Terminology. There are many different types of errors and different ways how we can deal with them.

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Transcription:

Testing

Terminology Reliability: The measure of success with which the observed behavior of a system confirms to some specification of its behavior. Failure: Any deviation of the observed behavior from the specified behavior. Error: The system is in a state such that further processing by the system will lead to a failure. Fault (Bug): The mechanical or algorithmic cause of an error. There are many different types of errors and different ways how we can deal with them.

How do we deal with Errors and Faults? Verification? Modular Redundancy? Declaring the Bug as a Feature? Patching? Testing?

Examples of Faults and Errors Faults in the Interface specification Faults in the Interface Mismatch between what the the client needs and and what the the server offers Mismatch between requirements and and implementation Algorithmic Faults Algorithmic Faults Missing initialization Branching errors (too (too soon, too too late) late) Missing test test for for nil nil Mechanical Faults (very hard to to find) Mechanical Faults (very Documentation does not not match actual conditions or or operating procedures Errors Stress or or overload errors Capacity or or boundary errors Timing errors Throughput or or performance errors

Dealing with Errors Verification: Assumes hypothetical environment that does not match real environment Proof might be buggy (omits important constraints; simply wrong) Modular redundancy: Expensive Declaring a bug to be a feature Bad practice Patching Slows down performance Testing Testing is never good enough

Another View on How to Deal with Errors Error prevention (before the system is released): Use good programming methodology to reduce complexity Use version control to prevent inconsistent system Apply verification to prevent algorithmic bugs Error detection (while system is running): Testing: Create failures in a planned way Debugging: Start with an unplanned failures Monitoring: Deliver information about state. Find performance bugs Error recovery (recover from failure once the system is released): Data base systems (atomic transactions) Modular redundancy Recovery blocks (java: try.. catch..)

Some Observations It is impossible to completely test any nontrivial module or any system Theoretical limitations: Halting problem Practial limitations: Prohibitive in time and cost Testing can only show the presence of bugs, not their absence (Dijkstra)

Testing takes creativity Testing often viewed as dirty work. To develop an effective test, one must have: Detailed understanding of the system Knowledge of the testing techniques Skill to apply these techniques in an effective and efficient manner Testing is done best by independent testers We often develop a certain mental attitude that the program should in a certain way when in fact it does not. Programmer often stick to the data set that makes the program work "Don t mess up my code!" A program often does not work when tried by somebody else. Don't let this be the end-user.

Testing Activities Subsystem Code Subsystem Code Unit Test Unit Test Tested Subsystem Tested Subsystem System Design Document Integration Test Integrated Subsystems Requirements Analysis Document Functional Test User Manual Functioning System Tested Subsystem Subsystem Code Unit Test All All tests tests by by developer

Testing Activities ctd Global Requirements Client s Understanding of Requirements User Environment Functioning System Performance Test Validated System Acceptance Test Accepted System Installation Test Tests by by developer Tests by by client User s understanding Tests (?) (?) by by user user System in Use Usable System

Fault Handling Techniques Fault Handling Fault Avoidance Fault Detection Fault Tolerance Design Methodology Reviews Atomic Transactions Modular Redundancy Verification Configuration Management Testing Debugging Component Testing Integration Testing System Testing Correctness Debugging Performance Debugging

Quality Assurance encompasses Testing Quality Assurance Usability Testing Scenario Testing Prototype Testing Product Testing Fault Avoidance Fault Tolerance Verification Configuration Management Fault Detection Atomic Transactions Modular Redundancy Reviews Walkthrough Inspection Testing Debugging Component Testing Integration Testing System Testing Correctness Debugging Performance Debugging

Component Testing Unit Testing: Individual subsystem Carried out by developers Goal: Confirm that subsystems is correctly coded and carries out the intended functionality Integration Testing: Groups of subsystems (collection of classes) and eventually the entire system Carried out by developers Goal: Test the interface among the subsystem Top down o Bottom up?

