MPEG 기반 AR 표준화현황. 건국대학교컴퓨터공학부윤경로 (yoonk_at_konkuk.ac.kr)

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MPEG 기반 AR 표준화현황 건국대학교컴퓨터공학부윤경로 (yoonk_at_konkuk.ac.kr)

CONTENTS Background of MPEG Status of MPEG-AR activities AR from MPEG s view AR Application Format (23000-13) AR Reference Model (23000-14) Use Cases Summary

BACKGROUND W.R.T. AR ISO/IEC 14496 (Coding of audio-visual objects) part 1 (Systems) ISO/IEC 14496 (Coding of audio-visual objects) part 11 (Scene Description and Application Engine) 시간에따라변화하는합성 ( 아바타와같은 ) 객체와자연 ( 비디오와같은 ) 영상의합성으로이루어진씬의압축된표현을지원

MPEG PROVIDES Compact representations of natural (audio-visual) and synthetic (3D graphics) content Simple yet effective 2D composition technologies Rich metadata standards for multimedia applications ISO/IEC 14496 Coding of Audio-Visual Objecfs (MPEG-4) part 10 (Advanced Video Coding) part 16 (Animation Framework extension) part 20 (Lightweight Application Scene Representation) ISO/IEC 15938 Multimedia Content Description Interface (MPEG-7).

NEW MPEG STANDARDS Suite of standards for sensors and control devices, spatial audio objects, multi-resolution 3D graphics in its ISO/IEC 23005 Media Context and Control (MPEG-V). It is expected that the standard will enable the industry to provide of new immersive applications with support for a range of new standard interfaces with sensor and sensory devices.

IN PROGRESS Compact Descriptors for Visual Search Technologies : robust matching of images of objects landmarks, artworks, and text-based documents Additional mean to enable augmentation of views of objects in physical world with graphics and other multimedia information. WD 2.0 (Oct. 2012)

APPLICATION OF CDVS Visual search, the target of a new standard for which a Call for Proposals has been issued in July 2011) will allow the recognition of objects, which can be in turn overlaid with supplemental data using standard MPEG technologies.

STATUS OF MPEG-AR (ARAF) ISO/IEC 23000-13 (MPEG-A) Augmented Reality Application Format Dec. 2011 Geneva Meeting WD April 2012 Geneva Meeting CD Oct. 2012 Shanghai Meeting DIS April 2013 Incheon Meeting FDIS Mid 2013 IS?

STATUS OF MPEG-AR (ARRM) ISO/IEC 23000-14 (MPEG-A) Augmented Reality Reference Model (Technical Report) April 2012 Geneva Meeting WD Nov. 2013 Shanghai Meeting - DTR April 2013 Incheon Meeting TR? Requests ITTF to allow Khronos Consortium and Open Geographic Consortium to publish the ARRM.

SIMPLE ILLUSTRATION OF AR PRINCIPLE AR is a view of a real-world environment whose elements are augmented by content, such as graphics or sound, in a computer driven process

ARAF CONTEXT (AUGMENTED REALITY APPLICATION FORMAT)

ARAF CONTEXT (AUGMENTED REALITY APPLICATION FORMAT) An extension of a subset of the MPEG-4 part 11 Scene Description and Application Engine standard (based on ISO/IEC 14772-1:1997 (VRML97)), combined with other relevant MPEG standards (MPEG-4, MPEG-V), designed to enable the consumption of 2D/3D multimedia content. The nodes of the ARAF scene point to different sources of multimedia content such as 2D/3D image, 2D/3D audio, 2D/3D video, 2D/3D graphics and sensor/sensory information sources/sinks that are either remote or/and local.

ARAF SCENE Nodes expose a set of parameters: appearance and behavior can be controlled The structure of BIFS nodes is not necessarily static Nodes can be added or removed from the scene graph arbitrarily Sensors (e.g., TimeSensor, TouchSensor) can interact with users and generate appropriate triggers the Script node: By routing mechanism to Event In valuein attribute of Script node, the associated function (defined in its URL attribute) with the same name Event In valuein () will be triggered the Field: field attribute can refer to any node in the scene; through this link, all attributes of the contacted node will be exposed to direct setting and modifying operators within the Script node (using ECMAScript script language) MPEG-4 PROTO: Provides reusability of complex objects The PROTO statement creates its own nodes by defining a configurable object prototype; it can integrate any other node from the scene graph.

