a small symbol on the screen whose location and shape change as a user moves a pointing device Page 263 14

Mouse A mouse is a pointing device that fits under the palm of your hand comfortably Most widely used pointing device on desktop computers A mouse can be wired or wireless Pages 263 264 Figures 5-6 and 5-7 15

Mouse Mouse operations Point Click Right-click Double-click Triple-click Drag Right-drag Rotate wheel Free-spin wheel Press wheel Tilt wheel Press thumb button Page 264 Figure 5-8 16

Other Pointing Devices Trackball A trackball is a stationary pointing device with a ball on its top or side Touchpad A touchpad is a small, flat, rectangular pointing device that is sensitive to pressure and motion Pointing Stick A pointing stick is a pressuresensitive pointing device shaped like a pencil eraser that is positioned between keys on a keyboard Pages 265 266 Figures 5-9 5-11 17

Touch Screens and Touch-Sensitive Pads A touch screen is a touch-sensitive display device Page 266 Figures 5-12 5-13 18

Touch Screens and Touch-Sensitive Pads Microsoft Surface Touch-sensitive pads Page 267 Figures 5-14 5-15 19

Pen Input With pen input, you touch a stylus or digital pen on a flat surface to write, draw, or make selections Page 268 Figure 5-16 20

Other Input for Smart Phones Page 269 Figures 5-17 5-18 21

Game Controllers Video games and computer games use a game controller as the input device that directs movements and actions of on-screen objects Gamepads Joysticks and Wheels Light guns Dance pads Motionsensing controllers Pages 270-271 22

Page 270 Figure 5-19 23

Digital Cameras A digital camera is a mobile device that allows users to take pictures and store them digitally Studio cameras Field cameras Point-and-shoot camera Page 272 24

Page 272 Figure 5-20 25

Digital Cameras Two factors affect the quality of digital camera photos: Resolution Resolution is the number of horizontal and vertical pixels in a display device A pixel is the smallest element in an electronic display Number of bits stored in each pixel Each pixel consists of one or more bits of data The more bits used to represent a pixel, the more colors and shades of gray that can be represented Page 273 26

Voice Input Voice input is the process of entering input by speaking into a microphone Voice recognition is the computer s capability of distinguishing spoken words Page 274 Figure 5-22 27

Voice Input Audio input is the process of entering any sound into the computer Speech Music Sound Effects Page 274 28

Voice Input Music production software allows users to record, compose, mix, and edit music and sounds Page 274 Figure 5-23 29

Video Input Video input is the process of capturing full-motion images and storing them on a computer s storage medium Record video on a digital video (DV) camera or use a video capture card to convert analog signals to digital Connect the camera to a port on the system unit Transfer video and images Page 275 30

Page 275 Figure 5-24 31

Video Input A Web cam is a type of digital video camera that enables a user to: Capture video and still images Send e-mail messages with video attachments Add live images to instant messages Broadcast live images over the Internet Make video telephone calls Pages 275-276 32

Video Input A video conference is a meeting between two or more geographically separated people Pages 276 277 Figures 5-25 5-26 33

Scanners and Reading Devices Flatbed Pen or Handheld Sheet-fed Drum Page 277 Figure 5-27 34

Scanners and Reading Devices Page 278 Figure 5-28 35

Scanners and Reading Devices Optical character recognition (OCR) involves reading characters from ordinary documents A turnaround document is a document you return to the company that creates and sends it Page 279 Figures 5-29 5-30 36

Scanners and Reading Devices Optical mark recognition (OMR) reads hand-drawn marks such as small circles or rectangles An OMR device scans the documents and matches the patterns of light Page 279 Figure 5-31 37

Scanners and Reading Devices A bar code reader, also called a bar code scanner uses laser beams to read bar codes Page 280 Figure 5-32 38

Scanners and Reading Devices RFID (radio frequency identification) uses radio signals to communicate with a tag placed in or attached to an object An RFID reader reads information on the tag via radio waves RFID can track: Tracking times of runners in a marathon Tracking location of soldiers Employee wardrobes Airline baggage Checking lift tickets of skiers Managing inventory Gauging pressure and temperature of tires Checking out library books Tracking toll payments Page 280 39

Scanners and Reading Devices Magnetic stripe card readers read the magnetic stripe on the back of cards such as: Credit cards Entertainment cards Bank cards Other similar cards Page 281 Figure 5-34 40

Scanners and Reading Devices MICR (magnetic ink character recognition) devices read text printed with magnetized ink An MICR reader converts MICR characters into a form the computer can process Banking industry uses MICR for check processing Page 281 Figure 5-35 41

