Understanding Vehicular Ad-hoc Networks and Use of Greedy Routing Protocol

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IJSRD - International Journal for Scientific Research & Development Vol. 1, Issue 7, 2013 ISSN (online): 2321-0613 Understanding Vehicular Ad-hoc Networks and Use of Greedy Routing Protocol Stavan Karia 1 Nikita Keswaney 2 Nikhil Keswaney 3 1 Dept. of Information and Technology, Nirma University, Ahmedabad 2,3 Dept. of Computer Engineering, Thadomal Shahani Engineering College, Mumbai, India Abstract Vehicular Ad Hoc Networks (VANET) belong to a subclass of Mobile ad hoc networks. VANET provides a distinguished approach for Intelligent Transport System (ITS). VANET has become an active area of research and development since it has tremendous potential to improve vehicle and road safety, traffic efficiency, and convenience as well as comfort to both drivers and passengers. In this paper we discuss the characteristics and architecture of VANET. Further we provide an overview of Greedy Perimeter Stateless Routing Protocol. Efficient routing protocols are essential for smart ITS. I. INTRODUCTION Ad hoc networks are comprised of a group of workstations or other wireless devices which communicate directly with each other to exchange information. A Vehicular Ad-Hoc Network is a technology that uses moving cars as nodes in a network to create a mobile network. VANET is used to build an Ad-Hoc network between mobile vehicles and each other, and also between mobile vehicles and roadside units. VANET allows cars to connect 100 to 300 meters to each other in order to create a wide range network. The primary job for vehicular ad hoc networks (VANETs) includes the timely exchange of data by vehicles to facilitate road safety, e-commerce applications etc. To enhance the safety of drivers and provide the comfortable driving environment, messages for different purposes need to be sent to vehicles through this inter-vehicle communications. Increased number of vehicles nowadays is equipped with wireless transceivers to communicate with other vehicles. As mobile wireless devices and networks become increasingly important, the demand for Vehicle-to-Vehicle (V2V) and Vehicle-to-Roadside (VRC) or Vehicle-to- Infrastructure (V2I) Communication will continue to grow. perspective of network architecture, the VANETs system architecture is divided into five layers: Physical Layer, MAC Layer, Network Layer, Transport Layer, and Application Layer. From the network perspective the architecture of VANET is divided into 3 categories: pure cellular/wlan, pure ad hoc, and hybrid. A. Pure cellular/wlan architecture In pure cellular/wlan architecture, the network uses cellular gateways and WLAN access points to connect to the Internet and facilitate vehicular applications. Vehicles communicate with the Internet by driving by either a cellular tower or a wireless access point. B. Ad-hoc architecture Information collected from sensors on a vehicle is essential in informing other vehicles about traffic condition and safety related information. This infrastructure-less network architecture is in the pure ad hoc category where nodes perform vehicle-to-vehicle communication with each other. There are roadside communication units such as a cellular tower and an access point and vehicles are equipped with wireless networking devices, vehicles can take advantage of the infrastructure in communicating with each other. The hybrid architecture of cellular/wlan and ad hoc approaches provides greater flexibility. Fig. 2: VANET network architecture types Fig. 3: System architecture Fig. 1VANET communication II. VANET ARCHTECTURE System architectures [1] can be divided into different forms according different perspective in VANETs. From the III. VANET CHARACTERISTICS Few VANET characteristics are [2].: A. Very High mobility and changing topology Since vehicles are moving at high speed, the topology formed by VANETs is always changing. They stay in the All rights reserved by www.ijsrd.com 1402

communication range of each other just for few seconds, and links are established and broken rapidly. When the density of traffic is low or present routes terminate before constructing new ones, it has higher probability that the vehicular networks are disconnected. B. On board sensors Vehicles can be equipped with highly accurate positioning systems integrated by electronic maps which can be used for routing. For example, GPS receivers can be used to enhance routing decisions. C. Mobility modelling Vehicles thus moving along pre-defined paths provide an opportunity to predict how long routes would last compared to arbitrary motion patterns. D. Frequently disconnected network The highly dynamic topology results in frequently disconnected network. This problem is also caused by changing node density. E. No power constraint Since nodes of the network are cars instead of small handheld devices, power constraint can be neglected due to rechargeable batteries. F. Security It is also one of the major characteristics in