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Chapter 5 The LC-3 Original slides from Gregory Byrd, North Carolina State University Modified slides by C. Wilcox, S. Rajopadhye Colorado State University Computing Layers Problems Algorithms Language Instruction Set Architecture Microarchitecture Circuits Devices 2

Instruction Set Architecture! ISA = All of the programmer-visible components and operations of the computer memory organization! address space -- how may locations can be addressed?! addressibility -- how many bits per location? register set! how many? what size? how are they used? instruction set! opcodes! data types! addressing modes! ISA provides all information needed for someone that wants to write a program in machine language or translate from a high-level language to machine language. 3 LC-3 Overview: Memory and Registers! Memory address space: 2 16 locations (16-bit addresses) addressability: 16 bits! Registers temporary storage, accessed in a single machine cycle! accessing memory takes longer than a single cycle eight general-purpose registers: R0 - R7! each 16 bits wide! how many bits to uniquely identify a register? other registers! not directly addressable, but used by (and affected by) instructions! PC (program counter), condition codes 4

LC-3 Overview: Instruction Set! Opcodes 15 opcodes, 3 types of instructions Operate: ADD, AND, NOT Data movement: LD, LDI, LDR, LEA, ST, STR, STI Control: BR, JSR/JSRR, JMP, RTI, TRAP some opcodes set/clear condition codes, based on result:! N = negative, Z = zero, P = positive (> 0)! Data Types 16-bit 2 s complement integer! Addressing Modes How is the location of an operand specified? non-memory addresses: immediate, register memory addresses: PC-relative, indirect, base+offset 5 Operate Instructions! Only three operations: ADD, AND, NOT! Source and destination operands are registers These instructions do not reference memory. ADD and AND can use immediate mode, where one operand is hard-wired into the instruction.! Will show dataflow diagram with each instruction. illustrates when and where data moves to accomplish the desired operation 6

NOT (Register) Note: Src and Dst could be the same register. 7 this zero means register mode ADD/AND (Register) 8

ADD/AND (Immediate) this one means immediate mode Note: Immediate field is sign-extended. 9 Using Operate Instructions! With only ADD, AND, NOT How do we subtract? How do we OR? How do we copy from one register to another? How do we initialize a register to zero? 10

Data Movement Instructions! Load -- read data from memory to register LD: PC-relative mode LDR: base+offset mode LDI: indirect mode! Store -- write data from register to memory ST: PC-relative mode STR: base+offset mode STI: indirect mode! Load effective address -- compute address, save in register LEA: immediate mode does not access memory 11! Want to specify address directly in the instruction But an address is 16 bits, and so is an instruction! After subtracting 4 bits for opcode and 3 bits for register, we have 9 bits available for address.! Solution: Use the 9 bits as a signed offset from the current PC.! 9 bits: 256 offset + 255! Can form address such that: PC-Relative Addressing Mode PC 256 X PC + 255 Remember that PC is incremented as part of the FETCH phase; This is done before the EVALUATE ADDRESS stage. 12

LD (PC-Relative) 13 ST (PC-Relative) 14

Indirect Addressing Mode! With PC-relative mode, can only address data within 256 words of the instruction. What about the rest of memory?! Solution #1: Read address from memory location, then load/store to that address.! First address is generated from PC and IR (just like PC-relative addressing), then content of that address is used as target for load/store. 15 LDI (Indirect) 16

STI (Indirect) 17 Base + Offset Addressing Mode! With PC-relative mode, can only address data within 256 words of the instruction. What about the rest of memory?! Solution #2: Use a register to generate a full 16-bit address.! 4 bits for opcode, 3 for src/dest register, 3 bits for base register -- remaining 6 bits are used as a signed offset. Offset is sign-extended before adding to base register. 18

LDR (Base+Offset) 19 STR (Base+Offset) 20

Load Effective Address! Computes address like PC-relative (PC plus signed offset) and stores the result into a register. Note: The address is stored in the register, not the contents of the memory location. 21 LEA (Immediate) 22