Scanners and Reading Devices Data collection devices obtain data directly at the location where the transaction or event takes place Used in: Restaurants Grocery stores Factories Warehouses The outdoors Page 282 Figure 5-36 42

Biometric Input Biometrics authenticates a person s identity by verifying a personal characteristic Fingerprint reader Voice verification system Face recognition system Signature verification system Hand geometry system Iris recognition system Pages 282-283 Retinal scanners 43

Biometric Input hand geometry system fingerprint reader iris recognition system Pages 282 283 Figures 5-37 5-39 44

Terminals A terminal is a computer that allows users to send data to and/or receive information from a host computer A POS terminal records purchases, processes payment, and updates inventory An automated teller machine (ATM) allows users to access their bank accounts A DVD kiosk is a self-service DVD rental machine Pages 284 285 Figures 5-40 5-42 45

Putting It All Together Page 285 Figure 5-43 46

Putting It All Together Page 285 Figure 5-43 47

Putting It All Together Page 285 Figure 5-43 48

Input Devices for Physically Challenged Users Several input devices are available to assist physically challenged users: Keyguard Keyboards with larger keys On-screen keyboard Various pointing devices Headmounted pointer Gesture recognition Computerized implant devices Page 286 49

Input Devices for Physically Challenged Users Keyboard with larger keys Head-mounted pointer Page 286 Figures 5-44 5-45 50

Summary Various techniques of entering input Several commonly used input devices Keyboard, mouse, and other pointing devices; touch screens, pen input, other input for smart phones, game controllers, digital cameras, voice input, video input, scanners and reading devices, biometric input, and terminals Input devices for physically challenged users Page 287 51

Chapter 4 Understanding Output DUT122: INFORMATION TECHNOLOGY SKILLS

Objectives Overview Describe the types of output Explain the characteristics of various display devices Describe the factors that affect the quality of an LCD monitor or LCD screen Describe various ways to print Differentiate between a nonimpact printer and an impact printer See Page 303 for Detailed Objectives Discovering Computers : Chapter 6 53

Objectives Overview Summarize the characteristics of ink-jet printers, photo printers, laser printers, multifunction peripherals, thermal printers, mobile printers, label and postage printers, and plotters and large-format printers Describe the uses and characteristics of speakers, headphones, and earbuds Identify the purpose and features of data projectors, interactive whiteboards, and force-feedback game controllers and tactile output Identify output options for physically challenged users See Page 303 for Detailed Objectives Discovering Computers : Chapter 6 54

What Is Output? Output is data that has been processed into a useful form Pages 304 305 Figure 6-1 Discovering Computers : Chapter 6 55

What Is Output? An output device is any type of hardware component that conveys information to one or more people Display devices Printers Speakers, headphones, and earbuds Data projectors Interactive whiteboards Forcefeedback game controllers Tactile output Page 305 Discovering Computers : Chapter 6 56

Display Devices A display device visually conveys text, graphics, and video information A monitor is packaged as a separate peripheral LCD monitor Widescreen Pages 306 207 Figures 6-2 6-3 Discovering Computers : Chapter 6 57

Display Devices Liquid crystal display (LCD) uses a liquid compound to present information on a display device Active-matrix display Passive-matrix display Page 308 Discovering Computers : Chapter 6 58

Display Devices The quality of an LCD monitor or LCD screen depends primarily on: Resolution Response time Brightness Dot pitch Contrast ratio Pages 308-310 Discovering Computers : Chapter 6 59

Display Devices Resolution is the number of horizontal and vertical pixels in a display device A higher resolution uses a greater number of pixels Pages 308 309 Figure 6-5 Discovering Computers : Chapter 6 60

Printers Before purchasing a printer, ask yourself a series of questions: Page 314 Figure 6-12 Discovering Computers : Chapter 6 66

Printers Page 315 Figure 6-13 Discovering Computers : Chapter 6 67

Printers A nonimpact printer forms characters and graphics on a piece of paper without actually striking the paper Ink-jet printers Photo printers Laser printers Thermal printers Mobile printers Label and postage printers Plotters Largeformat printers Page 315 Discovering Computers : Chapter 6 68

Printers An ink-jet printer forms characters and graphics by spraying tiny drops of liquid ink onto a piece of paper Color or black-and-white Printers with a higher dpi (dots per inch) produce a higher quality output Pages 316 317 Figure 6-15 Discovering Computers : Chapter 6 69

