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Chapter 6 - Pointers Outline 1 Introduction 2 Pointer Variable Declarations and Initialization 3 Pointer Operators 4 Calling Functions by Reference 5 Using the const Qualifier with Pointers 6 Bubble Sort Using Call by Reference 7 Pointer Expressions and Pointer Arithmetic 8 The Relationship between Pointers and Arrays 9 Arrays of Pointers 10 Case Study: A Card Shuffling and Dealing Simulation 11 Pointers to Functions 1 Introduction Pointers Powerful, but difficult to master Simulate call-by-reference Close relationship with arrays and strings 2 1

Pointer Variable Declarations and Initialization Pointer variables Contain memory addresses as their values Normal variables contain a specific value (direct reference) count 7 Pointers contain address of a variable that has a specific value (indirect reference) Indirection referencing a pointer value countptr count 7 3 Pointer Variable Declarations and Initialization Pointer declarations * used with pointer variables int *myptr; Declares a pointer to an int (pointer of type int *) Multiple pointers require using a * before each variable declaration int *myptr1, *myptr2; Can declare pointers to any data type Initialize pointers to 0, NULL, or an address 0 or NULL points to nothing (NULL preferred) 4 2

Pointers int a = 9 ; int *ptr; // or int* ptr; ptr = &a; a ptr 9 103 450 103 450 2000 5 Pointer Operators & (address operator) Returns address of operand int y = 5; int *yptr; yptr = &y; yptr points to y // yptr gets address of y yptr y 5 yptr 500000 600000 y 600000 5 Address of y is value of yptr 6 3

Pointer Operators * (indirection/dereferencing operator) Returns a synonym/alias of what its operand points to *yptr returns y (because yptr points to y) * can be used for assignment Returns alias to an object *yptr = 7; // changes y to 7 Dereferenced pointer (operand of *) must be an lvalue (no constants) * and & are inverses They cancel each other out 7 Dereferencing Pointers int a = 9 ; int *ptr; ptr = &a; *ptr = 5; a 5 ptr 103 450 103 450 2000 8 4

Dereferencing Pointers int a = 9 ; int *ptr; ptr = &a; *(&a) = 7; a 103 450 7 ptr 2000 103 450 9 int a = 9 ; int* ptr1 = &a; int** ptr2 = &ptr1; Pointers to Pointers ptr2 9324 2000 a 103 450 9 ptr1 2000 103 450 10 5

/* Using the & and * operators */ #include <stdio.h> int main() The address of a is the value int a; /* a is an integer */ of aptr. int *aptr; /* aptr is a pointer to an integer */ The * operator returns an 3. Print alias to what its operand a = 7; points to. aptr points to a, aptr = &a; /* aptr set to address of a */ so *aptr returns a. printf( "The address of a is %p" "\nthe value of aptr is %p", &a, aptr ); 1. Declare variables 2 Initialize variables " printf( "\n\nthe value of a is %d" "\nthe value of *aptr is %d", a, *aptr ); printf( "\n\nshowing that * and & are inverses of return 0; "each other.\n&*aptr = %p" "\n*&aptr = %p\n", &*aptr, *&aptr ); Notice how * and & are inverses Program Output The address of a is 0012FF88 The value of aptr is 0012FF88 The value of a is 7 The value of *aptr is 7 Proving that * and & are complements of each other. &*aptr = 0012FF88 *&aptr = 0012FF88 12 6

Calling Functions by Reference Call by reference with pointer arguments Pass address of argument using & operator Allows you to change actual location in memory Arrays are not passed with & because the array name is already a pointer * operator Used as alias/nickname for variable inside of function void double( int *number ) *number = 2 * ( *number ); *number used as nickname for the variable passed 13 /* Cube a variable using call-by-value */ #include <stdio.h> int cubebyvalue( int ); /* prototype */ Notice that the function prototype takes an integer (int). 1. Function prototype int main() int number = 5; printf( "The original value of number is %d", number ); number = cubebyvalue( number ); printf( "\nthe new value of number is %d\n", number ); return 0; Notice how number is given - cubebyvalue expects an int variable Inside cubebyvalue, n is number. int cubebyvalue( int n ) return n * n * n; /* cube local variable n */ 1.1 Initialize variables 2. Call function 3. Define function The original value of number is 5 The new value of number is 125 Program Output 7

