BEETLE GEOMETRY MODULE 2: INVESTIGATION 1. Exploring Pen

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Transcription:

BEETLE GEOMETRY Exploring Pen

Ac@vity 2.1.1 Drawing Numerals ACTIVITY 2.1.1 Drawing Numerals

Ac@vity 2.1.1 Drawing Numerals Open project 2-Drawing Numerals, save as a copy and rename. Read the setup script and explain what it does line by line.

Ac@vity 2.1.1 Drawing Numerals Explore each of the pen blocks in the scripts area, but do not snap them together yet. Inves?gate how pen colours can be set and reset using the set pen color to _ block. Try changing the size of the pen using the set pen size to block.

Ac@vity 2.1.1 Drawing Numerals Choose one of the roman numerals below and build a script to draw it (try one of the top numerals first).

Ac@vity 2.1.1 Drawing Numerals Discussion Ques@ons u What does pen down mean? What would happen if this block was not in the setup script? u How can you set and reset the colour of the pen? u How can you reset the pen size? u How did you draw your numeral? Which blocks do you have in your script? u Which roman numeral have you managed to draw? What number does it represent?

Ac@vity 2.1.2 Swapping Blocks ACTIVITY 2.1.2 Swapping Blocks

Ac@vity 2.1.2 Swapping Blocks Open project 2-Swapping Blocks, save as a copy and rename. Look at the eight individual blocks in the scripts area and discuss what they do.

Ac@vity 2.1.2 Swapping Blocks Run the setup script and discuss what the blocks do.

Ac@vity 2.1.2 Swapping Blocks Combine the blocks in any way to make a script, following the three rules below: You cannot duplicate or drag in any new blocks you should have no more than the original eight blocks in your script. You don t have to use all the blocks. You cannot change the values inside the blocks.

Ac@vity 2.1.2 Swapping Blocks Discussion Ques@ons u What drawing have you created? Which blocks did you use and in what order? u Did you try pumng the turn and move blocks in front of and inside the repeat block what was the difference? u What happened if you put the two set color blocks next to one another? u What is the total number of steps your Beetle moved to create your drawing?

Ac@vity 2.1.3 Unplugged: I am Beetle ACTIVITY 2.1.3: UNPLUGGED I am Beetle

Ac@vity 2.1.3 Unplugged: I am Beetle Choose one person to act as the Beetle (P1) and another person to read the instruc?ons (P2). P2 should read the instruc?ons and then instruct P1 where to walk to trace out the shape on the floor. P1 should guess what shape they have just traced out on the floor. Repeat for the other cards.

Ac@vity 2.1.3 Unplugged: I am Beetle Turn _ degrees work out the angle the Beetle needs to turn Walk forward _ steps choose any number less than 10 Start/ Finish

Ac@vity 2.1.3 Unplugged: I am Beetle Walk forward _ steps choose any number less than 10 Start/ Finish Walk backward _ steps think about how many steps are needed to get back to the centre Turn _ degrees Work out the angle the Beetle needs to turn

Ac@vity 2.1.3 Unplugged: I am Beetle Turn _ degrees work out the angle the Beetle needs to turn Walk forward _ steps choose any number less than 5 Start/Finish

Ac@vity 2.1.3 [Extension] Unplugged: I am Beetle Walk forward _ steps choose any number less than 10 Walk backward _ steps Turn _ degrees Work out the angle the Beetle needs to turn Start/Finish

Ac@vity 2.1.3 I am Beetle Discussion Ques@ons u Did your partner always move where you wanted them to? If not why not? u What was important for you to make clear when instruc?ng them what to do? u What informa?on did you remember to help you recreate the drawing on paper?

Ac@vity 2.1.4 Different Drawing Algorithms ACTIVITY 2.1.4 Different Drawing Algorithms

Ac@vity 2.1.4 Different Drawing Algorithms Con?nue in 2-Swapping Blocks, save as a copy and rename. Working in pairs - each choose a different drawing from the two below and build a script in Scratch to recreate your chosen drawing. Explain to your partner what you have done and help them to build the same script.

Ac@vity 2.1.4 [Extension] Different Drawing Algorithms [Extension] Imagine Beetle can only move backwards recreate Drawing 1 only moving the Beetle sprite backwards. [Extension] Imagine Beetle can only move forwards recreate Drawing 2 only moving the Beetle sprite forwards.

Ac@vity 2.1.4 Different Drawing Algorithms Discussion Ques@ons u How did you explain your script to your partner? Did you have any difficul?es doing this? u What were the differences between the two scripts? u In Drawing 1 how could you calculate the total number of steps your Beetle moved? What is this distance known as in mathema?cs? u In Drawing 1 how could you calculate the total number of degrees your Beetle turned?

My Inves@ga@on 1 check list: I read and explained the setup script. I changed the colour and size of the pen. I built a script to draw a roman numeral. I experimented with the order of the blocks and saw how it changed what was drawn on the stage. I imagined myself as the Beetle and followed a set of instruc?ons given by someone else. I built a script that follows a specific drawing algorithm and was able to explain it to someone else.

MODULE 2 INVESTIGATION 1: Key Vocabulary pen tool pen down set pen blocks each sprite has a pen tool and can draw lines on the stage when its pen tool is down azer running this block, the sprite will con?nuously draw a trail wherever it moves (un?l pen up block is used) allow you to change the colour and width of the line that is drawn