Example Address Instruction Comments x30f6 1 1 1 0 0 0 1 1 1 1 1 1 1 1 0 1 R1 PC 3 = x30f4 x30f7 0 0 0 1 0 1 0 0 0 1 1 0 1 1 1 0 R2 R1 + 14 = x3102 x30f8 0 0 1 1 0 1 0 1 1 1 1 1 1 0 1 1 M[PC - 5] R2 M[x30F4] x3102 x30f9 0 1 0 1 0 1 0 0 1 0 1 0 0 0 0 0 R2 0 x30fa 0 0 0 1 0 1 0 0 1 0 1 0 0 1 0 1 R2 R2 + 5 = 5 x30fb 0 1 1 1 0 1 0 0 0 1 0 0 1 1 1 0 x30fc 1 0 1 0 0 1 1 1 1 1 1 1 0 1 1 1 opcode M[R1+14] R2 M[x3102] 5 R3 M[M[x30F4]] R3 M[x3102] R3 5 23 Register Transfer Notation/Level! Used to describe the operational behavior of digital circuits Cycle by cycle or at a more macro level! R1 PC 3 = x30f4 DstReg Value, using other regs or memory and ops! Also names which control signals are on (i.e., 1) during a cycle. By default signals not named are off! Control signals are the critical elements, everything else can be inferred. More of this in recitation 24

Control Instructions! Used to alter the sequence of instructions (by changing the Program Counter)! Conditional Branch branch is taken if a specified condition is true! signed offset is added to PC to yield new PC else, the branch is not taken! PC is not changed, points to the next instruction! Unconditional Branch (or Jump) always changes the PC! TRAP changes PC to the address of an OS service routine routine will return control to the next instruction (after the TRAP) 25 Condition Codes! LC-3 has three condition code registers: N -- negative Z -- zero P -- positive (greater than zero)! Set by any instruction that writes a value to a register (ADD, AND, NOT, LD, LDR, LDI, LEA)! Exactly one will be set at all times Based on the last instruction that altered a register 26

Branch Instruction! Branch specifies one or more condition codes.! If the set bit is specified, the branch is taken. PC-relative addressing: target address is made by adding signed offset (IR[8:0]) to current PC. Note: PC has already been incremented by FETCH stage. Note: Target must be within 256 words of BR instruction.! If the branch is not taken, the next sequential instruction is executed. 27 BR (PC-Relative) What happens if bits [11:9] are all zero? All one? 28

Using Branch Instructions! Compute sum of 12 integers. Numbers start at location x3100. Program starts at location x3000. R1 x3100 R3 0 R2 12 YES R2=0? NO R4 M[R1] R3 R3+R4 R1 R1+1 R2 R2-+(1) 29 Sample Program Address Instruction Comments x3000 1 1 1 0 0 0 1 0 1 1 1 1 1 1 1 1 R1 x3100 (PC+0xFF) x3001 0 1 0 1 0 1 1 0 1 1 1 0 0 0 0 0 R3 0 x3002 0 1 0 1 0 1 0 0 1 0 1 0 0 0 0 0 R2 0 x3003 0 0 0 1 0 1 0 0 1 0 1 0 1 1 0 0 R2 12 x3004 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 1 If Z, goto x300a (PC+5) x3005 0 1 1 0 1 0 0 0 0 1 0 0 0 0 0 0 Load next value to R4 x3006 0 0 0 1 0 1 1 0 1 1 0 0 0 0 0 1 Add to R3 x3007 0 0 0 1 0 0 1 0 0 1 1 0 0 0 0 1 Increment R1 (pointer) X3008 0 0 0 1 0 1 0 0 1 0 1 1 1 1 1 1 Decrement R2 (counter) x3009 0 0 0 0 1 1 1 1 1 1 1 1 1 0 1 0 Goto x3004 (PC-6) 30

JMP (Register)! Jump is an unconditional branch -- always taken. Target address is the contents of a register. Allows any target address. 31 TRAP! Calls a service routine, identified by 8-bit trap vector. vector routine! When routine is done, PC is set to the instruction following TRAP. x23 x21 x25 input a character from the keyboard We ll talk about how this works later. output a character to the monitor halt the program 32

Another Example! Count the occurrences of a character in a file Program begins at location x3000 Read character from keyboard Load each character from a file! File is a sequence of memory locations! Starting address of file is stored in the memory location immediately after the program If file character equals input character, increment counter End of file is indicated by an ASCII value: EOT (x04) At the end, print the number of characters and halt (assume there will be less than 10 occurrences of the character)! A special character used to indicate the end of a sequence is often called a sentinel. Useful when you don t know ahead of time how many times to execute a loop. 33 Flow Chart Count = 0 (R2 = 0) Done? (R1?= EOT) YES Convert count to ASCII character (R0 = x30, R0 = R2 + R0) Ptr = 1st file character (R3 = M[x3012]) Input char from keybd (TRAP x23) YES NO Match? (R1?= R0) NO Print count (TRAP x21) Load char from file (R1 = M[R3]) Incr Count (R2 = R2 + 1) HALT (TRAP x25) Load next char from file (R3 = R3 + 1, R1 = M[R3]) 34