VANET. Cooperation among inter-vehicular networks and sensor networks placed within the vehicles or along the road need to be further investigated and analyzed.as the number of vehicles grows the trust between them should also be maintained for the smooth communication. G. Safety VANET security should satisfy four goals : It should ensure that the information received is correct, the source is who he claims to be, the node sending the message cannot be identified and tracked and the system is robust. Attacks can be cheating with position information, tracking a location of a vehicle, jamming the channel for Denial of Service and pretending to be another vehicle. IV. GREEDY PERIMETER STATELESS ROUTING (GPSR) Greedy Perimeter Stateless Routing[3] is a Position Based Routing Protocol used for Wireless Networks that uses the position of routers. With the use of closest neighbour information of destination GPSR makes greedy forwarding decision. In Greedy Perimeter Stateless Routing (GPSR), a node forwards a packet to an immediate neighbour which is geographically closer to the destination node. This mode of forwarding is termed greedy mode. When a packet reaches a local maximum, a recovery mode is used to forward a packet to a node that is closer to the destination than the node where the packet encountered the local maximum [4]. The packet resumes forwarding in greedy mode when it reaches a node whose distance to the destination is closer than the node at the local maximum to the destination. When a packet reaches a region where greedy forwarding is impossible, the algorithm recovers by routing around the perimeter of the region. GPSR uses greedy forwarding to forward packets to nodes that are always progressively closer to the destination. This process repeats at each intermediate node until the intended destination of the packet is reached. It goes back to greedy forwarding as soon as it overcomes local maxima. Since GPSR only maintains location information of all of its 1-hop neighbours, it is nearly stateless and leads to better scalability in a per router state than shortest-path ad hoc routing protocols. but packet loss and delay time may occur because the number of hops increases in perimeter mode forwarding. These characteristics of greedy forwarding decrease VANET reliability. Fig. 4: Types of GPSR protocols A. Greedy Forwarding When a node forwards a packet that is nearest to the destination of the packet, then such a forwarding is called greedy forwarding[3].without prior knowledge of the topology, this decision cannot be made. When forwarding node does not receive beacon message from bordering node within a specific time, the router assumes that the connection has failed and deletes the neighbour from its table. The key benefit of Greedy Forwarding is that it holds current physical position of forwarding node, and hence using this strategy complete distance to destination is reduced and packets are transferred in a relatively shorter time. The algorithm looks at the distances from each to the packet destination and selects the one with smallest distance [9]. After finding the closest neighbour the packet is forwards to that network. But, if none of the neighbours are closer to packet destination than it, then the algorithm returns failure. This is the main drawback of Greedy Forwarding. Fig.5 Greedy forwarding example: y is x s closest neighbour B. Perimeter Forwarding In a network when the greedy forwarding fails Perimeter forwarding[3] is used i.e. GPSR recovers by forwarding in perimeter mode within which a packet navigates successively closer faces of a planar sub graph of a network connectivity graph, till the time a node nearer to the destination is found and greedy resumes. All rights reserved by www.ijsrd.com 1403

Fig. 6: Perimeter forwarding The packets will be routed according to the Right Hand Rule [5]. The perimeter mode is made up of 2 elements: 1. A distributed planarized algorithm, and 2. An online routing algorithm for planar graphs. The connectivity graph is converted into a planar graph by planarization algorithm by eliminating the redundant edges existing in the network. C. Packet format Fig. 7: Right hand rule Fig. 8: Packet format GPSR which is a combination of greedy forwarding and perimeter forwarding, provides better routing decision on full and planarized network where greedy forwarding is not possible. Each node maintains a neighbour table which stores the address and location of their net dingle hop neighbour. GPSR makes use of a packet header in perimeter forwarding to indicate whether a packet is in greedy mode or perimeter mode a flag is used. Packet sources include the geographic location of the destination packet. The source sets the location of the destination field initially and it remains constant till the packet reaches the destination. When a greedy mode packet for forwarding is received a node searches its neighbour table for the neighbour nearest to the packet s destination. If there is a neighbour near the destination then the node