KINGS GRAPHICS AND MULTIMEDIA DEPARTMENT OF COMPUTER SCIENCE AND ENGG. OUTPUT PRIMITIVES Part-A (2-MARKS)

Similar documents
BHARATHIDASAN ENGINEERING COLLEGE,NATTRAMPALLI

CS1354 GRAPHICS AND MULTIMEDIA DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING QUESTION BANK SUB CODE / SUBJECT: CS1354 GRAPHICS AND MULTIMEDIA.

CHETTINAD COLLEGE OF ENGINEERING & TECHNOLOGY CS2401 COMPUTER GRAPHICS QUESTION BANK


COURSE DELIVERY PLAN - THEORY Page 1 of 6

SRM INSTITUTE OF SCIENCE AND TECHNOLOGY

CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK

INFORMATION TECHNOLOGY HANDLED & PREPARED BY Dr. N.KRISHNARAJ,A.P(Sel.G) MS. R. THENMOZHI, AP (Sel.G)

SRM ARTS AND SCIENCE COLLEGE SRM NAGAR, KATTANKULATHUR

COURSE DELIVERY PLAN - THEORY Page 1 of 6

OXFORD ENGINEERING COLLEGE (NAAC Accredited with B Grade) DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING LIST OF QUESTIONS

(a) rotating 45 0 about the origin and then translating in the direction of vector I by 4 units and (b) translating and then rotation.

KRISTU JYOTI COLLEGE OF MANAGEMENT & TECHNOLOGY QUESTION BANK BCA SEMESTER III Computer graphics Part A (2 marks questions)

COURSE DELIVERY PLAN - THEORY Page 1 of 6

Roll No. :... Invigilator's Signature : GRAPHICS AND MULTIMEDIA. Time Allotted : 3 Hours Full Marks : 70

Course Title: Computer Graphics Course no: CSC209

SRI VENKATESWARA COLLEGE OF ENGINEERING. COURSE DELIVERY PLAN - THEORY Page 1 of 6

COMPUTER GRAPHICS, MULTIMEDIA AND ANIMATION, Second Edition (with CD-ROM) Malay K. Pakhira

Part 3: 2D Transformation

Roll No. : Invigilator's Signature :.. GRAPHICS AND MULTIMEDIA. Time Allotted : 3 Hours Full Marks : 70

Computer Graphics. Apurva A. Desai

End-Term Examination

QUESTION BANK 10CS65 : COMPUTER GRAPHICS AND VISUALIZATION

VALLIAMMAI ENGINEERING COLLEGE

CS6511 -COMPUTER NETWORKS QUESTION BANK TWO MARK QUESTIONS WITH ANSWERS

Manipal Institute of Technology Manipal University Manipal

ME COMPUTER AIDED DESIGN COMPUTER AIDED DESIGN 2 MARKS Q&A

3D Polygon Rendering. Many applications use rendering of 3D polygons with direct illumination

CHAPTER 1 Graphics Systems and Models 3

Aptitude Test Question

CS184 : Foundations of Computer Graphics Professor David Forsyth Final Examination

M4.2-R4: INTRODUCTION TO MULTIMEDIA

CS184 : Foundations of Computer Graphics Professor David Forsyth Final Examination (Total: 100 marks)

Course Title. Computer Graphics. Course Code CE313. Theory : 03. Practical : 01. Course Credit. Tutorial : 00. Credits : 04. Course Learning Outcomes

Introduction to Computer Graphics

Interactive Computer Graphics A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL

3D Graphics Pipeline II Clipping. Instructor Stephen J. Guy

Institutionen för systemteknik

SAZ4C COMPUTER GRAPHICS. Unit : 1-5. SAZ4C Computer Graphics

Points and lines, Line drawing algorithms. Circle generating algorithms, Midpoint circle Parallel version of these algorithms

Lab Manual. Computer Graphics. T.E. Computer. (Sem VI)

About the Tutorial. Audience. Prerequisites. Copyright & Disclaimer. Computer Graphics

Distributed Multimedia Systems

птта,.л^яшнря i #*% I C!# % л«*у1 W\ I I "в С^ Ш* I jy* #*% **% ^^ I g"% C"" Prentice Hall Upper Saddle River, NJ PEARSON

3. (a) Prove any four properties of 2D Fourier Transform. (b) Determine the kernel coefficients of 2D Hadamard transforms for N=8.

