Things to Know for the Algebra I Regents

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Types of Numbers: Real Number: any number you can think of (integers, rational, irrational) Imaginary Number: square root of a negative number Integers: whole numbers (positive, negative, zero) Things to Know for the Algebra I Regents Rational: whole numbers; perfect squares; can be written as a fraction; repeating decimals; terminating decimals Irrational: cannot be written as a fraction; non-perfect squares; non-repeating decimals; non-terminating decimals Properties of Real Numbers: (only work with addition and multiplication) Commutative: change order of terms Identity: value you start with is the value you Ex: a + b + c = a + c + b end with a(bc) = (bc)a Ex: 7 + 0 = 7 Associative: group ( ) differently 7(1) = 7 Ex: a + (b + c) = (a + b) + c Inverse: uses the opposite a(bc) = (ab)c Ex: 3 + (-3) = 0 Distributive: number outside the ( ) multiplies to 3( 1 / 3 ) = 1à reciprocal every term inside the ( ) Zero: anything multiplied by zero is zero Ex: 2(x + 5) = 2x + 2(5) = 2x + 10 Ex: 6(0) = 0 Monomials & Polynomials: Mono = 1 term; Poly = binomial (2 terms), trinomial (3 terms) Expression: has no equal sign Term: piece of an expression separated by + Coefficient: number in front of a variable Standard Form: like terms combined; highest to lowest exponent Multiplying Variables: add exponents Dividing Variables: subtract exponents Negative Exponents: bring to the denominator & make them positive Constant: numerical term with no variable Multiplying Polynomials: double distribute Ex: (2x 6)(x 3) = 2x(x 3) 6(x 3) = 2x 2 6x 6x + 18 = 2x 2 12x + 18 Zero Exponent: will always result in an answer of 1 "From goes first": Ex: Subtract 2x 2 + 3x 1 from x 2 5x 7 = (x 2 5x 7) (2x 2 + 3x 1) = x 2 5x 7 2x 2 3x + 1 = -x 2 8x 6 Radicals:radicand = # under radical sign Perfect Squares: variables with even exponents 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169,.. Adding/Subtracting: simplify radicand first; +/ coefficients of like radicands Simplifying: find the largest perfect square that divides in evenly; perfect squares come out of the radical Multiplying/Dividing: / coefficients; / radicands; simplify

Inequalities: variable must be on left side of inequality symbol; by negative flip inequality sign Graphing on a Number Line: Graphing on Coordinate Grid: <"less than", shade left, open circle >"greater than", shade right, open circle <"less than or = to", shade left, closed circle >"greater than or = to", shade right, closed circle Compound "and" Inequality: shade in between 2 values Ex: Interval Notation: (-3, 5] Set Builder: {x E R -3 < x < 5} Functions: Function: x-values can't repeat; graph will pass vertical line test 1-1 Function: x-values AND y-values can't repeat <"less than", shade down, dotted line >"greater than", shade up, dotted line <"less than or = to", shade down, solid line >"greater than or = to", shade up, solid line Compound "or" Inequality: shade one way OR the other; use union symbol for int. not. Ex: Interval Notation: (-, -3] (4, ) Set Builder: {x E R x < -3 or x > 4} Interval Notation: ( ) means unequal/open circles [ ] means equal/closed circles always gets ( ) Domain: List of x-values (input values) Ex: Interval Notation: [-1, ) Set Builder: {x E R x > -1} "x is an element of all real #'s such that..." Range: List of y-values (output values) Ex: Interval Notation: (-, 5] Set Builder: {y E R y < 5} "y is an element of all real #'s such that..." Parent Functions: Linear Cubic Absolute Value Exponential Quadratic Square Root

Transformations: moving of a parent graph Translations: shift or slide Reflection: flip Dilation: grow or shrink y = x + a shift up y = x a shift down y = x + a shift left y = x a shift right y = - x reflect over x-axis y = a x a > 1 vertical stretch (narrows) 0 < a < 1 vertical shrink (widens) Linear Functions: m = slope b = y-intercept Slope-intercept Form: Point-slope Form: y = mx + b y y 1 = m(x x 1 ) Vertical Lines: pass through x-axis x = #; undefined slope Slope/ARC Formula: m =!!!!!!!!!! "y's go up high" Horizontal Lines: pass through y-axis y = #; zero slope Parallel Lines: have equal slopes; never intersect; symbol: // Writing eqt given slope and 1 point: Plug in m, x, and y. Solve for b. Rewrite equation with new b value. Perpendicular Lines: have negative reciprocal slopes; intersect and form a right angle; symbol: Writing eqt given 2 points: Find m using slope formula. Plug in m, x, and y. Solve for b. Rewrite equation with new b value. Linear Systems: Solution = POI (Point of Intersection) Three Types of Graphs: Algebraically: 1) Consistent = lines intersect at one point; 1) Substitution Method have different slopes - one eqt has a variable alone; plug this 2) Inconsistent = lines do not intersect; have expression into other equation same slope 2) Addition/Elimination Method 3) Dependent = lines are identical and intersect - like terms stacked on top of each other; at infinite points; have same slope & y-int need opposite sign coefficients Word Problems: the value they tell you the least about is "x" Perimeter: sum of all side lengths Area: Rectangle: A = length(width) Distance = rate(time) Square: A = (side) 2 Consecutive Integers: Let 1st CI = x Let 2nd CI = x + 1 Let 3rd CI = x + 2 Consecutive Even/Odd Integers: Let 1st CEI/COI = x Let 2nd CEI/COI = x + 2 Let 3rd CEI/COI = x + 4

