Reaching and Grasping

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Lecture 14: (06/03/14) Reaching and Grasping Reference Frames Configuration space Reaching Grasping Michael Herrmann michael.herrmann@ed.ac.uk, phone: 0131 6 517177, Informatics Forum 1.42

Robot arms Typically constructed with rigid links between movable one d.o.f. joints Joints typically rotary (revolute) or prismatic (linear)

Kinematic pairs Lower pairs Rotary Prismatic (linear) Cylindrical (rotary + linear) Spherical (3 rotary) Planar (2 linear + rotary) Higher pairs (different curvature): rolling bearing, cam joint, Wrapping pair: belt, chain, Linkages: Crankshaft-piston, Kinematic chains

Classification by geometry Robot arms Variants (manipulators) Classification by topo-logy (kinematic chain): Serial chain (all left) Parallel manipulator (right) adapted from http://www.osha.gov/dts/osta/otm/otm_iv/otm_iv_4.html fr.wikipedia.org

Robot arm: End Tool Center Point at effectors (at top of kinematic chain) Simple push or sweep Gripper different shape, size or strength Hook, pins, needles (e.g. for handling textiles) Vacuum cup, magnetic Adhesion by contact (e.g. glue) Tools for specific purposes (drills, welding torch, spray head, scalpel, scoop, ) Hand for variety of purposes Impactive Ingressive Astrictive Contigutive

Actuation What produces the forces to move the effectors? Electrical (easy to control, precise, rotary) DC servo motors (speed proportional to voltage voltage varied by pulse width modulation) Stepper motors (fixed move per pulse) Pressurised (better power/weight ratio, linear) Liquid: Hydraulics Air: Pneumatics (air muscles, braided pneumatics) Connected via transmission: system gears, brakes, valves, locks, springs

Issues in choosing actuators Load (e.g. torque to overcome inertia of arm) Speed (fast enough but not too fast) Accuracy (will it move to where you want?) Resolution (can you specify exactly where?) Repeatability (will it do this every time?) Reliability (mean time between failures) Compliance (how does stiffness change?) Power consumption (how to feed it) Energy supply & its weight Geometry (linear vs. rotary) and other trade-offs between physical design and ability to control

Prehension Goal: Understand ideal robot mechanisms for reaching, grasping and manipulation Robot positions and configurations as a function of control parameters kinematics Need to know: Representing mechanism geometry Standard configurations Degrees of freedom Grippers and graspability conditions

Vectors & Points in 3D Point Vector 3D Coordinate Systems usually defined as left handed (right handed reverses the +Z direction)

Local Reference Frames can be expressed by p ( d, e, f ) Local (translated) coordinates Global (untranslated) coordinates ( a + d, b + e, c + f ) Local frame could also have further sub-local frames

Translations vx q= p v y vz Move p to q : vy vx vz

Rotations Rotate about Z axis A lot of conventions Here: θ positive is anti-clockwise when looking along +Z p in local (rotated) coordinates is (a,b,c)t p in global (unrotated) coordinates is (a cos(θ)-b sin(θ), a sin(θ)+b cos(θ),c)t

Rotation Matrix Representation I T T p = (a, b, c ) (a cos(θ ) b sin(θ ), a sin(θ ) + b cos(θ ), c ) cos(θ z ) sin(θ z ) 0 a Rz (θ z ) p = sin(θ z ) cos(θ z ) 0 b 0 0 1 c Much more compact and clearer!

Rotation Matrix Representation II 0 0 1 Rx (θ x ) = 0 cos(θ x ) sin(θ x ) 0 sin(θ x ) cos(θ x ) cos(θ y ) 0 sin(θ y ) R y (θ y ) = 0 1 0 sin(θ y ) 0 cos(θ y )

Other Rotation Representations pitch All equivalent but different parameters: Yaw, pitch, roll Azimuth, elevation, twist (slant, tilt, twist) Axis + angle Quaternions N.B.: in mammals: roll yaw

Full Rotation Specification Need 3 angles for arbitrary 3D rotation Lock & key example (axis and direction of key bit) Rotation angles (α, β, γ ): R (α, β, γ ) p = Rz (γ ) R y ( β) Rx (α) p Warning: rotation order by convention but must be used consistently: Rz (γ ) R y ( β) Rx (α) Rx (α) R y ( β) Rz (γ )

Full Transformation Specification Each connection has a new local coordinate system Need to specify 6 degrees of freedom = 3 rotation + 3 translation transform(θ x, θ y, θ z, t x, t y, t z ) = trf (θ, t )

Kinematic Chains in 2D p is: C2 - in C2: in C1: in C0: d2 0 d d R(θ 2 ) 2 + 1 0 0 d d d R(θ1 )[ R(θ 2 ) 2 + 1 ] + 0 0 0 0