Cs602-computer graphics MCQS MIDTERM EXAMINATION SOLVED BY ~ LIBRIANSMINE ~

The University of Calgary

Punjab Technical University Bachelor in Mobile Computing & Internet Batch 2014 onwards THIRD SEMESTER

Multimedia Technology CHAPTER 4. Video and Animation

CS602 Midterm Subjective Solved with Reference By WELL WISHER (Aqua Leo)

1 Attempt any three of the following: 1 5 a. What is Computer Graphics? How image is to be display on Video Display Device?

Chapter 1 Introduction

MCA V SEMESTER CODE SUBJECT MARKS

LESSON PLAN. Sub. Code & Name : CS GRAPHICS AND MULTIMEDIA Unit:I Branch: IT Year Semester: VII UNIT I OUTPUT PRIMITIVES 9

Lesson Plan. Name of Faculty: Sana Bharti. Discipline: MCA. Semester: 4 th. Subject: Data Mining and Warehousing (MCA-16-43)

SCHOOL OF DISTANCE EDUCATION UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION D M A INTRODUCTION TO MULTIMEDIA QUESTION BANK

MULTIMEDIA DESIGNING AND AUTHORING

03 Vector Graphics. Multimedia Systems. 2D and 3D Graphics, Transformations

Computer Graphics Solved MCQs -Part 2 MCQs Questions

Digital Image Processing

Topics and things to know about them:

DHANALAKSHMI COLLEGE OF ENGINEERING, CHENNAI

Graphics in IT82. Representing Graphical Data. Graphics in IT82. Lectures Overview. Representing Graphical Data. Logical / Physical Representation

Fatima Michael College of Engineering & Technology

Module Contact: Dr Stephen Laycock, CMP Copyright of the University of East Anglia Version 1

THE AUSTRALIAN NATIONAL UNIVERSITY Final Examinations(Semester 2) COMP4610/COMP6461 (Computer Graphics) Final Exam

Representing Graphical Data

Computer Graphics 7: Viewing in 3-D

UNIT 3. If the user has control over the multimedia presentation then it becomes a nonlinear and Interactive Multimedia presentation.

CS602 MCQ,s for midterm paper with reference solved by Shahid

MULTIMEDIA AND CODING

ASSIGNMENT 1 INTRODUCTION TO CAD

UNIVERSITY OF PUNE [4363]-34 T.E- IT Examination Data Communication & Networking (314443) (2003 Course)

Prentice Hall. Learning Microsoft PowerPoint , (Weixel et al.) Arkansas Multimedia Applications I - Curriculum Content Frameworks

BCA (Part II) EXAMINATION, 2009 C++ PROGRAMMING Time allowed: Three Hours Maximum Marks: 50 Attempt any five questions

Duration: 2 hours Max. Marks: 60

Unit 3 Transformations and Clipping

Video Compression An Introduction

The Display pipeline. The fast forward version. The Display Pipeline The order may vary somewhat. The Graphics Pipeline. To draw images.

QUESTION BANK IT6501 GRAPHICS AND MULTIMEDIA

Computer Graphics. Bing-Yu Chen National Taiwan University

EXAMINATIONS 2016 TRIMESTER 2

CS 112 The Rendering Pipeline. Slide 1

R. C. TECHNICAL INSTITUTE, SOLA

Overview. Java2D. Graphics in Java2D: Colour Images Fonts. The bigger picture of Java Graphics: Java Advanced Imaging (JAI) API Java3D

CSCI 4620/8626. Coordinate Reference Frames

Binghamton University. EngiNet. Thomas J. Watson. School of Engineering and Applied Science. State University of New York. EngiNet WARNING CS 560

Physical Color. Color Theory - Center for Graphics and Geometric Computing, Technion 2

VISIBILITY & CULLING. Don t draw what you can t see. Thomas Larsson, Afshin Ameri DVA338, Spring 2018, MDH

Today. Rendering pipeline. Rendering pipeline. Object vs. Image order. Rendering engine Rendering engine (jtrt) Computergrafik. Rendering pipeline

CS 4300 Computer Graphics. Prof. Harriet Fell Fall 2012 Lecture 5 September 13, 2012

ASSIGNMENT - 1 M.C.A.DEGREE EXAMINATION, MAY 2019 Second Year SOFTWARE ENGINEERING. Maximum : 30 MARKS Answer ALL questions.

