Number Year 2 Learning Experiences Digital Resources

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Number Year 2 Learning Experiences Digital Resources L.E. 1 L.E. 2 RENAMING TWO-DIGIT PLACE VALUE recognise numbers to 100 using ten frames count efficiently by 10s from any start number recognise the pattern of 10 recognise what happens to the 10s when 10 is added or subtracted from a number partition two-digit numbers into tens and ones. COMPARING AND ORDERING TWO-DIGIT NUMBERS recognise numbers are partitioned into tens and ones recognise, count and write numbers to 100 using ten frames and 100 boards identify and record numbers that come before and after other numbers recognise and record the numbers that are between certain numbers compare and order two-digit numbers. L.E. 3 SKIP COUNTING BY 2S AND 5S BEYOND 100 L.E. 4 explore the patterns of 2s and 5s beyond 100 transfer this understanding to money situations by counting to $1 using 5-cent coins. COUNTING BY 10S TO 100 AND BEYOND explore the pattern of 10s to 1000 transfer this understanding to money situations by counting up to $5 using 10- cent coins transfer this understanding to money situations by counting up to $1000 using $10 notes. Interactive number board (www.iboard.co.uk) Place-value charts (www.topmarks.co.uk) Place value paid app (app store) Place the penguins (www.topmarks.co.uk) Making numbers (open) (www.iboard.co.uk) Montessori place value paid app (app store) Interactive number square change starting number to go beyond 100 (www.iboard.co.uk) 100s chart for kids paid app (app store) A Montessori approach to math: Skip counting paid app Interactive number square change starting number to go beyond 100 (www.iboard.co.uk) Number sequences (www.topmarks.co.uk) 100s chart for kids paid app (app store) A Montessori approach to math: Skip counting paid app

L.E. 5 L.E. 6 L.E. 7 L.E. 8 INVESTIGATING REPEATED ADDITION FOR 2S AND 5S create repeating patterns using base plates separate the repeating pattern into repeats count and record the numerical value in each repeat link the count and recording to repeated addition identify repeated addition on a 100 board for 2s and 5s patterns. CREATING, WRITING AND INTERPRETING SIMPLE ADDITION AND SUBTRACTION WORD PROBLEMS interpret addition and subtraction word problems using a variety of problemsolving strategies create addition and subtraction equations for each word problem solve addition and subtraction word problems write addition and subtraction word problems. MAKING COMBINATIONS OF MONEY make different dollar combinations to $5 and $10 using $1 and $2 coins make different combinations to $20 using coins and notes use skip counting to count collection of coins and notes discuss what can be bought for dollar combinations up to $20 identify equivalent collections of coins or notes. USING A VARIETY OF CALENDARS create a calendar read and interpret information from the calendar create personal monthly calendars name and order months and seasons investigate the seasons used by Indigenous peoples and compare their calendars to those used in Western society recognise connections between weather patterns & yearly, monthly calendars. Multiple fish (www.iboard.co.uk) Camel times tables extension (www.topmarks.co.uk) Skip counting games free app (app store) Working mathematically red level (www.studyladder.com.au) Missing numbers (www.ictgames.com) Addition and subtraction for kids free app (app store) Australian coin virtual manipulatives (www.rosettaprimary.tased.edu.au) Adding money (www.studyladder.com.au) Jungle coins paid app (app store) Months of the year (www.studyladder.com.au) Reading a calendar (www.studyladder.com.au) KidsCal paid app (app store)

L.E. 9 L.E. 10 L.E. 11 FLIPPING OBJECTS REFLECTIONAL SYMMETRY flip objects through a line of reflection recognise the relationship between an object and its reflection identify the line of reflection when given an object and its reflection. USING TALLY MARKS count collections and record the amounts using tally marks collect and tally real-world data classify data according to a given attribute interpret a tally chart to answer questions pose questions about the data that can be answered from the tally marks. UNPACKING SUBTRACTION WORD PROBLEMS interpret take-away word problems using a variety of problem-solving strategies represent take-away word problems as a number sentence solve take-away word problems with missing parts write simple take-away problems for given equations. L.E. 12 USING MENTAL COMPUTATION DOUBLES AND DOUBLES + 1 (NEAR DOUBLES) L.E. 13 use mental images of doubles to recall all doubles facts to 10 + 10 use near double facts to solve addition and subtraction problems use a variety of materials to recall and record all bridging to ten facts. MAKING CONNECTIONS BETWEEN ADDITION AND SUBTRACTION FUNCTION MACHINES Christmas symmetry teaching version and game (www.iboard.co.uk) Grid symmetry (www.iboard.co.uk) Symmetry shuffle paid app (app store) Magic draw wonder shape free app (app store) Insect survey and Transport survey (www.iboard.co.uk) Tally marks free app (app store) How many were taken away? (www.topmarks.co.uk) Calculating stories taking away (www.iboard.co.uk) Word problems paid app (app store) Doubles red level (www.studyladder.com.au) Dinosaur dentist (www.iboard.co.uk) Addition wiz free app (app store) Inverse machines (www.topmarks.co.uk)

