Streams and File I/O

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Transcription:

Walter Savitch Frank M. Carrano Streams and File I/O Chapter 10

Objectives Describe the concept of an I/O stream Explain the difference between text and binary files Save data in a file Read data from a file

The Concept of a Stream Use of files Store Java classes, programs Store pictures, music, videos Can also use files to store program I/O A stream is a flow of input or output data Characters Numbers Bytes

The Concept of a Stream A stream is a flow of data (characters, numbers, etc.). input stream Data flowing into a program Used for reading data output stream Data flowing out of a program Used for writing data

The Concept of a Stream A stream is implemented as an object. Output streams deliver data to a destination such as a file or the screen System.out Input streams take data from a source such as a file or the keyboard, and deliver it to a program. Scanner

The Concept of a Stream Figure 10.1 I/O Streams

Why Use Files for I/O Keyboard input, screen output deal with temporary data When program ends, data is gone Data in a file remains after program ends Can be used next time program runs Can be used by another program

Text Files and Binary Files All data in files stored as binary digits Long series of zeros and ones Files treated as sequence of characters called text files Java program source code Can be viewed, edited with text editor All other files are called binary files Movie, music files Access requires specialized program

Text Files and Binary Files Figure 10.2 A text file and a binary file containing the same values

Text File I/O: Outlline Creating a Text File Appending to a text File Reading from a Text File Download from SavitchSrc link ch10 TextFileOutputDemo.java TextFileInputDemo.java TextFileInputDemo2.java

Creating a Text File Class PrintWriter defines methods needed to create and write to a text file Must import package java.io To open the file Declare stream variable for referencing the stream Invoke PrintWriter constructor, pass file name as argument Requires try and catch blocks

Creating a Text File File is empty initially May now be written to with method println Data goes initially to memory buffer When buffer full, goes to file Closing file empties buffer, disconnects from stream

Creating a Text File View TextFileOutputDemo.java Sample screen output

Creating a Text File When creating a file Inform the user of ongoing I/O events, program should not be "silent" A file has two names in the program File name used by the operating system The stream name variable Opening, writing to file overwrites preexisting file in directory

Appending to a Text File Opening a file begins with an empty file If already exists, will be overwritten Some situations require appending data to existing file Command could be outputstream = new PrintWriter( new FileOutputstream(fileName, true)); Method println would append data at end

Reading from a Text File View TextFileInputDemo.java Reads text from file, displays on screen Note Statement which opens the file Use of Scanner object Boolean statement which reads the file and terminates reading loop Prints file created by TextFileOutputDemo

Techniques for Any File The Class File Programming Example: Reading a File Name from the Keyboard Using Path Names Methods of the Class File Defining a Method to Open a Stream

The Class File Class provides a way to represent file names in a general way A File object represents the name of a file The object new File ("treasure.txt") is not simply a string It is an object that knows it is supposed to name a file

Programming Example Reading a file name from the keyboard View TextFileInputDemo2 Sample screen output

Using Path Names Files opened in our examples assumed to be in same folder as where program run Possible to specify path names Full path name Relative path name Be aware of differences of pathname styles in different operating systems

Using Path Names Safest to always use Unix style pathnames, even under Windows: Scanner filescan = new Scanner(new File( D:/homework/hw1/data.txt ));

Methods of the Class File Recall that a File object is a systemindependent abstraction of file's path name Class File has methods to access information about a path and the files in it Whether the file exists Whether it is specified as readable or not Etc.

Methods of the Class File Figure 10.4 Some methods in class File

FileUtils.java Download source files from Examples I/O Scanner is very slow not appropriate for reading large data sets When writing a file, best to have control over encoding and overwrite/append options FileUtils has static methods for creating PrintWriter and BufferedReader objects with various parameters

FileUtils.java PrintWriter openprintwriter(string filename) PrintWriter openprintwriter(file afile) PrintWriter openprintwriter(string filename, boolean append) PrintWriter openprintwriter(file afile, boolean append) BufferedReader openbufferedreader(string filename) BufferedReader openbufferedreader(file afile) BufferedReader openbufferedreader(string filename, String encoding) BufferedReader openbufferedreader(file afile, String encoding)

Using PrintWriter PrintWriter dest; String text = "Hi Mom!"; int num = 42; try { dest = FileUtils.openPrintWriter("tmp.txt"); dest.println(text + " My favorite number is " + num); dest.close(); // must close file } catch (UnsupportedEncodingException e) { System.out.println("Bad encoding. " + e.getmessage()); System.exit(0); } catch (FileNotFoundException e) { System.out.println(e.getMessage()); System.exit(0); }

Using BufferedReader BufferedReader src; String line; String[] fields; try { src = FileUtils.openBufferedReader("input.txt"); while ((line = src.readline())!= null) { line = line.trim(); // must trim before splitting fields = line.split("\\s+"); // process fields } src.close(); // must close file } catch (UnsupportedEncodingException e) { System.out.println("Bad encoding. " + e.getmessage()); System.exit(0); } catch (FileNotFoundException e) { System.out.println(e.getMessage()); System.exit(0); } catch (IOException e) { System.out.println(e.getMessage()); System.exit(0); }