About Computer Graphics

CMSC 435/634: Introduction to Graphics

SOFTWARE ENGINEERING & OOAD (3-1-0)Cr.-4

UNIVERSITY OF NEBRASKA AT OMAHA Computer Science 4620/8626 Computer Graphics Spring 2014 Homework Set 1 Suggested Answers

CMSC 435/634: Introduction to Graphics

All questions carry equal marks. Total Marks : 20. Q.1. (a) Define Computer Graphics (CG). What are the major application area of computer graphics?

Visible Color. 700 (red) 580 (yellow) 520 (green)

INF5063: Programming heterogeneous multi-core processors. September 17, 2010

Transcription:

KINGS COLLEGE OF ENGINEERING DEPARTMENT OF COMPUTER SCIENCE AND ENGG QUESTION BANK YEAR/ SEM : III/ VI SUB. CODE : SUBJECT NAME: UNIT- I OUTPUT PRIMITIVES 1. What is the purpose of presentation graphics? 2. Define refresh buffer/frame buffer. 3. What is pixel? 4. Define aspect ratio. 5. What is Output Primitive? 6. What is DDA? 7. What are the disadvantages of DDA algorithm? 8. What is attribute parameter? 9. What is the basic line attributes? 10. What is meant by aliasing? 11. Define Translation. 12. Define Rotation. 14. Define Reflection. 15. Define Shear. 16. Define Window. 17. Define view port. 18. What is viewing transformation? 19. Define Clipping. 20. What are the types of Clipping? KINGS COLLEGE OF ENGINEERING - PUNALKULAM 1

1. Explain the basic concept of Midpoint ellipse algorithm. Derive the decision parameters for the algorithm and write down the algorithm steps. (16) 2. Explain two dimensional Translation and Scaling with an example. (16) 3. Obtain a transformation matrix for rotating an object about a specified pivot point. (16) 4. Explain DDA line drawing algorithm. (16) 5. Explain the steps in midpoint ellipse drawing algorithm. (16) 6. What is polygon clipping? Explain Sutherland-Hodgeman algorithm for polygon (16) 7. Explain about socket, connect, bind, listen and accept functions. (16) 8. Consider a triangle ABC whose coordinates are A[4,1], B[5,2], C[4,3] a. Reflect the given triangle about X axis. (4) b. Reflect the given triangle about Y-axis. (4) c. Reflect the given triangle about Y=X axis. (4) d. Reflect the given triangle about X axis. (4) 9. Explain Sutherland Hodgeman polygon clipping algorithm. Explain the (16) Disadvantage of it and how to rectify this disadvantage. 10. Explain Two Dimensional Viewing. (16) 11. Explain Bresenham s Line Drawing Algorithms. UNIT- II THREE DIMENSIONAL CONCEPTS 1. Categorize the 3D representations? 2. What Boundary representation? 3. What space-partitioning representation? 4. What is Blobby Object? 5. What is projection? 6. What are the types of projection? 7. What is parallel projection? 8. What is Perspective projection? 9. What is chromaticity? 10. Define Color model. KINGS COLLEGE OF ENGINEERING - PUNALKULAM 2

. 11. What are the uses of chromaticity diagram? 12. What is HSV model? 13. what for CMY color model used? 14. What are the parameters in the HLS color model? 15. Define Computer animation. 16. What are the steps in animation sequence? 17. How frame-by-frame animation works? 18. What is morphing? 19. What are the methods of motion specifications? 1. Explain 3D basic transformation with an example. (16) 2. Design a storyboard layout and accompanying key frames for an animation (16) 3. How to specify objects motion in an animation system. (16) 4. Derive the 3D transformation matrix for rotation about (i) an arbitrary axis (8) (ii) an arbitrary plane (8) 5. Explain RGB, CMY, YIQ and YUV color models. (16) 6. Brief about select function and shut down functions. (16) 7. Explain the properties of B spline. How it is differ from Bezier? (16) 8. How to represent an object on 3D scene? (16) 9. Explain three dimensional geometric and modeling transformations. (16) 10. Explain three dimensional Viewing and Functions. (16) 11. Draw the CIE chromaticity diagram and explain. (16) 12. Explain different types of color model in detail. (16) UNIT- III MULTIMEDIA SYSTEM DESIGN 1. Give some Multimedia applications. 2. What are the multimedia elements? 3. What is Holography? KINGS COLLEGE OF ENGINEERING - PUNALKULAM 3

