An Embedded Wavelet Video. Set Partitioning in Hierarchical. Beong-Jo Kim and William A. Pearlman

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An Embedded Wavelet Video Coder Using Three-Dimensional Set Partitioning in Hierarchical Trees (SPIHT) 1 Beong-Jo Kim and William A. Pearlman Department of Electrical, Computer, and Systems Engineering Rensselaer Polytechnic Institute, Troy, NY 12180 ABSTRACT The SPIHT (set partitioning in hierarchical trees) algorithm by Said and Pearlman is known to have produced some of the best results in still image coding. It is a fully embeded wavelet coding algorithm with precise rate control and low complexity. In this paper is presented an application of the SPIHT algorithm to video sequences, using three-dimensional (3D) wavelet decompositions and 3D spatio-temporal dependence trees. A full 3D-SPIHT encoder/decoder is implemented in software and is compared against MPEG-2 in parallel simulations. Although there is no motion estimation or compensation in 3D SPIHT, it performs measurably and visually better than MPEG-2, which employs complicated means of motion estimation and compensation. I. INTRODUCTION Embedded zero-tree coding by Shapiro [[Sha92]] is a coding scheme which exploits inter-subband correlations/similarities. It uses self-similarity to eciently transmit the signicance map with a tree structure called a zero-tree which denotes a tree of zero symbols across subbands starting at a root being also zero. The zero-tree is based on the simple hypothesis that if a vector at a coarse scale is insignicant, then vectors in the same spatial orientation at ner scales are also likey to be insignicant. The resulting algorithm where zero-tree has been combined with bit plane coding in an elegant way is called embedded zero-tree wavelet(ezw) algorithm. Improved twodimensional (2D) zero-tree coding (IEZW) by Said and Pearlman [[SP93]] has been extended to three dimensions (3D-IEZW) by Chen and Pearlman [[CP96]] and shows promise of an eective and computationally simple video coding system without any motion compensation, and obtained excellent numerical and visual results. Three dimensionsional zerotree coding through a modied EZW algorithm has also been used with excellent results in compression of volumetric medical images [[LWCP96]]. Said and Pearlman [[Sai92]] recently provided a new and more ecient implementation of EZW through the procedure of set partitioning in hierarchical trees or SPIHT algorithm. Here, we oer a SPIHT video coding system extended from two to three dimensions without motion compensation having the following SPIHT characteristics:

2 (1) partial ordering by magnitude of the 3D subband/wavelet transformed video with a set partitioning algorithm, (2) ordered bit plane transmission of renement bits, and (3) exploitation of self-similarity across dierent spatio-temporal scale(subbands). The compressed bit-stream is completely embedded, so that a single le for a video sequence can provide progressive video quality, that is, the algorithm can be stopped at any compressed le-size or let run until nearly lossless reconstruction is obtained, which is desirable in many applications including HDTV. Since the coding takes place on a three-dimensional (3D) wavelet transform, the video is also scalable both in spatial and temporal directions, allowing delivery of dierent size frames at dierent frame rates from a single compressed bit stream. Comparative simulations against a full implementation of MPEG2 with its complicated motion compensation show superiority of 3D-SPIHT video coding, which has no motion compensation. II. THREE-DIMENSIONAL SUBBAND FRAMEWORK AND TREE STRUCTURE Although a variety of subband structures may be obtained by combining separable spatial and temporal ltering operations, in this work, a classical two channel spatial decomposition hierarchy is adopted and is extended to 3D spatiotemporal decomposition by applying ltering operations rst in the temporal domain and then in the spatial domain in a recursive fashion to obtain some desired pyramid levels for video compression. The complete subband structure of 2-level decomposition (for simplicity of illustration) is shown in Figure 1, where ` H t ' and ` L t ' represent temporal highpass and lowpass subbands respectively, and ` H h ', ` L h ', ` H v ', and ` L v ' represent horizontal highpass, horizontal lowpass, vertical highpass and vertical lowpass subbands in the spatial domain respectively. A total of 21 subbands results from the two-level spatiotemporal subband/wavelet decomposition. To obtain a tree structure similar to 2D SPIHT, we consider the 2D case rst. In two dimensions, the tree is dened in such a way that each node has either no ospring (the leaves) or four ospring, which always form a group of 2x2 adjacent pixels. Figure 2 shows the parent-ospring relationship. The pixels in the highest level of the pyramid are tree roots and 2x2 adjacent pixels are also grouped into blocks. However, their ospring branching rule is dierent, and in each group, one of them(indicated by the star in Figure 2) has no decendendants. Hence, the parent-children linkage except at the highest and lowest pyramid levels is O(i; j) = f(2i; 2j); (2i; 2j + 1); (2i + 1; 2j); (2i + 1; 2j + 1)g; (1) where O(i; j) represents a set of coordinates of all the ospring of node (i; j). For three dimensions, each node has either no ospring (the leaves) or eight ospring which is a group of 2x2x2 adjacent pixels. Hence, similar parent-ospring relationship can be established as shown in Figure 3. That is, a simple extension to a 3D hierarchical tree, except at the highest and lowest pyramid levels, is O(i; j; k) = f(2i; 2j; 2k); (2i; 2j + 1; 2k); (2i + 1; 2j; 2k); (2i + 1; 2j + 1; 2k)(2i; 2j; 2k + 1); (2i + 1; 2j; 2k + 1); (2i; 2j + 1; 2k + 1); (2i + 1; 2j + 1; 2k + 1)g:

