Automated calculation report (example) Date 05/01/2018 Simulation type

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Automated calculation report (example) Project name Tesla Semi Date 05/01/2018 Simulation type Moving

Table of content Contents Table of content... 2 Introduction... 3 Project details... 3 Disclaimer... 3 3D model... 4 Model details... 4 Views... 4 Drag... 6 Drag coefficient... 6 Drag force and power versus velocity... 6 Sources of drag underpressure... 7 Sources of drag overpressure... 9 Sources drag surface friction... 11 Wind flow patterns...13 Vertical set of streamlines...14 Horizontal set of streamlines... 16 2D flow patterns - velocity... 18 2D flow patterns - pressure... 19 Noise... 20 2

Introduction Thank you for choosing AirShaper to analyze & optimize the aerodynamics of your design. We hope that this report will provide you with the necessary insight. Should you require further assistance, feel free to get in touch with our experts via info@airshaper.com Project details Project name Tesla semi Date 05/01/2018 Simulation type 3D file Moving tesla_semi.stl Rotation- X Y Z [ ] 0 0 0 Units meters Wind speed [m/s] 25 Temperature [ C] 15 Density [kg/m³] 1.225 Atmospheric pressure [Pa] 101300 Calculation algorithm V0.1 Number of cells 22.410.804 Accuracy Speed Expert interpretation Normal Normal No Disclaimer Calculation results provided by AirShaper are based on a virtual wind tunnel. The size of this virtual wind tunnel is much larger than the flow phenomena you see on the images below. So don t worry, your model was not clamped between virtual walls. No matter how accurate, simulations are always a simplification or reality, containing modeling, discretization and iteration errors. Therefore, especially in safety critical applications, we always recommend to perform a physical wind tunnel test. To find a wind tunnel institute suited for your project, please contact us at info@airshaper.com 3

3D model The images below summarize the 3D model you have uploaded for the calculation. We ve analyzed it into the following key figures Model details Length [m] 14.50 Width [m] 2.72 Height [m] 3.96 Frontal surface A [m²] 9.74 Views 3D view Top view 4

Side view Front view 5

Drag Drag, or air resistance, is the force of the wind on an object in the direction of the wind. It is composed of pressure drag (pushing/pulling normal the surface) and friction drag (sliding over the surface). In most cases (at speeds < 300 km/h) the pressure drag is dominant. Drag coefficient The drag coefficient is a dimensionless quantity that indicates the aerodynamic resistance of an object moving through the air. It is defined as follows: C d = 2F d ρv²a The scale below illustrates typical C d values (NASA and Wikipedia). More streamlined objects will have a low C d, less streamlines objects will have a high C d. The C d of your project has been indicated as well. Please note that this is an indicative figure, mainly suited for comparing different concepts on the AirShaper platform. For a highly accurate value, contact us at info@airshaper.com. YOUR PROJECT: 0.35 Drag force and power versus velocity The C d provides a measure for the aerodynamic efficiency of an object. By approximation, the actual drag force F d on the object as well as the power required to propel it will vary in function of the wind speed according the following formulae: F d = ρv²c da 2 P = F d v For your project, that leads to the force & power curves shown below. Please keep in mind that this curve is an estimation, based on extrapolation from the simulation wind speed. For more accurate forces at a given velocity, please perform a simulation for that velocity. YOUR PROJECT: 1304 N YOUR PROJECT: 32.6 kw 6

Sources of drag underpressure Underpressure zones are areas with a pressure lower than that of the local surrounding air. Often these zones are caused by abrupt changes in shape, most pronounced at abrupt changes in cross section or surface geometry. Smooth these out to lower drag. The images below provide insight into which features of your object are causing drag by showing clouds of low pressure. The darker the cloud, the more significant the cause of drag. Top view Front view 7

Side view 3D view 8

Sources of drag overpressure Air impacts the object and this creates overpressure. The highest pressure is reached when the air comes to a complete standstill (with respect to the object), for example at the tip of a rocket. It s called the stagnation point and the pressure at that location is the stagnation pressure. The more perpendicular a forward-facing surface is to the flow, the more likely it will create overpressure and thus drag. Likewise, a backward-facing surface experiencing underpressure will pull the object backwards, again creating drag. Try to reduce peaks in overpressure and underpressure by smoothing the surface at peak locations, critical transitions etc. to recude drag. Top view Side view 9

Front view 3D view 10

Sources drag surface friction Friction drag is caused by air sliding across the surface, generating friction in the process. The faster the air moves along a surface, the higher the friction force. A smooth surface (a coating with low roughness for example) can reduce friction drag. The images below show the friction drag, mapped in color on the surface of your object. Although friction drag typically contributes only a small amount to the total drag, it might be worth to try and re-route some of the air to reduce it. Also shown are streamlines, showing the pattern followed when air moves across the surface. This allows you to find locations where detachment occurs: as long as the flow is able to follow the surface (attached flow), you will see rather straight streamlines and at least some shear (color green to red) force associated with it. Once the flow detaches, it will start to swirl (curly streamlines) and move slower with respect to the surface (lower shear forces color towards blue). To optimize airflow, look at these detachment spots and try to make transitions & angles smoother. Top view Side view 11

Front view 3D front 12

Wind flow patterns Understanding the way the wind flows past your object is the basis for optimizing your design. In physical wind tunnels, this is often done by releasing smoke (small oil droplets) in the air, upstream of the object, as illustrated below (image courtesy of Paul Selhi). These streamlines can provide multiple insights. First of all, it allows to spot laminar flow zones (steady streamlines) and turbulent zones (swirling streamlines). The transition from laminar to turbulent often occurs when the airflow is unable to follow the surface of the object, because the negative angle of the surface is too large or because of a geometrical disturbance in the surface. This is called separation which, in most cases, increases drag. Another observation is the compression and expansion of these streamlines (the density of the streamlines). As the air can be considered as incompressible at speeds below 300 km/h, the air needs to speed up when the available cross section narrows. Speeding up and slowing down air, by changes in geometry / cross section, can again be a source of drag. Reducing these changes in velocity, by smoothing these geometry / cross section changes, can reduce drag. In the virtual world, the streamlines can be colored by the velocity, allowing to detect increases/decreases in velocity directly and not just via streamline density. The images below show the streamlines (the trajectory a weightless particle would follow when released in the air) both for a vertical and horizontal array of smoke sources. A second, more advanced visualization technique in physical wind tunnels is to light up a 2D plane with a laser and film it from a direction perpendicular to this plane (see images above courtesy of Flanders Bike Valley and formula1-dictionary.net). This makes it possible to detect in-plane movement patterns of particles. This is shown in the second series of images, 2D flow patterns, colored by velocity and by pressure. 13

Vertical set of streamlines Top view Side view 14

Front view 3D view 15

Horizontal set of streamlines Top view Side view 16

Front view 3D view 17

2D flow patterns - velocity Top view Side view 18

2D flow patterns - pressure Top view Side view 19

Noise Noise estimation by means of simulations is an advanced field of engineering. Therefore, more simplified models ( acoustic analogies ) have been introduced to obtain a rough estimation of the local noise generation without going through prohibitively expensive simulations. To reduce the noise generation in your design, look for the origin of these noise clouds in the images below. Typically, noise is generated slightly downstream of the location where the flow is disturbed. Smoothen the source and you can reduce noise generation. Avoid cavities and external parts. Top view Bottom view 20

Side view Front view 21

3D view 22