System Testing System Testing: The entire system Carried out by developers Goal: Determine if the system meets the requirements (functional and global) Acceptance Testing: Evaluates the system delivered by developers Carried out by the client. May involve executing typical transactions on site on a trial basis Goal: Demonstrate that the system meets customer requirements and is ready to use Implementation (Coding) and testing go hand in hand

Unit Testing Informal: Incremental coding Static Analysis: Hand execution: Reading the source code Walk-Through (informal presentation to others) Code Inspection (formal presentation to others) Automated Tools checking for syntactic and semantic errors departure from coding standards Dynamic Analysis: Black-box testing (Test the input/output behavior) White-box testing (Test the internal logic of the subsystem or object) Data-structure based testing (Data types determine test cases)

Black-box Testing Focus: I/O behavior. If for any given input, we can predict the output, then the module passes the test. Almost always impossible to generate all possible inputs ("test cases") Goal: Reduce number of test cases by equivalence partitioning: Divide input conditions into equivalence classes Choose test cases for each equivalence class. (Example: If an object is supposed to accept a negative number, testing one negative number is enough)

Black-box Testing (Continued) Selection of equivalence classes (No rules, only guidelines): Input is valid across range of values. Select test cases from 3 equivalence classes: Below the range Within the range Above the range Input is valid if it is from a discrete set. Select test cases from 2 equivalence classes: Valid discrete value Invalid discrete value Another solution to select only a limited amount of test cases: Get knowledge about the inner workings of the unit being tested => white-box testing

White-box Testing Focus: Thoroughness (Coverage). Every statement in the component is executed at least once. Four types of white-box testing Statement Testing Loop Testing Path Testing Branch Testing

White-box Testing (Continued) Statement Testing (Algebraic Testing): Test single statements (Choice of operators in polynomials, etc) Loop Testing: Cause execution of the loop to be skipped completely. (Exception: Repeat loops) Loop to be executed exactly once Loop to be executed more than once Path testing: Make sure all paths in the program are executed Branch Testing (Conditional Testing): Make sure that each possible outcome from a condition is tested at least once if ( i = TRUE) printf("yes\n"); else printf("no\n"); Test cases: 1) i = TRUE; 2) i = FALSE

White-box Testing Example FindMean(float Mean, FILE ScoreFile) { SumOfScores = 0.0; NumberOfScores = 0; Mean = 0; Read(ScoreFile, Score); /*Read in and sum the scores*/ } while (! EOF(ScoreFile) { if ( Score > 0.0 ) { Read(ScoreFile, Score); } SumOfScores = SumOfScores + Score; NumberOfScores++; } /* Compute the mean and print the result */ if (NumberOfScores > 0 ) { } else Mean = SumOfScores/NumberOfScores; printf("the mean score is %f \n", Mean); printf("no scores found in file\n");

White-box Testing Example: Determining the Paths FindMean (FILE ScoreFile) { float SumOfScores = 0.0; int NumberOfScores = 0; 1 float Mean=0.0; float Score; Read(ScoreFile, Score); 2 while (! EOF(ScoreFile) { 3 if (Score > 0.0 ) { SumOfScores = SumOfScores + Score; NumberOfScores++; } 5 4 } 7 Read(ScoreFile, Score); 6 } /* Compute the mean and print the result */ if (NumberOfScores > 0) { Mean = SumOfScores / NumberOfScores; printf( The mean score is %f\n, Mean); } else printf ( No scores found in file\n ); 9 8

Constructing the Logic Flow Diagram Start 1 F 2 T 3 T F 4 5 6 7 T F 8 9 Exit

Finding the Test Cases Start 1 a (Covered by any data) 2 b (Data set must contain at least one value) (Positive score) d 3 e (Negative score) c 4 5 (Data set must f g h (Reached if either f or be empty) 6 e is reached) (Total score < 0.0) i 7 j (Total score > 0.0) 8 9 k l Exit

Test Cases Test case 1 :? (To execute loop exactly once) Test case 2 :? (To skip loop body) Test case 3:?,? (to execute loop more than once) These 3 test cases cover all control flow paths

Comparison of White & Black-box Testing White-box Testing: Potentially infinite number of paths have to be tested White-box testing often tests what is done, instead of what should be done Cannot detect missing use cases Black-box Testing: Potential combinatorical explosion of test cases (valid & invalid data) Often not clear whether the selected test cases uncover a particular error Does not discover extraneous use cases ("features") Both types of testing are needed White-box testing and black box testing are the extreme ends of a testing continuum. Any choice of test case lies in between and depends on the following: Number of possible logical paths Nature of input data Amount of computation Complexity of algorithms and data structures

The 4 Testing Steps 1. 1. Select what has to to be be measured Completeness of of requirements Code Code tested tested for for reliability Design tested tested for for cohesion 2. 2. Decide how the the testing is is done Code Code inspection Proofs Proofs Black-box, white white box, box, Select Select integration testing strategy (big (big bang, bang, bottom up, up, top top down, down, sandwich) 3. 3. Develop test cases A test test case is is a set set of of test test data data or or situations that that will will be be used to to exercise the the unit unit (code, module, system) being tested or or about the the attribute being measured 4. 4. Create the test oracle An An oracle contains of of the the predicted results for for a set set of of test test cases The The test test oracle has has to to be be written down before the the actual testing takes place

