The MPC Renaissance & MPC Studio Bible - Demo Tutorial (For MPC Software 2.x)

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The MPC Renaissance & MPC Studio Bible - Demo Tutorial (For MPC Software 2.x) This free tutorial is taken from MPC-Tutor s tutorial book The MPC Renaissance & MPC Studio Bible (MPC Software 2.1 Edition). The entire book is filled with dozens of step-by-step beat making projects that cover all aspects of MPC audio production from initial core concepts all the way up to advanced beat making sampling skills such as chopping, sample editing, building finger drumming kits, multisampling and creating realistic instrument programs, multitrack sequencing, song creation and much, much more. You can get more information about the book from MPC-Samples.com: http://www.mpc-samples.com/product.php/276/mpc-renaissance-mpc-studiobible/

015 Chopping Drum Breaks Part 1 One of the most important skills a beat maker can possess is the ability to chop samples. Chopping is the gateway to a wealth of creative possibilities and the MPC offers perhaps the most intuitive and creative chopping functionality of any sampler or workstation! Before You Start Before starting this tutorial, download the project files so you can recreate all the examples in your MPC as you read: http://www.mpc-samples.com/demos/mpc-ren-studio-bible-demo.zip Unzip and copy the files to a preferred location on your computer such as your desktop or MPC Documents folder. Basic Chopping Using the Extract Function Start with a new blank project by hitting CMD & N (or CTRL & N in a PC). Go to the BROWSER and navigate inside the folder you just downloaded (detailed instructions for using the BROWSER are covered in chapter 2 of the book). Select the Dirty Break file using your cursors and hit Load (F6) to load this sample into your project. Go to SAMPLE EDIT > TRIM (F1) and have a listen to

the sample by hitting the Play Sample pad 10. It s a looped drum break, with a tempo of 85.0 BPM. Here s the waveform view in the GUI: And here s the more simplified version in the hardware UI: Lets chop this break into a number of smaller regions which we can then assign to a DRUM program and use to create a completely new drum break. In the SAMPLE EDIT screen press the Trim (F1) so it changes name to Chop. You ll now be in CHOP MODE - here s the view in the hardware UI:

Now, to select CHOP mode in the GUI, head to the PANEL STRIP and make sure the Q-LINKS panel is activated: The CHOP mode button is centre top of the QLINKS panel, as circled above. The waveform displayed in the GUI is a big improvement over the hardware UI waveform:

Notice the new dedicated chop preview pads and PARAMETERS panel under the waveform which replaces the standard TRIM panel. Locate the Chop To parameter and select REGIONS:

Or in the GUI: When chopping to regions, the MPC initially splits your break into 16 equal parts - this is much clearer in the GUI, so at this point I ll use the GUI for the examples: Change NUM REGIONS ( Regions in the hardware UI) from 16 to 8 the MPC will now split your break into 8 equal parts:

Take a look at your MPC controller or the PADS panel in the GUI- notice the eight illuminated pads? Each region (or slice ) is now automatically assigned its own preview pad, with the currently selected region in green, the rest are yellow. Hit pads A01 through to A08 to hear each individual region.

Pad Preview: ONE SHOT or NOTE ON? In the PARAMETERS panel you ll see the PAD AUDITION options: Alternatively hold down SHIFT and you ll see the ONE SHOT option (F1) at the bottom left of the screen: When set to ONE SHOT (the button is white) each pad hit will preview the region as a ONE SHOT sample. Press F1 again to change the preview to a NOTE ON style preview now the region stops playing when you let go of the pad (handy when you are editing the start point of a long region). Identifying Problem Regions It is worth noting that a REGIONS chop is not performing any kind of waveform transient detection it just divides your entire waveform into equally sized regions irrespective of the actual audio content itself. As such, it is often the case that you ll find that some regions are not perfectly lined up with the transients in your break, especially when dealing with live breaks performed by an actual drummer (they don t tend to have quantise options!). The first thing I would say is that you don t always have to fix regions, because often the regions still sound fine. However when region chopping there are often three problems you may come across that may need some attention.

