Three critical concerns for marine seismics with portable systems. Source strength and tuning Streamer length 2D vs. 3D

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Transcription:

Three critical concerns for marine seismics with portable systems Source strength and tuning Streamer length 2D vs. 3D

Airgun Source Single airgun Multiple airguns signal strength volume 1/3 1 x (200 in 3 ) 1/3 = 5.85 4 x (50 in 3 ) 1/3 = 4 x 3.69 = 14.76

Bubble pulse effects and removal

Large, tuned array is critical for seismic imaging and OBSs Large signal (peak-to-peak amplitude) requires large number of guns Tuning requires large number of guns with various sizes (with some consideration of their location within the array)

Long offsets (large incidence angles) More traces for stacking (signal improvement sqrt ( n )) Velocity control Multiple suppression Amplitude with offset (angle) and rock properties

Velocity Control Velocity is a function of signal arrival time and source-receiver offset

Signal arrival time is inherently uncertain, which propagates to seismic velocity

Long source-receiver offsets record rays that travel through more of the medium.

Reflections recorded at longer offsets can constrain traveltime curves that cannot be constrained at short offsets.

Long offsets constrain the traveltime curve to narrower limits than short offsets thereby also constraining velocity.

Velocity Control for Imaging Velocities are critical for imaging, especially with large lateral velocity variations that require prestack depth migration. Poor Focus In Focus

Velocity Control for Interpretation Accurate velocities can be used for interpretation of rock properties.

Velocity-Based Multiple Suppression

Velocity-Based Multiple Suppression multiple

Velocity-Based Multiple Suppression

Multiples produce similar traveltime curves delayed relative to the primary.

Multiples frequently interfere with primary arrivals.

The arrival times of multiples that differ little at short offsets, separate at far offsets.

Multiples can be removed with partial loss of the primary.

Velocity-Based Multiple Suppression

AVO and rock properties

Sediment properties from long offset streamers Cascadia Subduction Zone (COAST project) Long offsets allow waveform inversion bulk property changes localized property anomalies From Will Fortin, U. Wyoming

Physics requires long streamers for: Velocity control - imaging (normal moveout, stacking and migration, or prestack migration) - rock property information (V p ) Effective multiple suppression Extracting rock property information by exploiting AVO (V p, V s, density)

3D vs. 2D 3D seismic acquisition 2D seismic acquisition Improves imaging (especially in structurally complex settings) Ability to map structures in their true 3D geometry

2D Imaging On a single streamer, seismic signals reflected from an irregular surface will contain out-of-plane arrivals and miss other scattered energy.

3D Improves Illumination which Improves Imaging Multiple streamers receive seismic reflections the scattered energy that can be used to image the subsurface more completely.

Acquired by Fugro in ~2000 6000 m 480 channel streamer 4240 cu. in airgun array 2D 3.0 Two Way Time (s) 4.0 5.0 6.0

Acquired by PGS in 2006 4500 m 360 channel streamer 3090 cu. in airgun array Two Way Time (s) 3.0 4.0 5.0 6.0 3D

3D Structural Interpretation

Can we maintain Langseth capabilities with a portable system? Can we compromise on any of these capabilities and achieve our science goals?

Langseth Capabilities and Science Goals How did Langseth capabilities enable us to achieve science goals? How will Langseth capabilities enable us to achieve future science goals?

2D vs 3D Imaging of complex structures Interpreting true 3D geometry and mapping in 3 dimensions

Would losing the large, well-tuned source long streamer 3D imaging impact our ability to address important future science questions?

Multiples can be removed with partial loss of the primary.

3D vs 2D Imaging 3D 2D 3D Seismic Imaging By Biondo Biondi