Functions. Computer System and programming in C Prentice Hall, Inc. All rights reserved.

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Transcription:

Functions

In general, functions are blocks of code that perform a number of pre-defined commands to accomplish something productive. You can either use the built-in library functions or you can create your own functions.functions that a programmer writes will generally require a prototype.

Program Modules in C Functions Modules in C Programs combine user-defined functions with library functions C standard library has a wide variety of functions Function calls Invoking functions Provide function name and arguments (data) Function performs operations or manipulations Function returns results Function call analogy: Boss asks worker to complete task Worker gets information, does task, returns result Information hiding: boss does not know details

Math Library Functions Math library functions perform common mathematical calculations #include <math.h> Format for calling functions FunctionName( argument ); If multiple arguments, use comma-separated list printf( "%.2f", sqrt( 900.0 ) ); Calls function sqrt, which returns the square root of its argument All math functions return data type double Arguments may be constants, variables, or expressions

Functions Functions Modularize a program All variables declared inside functions are local variables Known only in function defined Parameters Communicate information between functions Local variables Benefits of functions Divide and conquer Manageable program development Software reusability Use existing functions as building blocks for new programs Abstraction - hide internal details (library functions) Avoid code repetition

Function Definitions Function definition format return-value-type function-name( parameter-list ) { declarations and statements } Function-name: any valid identifier Return-value-type: data type of the result (default int) void indicates that the function returns nothing Parameter-list: comma separated list, declares parameters A type must be listed explicitly for each parameter unless, the parameter is of type int

Function Definitions Function definition format (continued) return-value-type function-name( parameter-list ) { declarations and statements } Declarations and statements: function body (block) Variables can be declared inside blocks (can be nested) Functions can not be defined inside other functions Returning control If nothing returned return; or, until reaches right brace If something returned return expression;

1 /* Fig. 5.4: fig05_04.c 2 Finding the maximum of three integers */ 3 #include <stdio.h> 4 5 int maximum( int, int, int ); /* function prototype */ 6 7 int main() 8 { 9 int a, b, c; 10 11 printf( "Enter three integers: " ); 12 scanf( "%d%d%d", &a, &b, &c ); 13 printf( "Maximum is: %d\n", maximum( a, b, c ) ); 14 15 return 0; 16 } 17 18 /* Function maximum definition */ 19 int maximum( int x, int y, int z ) 20 { 21 int max = x; 22 23 if ( y > max ) 24 max = y; 25 26 if ( z > max ) 27 max = z; 28 29 return max; 30 } Enter three integers: 22 85 17 Maximum is: 85 1. Function prototype (3 parameters) 2. Input values 2.1 Call function 3. Function definition Program Output

Function Prototypes Function prototype Function name Parameters what the function takes in Return type data type function returns (default int) Used to validate functions Prototype only needed if function definition comes after use in program The function with the prototype int maximum( int, int, int ); Takes in 3 ints Returns an int Promotion rules and conversions Converting to lower types can lead to errors

Header Files Header files Contain function prototypes for library functions <stdlib.h>, <math.h>, etc Load with #include <filename> #include <math.h> Custom header files Create file with functions Save as filename.h Load in other files with #include "filename.h" Reuse functions

Calling Functions: Call by Value and Call by Reference Used when invoking functions Call by value Copy of argument passed to function Changes in function do not effect original Use when function does not need to modify argument Avoids accidental changes Call by reference Passes original argument Changes in function effect original Only used with trusted functions For now, we focus on call by value

Random Number Generation rand function Load <stdlib.h> Returns "random" number between 0 and RAND_MAX (at least 32767) i = rand(); Pseudorandom Preset sequence of "random" numbers Same sequence for every function call Scaling To get a random number between 1 and n 1 + ( rand() % n ) rand() % n returns a number between 0 and n - 1 Add 1 to make random number between 1 and n 1 + ( rand() % 6) number between 1 and 6

Random Number Generation srand function <stdlib.h> Takes an integer seed and jumps to that location in its "random" sequence srand( seed ); srand( time( NULL ) ); //load <time.h> time( NULL ) Returns the time at which the program was compiled in seconds Randomizes" the seed

1 /* Fig. 5.9: fig05_09.c 2 Randomizing die-rolling program */ 3 #include <stdlib.h> 4 #include <stdio.h> 5 6 int main() 7 { 8 int i; 9 unsigned seed; 10 11 printf( "Enter seed: " ); 12 scanf( "%u", &seed ); 13 srand( seed ); 14 15 for ( i = 1; i <= 10; i++ ) { 16 printf( "%10d", 1 + ( rand() % 6 ) ); 17 18 if ( i % 5 == 0 ) 19 printf( "\n" ); 20 } 21 22 return 0; 23 } 1. Initialize seed 2. Input value for seed 2.1 Use srand to change random sequence 2.2 Define Loop 3. Generate and output random numbers