Guidance for Test Case Selection Use analysis knowledge about functional requirements (black-box): Use analysis knowledge Use Use cases cases Expected input input data data Invalid input input data data Use design knowledge about system structure, algorithms, data structures (white-box): Use design knowledge Control structures Test branches, branches, loops, loops,...... Data Data structures Test records records fields, fields, arrays, arrays,...... Use implementation knowledge about algorithms: Use implementation Force division by by zero zero Use Use sequence of of test test cases for for interrupt handler

Unit-testing Heuristics 1. 1. Create unit unit tests tests as as soon soon as as object design is is completed: Black-box test: test: Test Test the the use use cases & functional model White-box test: test: Test Test the the dynamic model Data-structure test: test: Test Test the the object model 2. 2. Develop the the test test cases Goal: Goal: Find Find the the minimal number of of test test cases to to cover cover as as many many paths paths as as possible 3. 3. Cross-check the the test test cases to to eliminate duplicates Don't Don't waste waste your your time! time! 4. 4. Desk Desk check check your your source source code code Reduces testing testing time time 5. 5. Create Create a test test harness Test Test drivers drivers and and test test stubs stubs are are needed for for integration testing testing 6. 6. Describe the the test test oracle oracle Often Often the the result result of of the the first first successfully executed test test 7. 7. Execute the the test test cases cases Don t Don t forget forget regression testing testing Re-execute test test cases cases every every time time a change change is is made. made. 8. 8. Compare the the results results of of the the test test with with the the test test oracle oracle Automate as as much much as as possible

Component-Based Testing Strategy The entire system is viewed as a collection of subsystems (sets of classes) determined during the system and object design. The order in which the subsystems are selected for testing and integration determines the testing strategy Big bang integration (Nonincremental) Bottom up integration Top down integration Sandwich testing Variations of the above For the selection use the system decomposition from the System Design

Using the Bridge Pattern to enable early Integration Testing Use the bridge pattern to provide multiple implementations under the same interface. Interface to a component that is incomplete, not yet known or unavailable during testing VIP Seat Interface (in Vehicle Subsystem) Seat Implementation Stub Code Simulated Seat (SA/RT) Real Seat

Example: Three Layer Call Hierarchy A Layer I B C D Layer II E F G Layer III

Integration Testing: Big-Bang Approach Unit Test UI Unit Test Billing Unit Test Learning Unit Test Event Service Unit Test Network Don t try this! System Test PAID Unit Test Database

Bottom-up Testing Strategy The subsystem in the lowest layer of the call hierarchy are tested individually Then the next subsystems are tested that call the previously tested subsystems This is done repeatedly until all subsystems are included in the testing Special program needed to do the testing, Test Driver: A routine that calls a particular subsystem and passes a test case to it

Bottom-up Integration A Layer I B C D Layer II Test E E F G Layer III Test B, E, F Test F Test C Test A, B, C, D, E, F, G Test G Test D,G

Pros and Cons of bottom up integration testing Bad for functionally decomposed systems: Tests the most important subsystem last Useful for integrating the following systems Object-oriented systems real-time systems systems with strict performance requirements

Top-down Testing Strategy Test the top layer or the controlling subsystem first Then combine all the subsystems that are called by the tested subsystems and test the resulting collection of subsystems Do this until all subsystems are incorporated into the test Special program is needed to do the testing, Test stub : A program or a method that simulates the activity of a missing subsystem by answering to the calling sequence of the calling subsystem and returning back fake data.

Top-down Integration Testing A Layer I B C D Layer II E F G Layer III Test A Layer I Test A, B, C, D Layer I + II Test A, B, C, D, E, F, G All Layers

Pros and Cons of top-down integration testing Test cases can be defined in terms of the functionality of the system (functional requirements) Writing stubs can be difficult: Stubs must allow all possible conditions to be tested. Possibly a very large number of stubs may be required, especially if the lowest level of the system contains many methods. One solution to avoid too many stubs: Modified top-down testing strategy Test each layer of the system decomposition individually before merging the layers Disadvantage of modified top-down testing: Both, stubs and drivers are needed

Sandwich Testing Strategy Combines top-down strategy with bottom-up strategy The system is view as having three layers A target layer in the middle A layer above the target A layer below the target Testing converges at the target layer How do you select the target layer if there are more than 3 layers? Heuristic: Try to minimize the number of stubs and drivers