Exponential Functions: Growth uses addition; decay uses subtraction Compound Interest Formula: A = P(1 ±!! )nt A = amount accumulated P = initial/principle amount r = rate (no percents) n = number of times compounded per year t = time (annually = 1; semi = 2; quarterly = 4; monthly = 12) Quadratics: solutions = roots = x-intercepts = zeroes; shape = parabola Standard form: y = ax 2 + bx + c Vertex form: y = (x h) 2 + k where (h, k) is the vertex Graphing: make sure to include table of values, labels, 1B = 1U 1) Axis of Symmetry (AOS): x =!!!! 2) Vertex/Turning Point (TP): plug in x and solve for y 3) End Behavior: leading coefficient positive faces upward; vertex is a minimum leading coefficient negative faces downward, vertex is a maximum 4) Y-intercept: where x = 0 5) Roots/x-intercepts: where y = 0 Three Ways to Solve for Solutions: 1) Factoring: T-Chart and solve for x GCF: Largest coefficient that divides into all terms evenly; smallest exponent on variable 5x + 10 = 0 5(x + 2) = 0 x = -2 Solution Set: {-2} DOTS: Both terms must be perfect squares; subtraction in the middle x 2 = 16 x 2 16 = 0 (x + 4)(x 4) = 0 x = -4 and x = 4 Solution Set: {±4} Trinomial: If last sign is pos, signs in blanks are same; if last sign is neg, signs in blanks are dif. x 2 + 5x + 6 = 0 x 2 + 3x + 2x + 6 = 0 x(x + 3) + 2(x + 3) = 0 (x + 3)(x + 2) = 0 x = -3 and x = -2 Solution Set: {-3, -2} 2) Quadratic Formula:standard form = zero; express in simplest radical form 3) Completing the Square: half of "b" value, then square it x 2 14x + 1 = 0 x 2 14x + (-7) 2 = -1 + (-7) 2 x 2 14x + 49 = -1 + 49 (x 7) 2 = 48 x 7 = ± 48 x = 7 ± 4 3 roots are real, irrational, unequal Real-Life Word Problems: time = x value; height = y value Time object reaches max height: AOS Maximum height: y-value of vertex Time to hit ground: root (use quadratic formula)

Quadratic/Linear Systems: solution = POI (Point of Intersection) - one, two, or no solutions Algebraically: 1) Both equations must be in standard form (y = ) 2) Set expressions equal to each other and set = zero 3) Solve for x (use factoring, quadratic formula, or completing the square) 4) Substitute x value(s) into original equation to find y value(s) 5) State your answers as coordinate points (x, y) Sequences: A list of numbers that follows a specific pattern. Arithmetic: Geometric: Uses addition and a common difference (d). Uses multiplication and a common ratio (r). To find d, subtract 2nd term and 1st term. If the numbers are getting bigger, r is a whole #. Represented by a linear function. If the numbers are getting smaller, r is a fraction. To find r, divide 2nd term by 1st term. Represented by an exponential function. Explicit Formulas: Arithmetic: a n = a 1 + (n 1)(d) Geometric: a n = a 1 (r) n - 1 Statistics:biased favors one thing over another Quantitative = things that can be counted Qualitiative = characteristics that can't be counted Recursive Formulas: use previous term; must state 1st term Ex: 2, 4, 6, 8... a n = a n - 1 + 2 when a 1 = 2 Univariate = 1 set of data Bivariate = 2 sets of data Statistical Summary Values: Calc: STAT EDIT type in list STAT CALC 1VAR- STAT L1 1) Mean: average; add up numbers & divide by # of values 2) Median: middle number after numbers are in numerical order 3) Mode: number that appears the most (bimodal = more than 1 mode) 4) Range: maximum minimum 5) IQR (Interquartile Range): Q3 Q1 Finding an Outlier: To the Left: Q1 (1.5(IQR)) To the Right: Q3 + (1.5(IQR)) Types of Data Distributions: 1) Symmetrical = typical measure is mean; mean/median close in value 2) Skewed = typical measure is median; mean/median are not close in value Linear Regression: Calc: STAT EDIT type in lists STAT CALC #4 L1, L2 Correlation Coefficient (r): Interpolate: predict what occurs with a value that shows how strong relationship is between 2 sets is within range of given values of data r = ±1 strong relationship r = 0 no relationship To turn "r" on: 2ND 0 DIAGNOSTICS ON Scatter Plot: relates bivariate data; shows correlation (which does not indicate causation) Extrapolate: predict what occurs with a value that is outside range of given values Residual Plot: shows distance values are from line of best fit Residual = actual value predicted value