3 21 20 Ht 19 18 17 16 15 Lt Ht Lt 14 13 12 11 10 9 8 7 6 5 4 3 2 1 Fig. 1. Spatio-temporal decomposition. * Fig. 2. Parent-Ospring Dependency in 2D SPIHT The pixels in the highest level of the pyramid are also grouped 2x2x2 adjacent pixels, and one of the pixels (*) in each group has no ospring, as in the 2D case. Figure 3 depicts the parent-ospring relationships in the highest level of the pyramid, assuming the highest level of pyramid has dimension of 4x4x2 for simplicity. There is a group of 8 pixels (*, a,b,c,d,e,f,g) in S-LL, where pixel ` f ' is hidden under pixel ` b '. Every arrow originated from a root pixel to a 2x2x2 block shows the parent-ospring relationship. Ospring block ` F ' of pixel ` f ' is hidden under block ` B ' in the gure. III. 3D SPIHT VIDEO CODING SYSTEM AND IMPLEMENTATION DETAILS In this section, we present a complete 3D SPIHT coding scheme. The basic procedure is that a segment of a video sequence to be coded is rst subband transformed.

4 y S-HH B S-LH C S-HL The highest level of pyramid (root image) G x A S-LL b c a * g d e D E t Fig. 3. Parent-Ospring Dependency in 3D SPIHT at the highest level The number of spatiotemporal subband decompositions directly depends on the number of frames to be processsed at a time. In this work where 16 frame segments are sequentially processed, three-level decomposition in both temporal and spatial domain is used. After subband/wavelet transformation, the 3D SPIHT algorithm is applied to the resulting multiresolution pyramid. Then, the output bit stream is further compressed with an arithmetic encoder. To increase the coding eciency, groups of 2x2x2 coordinates were kept together in the list, and their signicance values are coded as a single symbol by the arithmetic encoder. Since the amount of information to be coded depends on the number of insignicant pixels m in that group, we use several dierent adaptive models, each with 2 m symbols,where m 2 f1; 2; 3; 4; 5; 6; 7; 8g, to code the information in a group of 8 pixels. By using dierent models for the different number of insignicant pixels, each adaptive model becomes a better estimate of the probability conditioned to the fact that a certain number of adjacent pixels are signicant or insignicant. The decoder does exactly the opposite, that is, rst arithmetic decoding, then 3D SPIHT decoding, and nally inverse subband/wavelet transformation. These encoding and decoding procedures are shown in Figure 4. We used the 9/7 biorthogonal wavelet lters of [[ABMD92]] separably in all dimensions. The same ltering operation is performed in both temporal and spatial domain with reection extensions both at each image boundary and at the boundary of each video segment of 16 frames. In the simulation tests, the memory required to process 16 frames as a unit is not a problem in a Pentium PC with 16 MB memory or in most workstations. IV. SIMULATION RESULTS Parallel simulations of 3D-SPIHT and MPEG-2 were run on two gray level (8 bits/pixel) SIF (352x240) sequence ` table tennis ', and ` football ' sampled at 30 frames per seconds at test bit rates of 760 kbps (0.3 bits/pixel) and 2.53 Mbps (1.0 bits/pixel). Like MPEG-2, the 3D-SPIHT coder is a fully implemented software encoder and decoder. It is important to note that we can obtain a reconstructed video