Firstly some regions may have a nasty click at the end (we ll look at fixing this in detail in the next chapter). Secondly some regions will be too short with too much audio prematurely discarded at the end of the region. And thirdly some regions just have a bit too much space at the beginning of the region which means the resulting slice sounds a bit delayed and not very tight. Let s illustrate this with an example. First, set a Zoom level of 19% and there s a few ways to do this in the MPC. Firstly you can turn Q-LINK 4 clockwise (this is the bottom Q-LINK, column 4 in the MPC Studio) - if you look in the GUI you ll see the current zoom level is indicated in the QLINKS panel: In the hardware UI you can press the Zoom In (F4) button - a zoom level of 19% is achieved from pressing Zoom In three times. If you prefer working exclusively in the GUI you can use the two dedicated tools in the waveform editor; first there s the zoom slider at the bottom right of the waveform:

Secondly you can click in the timeline above the waveform and drag downwards: Repositioning the Waveform After magnifying the waveform you ll often have to reposition the waveform as some portions may now be off screen. You can do this by turning Q-LINK 8 (2nd QLINK from the bottom, column 4), or by click and dragging the scroll bars above and below the waveform (I prefer to use the top preview scrollbar):

After setting a zoom level of 19%, hit pad A07. As you can see, the beginning of the region is not very tight at all. If you hit A07 to preview the slice there s definitely an audible delay before that hi hat comes in, Its just sounds sloppy. Additionally, at the end of the region you can see that the open hat is cut off prematurely - ideally we want to salvage as much of this open hat as possible. Take a look at all the regions and you ll see that this problem is present in all of them. For example, here s region 1, which is cut off prematurely - you can also see that region 2 is not tight.

Let s look at a nice speedy chopping workflow to get these issued rectified very efficiently. Fixing the Regions - Speed Chopping Workflow We covered basic sample editing techniques in chapter 8 using SAMPLE EDIT TRIM mode, and the core techniques are the same here. However, here in CHOP mode the Q-LINKS are configured a little differently to normal TRIM mode - check out the Q-LINKS panel in the Panel Strip: The START and END point Q-LINKS are the the same, but this time there s no LOOP Q-LINKS (there s no looping in CHOP mode).

This speed chopping workflow is designed to use an efficient combination of hardware and software. Give it a go and see how it works for you, just remember that there are so often several ways to perform the same task in the MPC so you can always substitute some techniques with your own favourites. The first three steps are used to configure the workflow: 1. Set SNAP TO ZERO As covered in chapter 8, setting SNAP TO ZERO ensures all our edits land on a nice click-free zero crossing point. In the GUI you can this is done by clicking on the ZERO SNAP button in the QLINKS panel, while in the hardware UI this is achieved by holding down SHIFT and pressing 0 Snap (F2). 2. Select the END point in the hardware UI In this workflow we re only going to edit END points (I ll explain why very soon), so in order to ensure the MPC always zooms into the end point of our region we ll need to select the END point parameter in the hardware. So in your hardware, use the cursor keys to highlight the End parameter: 3. Magnify the waveform You ll need to magnify the waveform so you can see the edit point clearly. Try to pick a magnification level that still shows some of the surrounding waveform, a Zoom level of approximately 59% works well, which correlates to hitting the Zoom In (f4) button six times.

With the workflow configured it s time to begin editing. 4. Select the region to edit Tap the pad relating to the region you wish to edit. In this case, pad A01 for region 1. 5. Check the waveform Quickly examine the waveform for any obvious problems. Also use your ears to listen out for any nasty clicks. As you can see from the above screenshot, the end of region 1 is clearly too short so we are going to need to extend the END point a little. 6. Adjust the END point We know from chapter 8 that there are many ways to adjust the end point in the MPC - for example you can click and drag the red end point flag in the GUI waveform, however in this workflow ii ll be changing the END point using the hardware. While you can use Q-LINK 2 (bottom Q-LINK, column 2) to make fine END point adjustments, I prefer to use the data wheel. Remember we have SNAP TO ZERO set and also have a decent magnification so each turn of the data wheel should land us on a good edit point. So turn the data wheel clockwise while looking at the waveform until the END point is taken right up to the beginning of the transient from the next region, in this case an END of 31797:

So in this workflow I use my right hand to turn the data wheel, my left hand to tap the region selection pads and view the waveform on my computer screen. Alternatively, you might prefer to look at the hardware screen, it s normally accurate enough for this kind of editing where we are ultimately relying heavily on snap to zero to handle all the zero crossings: Once you are happy with the edit from a visual perspective, quickly tap pad A01 again to have a quick listen and if all sounds good repeat the workflow from step 4 onwards for all the other regions. Shared Edit Points Notice how by adjusting the END point of region 1 we ve also simultaneously adjusted the START point of the next region (region 2) to make it nice and tight.

