Fundamentals of Computers Design

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Computer Architecture J. Daniel Garcia Computer Architecture Group. Universidad Carlos III de Madrid Last update: September 8, 2014 Computer Architecture ARCOS Group. 1/45

Introduction 1 Introduction 2 Historic perspective 3 Classification 4 Parallelism 5 Computer Architecture 6 Conclusion Computer Architecture ARCOS Group. 2/45

Introduction Computer Architecture The term architecture is used here to describe the attributes of a system as seen by the programmer, i.e., the conceptual structure and functional behavior, as distinct from the organization of the data flow and controls, the logical design, and the physical implementation. Source: http://commons. wikimedia.org/wiki/file: Amdahl_march_13_2008.jpg Gene Amdahl et al. Architecture of the IBM System. IBM Journal of Research and Development Vol 8 (2) pp. 87-101. 1964. Computer Architecture ARCOS Group. 3/45

Introduction What is Computer Architecture? Computer Architecture is the science and art of selecting and interconnecting hardware components to create computers that meet functional, performance and cost goals. Computer architecture is not about using computers to design buildings. Computer Architecture ARCOS Group. 4/45

Introduction Why study Computer Architecture No computers No Computer Engineers. To understand trends for next decade. How will computers be in the future? What will they be able to do? To understand computers limitations. What can be done? What can t be done? Where are performance limitations? To pass this course Computer Architecture ARCOS Group. 5/45

Introduction The Moore s Law Number of transistors per chip doubles every N months. With 12 <N Computer Architecture ARCOS Group. 6/45

Introduction Transistors per chip Activity: Please, read the full article. Source: The free lunch is over. Herb Sutter. http://www.gotw.ca/ publications/ concurrency-ddj.htm Computer Architecture ARCOS Group. 7/45

Introduction Performance evolution Source: Computer Architecture: A Quantitative Approach. 5 Ed Hennessy and Patterson. Morgan Kaufmann. 2012. 1986: RISC. 2005: multi-core. Computer Architecture ARCOS Group. 8/45

Introduction Effects of RISC emergence Available capacity improvement. A high-end microprocessor more powerful than a supercomputer ten years before. Source: An overview of High Performance Computer and Future Requirements. Jack Dongarra. SC13. 2013. Computer Architecture ARCOS Group. 9/45

Introduction The RISC revolution Continuous semiconductor improvement led to microprocessor based computers to become dominant. Minicomputers disappear. Mainframes and supercomputers built as a collection of microprocessors. Sustained increase in performance from 1986 to 2003: 52% per year. No longer true! Computer Architecture ARCOS Group. 10/45

Historic perspective 1 Introduction 2 Historic perspective 3 Classification 4 Parallelism 5 Computer Architecture 6 Conclusion Computer Architecture ARCOS Group. 11/45

Historic perspective First revolution: Microprocessor The microprocessor revolution. Generated from a single change. Enough transistors (25,000) in a single chip for a 16-bit processor. Advantages: Faster: Less need to get out from the chip. Cheaper: All in one chip. New market segments generated by the innovation. Desktop computers, CD/DVD, laptops, video-game consoles, set-top-boxes, digital cameras, MP3, GPS,... Impact on existing markets. Supercomputers, mainframes,... Computer Architecture ARCOS Group. 12/45

Historic perspective First microprocessor Intel 4004 (1971). Application domain: Calculators. Technology: 10,000 nm. 2300 transistors. 13 mm2 108 KHz 12 Volts Intel 4004 by Rostislav Lisovy 4-bits data. Data-path in one cycle. Unicom 141P Calculator 3 by Michael Holley. Computer Architecture ARCOS Group. 13/45

Historic perspective Second revolution Extract implicit instruction-level parallelism (ILP). Hardware has resources that can be used in parallel. Elements: Pipelining: Allowed increasing clock frequency. Caches: Needed to increase those frequencies. Floating point: Integrated into the chip. Increasing pipeline depth and speculative branching. Multiple issue: superscalar architectures. Dynamic scheduling: Out of Order execution. Computer Architecture ARCOS Group. 14/45

Historic perspective Top single core processors Application domain: Desktop / Servers. Technology: 90 nm (1/100x). Die of Intel Pentium 4 (Northwood) Source: http://gecko54000.free.fr 55M transistors (20,000x). 101 mm 2 (10x). 3.4 GHz (10,000x). 1.2 Volts (1/10x). 32/64-bit data (16x). Data path with 22 pipeline stages (later 31). 3-4 instructions per cycle (superscalar). Two level cache on chip. Data parallel instructions (SIMD). Hyper-threading. Computer Architecture ARCOS Group. 15/45

Historic perspective Third revolution Explicitly support thread-level and data-level parallelism. Hardware offers parallel resources and software specifies its use. Parallelism no longer hidden by hardware. Rationale: Diminishing returns from ILP. Elements: Vector instructions: Intel SSE. General support for multi-threaded applications. Computer Architecture ARCOS Group. 16/45