Selecting Layers for the PAID system Top Layer: User Interface Middle Layer: Billing, Learning,Event Service Bottom Layer Network, Database

Pros and Cons of Sandwich Testing Top and Bottom Layer Tests can be done in parallel Does not test the individual subsystems thoroughly before integration

Steps in Component-Based Testing 1. 1. Based on on the the integration strategy, select a component to to be be tested. Unit Unit test test all all the the classes. in in the the component. 2. 2. Put Put selected component together; do do any any preliminary fixuup necessary to to make the the fix- integration test test operational (drivers, stubs) 3. 3. Do Do functional testing: Define test test cases that that exercise all all uses cases with with the the selected component 4. 4. Do Do structural testing: Define test test cases that that exercise the the selected component 5. 5. Execute performance tests 6. 6. Keep records of of the the test test cases and and testing activities. 7. 7. Repeat steps 1 to to 7 until until the the full full system is is tested. The The primary goal goal of of integration testing is is to to identify errors in in the the (current) component configuration.

Which Integration Strategy should you use? Factors to to consider Amount of of test test harness (stubs &drivers) Location of of critical parts parts in in the the system Availability of of hardware Availability of of components Scheduling concerns Bottom up up approach good good for for object oriented design methodologies Test Test driver interfaces must must match component interfaces.........top-level components are are usually important and and cannot be be neglected up up to to the the end end of of testing Detection of of design errors postponed until until end end of of testing Top Top down approach Test Test cases can can be be defined in in terms of of functions examined Need to to maintain correctness of of test test stubs Writing stubs can can be be difficult

System Testing Functional Testing Structure Testing Performance Testing Acceptance Testing Installation Testing Impact of requirements on system testing: The more explicit the requirements, the easier they are to test. Quality of use cases determines the ease of functional testing Quality of subsystem decomposition determines the ease of structure testing Quality of nonfunctional requirements and constraints determines the ease of performance tests:

Structure Testing Essentially the same as white box testing. Goal: Cover all paths in the system design Exercise all input and output parameters of each component. Exercise all components and all calls (each component is called at least once and every component is called by all possible callers.) Use conditional and iteration testing as in unit testing.

Functional Testing. Essentially the same as black box testing Goal: Test functionality of system Test cases are designed from the requirements analysis document (better: user manual) and centered around requirements and key functions (use cases) The system is treated as black box.. Unit test cases can be reused, but in end user oriented new test cases have to be developed as well.

Performance Testing Stress Testing Stress limits of system (maximum # of users, peak demands, extended operation) Volume testing Test what happens if large amounts of data are handled Configuration testing Test the various software and hardware configurations Compatibility test Test backward compatibility with existing systems Security testing Try to violate security requirements Timing testing Evaluate response times and time to perform a function Environmental test Test tolerances for heat, humidity, motion, portability Quality testing Test reliability, maintain- ability & availability of the system Recovery testing Tests system s response to presence of errors or loss of data. Human factors testing Tests user interface with user

Test Cases for Performance Testing Push the (integrated) system to its limits. Goal: Try to break the subsystem Test how the system behaves when overloaded. Can bottlenecks be identified? (First candidates for redesign in the next iteration Try unusual orders of execution Call a receive() before send() Check the system s response to large volumes of data If the system is supposed to handle 1000 items, try it with 1001 items. What is the amount of time spent in different use cases? Are typical cases executed in a timely fashion?

Acceptance Testing Goal: Demonstrate system is is ready for for operational use Choice of of tests tests is is made made by by client/sponsor Many Many tests tests can can be be taken taken from from integration testing Acceptance test test is is performed by by the the client, client, not not by by the the developer. Majority of of all all bugs bugs in in software is is typically found found by by the the client client after after the the system is is in in use, use, not not by by the the developers or or testers. Therefore two two kinds kinds of of additional tests: tests: Alpha test: Alpha test: Sponsor uses uses the the software at at the the developer s site. site. Software used used in in a controlled setting, with with the the developer always ready to to fix fix bugs. Beta test: Beta test: Conducted at at sponsor s site site (developer is is not not present) Software gets gets a realistic workout in in target environ- ment ment Potential customer might get get discouraged

Testing has its own Life Cycle Establish the test objectives Design the test cases Write the test cases Test the test cases Execute the tests Evaluate the test results Change the system Do regression testing

Test Team Analyst Professional Tester Programmer too familiar with code User Test Team System Designer Configuration Management Specialist

Summary Testing is still a black art, but many rules and heuristics are available Testing consists of component-testing (unit testing, integration testing) and system testing Design Patterns can be used for component-based testing Testing has its own lifecycle