Enter seed: 67 6 1 4 6 2 1 6 1 6 4 Enter seed: 867 2 4 6 1 6 1 1 3 6 2 Program Output Enter seed: 67 6 1 4 6 2 1 6 1 6 4

Example: A Game of Chance Craps simulator Rules Roll two dice 7 or 11 on first throw, player wins 2, 3, or 12 on first throw, player loses 4, 5, 6, 8, 9, 10 - value becomes player's "point" Player must roll his point before rolling 7 to win

1 /* Fig. 5.10: fig05_10.c 2 Craps */ 3 #include <stdio.h> 4 #include <stdlib.h> 5 #include <time.h> 6 7 int rolldice( void ); 8 9 int main() 10 { 11 int gamestatus, sum, mypoint; 12 13 srand( time( NULL ) ); 14 sum = rolldice(); /* first roll of the dice */ 15 16 switch ( sum ) { 17 case 7: case 11: /* win on first roll */ 18 gamestatus = 1; 19 break; 20 case 2: case 3: case 12: /* lose on first roll */ 21 gamestatus = 2; 22 break; 23 default: /* remember point */ 24 gamestatus = 0; 25 mypoint = sum; 26 printf( "Point is %d\n", mypoint ); 27 break; 28 } 29 30 while ( gamestatus == 0 ) { /* keep rolling */ 31 sum = rolldice(); 32 1. rolldice prototype 1.1 Initialize variables 1.2 Seed srand 2. Define switch statement for win/loss/continue 2.1 Loop

33 if ( sum == mypoint ) /* win by making point */ 34 gamestatus = 1; 35 else 36 if ( sum == 7 ) /* lose by rolling 7 */ 37 gamestatus = 2; 38 } 39 40 if ( gamestatus == 1 ) 41 printf( "Player wins\n" ); 42 else 43 printf( "Player loses\n" ); 44 45 return 0; 46 } 47 48 int rolldice( void ) 49 { 50 int die1, die2, worksum; 51 52 die1 = 1 + ( rand() % 6 ); 53 die2 = 1 + ( rand() % 6 ); 54 worksum = die1 + die2; 55 printf( "Player rolled %d + %d = %d\n", die1, die2, worksum ); 56 return worksum; 57 } Player rolled 6 + 5 = 11 Player wins 2.2 Print win/loss Program Output

Player rolled 6 + 6 = 12 Player loses Player rolled 4 + 6 = 10 Point is 10 Player rolled 2 + 4 = 6 Player rolled 6 + 5 = 11 Player rolled 3 + 3 = 6 Player rolled 6 + 4 = 10 Player wins Program Output Player rolled 1 + 3 = 4 Point is 4 Player rolled 1 + 4 = 5 Player rolled 5 + 4 = 9 Player rolled 4 + 6 = 10 Player rolled 6 + 3 = 9 Player rolled 1 + 2 = 3 Player rolled 5 + 2 = 7 Player loses

Storage Classes Storage class specifiers Storage duration how long an object exists in memory Scope where object can be referenced in program Linkage specifies the files in which an identifier is known (more in Chapter 14) Automatic storage Object created and destroyed within its block auto: default for local variables auto double x, y; register: tries to put variable into high-speed registers Can only be used for automatic variables register int counter = 1;

Storage Classes Static storage Variables exist for entire program execution Default value of zero static: local variables defined in functions. Keep value after function ends Only known in their own function extern: default for global variables and functions Known in any function

Scope Rules File scope Identifier defined outside function, known in all functions Used for global variables, function definitions, function prototypes Function scope Can only be referenced inside a function body Used only for labels (start:, case:, etc.)

Scope Rules Block scope Identifier declared inside a block Block scope begins at declaration, ends at right brace Used for variables, function parameters (local variables of function) Outer blocks "hidden" from inner blocks if there is a variable with the same name in the inner block Function prototype scope Used for identifiers in parameter list

1 /* Fig. 5.12: fig05_12.c 2 A scoping example */ 3 #include <stdio.h> 4 5 void a( void ); /* function prototype */ 6 void b( void ); /* function prototype */ 7 void c( void ); /* function prototype */ 8 9 int x = 1; /* global variable */ 10 11 int main() 12 { 13 int x = 5; /* local variable to main */ 14 15 printf("local x in outer scope of main is %d\n", x ); 16 17 { /* start new scope */ 18 int x = 7; 19 20 printf( "local x in inner scope of main is %d\n", x ); 21 } /* end new scope */ 22 23 printf( "local x in outer scope of main is %d\n", x ); 24 25 a(); /* a has automatic local x */ 26 b(); /* b has static local x */ 27 c(); /* c uses global x */ 28 a(); /* a reinitializes automatic local x */ 29 b(); /* static local x retains its previous value */ 30 c(); /* global x also retains its value */ 1. Function prototypes 1.1 Initialize global variable 1.2 Initialize local variable 1.3 Initialize local variable in block 2. Call functions 3. Output results