5 Original sequence 3-D subband decomposition 3-D SPIHT encoder Arithmetic encoder Channel Reconstructed sequence 3-D subband reconstruction 3-D SPIHT decoder Arithmetic decoder Fig. 4. 3D SPIHT video coding system sequence at any bit rate from just one compressed bit stream le with 3D-SPIHT. Quality of reconstruction is measured by peak signal to noise ratio (PSNR) dened by P SNR = 10 log 10 ( 2552 ) db; (2) MSE where MSE denotes the mean squared-error between the original and reconstructed frame. Eighty (80) and forty-eight (48) frames were coded for the `table tennis' and `football' sequences, respectively. Table I shows that average PSNR results with 3D- SPIHT are 0.3 { 0.7 db better than 3D-IEZW and 0.6 { 1.2 db better than MPEG-2. The trend is similar for visual quality. The visual eects the coding are shown in Figure 5, where appear 3D-SPIHT and MPEG-2 reconstructions of the same `football' frame at the bit rate of 0.2 bpp averaged over 48 frames. Both 3D-SPIHT and EZW exhibit some blurring eects in small regions at low bit rate, while MPEG-2 suers additionally from blocking eects. Figures 6 and 7 compare 3D-SPIHT and MPEG-2 in terms of PSNR versus frame number at 1.0 bpp and 0.3 bpp for the `table tennis' and `football' sequences. For both rates for the `football' sequence, the PSNR of 3D-SPIHT is generally higher at every frame. (Frame 1 for MPEG-2 is intra-coded at a high rate, so will always show larger PSNR.) But for 'table tennis', which has much more localized motion, there are alternating epochs of PSNR superiority between the two coders. These dierent patterns of PSNR uctuations stem from the dierent allocation of average rate to the individual frames. In SPIHT, the rate is exactly specied across 16 frames, while the uctuation of bit rate in MPEG-2 follows that of the magnitude levels in the inter- and intra-coded frames. Lastly, 3D-SPIHT exhibits the same phenomenon as 3D-IEZW [[CP96]], that, at the beginning and end of each 16 frame segment, the PSNR's decrease somewhat abruptly, probably due to boundary eects from the subband/wavelet transformation. V. CONCLUSION In this paper, we presented a 3D SPIHT video coding scheme which is based on the subset partitioning algorithm in a 3D hierarchical tree. It features the same simplicity and high performance of the 2D SPIHT algorithm for still images. Even without motion compensation in its extension to 3D, it performs better measurably and visually than a full implementation of MPEG-2 with its complicated motion compensation. Finally, the fact that the bit stream is the output of a fully embedded wavelet coder

6 Sequence Rate (bpp) 3D-SPIHT(dB) 3D-IEZW (db) MPEG-2 (db) tennis 0.3 31.0 30.7 30.3 tennis 1.0 37.2 36.7 36.4 football 0.3 27.9 27.3 26.9 football 1.0 34.2 33.5 33.0 TABLE I Coding Results (Average PSNR in db) renders it capable of delivering progressive buildup of delity and scalability in frame size and rate. References [ABMD92] M. Antonini, M. Barlaud, P. Mathieu, and I. Daubechies. Image coding using wavelet transformation. IEEE Trans. Image Processing, pages 205{220, 1992. [CP96] Y. Chen and W. Pearlman. Three-dimensional subband coding of video using the zero-tree method. Proc. SPIE, pages 1302{1309, June 1996. [LWCP96] J. Luo, X. Wang, C. W. Chen, and K. J. Parker. Volumetric medical image compression with three-dimensional wavelet transform and octave zerotree coding. in Visual Communications and Image Processing'96, Proc. SPIE 2727, pages 579{590, March 1996. [Sai92] A. Said. An improved zero-tree method for image compression. IPL Technical Report, RT-122, Image Processing Laboratory, Rensselaer Polytechnic Institute, Nov 1992. [Sha92] J. Shapiro. An embedded wavelet hierarchical image coder. Proc. IEEE Intl. Conf. on ASSP, 4:657{660, March 1992. [SP93] A. Said and W. Pearlman. Image compression using the spatial-orientation tree. IEEE Intl. Symp. Circuits and Systems(Chicago), pages 279{282, May 1993.

7 Fig. 5. Same 'football' frame reconstructions at 0.2 bpp average rate for MPEG-2 (top) and 3D SPIHT (bottom).

8 40 Football: PSNR at bit rate 1.0 bpp 39 38 37 PSNR(dB) 36 35 34 33 32 31 30 0 5 10 15 20 25 30 35 40 45 50 Sequence number : 1 48 33 Football: PSNR at bit rate 0.3 bpp 32 31 30 PSNR(dB) 29 28 27 26 25 0 5 10 15 20 25 30 35 40 45 50 Sequence number : 1 48 Fig. 6. PSNR vs. frame number (1-48) for `football' at 1.0 and 0.3 bpp. Solid line: 3D-SPIHT; broken line: MPEG-2.

9 42 Table Tennis: PSNR at bit rate 1.0 bpp 40 38 PSNR(dB) 36 34 32 30 0 10 20 30 40 50 60 70 80 Sequence number : 1 80 34 Table Tennis: PSNR at bit rate 0.3 bpp 33 32 31 PSNR(dB) 30 29 28 27 26 0 10 20 30 40 50 60 70 80 Sequence number : 1 80 Fig. 7. PSNR vs. frame number(1-80) for `table tennis' at 1.0 bpp and 0.3 bpp Solid line: 3D-SPIHT; broken line: MPEG-2.