/* Cube a variable using call-by-reference with a pointer argument */ #include <stdio.h> void cubebyreference( int * ); /* prototype */ int main() int number = 5; Notice that the function prototype takes a pointer to an integer (int *). Notice how the address of number is given - cubebyreference expects a pointer (an address of a variable). 1. Function prototype 1.1 Initialize variables 2. Call function 3. Define function printf( "The original value of number is %d", number ); cubebyreference( &number ); printf( "\nthe new value of number is %d\n", number ); Inside cubebyreference, return 0; *nptr is used (*nptr is number). void cubebyreference( int *nptr ) *nptr = *nptr * *nptr * *nptr; /* cube number in main */ The original value of number is 5 The new value of number is 125 Program Output Using the const Qualifier with Pointers const qualifier Variable cannot be changed Use const if function does not need to change a variable Attempting to change a const variable produces an error const pointers Point to a constant memory location Must be initialized when declared int *const myptr = &x; Type int *const constant pointer to an int const int *myptr = &x; Regular pointer to a const int const int *const Ptr = &x; const pointer to a const int x can be changed, but not *Ptr 16 8

String constants How do these differ? char s[80] = Hello there ; char *s = Hello there ; char *s; s = Hello there ; char s[ ] = Hello there ; char s[80]; s = Hello there ; 17 /* Attempting to modify a constant pointer to non-constant data */ #include <stdio.h> int main() int x, y; int * const ptr = &x; /* ptr is a constant pointer to an integer. An integer can be modified through ptr, but ptr always points to the same memory location. */ *ptr = 7; ptr = &y; return 0; Changing *ptr is allowed x is not a constant. Changing ptr is an error ptr is a constant pointer. 1. Declare variables 1.1 Declare const pointer to an int 2. Change *ptr (which is x) 2.1 Attempt to change ptr 3. Output FIG07_13.c: Error E2024 FIG07_13.c 16: Cannot modify a const object in function main *** 1 errors in Compile *** Program Output 9

Bubble Sort Using Call-by-reference Implement bubblesort using pointers Swap two elements swap function must receive address (using &) of array elements Array elements have call-by-value default Using pointers and the * operator, swap can switch array elements Psuedocode Initialize array print data in original order Call function bubblesort print sorted array Define bubblesort 19 Bubble Sort Using Call-by-reference sizeof Returns size of operand in bytes For arrays: size of 1 element * number of elements if sizeof( int ) equals 4 bytes, then int myarray[ 10 ]; printf( "%d", sizeof( myarray ) ); will print 40 sizeof can be used with Variable names Type name Constant values 20 10

/* This program puts values into an array, sorts the values into ascending order, and prints the resulting array. */ #include <stdio.h> #define SIZE 10 voidbubblesort( int *, const int ); int main() int a[ SIZE ] = 2, 6, 4, 8, 10, 12, 89, 68, 45, 37 ; int i; printf( "Data items in original order\n" ); for ( i = 0; i < SIZE; i++ ) printf( "%4d", a[ i ] ); bubblesort( a, SIZE ); /* sort the array */ printf( "\ndata items in ascending order\n" ); for ( i = 0; i < SIZE; i++ ) printf( "%4d", a[ i ] ); printf( "\n" ); 1. Initialize array 1.1 Declare variables 2. Print array 2.1 CallbubbleSort Bubblesort gets passed the address of array elements 2.2 Print array (pointers). The name of an array is a pointer. return 0; void bubblesort( int *array, const int size ) void swap( int *, int * ); int pass, j; for ( pass = 0; pass < size - 1; pass++ ) 3. Function definitions for ( j = 0; j < size - 1; j++ ) if ( array[ j ] > array[ j + 1 ] ) swap( &array[ j ], &array[ j + 1 ] ); void swap( int *element1ptr, int *element2ptr ) inthold = *element1ptr; *element1ptr = *element2ptr; *element2ptr = hold; Program Output Data items in original order 2 6 4 8 10 12 89 68 45 37 Data items in ascending order 2 4 6 8 10 12 37 45 11