Homogeneous Coordinates I Messy when more than 2 links, as in robot So: pack rotation and translation into Homogeneous coordinate matrix Extend points with a 1 from 3-vector to 4-vector Extend vectors with a 0 from 3-vector to 4-vector Pack rotation and translation into 4x4 matrix: 3 rotation parameters: θ 1 3 translation t 1 parameters:

Homogeneous matrices scaling translation projection perspective 0 rotations view plane z=0, center of projection at (0,0,-d) Isometries also represented as 6D vector: trf(α,β,γ,lx,ly,lz)

Homogeneous coordinates II p = p 1 * In C2: p * In C1: H 2 p * In C0: H1H 2 p Longer chains for robot arms (e.g. 6 links): * H1 H 2 H 3 H 4 H 5 H 6 p

Joint geometry Linear (prismatic) joint: Hinge (revolute) joint: slides rotates parametrize one parametrize one translation direction rotation angle per joint per joint e.g. Rotation about x-axis e.g. Sliding in the x direction trf(θ,0,0,0,0,0) trf(0,0,0,λ,0,0) λ

Configuration Space I Alternative representation to scene coordinates Number of joints = J J-dimensional space Binary encoding: 0 for invalid pose, 1 for free space Real-valued encoding: distance from goal configuration Point in C.S. = configuration in real space Curve in C.S. = motion path in real space

Configuration Space II

Dynamics: Trajectory Planning What is the shortest path in configuration space? At what speed the path is traversed? Cost to go (energy or wear) Time to goal Least perturbations (predictability) Maximal smoothness Minimal intervention A B

Forward and Inverse Kinematics Forward: Given joint angles, find gripper position Easy for sequential joints in robot arm: just multiply matrices Inverse: Given desired gripper position, find joint angles Hard for sequential joints geometric reasoning

Sequential & Parallel Mechanisms Simplified into 2D Serial manipulator vary: θ,θ,θ 1 2 3 Parallel manipulator vary: d, d, d 1 2 3

Computing Positions & Parameters Forward (param->position) Inverse (position->param) Serial Parallel Easy (just multiply matrices) Hard (messy robot specific geometry) Hard (messy Easy (just read robot specific off lengths from geometry) gripper position)

N.B.: Biological motor control Equilibrium point hypothesis A. G. Feldman 66 Bizzi et al. 78 Gribble et al. 98 Extensors and flexors controlled by different pathways: Force-field experiments: violation of equifinality at variations of velocity-dependent load (Hinder & Milner 03) Solution: Internal dynamics models (Shadmehr & MussaIvaldi 94)

Specifying Robot Positions 1. Actuator level: specify voltages that generate required joint angles. 2. Joint level: specify joint angles and let system calculate voltages. 3. Effector level: specify tool position and let system compute joint angles. 4. Task level: specify the required task and let the system compute the sequence of tool positions Most robot programming is at levels 2 and 3.

Grippers and Grasping Gripper: special tool for general part manipulation Fingers/gripper: 2, 4, 5 Joints/finger: 1, 2, 3 Your hand: 4 fingers * 4 DoF + thumb * 5 DoF+ wrist * 6 DoF = 27 DoF (22 controllable DoF).

Barrett Technology Hand 2 parallel fingers (spread uniformly) 1 opposable finger DoF: 4 fingers (2 finger joints bend uniformly)

Shadow Dextrous Robot Hand http://www.shadowrobot.com/hand/

High-Speed Robotic Hand Ishikawa Komuro

Finger Contact Geometry Coefficient of friction at fingertip: µ [ 0,1] Surface normal: Direction perpendicular to surface: n Friction cone: Angles within α = cos 1 ( µ) about surface normal Force direction: f direction in which finger pushed No-slip condition: f n µ

Force Closure Need balanced forces or else object twists 2 fingers forces oppose: f 1 + f 2 = 0 3 fingers forces meet at point: f 1 + f 2 + f 3 = 0 Force closure: point where forces meet lies within 3 friction cones otherwise object slips f2 f1 f3

Other Grasping Criteria Some heuristics for a good grasp: Contact points form nearly equilateral triangle Contact points make a big triangle Force focus point near Center of Mass (CoM)

Grasp Algorithm 1. Isolate boundary 2. Locate large enough smooth graspable sections 3. Compute surface normals 4. Pick triples of grasp points 5. Evaluate for closure & select by heuristics 6. Evaluate for reachability and collisions 7. Compute force directions and amount 8. Plan approach and finger closing strategy 9. Contact surface & apply grasping force 10. Lift (& hope)

Kinematics Summary 1. 2. 3. 4. 5. Need vector & matrix form for robot geometry Geometry of joints & joint parameters Forward & inverse kinematics Degrees of freedom Grippers & grasping conditions