Program (1 of 2) Address Instruction Comments x3000 0 1 0 1 0 1 0 0 1 0 1 0 0 0 0 0 R2 0 (counter) x3001 0 0 1 0 0 1 1 0 0 0 0 1 0 0 0 0 R3 M[x3102] (ptr) x3002 1 1 1 1 0 0 0 0 0 0 1 0 0 0 1 1 Input to R0 (TRAP x23) x3003 0 1 1 0 0 0 1 0 1 1 0 0 0 0 0 0 R1 M[R3] x3004 0 0 0 1 1 0 0 0 0 1 1 1 1 1 0 0 R4 R1 4 (EOT) x3005 0 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 If Z, goto x300e x3006 1 0 0 1 0 0 1 0 0 1 1 1 1 1 1 1 R1 NOT R1 x3007 0 0 0 1 0 0 1 0 0 1 1 0 0 0 0 1 R1 R1 + 1 X3008 0 0 0 1 0 0 1 0 0 1 0 0 0 0 0 0 R1 R1 + R0 x3009 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 1 If N or P, goto x300b 35 Program (2 of 2) Address Instruction Comments x300a 0 0 0 1 0 1 0 0 1 0 1 0 0 0 0 1 R2 R2 + 1 x300b 0 0 0 1 0 1 1 0 1 1 1 0 0 0 0 1 R3 R3 + 1 x300c 0 1 1 0 0 0 1 0 1 1 0 0 0 0 0 0 R1 M[R3] x300d 0 0 0 0 1 1 1 1 1 1 1 1 0 1 1 0 Goto x3004 x300e 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 R0 M[x3013] x300f 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 R0 R0 + R2 x3010 1 1 1 1 0 0 0 0 0 0 1 0 0 0 0 1 Print R0 (TRAP x21) x3011 1 1 1 1 0 0 0 0 0 0 1 0 0 1 0 1 HALT (TRAP x25) X3012 Starting Address of File x3013 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 ASCII x30 ( 0 ) 36

LC-3 Data Path Revisited Filled arrow = info to be processed. Unfilled arrow = control signal. 37 Data Path Components! Global bus special set of wires that carry a 16-bit signal to many components inputs to the bus are tri-state devices, that only place a signal on the bus when they are enabled only one (16-bit) signal should be enabled at any time! control unit decides which signal drives the bus any number of components can read the bus! register only captures bus data if it is write-enabled by the control unit! Memory Control and data registers for memory and I/O devices memory: MAR, MDR (also control signal for read/write) 38

Data Path Components! ALU Accepts inputs from register file and from sign-extended bits from IR (immediate field). Output goes to bus.! used by condition code logic, register file, memory! Register File Two read addresses (SR1, SR2), one write address (DR) Input from bus! result of ALU operation or memory read Two 16-bit outputs! used by ALU, PC, memory address! data for store instructions passes through ALU 39 Data Path Components! PC and PCMUX Three inputs to PC, controlled by PCMUX 1. PC+1 FETCH stage 2. Address adder BR, JMP 3. bus TRAP (discussed later) Ø MAR and MARMUX Two inputs to MAR, controlled by MARMUX 1. Address adder LD/ST, LDR/STR 2. Zero-extended IR[7:0] -- TRAP (discussed later) 40

Data Path Components! Condition Code Logic Looks at value on bus and generates N, Z, P signals Registers set only when control unit enables them (LD.CC)! only certain instructions set the codes (ADD, AND, NOT, LD, LDI, LDR, LEA)! Control Unit Finite State Machine On each machine cycle, changes control signals for next phase of instruction processing! who drives the bus? (GatePC, GateALU, )! which registers are write enabled? (LD.IR, LD.REG, )! which operation should ALU perform? (ALUK) Logic includes decoder for opcode, etc. 41 Register Transfer Notation! Symbolic description of what happens in a digital system higher level of abstraction than just circuit Can incorporate time (sequence of events) Can describe parallelism (simultaneous transfers)! Data path = storage elements + combinational logic Storage elements = memories or registers Combinational logic = operators, muxes, busses, wires! Designer must specify Which transfers should take place, and in which order Which control signal should be active to ensure that this transfer happens Finally, use this information to design the controller FSM 42

Register Transfer for Instruction Fetch! Transfers MAR ç PC MDR ç Mem[MAR]; PC ç PC+1 IR ç MDR! Control Signals GatePC, LD.MAR MEM.EN, LD.MDR, PCMUX.Sel ç 10; LD.PC Gate.MDR, LD.IR 43