L.E. 14 L.E. 15 L.E. 16 follow change rules describe how the rule changes input numbers record the data in a table of values reverse change rules describe how the reverse rule changes output numbers. USING BEAD STRINGS, FLIP CHARTS AND PLACE-VALUE ARROWS recognise numbers to 1000 using ten frames and identify these numbers on a 100 board recognise what happens to the tens when 10 is added to or subtracted from a number rename and regroup two- and three-digit numbers partition numbers into hundreds, tens and ones use a variety of concrete models to represent three-digit numbers. USING HUNDREDS, TENS AND ONES recognise numbers up to 1000 using ten frames identify these numbers on a variety of 100 boards and show me boards count efficiently by 10s and 100s from any start number recognise what happens to the 10s and 100s when 10 or 100 is added to or subtracted from a number rename and regroup two- and three-digit numbers partition numbers into hundreds, tens, and ones. RECOGNISING AND USING QUARTERS recognise that quarters consist of four equal parts of a whole explore the relationship between quarters and halves use the language of quarter, half/two-quarters, three-quarters to name fractions count in quarters to 5. RoleM Mathematics: Function machines free app (app store) Making numbers (www.iboard.co.uk) Arrow cards (www.ictgames.com) Bean sticks paid app (app store) Place-value charts (www.topmarks.co.uk) Montessori place value paid app (app store) Halves and quarters red level (www.studyladder.com.au) Identifying halves and quarters orange level (www.studyladder.com.au) Pizza fractions: Beginning with simple fractions free app (app

L.E. 17 L.E. 18 L.E. 19 L.E. 20 IDENTIFYING HALF AND QUARTER TURNS identify and describe quarter and half turns relate quarter and half turns to the concept of a fraction and time predict and reproduce a pattern based on quarter and half turns. TELLING TIME QUARTER TO AND QUARTER PAST recognise the attributes of time read quarter-to and quarter-past times using analogue and digital clocks make connections between analogue and digital times measure time using standard and non-standard units identify typical activities performed at various times of the day. MEASURING LENGTH estimate the length of objects using non-standard units record their estimates in a table of values realise that they must place the first unit in line with the start of the object and there should be no gaps or overlaps as they measure record their measurement in a table discuss the accuracy of their estimate. MEASURING AREA estimate the area of closed shapes using non-standard units record their estimates use non-standard units to measure the area of closed shapes, ensuring there are no gaps or overlaps as they measure compare and order the area of closed shapes. store) Rotator (www.iboard.co.uk) Turning man (www.topmarks.co.uk) Symmetry shuffle paid app (app store) Hickory dickory clock (www.ictgames.com) Set the clock (www.iboard.co.uk) Jungle time paid app (app store) Measuring using informal units red level (www.studyladder.com.au) Measurement HD paid app (app store) Measurement a paid app that allows children to explore basic concepts associated with length, time, weight and volume (app store) Measuring area using informal units red & orange level (www.studyladder.com.au) 3 snakes paid app (app store) Measurement HD paid app (app store) Measurement a paid app that allows children to explore basic concepts associated with length, time, weight and volume (app