31 32 printf( "local x in main is %d\n", x ); 33 return 0; 34 } 35 36 void a( void ) 37 { 38 int x = 25; /* initialized each time a is called */ 39 40 printf( "\nlocal x in a is %d after entering a\n", x ); 41 ++x; 42 printf( "local x in a is %d before exiting a\n", x ); 43 } 44 45 void b( void ) 46 { 47 static int x = 50; /* static initialization only */ 48 /* first time b is called */ 49 printf( "\nlocal static x is %d on entering b\n", x ); 50 ++x; 51 printf( "local static x is %d on exiting b\n", x ); 52 } 53 54 void c( void ) 55 { 56 printf( "\nglobal x is %d on entering c\n", x ); 57 x *= 10; 58 printf( "global x is %d on exiting c\n", x ); 59 } 3.1 Function definitions

local x in outer scope of main is 5 local x in inner scope of main is 7 local x in outer scope of main is 5 local x in a is 25 after entering a local x in a is 26 before exiting a Program Output local static x is 50 on entering b local static x is 51 on exiting b global x is 1 on entering c global x is 10 on exiting c local x in a is 25 after entering a local x in a is 26 before exiting a local static x is 51 on entering b local static x is 52 on exiting b global x is 10 on entering c global x is 100 on exiting c local x in main is 5

Recursion Recursive functions Functions that call themselves Can only solve a base case Divide a problem up into What it can do What it cannot do What it cannot do resembles original problem The function launches a new copy of itself (recursion step) to solve what it cannot do Eventually base case gets solved Gets plugged in, works its way up and solves whole problem

Recursion Example: factorials 5! = 5 * 4 * 3 * 2 * 1 Notice that 5! = 5 * 4! 4! = 4 * 3!... Can compute factorials recursively Solve base case (1! = 0! = 1) then plug in 2! = 2 * 1! = 2 * 1 = 2; 3! = 3 * 2! = 3 * 2 = 6;

Example Using Recursion: The Fibonacci Series Fibonacci series: 0, 1, 1, 2, 3, 5, 8... Each number is the sum of the previous two Can be solved recursively: fib( n ) = fib( n - 1 ) + fib( n 2 ) Code for the fibaonacci function long fibonacci( long n ) { if (n == 0 n == 1) // base case return n; else return fibonacci( n - 1) + fibonacci( n 2 ); }

Example Using Recursion: The Fibonacci Series f( 3 ) Set of recursive calls to function fibonacci return f( 2 ) + f( 1 ) return f( 1 ) + f( 0 ) return 1 return 1 return 0

1 /* Fig. 5.15: fig05_15.c 2 Recursive fibonacci function */ 3 #include <stdio.h> 4 5 long fibonacci( long ); 6 7 int main() 8 { 9 long result, number; 10 11 printf( "Enter an integer: " ); 12 scanf( "%ld", &number ); 13 result = fibonacci( number ); 14 printf( "Fibonacci( %ld ) = %ld\n", number, result ); 15 return 0; 16 } 17 18 /* Recursive definition of function fibonacci */ 19 long fibonacci( long n ) 20 { 21 if ( n == 0 n == 1 ) 22 return n; 23 else 24 return fibonacci( n - 1 ) + fibonacci( n - 2 ); 25 } Enter an integer: 0 Fibonacci(0) = 0 1. Function prototype 1.1 Initialize variables 2. Input an integer 2.1 Call function fibonacci 2.2 Output results. 3. Define fibonacci recursively Program Output Enter an integer: 1 Fibonacci(1) = 1

Enter an integer: 2 Fibonacci(2) = 1 Enter an integer: 3 Fibonacci(3) = 2 Enter an integer: 4 Fibonacci(4) = 3 Program Output Enter an integer: 5 Fibonacci(5) = 5 Enter an integer: 6 Fibonacci(6) = 8 Enter an integer: 10 Fibonacci(10) = 55 Enter an integer: 20 Fibonacci(20) = 6765 Enter an integer: 30 Fibonacci(30) = 832040 Enter an integer: 35 Fibonacci(35) = 9227465

Recursion vs. Iteration Repetition Iteration: explicit loop Recursion: repeated function calls Termination Iteration: loop condition fails Recursion: base case recognized Both can have infinite loops Balance Choice between performance (iteration) and good software engineering (recursion)