Printers Page 317 Figure 6-16 Discovering Computers : Chapter 6 70

Printers A photo printer produces color photo-lab-quality pictures Most use ink-jet technology PictBridge allows you to print photos directly from a digital camera Print from a memory card and preview photos on a built-in LCD screen Page 318 Discovering Computers : Chapter 6 71

Printers Page 318 Figure 6-17 Discovering Computers : Chapter 6 72

Printers Highquality Blackandwhite Laser printer Highspeed Color Pages 319-320 Discovering Computers : Chapter 6 73

Printers Page 320 Figure 6-19 Discovering Computers : Chapter 6 74

Printers A multifunction peripheral (MFP) is a single device that prints, scans, copies, and in some cases, faxes Sometimes called an all-in-one device Pages 320 321 Figure 6-20 Discovering Computers : Chapter 6 75

Printers A thermal printer generates images by pushing electrically heated pins against the heat-sensitive paper Thermal wax-transfer printer Dye-sublimation printer Page 321 Figure 6-21 Discovering Computers : Chapter 6 76

Printers A mobile printer is a small, lightweight, battery-powered printer that allows a mobile user to print from a notebook computer, smart phone, or other mobile device Page 321 Figure 6-22 Discovering Computers : Chapter 6 77

Printers A label printer is a small printer that prints on adhesive-type material A postage printer prints postage stamps Postage also can be printed on other types of printers Page 322 Figure 6-23 Discovering Computers : Chapter 6 78

Printers Plotters are used to produce high-quality drawings Large-format printers create photo-realistic quality color prints on a larger scale Page 322 Figure 6-24 Discovering Computers : Chapter 6 79

Printers Impact printers form characters and graphics on a piece of paper by striking a mechanism against an inked ribbon that physically contacts the paper Dot-matrix printer Line printer Pages 322-323 Discovering Computers : Chapter 6 80

Printers A dot-matrix printer produces printed images when tiny wire pins on a print head mechanism strike an inked ribbon A line printer prints an entire line at a time Page 323 Figure 6-25 Discovering Computers : Chapter 6 81

Speakers, Headphones, and Earbuds An audio output device produces music, speech, or other sounds Most computer users attach speakers to their computers to: Generate higher-quality sounds for playing games Interact with multimedia presentations Listen to music View movies Page 323 Figure 6-26 Discovering Computers : Chapter 6 82

Speakers, Headphones, and Headphones are speakers that cover or are placed outside of the ear Earbuds (also called earphones) rest inside the ear canal Earbuds Page 324 Figure 6-27 Discovering Computers : Chapter 6 83

Speakers, Headphones, and Earbuds Some speakers are specifically designed to play audio from a portable media player Wireless speakers Page 324 Figure 6-28 Discovering Computers : Chapter 6 84

Speakers, Headphones, and Earbuds Voice output occurs when you hear a person s voice or when the computer talks to you through the speakers Some Web sites dedicate themselves to providing voice output Often works with voice input VoIP uses voice output and voice input Page 325 Discovering Computers : Chapter 6 85

Other Output Devices Other output devices are available for specific uses and applications Data projectors Interactive whiteboards Force-feedback game controllers Tactile output Page 325 Discovering Computers : Chapter 6 86

Other Output Devices A data projector is a device that takes the text and images displaying on a computer screen and projects them on a larger screen LCD projector Digital light processing (DLP) projector Pages 325-326 Figure 6-29 Discovering Computers : Chapter 6 87

Other Output Devices An interactive whiteboard is a touch-sensitive device, resembling a dry-erase board, that displays the image on a connected computer screen Page 326 Figure 6-30 Discovering Computers : Chapter 6 88

Other Output Devices Force-feedback sends resistance to the device in response to actions of the user Tactile output provides the user with a physical response from the device Pages 326 327 Figure 6-31 Discovering Computers : Chapter 6 89

Putting It All Together Page 327 Figure 6-32 Discovering Computers : Chapter 6 90

Putting It All Together Page 327 Figure 6-32 Discovering Computers : Chapter 6 91

Putting It All Together Page 327 Figure 6-32 Discovering Computers : Chapter 6 92

Output Devices for Physically Challenged Users Many accessibility options exist for users with various disabilities Pages 328-329 Figures 6-33 6-34 Discovering Computers : Chapter 6 93

Summary Various methods of output Several commonly used output devices Display devices, printers, speakers, headphones, earbuds, data projectors, interactive whiteboards, force-feedback game controllers, and tactile output Page 329 Discovering Computers : Chapter 6 94