Pointer Expressions and Pointer Arithmetic Arithmetic operations can be performed on pointers Increment/decrement pointer (++ or --) Add an integer to a pointer( + or +=, - or -=) Pointers may be subtracted from each other Operations meaningless unless performed on an array 23 Pointer Expressions and Pointer Arithmetic 5 element int array on machine with 4 byte ints vptr points to first element v[0] at location 3000 (vptr = 3000) vptr += 2; sets vptr to 3008 vptr points to v[2](incremented by 2), but the machine has 4 byte ints, so it points to address 3008 location 3000 3004 3008 3012 3016 v[0] v[1] v[2] v[3] v[4] pointer variable vptr 24 12

Pointer Expressions and Pointer Arithmetic Subtracting pointers Returns number of elements from one to the other. If vptr2 = v[2]; vptr = v[0]; vptr2 - vptr would produce 2 Pointer comparison ( <, ==, > ) See which pointer points to the higher numbered array element Also, see if a pointer points to 0 25 Pointer Expressions and Pointer Arithmetic Pointers of the same type can be assigned to each other If not the same type, a cast operator must be used Exception: pointer to void (type void *) Generic pointer, represents any type No casting needed to convert a pointer to void pointer void pointers cannot be dereferenced 26 13

The Relationship Between Pointers and Arrays Arrays and pointers closely related Array name like a constant pointer Pointers can do array subscripting operations Declare an array b[ 5] and a pointer bptr To set them equal to one another use: bptr = b; The array name (b) is actually the address of first element of the array b[5] bptr = &b[0] Explicitly assigns bptr to address of first element of b 27 The Relationship Between Pointers and Arrays Element b[3] Can be accessed by *(bptr+3) Where n is the offset. Called pointer/offset notation Can be accessed by bptr[3] Called pointer/subscript notation bptr[3]same as b[3 ] Can be accessed by performing pointer arithmetic on the array itself *(b+3) 28 14

Arrays of Pointers Arrays can contain pointers For example: an array of strings char *suit[ 4 ] = "Hearts", "Diamonds", "Clubs", "Spades" ; Strings are pointers to the first character char * each element of suit is a pointer to a char The strings are not actually stored in the array suit, only pointers to the strings are stored suit[0] H e a r t s \0 suit[1] suit[2] suit[3] D i a m o n d s \0 C l u b s \0 S p a d e s \0 suit array has a fixed size, but strings can be of any size 29 Case Study: A Card Shuffling and Dealing Simulation Hearts Diamonds Clubs Spades Card shuffling program Use array of pointers to strings Use double scripted array (suit, face) 0 1 2 3 Ace Two Three Four Five Six Seven Eight Nine Ten Jack Queen King 0 1 2 3 4 5 6 7 8 9 10 11 12 Clubs deck[2][12 ] represents the King of Clubs King The numbers 1-52 go into the array Representing the order in which the cards are dealt 30 15

Case Study: A Card Shuffling and Dealing Simulation Pseudocode Top level: Shuffle and deal 52 cards First refinement: Initialize the suit array Initialize the face array Initialize the deck array Shuffle the deck Deal 52 cards 31 Case Study: A Card Shuffling and Dealing Simulation Second refinement Convert shuffle the deck to For each of the 52 cards Place card number in randomly selected unoccupied slot of deck Convert deal 52 cards to For each of the 52 cards Find card number in deck array and print face and suit of card 32 16

