Homeschool Enrichment. The System Unit: Processing & Memory

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Transcription:

Homeschool Enrichment The System Unit: Processing & Memory

Overview This chapter covers: How computers represent data and programs How the CPU, memory, and other components are arranged inside the system unit How the CPU works

Data and Program Representation In order to be understood by a computer, data and programs need to be represented appropriately Digital computers: devices that can only understand two states, of and on, represented by the digits 0 and 1 (bits, from binary digits) Digital data representation: process of representing data in digital form so it can be used by a computer Computers represent programs and data through a variety of binary-based coding schemes

Digital Data Representation Bit = a single 1 or 0 Byte = 8 bits Byte terminology used to express the size of documents and other files, programs, etc. Prefixes are often used to express larger quantities of bytes: kilobyte (KB), megabyte (MB), gigabyte (GB), etc.

Digital Data Representation: Numbers Numbering systems: Decimal numbering system: uses 10 symbols (0, 1, 2, 3, 4, 5, 6, 7, 8, and 9) Computers use the binary numbering system, which represents all numbers using just two symbols (0 and 1)

Digital Data Representation: Text Coding Systems for Text-Based Data ASCII and EBCDIC ASCII (American Standard Code for Information Interchange): coding system traditionally used with PCs EBCDIC (Extended Binary-Coded Decimal Interchange Code): developed by IBM, primarily for mainframe use Unicode: newer code (32 bits per character is common); universal coding standard designed to represent text-based data written in any language

Try it Convert the ASCII text, Bad, into binary ASCII Table on p. R-8 B =? 0100 0010 a =? 0110 0001 d =? 0110 0100 Bad = 0100 0010 0110 0001 0110 0100

Digital Data Representation: Other Coding Systems for Other Types of Data Graphics data: still images often stored as bitmap, a grid of hundreds of thousands of dots, called pixels Audio data: to convert analog sound to digital sound, several thousand samples are taken every second; MP3 compression makes audio files much smaller Video data: displayed using a collection of frames; amount of data can be substantial, but can be compressed

Digital Data Representation: Computer Programs Machine language: binary-based language for representing computer programs the computer can execute directly Early computers required programs to be written in machine language. Today s programs are translated into machine language in order to be understood by the computer Most programmers rely on language translators to translate their programs into machine language for them

Inside the System Unit System unit: the main case of a computer The system unit houses the processing hardware for that computer, as well as disk drives, memory, the power supply, cooling fans, etc. The system unit for a desktop PC often looks like a rectangular box

The Motherboard Circuit board: thin board containing chips and other electronic components Chips: Very small pieces of silicon or other semi-conducting material onto which integrated circuits are embedded Motherboard or system board: the main circuit board inside the system unit External devices (monitors, keyboards, mice, printers) connect to the motherboard by plugging into a port exposed through the exterior of the system unit

The CPU Central processing unit (CPU): circuitry and components packaged together on a chip which is plugged directly into the motherboard CPU does the vast majority of processing for a computer Also called the microprocessor or just the processor Most CPUs are made by Intel (Pentium 4, Pentium D, Pentium M, Celeron, etc.) or AMD (Athlon 64, Sempron, Turion 64, etc. Servers typically use diferent CPUs than desktop PCs

The CPU, Cont d Processing speed: CPU clock speed is measured in megahertz (MHz) or gigahertz (GHz); higher CPU clock speed = more instructions processed per second Other factors (CPU architecture, memory, bus speed, etc.) also afect the overall processing speed of a computer Word size: the amount of data that a CPU can manipulate at one time; typically 32 or 64 bits

Memory RAM (random access memory): temporary memory that the computer uses Consists of chips connected to a memory module which is connected to the motherboard Hold data and program instructions while they are needed. RAM is volatile, its content is lost when the computer is shut of

Memory, Cont d Registers: high speed memory built into the CPU; used by the CPU ROM (read-only memory): nonerasable chips located on the motherboard into which data or programs have been permanently stored; retrieved by the computer when needed Flash memory: type of nonvolatile memory that can be erased and reprogrammed; some is built into a PC, also used in sticks, cards, and drive for storage

Expansion Slots and Cards Expansion slot: a location on the motherboard into which expansion cards are inserted Expansion card: a circuit board that can be inserted into an expansion slot on a PC s motherboard to add additional functionality or to attach a peripheral device; also called add-in boards, interface cards, and adapter boards Modem, Network Interface, TV Tuner, Video Capture, etc...

Buses Bus: electronic path within a computer over which data travels System bus: the bus that moves data back and forth between the CPU and memory Expansion buses: the buses that connect the CPU to peripheral (typically input and output) devices PCI and PCI Express (PCIe) Bus Universal Serial Bus (USB) FireWire/IEEE 1394 Bus

Ports

Ports, Cont'd

How the CPU Works CPU: consists of a variety of circuitry and components packaged together Transistor: key element of the microprocessor; made of semi-conductor material that acts like a switch controlling the flow of electrons inside a chip Today s CPUs contain hundreds of millions of transistors; the number doubles about every 18 months (Moore s Law)

Typical CPU Components Arithmetic/Logic Unit (ALU) and Floating Point Unit (FPU): perform arithmetic and logical operations Control unit: coordinates and controls activities Prefetch unit: tries to fetch data and instructions before they are needed Decode unit: translates instructions so they are understood by the control unit, ALU, and FPU Internal cache and registers: store data and instructions needed by the CPU Bus interface unit: where data and instructions flow in and out of the CPU

The Machine Cycle Machine cycle: the series of operations involved in the execution of a single machine level instruction Fetch: the program instruction is fetched Decode: the instructions are decoded so the control unit, ALU, and FPU can understand them Execute: the instructions are carried out Store: the original data or the result from the ALU or FPU execution is stored either in the CPU s registers or in memory, depending on the instruction

Summary Data and Program Representation Inside the System Unit How the CPU Works