Reflection seismic Method - 2D

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Reflection seismic Method - 2D Acoustic Impedance Seismic events Wavelets Convolutional model Resolution Stacking and Signal/Noise Data orders Reading: Sheriff and Geldart, Chapters 6, 8

Acoustic Impedance What we image in reflection sections! At near-vertical incidence: P-to-S-wave conversions are negligible; P-wave reflection and transmission amplitudes are sensitive to acoustic impedance (Z=ρV) contrasts: P-wave Reflection Coefficient R PP = A P reflected A Pincident = Z 2 Z 1 Z 2 Z 1 Note: if Z 2 < Z 1, R<0. This means polarity reversal upon reflection P-wave Transmission Coefficient T 2 PP A P refracted A Pincident 2 =1 R 2 PP = 4 Z Z 1 2 Z 2 Z 1 2 Z 1 = ρ 1 V P1 P- and S-wave reflection amplitudes increase with incidence angle. Z 2 = ρ 2 V P2

Zero-Offset Section the objective of pre-migration processing Ideally, we would like to have a perfect impulsive source and receivers collocated on a flat datum surface above the target 1) Statics corrections place sources and receivers on the datum surface 2) NMO correction removes the moveouts due to the offsets 3) Stacking improves the Signal-to Noise ratio

Reflection imaging! Multi-offset data are transformed into a zero-offset section:! Statics place sources and receivers on a flat reference (datum) surface;! Deconvolution compresses the wavelet into a spike and attenuates short-period multiples;! Filtering attenuates noise and other multiples.! Migration transforms the zerooffset section into a depth image

Wavelets! Impedance contrasts are assumed to be sharp, yet the wavelet always imposes its signature on the record Standard polarity convention Minimum-phase wavelet Zero-phase wavelet

Minimum-, maximum-, and zero-phase wavelets Key facts! Consider a wavelet consisting of two spikes: w= (1,a):! For a < 1, it is called minimum-phase;! For a > 1, it is maximum-phase;! Note that its z-transform is W(z)=1+az, and 1/W(z) represents a convergent series near z=0. This means that there exists a filter that could convert the wavelet into a spike.! A convolution of all minimum- (maximum-) phase wavelets is also a minimum- (maximum-) phase wavelet: N W z = i=0 1 a i z! When minimum- and maximum-phase factors are intermixed in the convolution, the wavelet is called mixed-phase.! Minimum- (maximum-) phase wavelets have the fastest (slowest) rate of energy build-up with time! Minimum-phase wavelets are associated with causal processes.

Ricker wavelet! A common zero-phase wavelet (Ricker): (f M is the peak frequency) u t = 1 2 2 f M 2 t 2 e f M t 2 T R = 2 f M Time-domain U f = 2 f 2 f M 2 (and phase=0) f e f M 2 Frequency-domain

Convolutional model Reflection seismic trace is a convolution of the source wavelet with the Earth's reflectivity series The reflectivity series includes: primary reflections; multiples.

Convolution Mathematically, convolution of two time series, u i, and w i, denoted u*w, is: In Z or frequency domains, convolution becomes simple multiplication of polynomials (show this!): This is the key property facilitating efficient digital filtering. As multiplication, it is symmetric (commutative):

Convolutional model Calibration of the section using logs Proceed Synthetics with principal multiples Field data after NMO Synthetics (Convolved with wavelet) Acoustic log Synthetics is spliced into CMP section for comparison

Shot (field) and Common- Midpoint (image) sort orders! Common-Midpoint reflection imaging: Helps in reduction of random noise and multiples via redundant coverage of the subsurface; Provides offset coverage for Amplitude-vs. Offset (AVO) analysis Geophone arrays: CMPs CMP CMP spacing = ½ receiver spacing CMP Fold = 4

Stacking chart! Visualization of 2D source-receiver geometry Fixed spread Split-spread Marine (off-end)

Number of recording channels Fold = 2 Num.of Shot Point advancesby Receiver spacing

Stacking! In order to suppress incoherent noise, stacking is commonly employed! Vertical stacking summation of the records from multilke shots at the same locations.! CMP stacking summation of multiple NMO-corrected records corresponding to the same midpoint. u i =S n i Mean noise power (variance) u i =NS n i Noise 2 = u i 2 NS 2 = n i 2 = n i 2 =N n Signal Noise = NS N n = N S n.! Thus, stacking of N traces reduces the incoherent noise by a factor of N

Spatial resolution! Resolution is limited by the dominant wavelength of reflected signal.! Two points are considered unresolvable when their reflection travel times are separated by less than half the dominant period of the signal: δt < T/2.! Therefore, vertical resolution: S=R z=pp 1 = 4. horizontal resolution: H = x=pp H 2 2 H 4 2 1 2 H. This is called the Fresnel Zone radius P P 1 2 P! Note that the resolution decreases with depth as a result of 1) increasing H; 2) attenuation

Vertical resolution! λ/4 is generally considered the vertical resolution limit! Example: Faults with different amounts of vertical throws, compared to the dominant wavelength:

Horizontal resolution! Faults with different amounts of vertical throws, compared to the dominant wavelength:

Subsurface sampling! Seismic surreys are designed with some knowledge of geology and with specific targets in mind:! Limiting factors: velocities, depths, frequencies (thin beds)! Maximum allowable geophone spacing in order to record reflections from dipping interfaces Geophone Spacing max apparent = min 2 2sin = V min 2 f max sin! The same, in terms of moveout (sin θ = tan moveout): More conservatively, this factor is usually taken = 4 Geophone Spacing max Apparent wavelength = true wavelength / sin(dip) θ V min 2 f max dt dx wavefront Propagation direction

Voxel (Elementary cell of seismic volume)! Voxel is determined by the spatial and time sampling of the data! For a typical time sampling of 2 ms (3 m two-way at 3000 m/s), it is typically 3 by 15 m 2 in 2D;! 3 by 15 by 25 m 3 in 3D.! For a properly designed survey, voxel represents the smallest potentially resolvable volume! Note that the Fresnel zone limitation is partially removed by migration where sufficiently broad reflection aperture is available.! Migration is essentially summation of the amplitudes over the Fresnel zones that collapses them laterally.! Migration is particularly important and successful in 3D.