AR RM PURPOSE The purposes of the Augmented Reality Reference Model include: Basis for coordinating activities and understanding of the AR community and technology Provide insight into current state of AR Communications between acquirers and developers of technology Input to component design and development Resource for defining application specific architectures. Allow coordinated development of standards relevant to AR

AR RM The Augmented Reality Reference Model defines an authoritative basis that outlines the set of principles, terms and their precise definitions, a generic model of mixed/augmented reality system and its components and interfaces. provides the basis for deriving the contents model, its proper abstraction level and required components.

AR RM The Augmented Reality Reference Model is Independent from algorithms such as Recognition/tracking, Rendering, Independent from sensors used such as Camera, RFID, Kinect, Marker based, Image patch based, Independent from terminals and infrastructure used such as Desktop, mobile, Projection, HDM, holography

AR RM Defined based on the ISO/IEC 10746-1 standards for Open Distributed Processing (RM-ODP) The model specifically calls for separation of concerns into 5 viewpoints enterprise, information, computational, engineering, technology.

RM-ODP VIEWPOINTS

AR RM VIEWPOINTS Viewpoint Viewpoint Definition Topics in ARRM Enterprise Articulates a business model that shoul d be understandable by all stakeholders Focuses on purpose, scope, and policies Community Objectives Business aspects: purpose, scope and pol icies Information Semantics of information and informatio n processing Describes the structure and content types of supporting data Information sources and models What is AR content about? Computational Identify interfaces that allow for distribut ion Types of services and protocols How do the bits work together and apart? Engineering Identification of component types To support distributed interaction betwee n the components How do the components work together? Actors Components defined for enterprise objecti ves Desirable Characteristics (top-level requir ements) Spatial Registration Information Content of Virtual Objects Context Dependent Viewing Use cases Identify services and interfaces Engineering Components Interfaces between components Device Internal Interfaces Encoding Formats

AR RM FOCI Enterprise view Business roles Identify major actors and roles User Scenarios Information view Registration Coordinate Reference Systems Geometry, Symbols, Feature types Computational view Behavior Use cases Engineering view Software Device stack/apis External networks: Internet, NFC

ENTERPRISE VIEWPOINT OF AR RM AR Tools Creator: a software platform provider of the tool used to create the AR application / AR service. The output of the AR tool is called AR Document. AR Experience Creator: a person that design and implements the AR application / AR service behavior, Assets creator: a designer (person or organization) that creates multimedia content (scenes, objects, ) Assets aggregator: an organization aggregating, storing, processing and serving the assets Telecommunication operator: an organization that commercially manages the communication of information between the other actors Device manufacturer: an organization that created the device used as end-user terminal, in charge of enabling the augmentation

ENTERPRISE VIEWPOINT OF AR RM Middleware/component provider: Hardware/software middleware for the augmentation device Multimedia player/browser engine provider (rendering, interaction engine, execution, ) Context knowledge provider (satellites, ) Sensors manufacturers (inertial, geomagnetic, camera, microphone) Online middleware/component provider: Hardware/software middleware for the processing servers Context knowledge provider (network based location services, image databases,, ) End-user: a person who uses services in order to satisfy information access and communication needs AR Service provider: an organization that discovery/delivery the services Xxx: an organization that commercially exploit the services (it can be one from the list above).

INFORMATION VIEWPOINT OF AR RM Defines the semantics of information and information processing. Categorization (separation into discreet categories) of information types. Defines the information processing Stages of possible treatment of the information, such as the extraction of natural features from the data that is streaming from the camera, the microphone, or another source of real time observations. Describes the structure and types of data found in AR Defines terminology for the information sources (sensors, users interaction such as touch or movements?) and models that the other viewpoints use for computation. Facilitates the communication of concepts about Content used in AR experiences, Content that is the target (focus of user attention and the context), Reference which is the extraction of all unique characteristics of the target, the augmentation (digital object that is anchored to the target).

COMPUTATIONAL VIEWPOINT OF AR RM Deals with Authoring / Consumption of AR Contents Not much detail, yet.

ENGINEERING VIEWPOINT OF AR RM Internal components and interfaces Camera and Display Location and orientation determination Local physical environment sensing Persistent storage of content External communications including cellular, WiFi, Near-field AR content management software components

USE CASES Virtual Advertisements AR Education

USE CASES AR Broadcasting AR 3D Manipulation

USE CASES Medical Application Layer Application

USE CASES AR Games

Q & A 감사합니다.