Historic perspective Multi-core processors Intel Core i7 (2009). Application: Desktop / Server. Technology: 45 nm (1/2x). 774M transistors (12x). 296 mm 2 (3x). 3.2 GHz 3.6 GHz ( 1x). 0.7 1.4 Volts ( 1x). 128-bit data (2x). Datapath with 14-stages pipeline (0.5x). 4 instructions per cycle ( 1x). Three level cache on chip. Data parallel instructions (SIMD). Hyper-threading. 4 cores (4x). Die of Intel Core i7 (Nehalem) Source: www.legitreviews.com Computer Architecture ARCOS Group. 17/45

Historic perspective Architecture trends Instruction-Level Parallelism. Parallel execution of instructions. Impossible to improve Instruction-Level parallelism (since 2003-2005). Hardware and compiler conspiration to hide details to programmer. Programmer with very simplified view of hardware. New models to improve performance. Data-Level Parallelism (DLP). Thread-Level Parallelism (TLP). Request-Level Parallelism (RLP). IMPORTANT: All of them require to restructure applications to take advantage of promised performance increase. Computer Architecture ARCOS Group. 18/45

Classification 1 Introduction 2 Historic perspective 3 Classification 4 Parallelism 5 Computer Architecture 6 Conclusion Computer Architecture ARCOS Group. 19/45

Classification Personal Mobile Devices Wireless devices with multimedia UI. Mobile devices, tablets,... Price: $100 $1000. Processor price: $10 $100. Critical factors: Cost. Energy. Media performance. Responsiveness. Computer Architecture ARCOS Group. 20/45

Classification Desktop Designed to offer good performance to end-user. From ultra-books to workstations. Since 2008 more than 50% are laptops. Price: $300 $2500. Processor price: $50 $500. Critical factors: Price-Performance. Energy. Graphics performance. Computer Architecture ARCOS Group. 21/45

Classification Servers Used to run large scale applications and give service to multiple users simultaneously. Growing since 80 s replacing mainframes. Price $5,000 $10,000,000. Processor price: $200 $2,000. Critical factors: Throughput. Availability. Scalability. Energy. Computer Architecture ARCOS Group. 22/45

Classification Clusters / Warehouse Scale Computers (WSC) A collection of computers connected through a LAN and acting as a larger computer. Made much more popular by SaaS (Software as a Service) growth. Each node runs its own operating system. WSC 10,000+ nodes. Price: $100,000 $200,000,000. Processor price: $50 $250. Critical factors: Price-Performance. Throughput. Energy proportionality. Computer Architecture ARCOS Group. 23/45

Classification Embedded Computer within another system to run pre-established applications. Dish-washer, video-game console, MP3,... Processor price: $0.01 $100. Critical factors: Price. Energy. Application-specific performance. Computer Architecture ARCOS Group. 24/45

Classification Sales (2010) Class Units Sold Portable Mobile Devices 1,800,000,000 Desktop 350,000,000 Servers 20,000,000 Embedded 19,000,000,000 Computer Architecture ARCOS Group. 25/45

Parallelism 1 Introduction 2 Historic perspective 3 Classification 4 Parallelism 5 Computer Architecture 6 Conclusion Computer Architecture ARCOS Group. 26/45

Parallelism The speed of a serial computer A 1 TFLOP (10 12 FLOPS) sequential machine: Data must travel a certain distance (r) from memory to CPU. 1 data element per cycle 10 12 times per second 10 12 s. per cycle. Data traveling at light speed: c = 3 10 8 m/s. r = 3 10 8 10 12 = 0.3mm 1 TB of data in 0.3 mm 2 surface: Each data to be stored in 3 Angmstroms (approx.) The size of a small atom! Sequential approach not feasible. Computer Architecture ARCOS Group. 27/45

Parallelism Parallelism Kinds All restrictions have cost and energy restrictions. Parallelism emerges as main mechanism to design computers. Application parallelism kinds: Data parallelism: Same operation applied to many data. Task parallelism: Tasks operate independently and in parallel. Computer Architecture ARCOS Group. 28/45

Parallelism Hardware parallelism ILP: Instruction-Level Parallelism. Exploits data-parallelism with compiler help (pipeline, speculative execution,... ). Vector architectures and GPUs. Exploits data parallelism applying the same instruction to several data in parallel. TLP: Thread-Level Parallelism. Exploits data or task parallelism in highly coupled hardware. Allows inter-thread interactions. RLP: Request-Level Parallelism. Exploits parallelism among highly decoupled tasks. Computer Architecture ARCOS Group. 29/45