L.E. 21 L.E. 22 SORTING AND CLASSIFYING 3D OBJECTS sort and classify 3D objects using a variety of attributes investigate, construct and create a variety of 3D objects discuss the properties and geometric features of 3D objects. CREATING AND WRITING COMPARATIVE WORD PROBLEMS interpret and represent comparative word problems represent comparative word problems as number sentences solve the problems using addition and subtraction strategies write simple comparative word problems for given equations. L.E. 23 COUNTING BY 2S, 3S, 5S AND 10S BEYOND 100 L.E. 24 L.E. 25 explore the pattern of 1s, 2s, 3s, 5s and 10s using calculators skip count using a variety of number boards count using number lines, with and without graduations. RECOGNISING GROUPS AND ARRAYS use arrays to solve simple multiplication problems recognise and represent multiplication as repeated addition, groups and arrays represent array problems with concrete materials. RECOGNISING AND USING EIGHTHS recognise that eighths consist of eight equal parts of a whole explore the relationship between eighths, quarters and halves use the language of one- eighth, two-eighths / one-quarter, three-eighths, foureighths, two-quarters, one-half to name fractions store) Shape sorter 3D (www.iboard.co.uk) Math shapes (level 2 and 3) paid app (app store) Working mathematically (www.studyladder.com.au) Calculating stories (www.iboard.co.uk) Word problems paid app (app store) Park math paid app (app store) Multiple fish (www.iboard.co.uk) Camel times tables extension (www.topmarks.co.uk) Skip-counting games free app (apple store) Using arrays (www.studyladder.com.au) Groups of (www.studyladder.com.au) Splash math free app (app store) Skip-counting games free app (app store) Pizza bears (www.iboard.co.uk) Fractions (www.topmarks.co.uk) Cake slice free app (app store) Candy factory education game free app (app store)

L.E. 26 L.E. 27 L.E. 28 L.E. 29 L.E. 30 count in eighths to 3. MAKING TOTALS WITH DOLLARS AND CENTS count collections of coins or notes to make a particular value, such as the amount shown on a price tag discuss what they could buy with their money using dollars and cents. INVESTIGATING 2D SHAPES INCLUDING RHOMBUSES identify 2D shapes by their properties describe 2D shapes using geometrical language draw representations of 2D shapes distinguish squares from rhombuses. MEASURING CAPACITY MORE OR LESS THAN A LITRE compare the capacity of two objects order objects according to their capacity explore the meaning of a litre identify objects with capacities larger or smaller than a litre. MEASURING MASS MORE OR LESS THAN A KILOGRAM compare the mass of two objects order objects according to their mass explore the notion of a kilogram identify objects whose mass is larger and smaller than a 1kilogram. MEASURING VOLUME PACKING AND STACKING Money (www.studyladder.com.au) Counting the value of coins and Paying for goods (www.studyladder.com.au) Kids match money free app (app store) ican count coins Australia paid app (app store) Naming two dimensional (2D) shapes (www.studyladder.com.au) Shape overlays: picture studio (www.scootle.edu.au) Let s make shapes free app (app store) Starfall gingerbread paid app (app store) Volume and capacity (www.studyladder.com.au) Water capacity free app (app store) Mass: Ordering mass (www.studyladder.com.au) Mass: Comparing mass (www.studyladder.com.au) Mass: Measuring using informal units (www.studyladder.com.au) Weigh fun free app (app store) My first weighing free app (app store) Measuring volume using informal units (www.studyladder.com.au)

L.E. 31 L.E. 32 L.E. 33 L.E. 34 predict whether an object or collection of objects will fit inside a defined space stack and pack objects into defined spaces identify the attribute of volume of an object as the amount of space it occupies compare the volumes of two containers directly by packing materials from one container into the other use drawings, numbers and words to record volume comparisons. PROGRAMING THE BEE-BOT TO COLLECT THE RUBBISH! locate and move to different positions on a grid according to given coordinates discuss their position relative to other students and objects on a grid act out positional language according to created or given instructions. GATHERING AND INTERPRETING DATA gather data relating to answering a question identify the categories in the data sort the data into their categories represent the data in a table of values display the data using an appropriate visual. CREATING LISTS AND TABLES recognise that some problems have multiple solutions systematically create an ordered list of all the possible solutions record the list of solutions in a table of values use the ordered list to justify that all solutions have been identified. INVESTIGATING POSSIBLE, CERTAIN AND IMPOSSIBLE investigate events that are certain, possible or impossible investigate events that are likely or unlikely use the language of chance list all the possible outcomes for an event. Volume and capacity (www.studyladder.com.au) Water capacity free app (app store) Bee-Bot software: Focus on Bee-Bot (www.tts-group.co.uk) Ladybird mazes (www.scootle.edu.au) Bee-Bot free app (app store) Making graphs (www.studyladder.com.au) Graphing-interpreting graphs (www.topmarks.co.uk) Reading graphs (www.studyladder.com.au) RoleM Mathematics: Grids free app (app store) Data and statistics: Recording information from graphs into a table or list (www.studyladder.com.au) Awesome lists free app (app store) Possible and impossible events (www.studyladder.com.au) Spinners: predict and test, spin and label, and explore 3 learning objects that explore probability (www.scootle.edu.au) Lion STB Tritrac Educational Strategic paid app (app store)