forwards packets to that neighbour. If no neighbour is nearer, packet enters perimeter mode. V. GEOGRAPHIC SOURCE ROUTING (GSR) Geographic source routing (GSR) [6] is the first protocol to use a map of the streets, and is mainly proposed for urban environments to avoid the problem of GPSR. Using a static street map and location information about each node, GSR computes a route to a destination by forwarding messages along streets In GSR, a source node computes the shortest path to an intended destination using Dijkstra s algorithm based on the distance metric. The computed path consists of a sequence of junction IDs known as anchor points (AP), along which packets should be forwarded to reach the destination. These anchors, obtained from street maps, reflect the underlying road topology and usually represent the road intersections where decisions are made. The list of junctions is then inserted into the header of each data packet sent by the source. The packets are forwarded over the selected path from one AP to the next AP using the greedy forwarding scheme. Moreover, it is important to note that the authors make use of a reactive location service to retrieve the current position of a desired destination. The connectivity of the shortest path is not realistic since it does not consider situations where there is no sufficient number of vehicles on the road between two involved junctions to ensure road connectivity. That is, the packets are directly discarded if they face a local maximum situation along one road segment that prevents them from progressing towards the next AP, even though an alternative longer path may exist. VI. SPATIALLY AWARE PACKET ROUTING (SAR) SAR has two pre-requisites 1. Location awareness requires the positioning ability and a location service. 2. Spatial-model awareness requires a node to possess the model information of the geographic space wherein it is located. Spatially aware packet routing (SAR) [7] attempts to overcome some of the weaknesses of the recovery strategy used by GPSR. SAR algorithms consist of GSR and the GSR-based packet forwarding. As shown in Figure 10, the source vehicle S can map itself and the destination vehicle D into the spatial model, and calculate the shortest path to the destination with a shortest path algorithm such as the Dijkstra algorithm. All data packets are marked by source nodes with their destinations locations. The source node sets the shortest path from its current location to the destination along the spatial graph edges as the geographic source route (GSR) in the packet header and switches the packet into SAR mode. The GSR is based on a list of intermediate vertices along the geographic path in graph, i.e. that GSR is based on locations instead of hops. Instead of forwarding packets to the neighbour which is geographically closest to the destination, in SAR each forwarding vehicle maps the positions of its neighbours into the graph model and chooses the neighbour with the shortest path along the GSR to the destination as the next hop. After a vertex in the GSR is reached (i.e. the forwarding vehicle finds the vertex to be located within its radio range), this vertex will be removed from the GSR and the packet will be forwarded to the next vertex of the GSR. With this approach, a packet will move successively closer to the destination along the GSR from one vertex to the next. However, there is a main drawback of SAR: since GSR is based on static geographic locations instead of existing All rights reserved by www.ijsrd.com 1404

links, there is no guarantee that a forwarding vehicle can always find a suitable neighbour on the GSR. and the vehicular traffic conditions it has in its traffic table. Dijkstra s algorithm is applied to the obtained graph in order to find the shortest route. APs are computed along the streets belonging to the route. The packet header includes the destination identifier, the destination position, and a limited number of APs. In case of routing failure, the recovery procedure adopted by STAR consists in computing a new route from the current node, exploiting updated traffic information. Fig. 9: Geometric view of network Fig. 10: Topological View of network VII. ANCHOR BASED STRRET AND TRAFFIC AWARE Anchor-based street and traffic aware routing (A-STAR) [8] is designed for V2V. A-STAR also aims to improve the problem where the perimeter mode of GPSR utilizes next-neighbour hops along a street instead of selecting the farthest neighbour along a street for the next hop. The anchors in the A-STAR are both geographic forwarding points to route packets and junctions that a packet must pass through to reach its destination. The A-STAR involves inserting a sequence of anchors into a packet, through which the packet must travel on its route to the destination. VIII. SPATIAL AND TRAFFIC AWARE ROUTING STAR [9] is quite different from other position-based routing algorithms, and is designed to fix the drawbacks of the SAR algorithm. SAR has the advantage of its underlying spatial model, allowing it to