Parallelism Flynn Taxonomy (1966) A classification of possible parallel architectures. SISD: Single Instruction / Single Data Stream. Mono-processor. May use ILP techniques. SIMD: Single Instruction / Multiple Data Stream. Same instructions executed by different processors on distinct data items. Alternatives: Vector processors, multimedia extensions, and GPUs. MISD: Multiple Instructions / Single Data Stream. No known commercial implementation. MIMD: Multiple Instructions / Multiple Data Stream. Each processor operates on its own data items Task Parallelism. Computer Architecture ARCOS Group. 30/45

Parallelism More on MIMD Variety in MIMD architectures: Highly coupled architectures. Thread-Level Parallelism: Multi/Many-core architectures. Weakly coupled architectures: Request-Level Parallelism: Clusters and WSCs. MIMD is: More flexible and general than SIMD. More expensive than SIMD. Requires enough task granularity. Computer Architecture ARCOS Group. 31/45

Computer Architecture 1 Introduction 2 Historic perspective 3 Classification 4 Parallelism 5 Computer Architecture 6 Conclusion Computer Architecture ARCOS Group. 32/45

Computer Architecture Architecture Visions Computer design is complex. Determine important attributes. Maximize performance and energy efficiency with control over cost, power, and availability. Different visions on architecture design: Instruction set design. Functional organization. Logic design. Implementation: Circuit design, packaging, cooling,... Integration with compilers, operating systems,... Computer Architecture ARCOS Group. 33/45

Computer Architecture ISA: Instruction Set Architecture ISA: Part of the architecture which is visible to the programmer. Available instructions. Registers number and type. Instructions format. Addressing modes. Exception conditions. Computer Architecture ARCOS Group. 34/45

Computer Architecture ISA Kinds Almost every current ISA use general purpose registers. Popular versions: Register-Memory ISA: Many instructions may access main memory. e.g.: Intel 80x86. Load-Store ISA: Only load/store instructions can access main memory. Other instructions operate on registers. e.g.: ARM, MIPS. Most recent ISAs are load-store. Computer Architecture ARCOS Group. 35/45

Computer Architecture Memory addressing Types: Byte addressing: Address identifies a byte within memory. Word addressing: Address identifies a word within memory. Most popular addressing: Byte addressing. Variants: All accesses must be aligned (e.g. MIPS). Aligned accesses are faster (e.g. 80x86). Computer Architecture ARCOS Group. 36/45

Computer Architecture Addressing modes MIPS: Register. Immediate. Relative to register. 80x86: Register, immediate, relative to register. Absolute. Base register with displacement (2 registers). Base register with scaled index and displacement.... Computer Architecture ARCOS Group. 37/45

Computer Architecture Operand types and sizes Integers: 8 bits (character). 16 bits (Unicode character). 32 bits (integer / word). 64 bits (long integer / double word). Floating point: 32 bits (single precision). 64 bits (double precision). 80 bits (80x86 extended double precision). Computer Architecture ARCOS Group. 38/45

Computer Architecture Operations Categories: Data transfer, arithmetic, logic, control, and floating point. MIPS: Simple instructions, easy to implement in a pipeline (RISC). 80x86: Many more instructions. Variable complexity. Computer Architecture ARCOS Group. 39/45

Computer Architecture Flow control instructions Categories: Conditional branching, jumps, procedure calls and returns. MIPS: PC-relative addressing. Conditions on register values. Procedure calls place return value in register. 80x86: PC-relative addressing. Conditions on bits with condition codes. Procedure calls through stack. Computer Architecture ARCOS Group. 40/45

Computer Architecture Instruction coding Fixed length MIPS. All instructions are 32 bit. Simplified instruction decode. Variable length 80x86. Length from 1 to 18 bytes. Reduces program size. Computer Architecture ARCOS Group. 41/45

Conclusion 1 Introduction 2 Historic perspective 3 Classification 4 Parallelism 5 Computer Architecture 6 Conclusion Computer Architecture ARCOS Group. 42/45

Conclusion Summary Moore s law still alive. But The free lunch is over. New models improve performance (DLP, TLP, RLP) but require application restructuring. Diversity in computer classes with varied properties and requirements. PMD, Desktop, Servers, WSC, Embedded. Emerging architectures combining SIMD and MIMD. ISA is different from architecture. Computer Architecture ARCOS Group. 43/45

Conclusion References Computer Architecture. A Quantitative Approach 5th Ed. Hennessy and Patterson. Sections 1.1, 1.2, and 1.3. The Free Lunch is over. Herb Sutter. http://www.gotw.ca/publications/concurrency-ddj.htm Welcome to the Jungle. Herb Sutter. http://herbsutter.com/welcome-to-the-jungle/ Computer Architecture ARCOS Group. 44/45

Conclusion Computer Architecture J. Daniel Garcia Computer Architecture Group. Universidad Carlos III de Madrid Last update: September 8, 2014 Computer Architecture ARCOS Group. 45/45