Performance Evaluation of DSDV, DSR AND ZRP Protocol in MANET

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Performance Evaluation of, AND Protocol in MANET Zaiba Ishrat IIMT Engg college,meerut Meerut, India Pankaj singh Sidhi vinayak Group of College,Alwar Alwar,Rajasthan Rehan Ahmad IIMT Engg college,meerut Meerut,India Abstract: Mobile Ad-Hoc Networks are rapidly deployable and self-configuring networks. In MANET all the network node work as a router and must be capable to relay traffic from one to another since communicating nodes might be out of range. MANET is characterized by dynamic topology, possibly unidirectional links, constrained resources and network partitions. The main two attributes are mobility and multi-hop.[][3] The size of MANET can be varied from small static network to highly large dynamic network. MANET use dynamic changing network topologies that are proactive, reactive and hybrid protocol.[][2] In this paper, an attempt has been made to compare performance of Proactive, reactive and hybrid protocol for the MANET. A comparative study of (proactive) (reactive) and (hybrid) has been done on the basis of their performance in MANETs using NS2 simulator. Packet delivery fraction ratio and throughput are considered as a performance parameter for evaluating the performance of, and protocol. Keywords: MANET,,,, NS2. INTRODUCTION A mobile ad-hoc network is a group of wireless nodes that have the capability to communicate with each other without any dependency on a fixed supportive infrastructure or a centralized administration. Therefore MANET is a spontaneous network that automatically emerges when nodes gather together []. Each node of a MANET can perform as a router and a host. Nodes in the MANET can communicate with other all nodes within their radio range or can use intermediates nodes to communicate with the nodes that are not present in their radio range. MANET is characterized by dynamic topology, use unidirectional links, constrained resources and network partitions. The main two attributes are mobility and multi-hop communication between the nodes. One tries to find the optimum route for the destination. The word optimum means here the route which has lower cost in comparison to other routes in the network [] [2]. Nodes have tendency to freely move in any direction, at any time, thus frequently make or break the links with other nodes. Fig [] Fig. Ad Hoc Networks vs. Infrastructure Networks [] Many routing protocols have already been proposed and well-accepted in the research community and also the performance of these protocols is analyzed by different simulator tool. Many simulators can successfully simulate various routing protocols of MANET but there are only a few tools to handle the simulations with a graphical interface. In this paper NS-2 use to analyze the performance of MANET s routing protocols. The paper is organized as follows: Section 2 gives a brief description of three major MANET routing protocols, and that have been used for performance analysis of proactive, reactive and hybrid protocol of MANET. Section 3 describes NS-2 simulator and the performance evaluations parameter to analyze the performance of routing protocol. Section 4 talks about some result and analysis and finally Section discuss the conclusion of this paper. www.ijcat.com 34