forward packets along streets. STAR able to exploit both street topology information achieved from geographic information systems and information about vehicular traffic in order to perform accurate routing decisions, as shown in Figure 11. STAR overcomes the local maximum problem of SAR in that it has no knowledge of where any vehicles are currently positioned along the streets it selects. In STAR, the monitoring and propagation of vehicular traffic conditions are performed through the exchange of network-level beacons, carrying observations of node neighbourhoods. The observations are maintained in data structures managed by the traffic monitoring module. A node maintains the position of its neighbours in the neighbour s table. The node neighbourhood is discovered via the beacons. Each node periodically broadcasts a beacon to its neighbours that contains sender identifier information, sender coordinates, IX. Fig. 11: Routing using STAR GREEDY PERIMETER COORDINATOR ROUTING (GPCR) This algorithm improves upon GSR by eliminating the requirement of an external static street map for its operation. In GPCR [4], the typical destination-based greedy forwarding strategy is modified such that it only routes messages along streets. In this way, routing decisions are only made at street intersections. As such, the goal is to forward messages to nodes at an intersection, rather than forwarding them to a node that is already past the intersection. These nodes that are located within the area of an intersection are called coordinators. A coordinator periodically broadcasts its role along with its position information, and nodes can determine whether they are coordinators. Once a packet reaches a coordinator a decision has to be made about the street that the packet should follow. This is done in a greedy fashion: the neighbouring node with the largest progress towards the destination is chosen. As a consequence, the repair strategy of GPCR consists of two parts: (1) On each junction it has to be decided which street the packet should follow next, and (2) In between junctions a special form of greedy forwarding is used to forward the packet towards the next junction. Given that no external map is available, the key challenges are to identify nodes that are on a junction and to avoid missing junctions while greedy forwarding is used. Therefore, the basic behaviour of GPCR is similar to GPSR, but it selects a relay node after considering information about the road structure. GPCR makes routing decisions on the basis of streets and junctions instead of individual nodes All rights reserved by www.ijsrd.com 1405

and their connectivity. However if the density of nodes is low or there is no connectivity to the destination, then the delay time increases and the local maximum problem goes unresolved. [7] J.Tian, L.Han, K. Rothermel, C.Cseh, Spatially aware packet routing for mobile ad hoc intervehicle radio networks, in Proc. of the IEEE Intelligent Transportation Systems, pp. 1546-1551, Oct. 2003. Article [8] B.-C. Seet, G. Liu, B.-S. Lee, C.-F. Foh, K.-J. Routing strategy for metropolis vehicular communications, in Proc. Of the 3rd International IFIP-TC6 Networking Conference (Networking), pp. 989-999, May 9-14, 2004. [9] F. Giudici, E. Pagani, Spatial and traffic-aware routing (star) for vehicular systems, in Proc. Of International Conference on High Performance Computing and Communications, pp. 77-86, Sep. 2005. [10] C. Lochert, M. Mauve, H. Fler, H. Hartenstein. Geographic routing in city scenarios, ACM Mobile Computing and Communications Review, vol. 9, no. 1, pp. 69-72, 2005. Article Fig. 12: Working of GPCR X. CONCLUSION In this paper we have provided an overview of the research for vehicular networks. Further we have reviewed greedy perimeter stateless routing protocols. Although many problems are not yet solved, the general feeling is that vehicles could benefit from spontaneous wireless communications in a near future. REFERENCES [1] Rakesh Kumar, Mayank Dave, A Comparative Study of Various Routing Protocols in VANET, IJCSI International Journal of Computer Science Issues, Vol. 8, Issue 4, No 1, July 2011 [2] Yue Liu, Jun Bi, Ju Yang, Research on Vehicular Ad Hoc Networks, IEEE 2009 [3] B. Karp, H.T. Kung, GPSR: Greedy perimeter stateless routing for wireless networks, in Proc. International Conference on Mobile Computing and Networking (MobiCom), pp. 243-254, 2000. Article [4] C. Lochert, M. Mauve, H. Fler, H. Hartenstein. Geographic routing in city scenarios, ACM Mobile Computing and Communications Review, vol. 9, no. 1, pp. 69-72, 2005. Article [5] G. Liu, B. -S. Lee, B -C. Seet, C.H. Foh, K.J metropolis vehicular communications, in Proc. of the International Conference on Information Networking (ICOIN), pp. 134-143, 2004. [6] 21 C. Lochert, H. Hartenstein, J.Tian, H. Füßler, D. Hermann, M. Mauve, A routing strategy for vehicular ad hoc networks in city environments, in Proc. of the IEEE Intelligent Vehicles Symposium, pp. 156-161, Jun 2003. Article All rights reserved by www.ijsrd.com 1406