4. What is hologram? 5. What are the important processes in image processing? 6. What are complex image enhancement capabilities? 7. What is VGA mixing? 8. What is Dual-buffered VGA mixing / scaling? 9. What are hypermedia documents? 10. What are the sub-systems in DSP? 11. What are the types of images based on multimedia? 12. What does non-visible images refer? 13. What are abstract images? 14. What is DVI? 15. What is MIDI? 16. What is Apple's Quick time? 17. What is JPEG? 18. What is called Asymmetrical compression based on Compression? 19. What are the considerations in Multimedia storage? 20. What are the strengths of object oriented s/w? 1. Explain list of Multimedia applications. Explain them briefly. (16) 2. Briefly discuss the history and future of Multimedia. (16) 3. Explain the characteristics of MDBMS. (16) 4. Write short notes on multimedia system architecture. (16) 5. What is multimedia? Explain the properties of multimedia systems. (16) 6. Explain the data stream characteristics for continuous media. (16) 7. Explain the different file formats used in multimedia. (16) 8. Suggests with reasons 5 potential applications of multimedia other than the (16) applications in the field of entertainment and education. 9. Explain various multimedia interface standards. (16) 10. Describe various building block of multimedia system. (16) 11. Write short notes on MDBMS. (16) 12. Explain Database Organization for Multimedia Applications. (16) KINGS COLLEGE OF ENGINEERING - PUNALKULAM 4

13. Explain 3-D Technology and Holography. (16) 14. (i) Explain hypermedia and its functions. (8) (ii) Short notes on Multimedia databases. (8) UNIT- IV MULTIMEDIA FILE HANDLING 1. Define Cadence. 2. Say some loss less compression standards? 3. Say some loss compression standards? 4. What are the advantages of CCITT Group 3 1D? 5. What is the disadvantage of CCITT Group 3 2D Scheme? 6. What is Luminance? 7. What are the levels of definition in JPEG standards? 8. Define Quantization.. 9. What are the controls in VCR paradigm? 10. What are types of moving picture? 11. What are the factors that affect video performance? 12. What is fractal?. 13. What are multimedia file formats? 14. What is digital pen? 15. What are the components of PEN? 16. What are the display performance issues? 17. What is roping? 18. Write the four basic technologies used for flat panel displays. 19. What are the components of Laser printer? 20. What are the main characteristics of voice recognition system? 1. List the types of fixed and removable storage devices available for multimedia, and discuss the strength and weakness of each one. (16) 2. Explain the data compression technique used in multimedia. (16) KINGS COLLEGE OF ENGINEERING - PUNALKULAM 5

3. Define MIDI. List its attribute. Compare and contrast the use of MIDI and digitized audio in multimedia production. (16) 4. List and explain important steps and considerations in recording and editing digital audio. (16) 5. Describe the capabilities and limitations of bitmap images and vector images. (16) 6. Define animation and describe how it can be used in multimedia. (16) 7. Explain Color, Gray Scale and Still Video Image Compression method. (16) 8. Explain data and file format standards. (16) 9. Explain multimedia input and output Technologies. (16) 10. Uses of magnetic Storage in Multimedia Systems. (16) UNIT- V HYPERMEDIA 1. What are the design issues for multimedia authoring? 2. What are the types of Multimedia authoring Systems? 3. Classify the User interface development tools? 4. What is the purpose of zooming? 5. What is panning? 6. What are the steps needed for Hypermedia report generation? 7. Define mail message. 8. What are the components of a distributed Multimedia system? 9. What are the characteristics of Document store? 10. What are key issues in data organization for multimedia systems? 11. What are the key elements in object server architecture of multimedia applications? 12. What are the functions performed by object request broker? 13. What are the issues in database replication techniques? 14. What are the types of database replication? 15. What is the primary n/w topologies used for multimedia? 16. Give the primary goal of MAPI. 17. What is the purpose of MIME? 18. What are the characteristics of image and still video stores? 19. What are the services provided by a directory service agent? KINGS COLLEGE OF ENGINEERING - PUNALKULAM 6

20. What are the services provided by User Interface Agent? 1. Distinguish between multimedia system and hypermedia system. (16) 2. (i) List the main attribute, benefits and drawbacks of 3 types of authoring systems. (8) (ii) Write short notes on following. a. Mobile messaging. (4) b. Document management. (4) 4. Explain time based and object oriented multimedia authoring tool. (16) 5. What is editing features? Explain it briefly. (16) 6. Briefly explain integrated document management in multimedia. (16) 7. How to create hypermedia message? Give an example also explain hypermedia Message components. (16) 8. Explain Distributed multimedia systems. (16) 9. Explain multimedia Authoring and User Interface design. (16) KINGS COLLEGE OF ENGINEERING - PUNALKULAM 7