2. MANET ROUTING PROTOCOL 2. (Destination Sequence Distance Vector routing) is proactive protocol. Proactive protocol always keeps the routing Information independently of need for communication. All nodes sends update messages throughout the network periodically or whenever network topology changes, any other nodes add in the network, node move away from the network.[4] It provides low latency and suitable for real-time traffic but bandwidth might get wasted due to periodic updates of routing table. In each node maintains a routing table which stores next hop towards each destination, cost metric for the path to each destination, destination sequence number that is created by the destination itself and sequence numbers used to avoid formation of loops. Each node periodically forwards this routing table to all its neighbors. Each node increments and appends its sequence number when sending its local routing table. This sequence number will be attached to route entries created for this node.[][4] The sequence numbers assigned by the destination are generally even. If the broken link is detected, then the metric is assigned as infinity and the sequence number is assigned to odd. In order to maintain uniformity, each node periodically broadcasts its route and updates its routing table on the basis of received information from the neighbor routing table.[4][] 2.2 (Dynamic Source Routing) Dynamic Source Routing () is a reactive routing protocol used for wireless mesh networks. It is similar to AODV because it also establishes a route on-demand when a transmitting mobile node requests for transmitting the data and need a path for particular destination.. However, it rely on source routing instead of using routing table of intermediate nodes. That s why it is called dynamic source routing.. This protocol used two main mechanisms "Route Discovery" and "Route Maintenance", which work together to find out and maintain the optimum route for particular destination.[3][7] In this protocol, the mobile nodes maintains route cache that have the information of known route. When a source node desired to send a packet to a destination, it first consults its route cache to find out whether this node already knows any route to the destination or not. If node already have the information about the route to the destination in its route cache there is an entry for that destination than source node use this information to send its packet. If not than route request process starts for find out the route. Route request packet includes the source and a unique identification number. Each intermediate node checks its route cache to know that intermediate node knows the route for the destination if intermediate node does not have the information than it again forwards the packet until data reaches to the destination.[4][] A node processes the route request packet only if it has not previously processed the packet and its address is not present in the route record of the packet. A route reply is generated by the destination or by any of the intermediate nodes when it knows about how to reach the destination.[4][7][9] Source Source 3 4 2 Fig 2.Building Record Route during Route Discovery [7] <,3> 3 4 2 <,2> <,4> <,3,> Fig 3.Propagation of Route Reply with the Route Record [7] 2.3 (Zone Routing Protocol) Hybrid Routing is the combination of proactive and reactive protocol. This attempts to strike balance between the two protocols. falls under the category of hybrid routing protocols with both proactive and reactive routing components. overcome the disadvantage of control overhead caused by proactive protocol and also decreases the latency in reactive protocols. It takes advantage of proactive discovery within a node close immediacy/ local neighborhood, and using a reactive approach for communication between these neighborhoods. With this reduces the proactive scope to a zone and reactive approach outside the zone. When a node has a data packet for a particular destination, a check is carried out whether a destination is within its zone or not. Packet is routed proactively if it is within the zone and if the destination is outside the zone reactive routing is used.[][4][3] The zone is defined as a collection of nodes whose minimum distance from the node in question is not greater than a value known as zone radius. Each node creates its own neighborhood separately. The size of a zone is given by a radius of length r where, r is number of hops to the perimeter of the zone []. Each zone may have different size and each node may lie within multiple overlapping zones [6][]. 6 7 6 <,3,,7> 8 7 Destination 8 Destination www.ijcat.com 346

Packet Delievry fraction 2 3 4 Packet Delievry Fraction 2 4 International Journal of Computer Applications Technology and Research 3. NS-2 NETWORK SIMULATOR Ns-2 is a discrete event simulator using in networking research. NS-2 used for wired and wireless network to provides significant support for simulation of TCP, routing and multicast protocols. It is combination of two simulation tools. The network simulator (ns) contains all commonly used IP protocols. The network animator (nam),which is use to visualize the simulations. Ns-2 can fully simulates a layered network from the physical radio transmission channel to high-level applications. Ns-2 is an object-oriented simulator written in C++ and OTcl. The simulator supports a class hierarchy in C++ and a similar class hierarchy within the OTcl interpreter. There is a one-to-one correspondence between a class in the interpreted hierarchy and one in the compile hierarchy.[6][7] Table Simulation Parameters Used Parameter Value Platform Linux CentOS NS Version Mobility Model Traffic Type Area Experiment Duration Packet Size Radio Propagation Packet Interval Protocols Antenna Type Packet Size Ns-2.33 Random Way Point CBR * m sec 2 bytes TwoRayGround.2 second,, OmniAntenna 2 bytes Pause Time,, 2, 4, Number of nodes, 2, 3, 4, Above two parameters are evaluated against the number of nodes and different pause time for the MANET protocols. 4. SIMULATION RESULT AND DISCUSSION 4. Packet Delivery Fraction Fig shows the packet delivery fraction against the number of nodes and pause time for, and protocol respectively. Fig 4.(a),Fig 4.(b).. Fig 4.(a) Packet Delivery Fraction Vs Pause Time Fig 4.(a) displays that number of packets received at the destination to the transmitted by the CBR source is more in as compare to and for different pause time and it is almost same but for DSV and when the pause time increases packet delivery fraction decreases. Pause time number of Nodes 3. Performance Evaluation Parameter Packet Delivery Fraction: Ratio of all received packets at the destinations to all transmitted packets from CBR source. Throughput: It is defined as the ratio of data packets received to the destination to those generated by source means it is average rate of packets successfully transferred to their final destination per unit time. Fig 4.(b) Packet Delivery Fraction Vs Number of Nodes Fig 4.(b) display as the number of nodes increases, packet delivery fraction decrease but it is still maximum in case of as compare to and but have the better performance for lesser number of nodes as compare to and this performance will decrease as the number of nodes increase. 4.2 Throughput www.ijcat.com 347