This is because by default, adjacent chop regions have a shared edit point; so the end point of region 1 has the same value as the start point of region 2. Get that one shared edit point correct and we ve taken care of two issues; the premature ending of region 1 and the sloppy start to region 2. This is why we only need to edit the END point in this workflow, as editing the END point of one region also fixes any issues with the start of the next region. This makes the editing process quick and painless. Here s the final edit after adjusting all regions:

Exporting Your Regions With our break chopped into eight regions, it s time to convert these regions into usable samples. To do this in the hardware UI, hold down SHIFT and hit CONVERT (F4): Convert To gives us several different conversion types, but at this stage I want to pick the simplest type of conversion, so turn your data wheel to select New program with new samples. Upon selecting this, the options available change: Crop Samples means the MPC will create a unique sample out of each region, so leave this ON. Create new program will create a new DRUM program and automatically assign our new chopped samples to their own unique pad leave this ON. Finally, make sure you Create Events is ON this is going to create a new sequence that when combined with our new program, will recreate our original break in the MPC sequencer. Upon checking Create Events you ll be asked how many BARS make up your break. Leave this to the default 2 (remember in 4/4 music, 1 bar is 4 beats, our break has 8 beats).

If you prefer doing this from the GUI, this convert option has its own dedicated button under EXTRACT NEW SAMPLES : Hit DO IT to perform the conversion. Now take a look at the PROJECT panel: You can see that the MPC has created a new program, Dirty_Breakch, and also eight new samples, each representing one of the chop regions we set previously. Go to MAIN mode. The MPC has assigned the new Dirty_Breakch program to track 1 of the current sequence (in fact it assigns it to the next available empty

track in the current sequence). Hit pads A01 to A08 to hear our individual break chops. We have eight events, one for each chop region, so press PLAY START to listen to our break. Yeah, sounds terrible. That s because the original break was 85 BPM while your default sequence is likely to be 120.0 BPM. Change the sequence tempo to 85.0. Now press PLAY START again that s better! So why would we do all this in the first place? Well chopping your breaks into smaller chunks lets us easily rearrange the original break by playing the chop regions in a different order. From the project files folder you downloaded at the start of this tutorial, load up the Region Chopping.xpj project file. Sequence 1 is my version of the standard sequence we just created. Select sequence 2 and press PLAY START this is my rearranged version which I simply recorded in real time, finger drumming style, but you could record it using any sequencing method we ve discussed previously in the book (I cover core sequencing techniques in chapters 3-5) As you can see from the grid, my new version has a very different event structure to the original.

Mono Program Playback One thing you will quickly realise when playing your chop program is that it s not possible to overlap your chops this is because a chopped program is automatically set to a POLYPHONY ( Poly ) of Mono, as seen in PROG EDIT > MASTER (F1): Or in the MASTER section of the PROGRAM EDITOR panel in the GUI:

If you want to experiment with overlapping your chops (or overlapping any additional samples you might add to this program in the future) you should set the POLYPHONY to Poly (which is the default setting for a normal DRUM program). Chopping Down to Individual Hits Region chopping like this is a great way to quickly remix a break while retaining a lot of the original feel as each region still contains some timed elements, leading to a natural sounding performance (e.g. region 1 contains two kicks, region 2 contains a snare followed by two hats and another snare, etc). However as we heard when the sequence tempo was incorrectly set to 120.00 BPM, the fact that each region contains these small timed portions means we must always keep our sequence at the same tempo as the original break (unless you implement warping, but we ll look at that in a later chapter). A more flexible method of chopping involves slicing our breaks all the way down to individual transients ( hits ). This way, each region only contains the one hit, there s no timed elements at all - once we do this things get really exciting, as we can start building custom kits and drum libraries from our breaks, write complex drum sequences, create patched phrase loops and all other manner of cool tricks. I ll cover all this in the coming chapters! The MPC Renaissance & Studio Bible To purchase the complete book with over 480 pages of MPC Renaissance & MPC Studio tutorials for MPC Software 2.x, go to the following URL: http://www.mpc-samples.com/product.php/276/mpc-renaissance-mpc-studiobible/