Throughput 2 4 Throughput International Journal of Computer Applications Technology and Research It is shown by the graph fig 4.2(a) that throughput is increases when pause time increases for, and but it is maximum for. When pause time increases throughput of and is almost same. Fig 4.2(a) Throughput Vs Pause Time Fig 4.2(b) shows that throughput of the increases as the number of nodes increases but it is decreases for the when number of node increases. 4 3 2 4 3 2 Fig 4.2(b) Throughput Vs Number of Nodes. CONCLUSION In this study we have concluded that each protocol performs well in some cases while have some drawbacks in other cases. Simulation results demonstrated in terms of throughput, packet delivery fraction against number of nodes and pause time for, and. This paper conclude that perform better in each condition and the performance of is good for lesser number of nodes and its performance decreases when number of nodes increases. When the pause time is less throughput is low for all, and protocol.simulation results show that better performance is achieved in protocol in terms of packet lost, throughput over a discontinuous network. 6. REFERENCES Pause Time 2 3 4 Number of Nodes [] Chai-Keong Toh. Ad Hoc Mobile Wireless Networks. Prentice Hall PTR, Upper Saddle River, New Jersey, 22. [2] D. Kim, J. Garcia and K. Obraczka, Routing Mechanisms for Mobile Ad Hoc Networks based on the Energy Drain Rate, IEEE Transactions on Mobile Computing. Vol 2, no 2, 23, pp.-73. [3]Dr. Jitendrnath Mungara and Sree Ranga Raju, 2. versus AODV and : A Comprehensive Study on Performance International Journal of Computer Applications (978887) Volume, No. 2. [4]Dr. M.Nagendra, G.Vijaya Kumar and Y.Vasudeva, 2. Current Research Work on Routing Protocols for MANET: A Literature Survey International Journal on Computer Science and Engineering Vol. 2, No. 3, 76-73. []J.C. Kavitha, 2. Fundamentals of Mobile Computing. New Delhi, ACME LEARNING PRIVATE LIMITED. [6] The network simulator - ns-2, http://www.isi.edu/nsnam/ns/. [7] Abhishek Swaroop and Kavita Pandey, November 2. A Comprehensive Performance Analysis of Proactive, Reactive and Hybrid MANETs Routing Protocols IJCSI International Journal of Computer Science Issues, Vol. 8, Issue 6, No. 3. [8]Manijeh Keshtgary and Vahide BaBaiyan, Performance Evaluation of Reactive, Proactive and Hybrid Protocols in MANET International Journal on Computer Science and Engineering (IJCSE). [9] S. A. Ade, P.A.Tijare, Performance Comparison of AODV,, OLSR and Routing Protocols in Mobile Ad Hoc Networks, International Journal of Information Technology and Knowledge Management July- December 2, Volume 2, No. 2, pp. 4-48. [] Hsu J., Bhatia S., Takai M., Bagrodia R. and Acriche M.J. Performance of Mobile Adhoc Networking Routing Protocols in Realistic Scenarios, Proceedings of IEEE Conference on Military Communications, Vol. 2, pp. 268-273. [] Tyagi S S and Chauhan R K (2). Performance Analysis of Proactive and Reactive Routing Protocols for Adhoc Networks, International Journal of Computer Applications, Vol., No. 4, pp. 27-3. [2] Singla Vikas, Singla Rakesh and Kumar Ajay (2). Performance Evaluation and Simulation of Mobile Adhoc www.ijcat.com 348

Network Routing Protocols, International Journal of Engineering and Information Technology, Vol., No.. www.ijcat.com 349