Case Study: A Card Shuffling and Dealing Simulation Third refinement Convert shuffle the deck to Choose slot of deck randomly While chosen slot of deck has been previously chosen Choose slot of deck randomly Place card number in chosen slot of deck Convert deal 52 cards to For each slot of the deck array If slot contains card number Print the face and suit of the card 33 /* Card shuffling dealing program */ #include <stdio.h> #include <stdlib.h> #include <time.h> 1. Initialize suit and face arrays void shuffle( int [][ 13 ] ); void deal( const int [][ 13 ], const char *[], const char *[] ); int main() const char *suit[ 4 ] = "Hearts", "Diamonds", "Clubs", "Spades" ; const char *face[ 13 ] = "Ace", "Deuce", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Jack", "Queen", "King" ; int deck[ 4 ][ 13 ] = 0 ; srand( time( 0 ) ); shuffle( deck ); deal( deck, face, suit ); 1.1 Initialize deck array 2. Call function shuffle 2.1 Call function deal 3. Define functions return 0; 17

void shuffle( int wdeck[][ 13 ] ) int row, column, card; The numbers 1-52 are randomly placed into the for ( card = 1; card <= 52; card++ ) deck array. do row = rand() % 4; column = rand() % 13; while( wdeck[ row ][ column ]!= 0 ); 3. Define functions wdeck[ row ][ column ] = card; void deal( const int wdeck[][ 13 ], const char *wface[], 91.101 -const Computing char *wsuit[] I ) int card, row, column; for ( card = 1; card <= 52; card++ ) for ( row = 0; row <= 3; row++ ) for ( column = 0; column <= 12; column++ ) Searches deck for the card number, then prints the face and suit. if ( wdeck[ row ][ column ] == card ) printf( "%5s of %-8s%c", wface[ column ], wsuit[ row ], card % 2 == 0? '\n' : '\t' ); 36 18

Six of Clubs Ace of Spades Ace of Hearts Queen of Clubs Ten of Hearts Ten of Spades Ten of Diamonds Four of Diamonds Six of Diamonds Eight of Hearts Nine of Hearts Deuce of Spades Five of Clubs Deuce of Diamonds Five of Spades King of Diamonds Deuce of Hearts Ace of Clubs Three of Clubs Nine of Clubs Four of Hearts Eight of Diamonds Jack of Diamonds Five of Hearts Four of Clubs Jack of Clubs Seven of Diamonds Ace of Diamonds Queen of Diamonds Seven of Hearts Deuce of Clubs Three of Spades Four of Spades Ten of Clubs Six of Spades Three of Diamonds Three of Hearts Six of Hearts Eight of Clubs Eight of Spades King of Clubs Jack of Spades Queen of Hearts King of Spades King of Hearts Nine of Spades Queen of Spades Nine of Diamonds Seven of Clubs Five of Diamonds Jack of Hearts Seven of Spades Program Output Pointers to Functions Pointer to function Contains address of function Similar to how array name is address of first element Function name is starting address of code that defines function Function pointers can be Passed to functions Stored in arrays Assigned to other function pointers 38 19

Pointers to Functions Example: bubblesort Function bubble takes a function pointer bubble calls this helper function this determines ascending or descending sorting The argument in bubblesort for the function pointer: bool ( *compare )( int, int ) tells bubblesort to expect a pointer to a function that takes two ints and returns a bool If the parentheses were left out: bool *compare( int, int ) Declares a function that receives two integers and returns a pointer to a bool 39 /* Multipurpose sorting program using function pointers */ #include <stdio.h> #define SIZE 10 void bubble( int [], const int, int (*)( int, int ) ); int ascending( int, int ); int descending( int, int ); Notice the function pointer int main() int order, counter, a[ SIZE ] = 2, 6, 4, 8, 10, 12, 89, 68, 45, 37 ; printf( "Enter 1 to sort in ascending order,\n" "Enter 2 to sort in descending order: " ); scanf( "%d", &order ); printf( "\ndata items in original order\n" ); for ( counter = 0; counter < SIZE; counter++ ) printf( "%5d", a[ counter ] ); parameter. if ( order == 1 ) bubble( a, SIZE, ascending ); printf( "\ndata items in ascending order\n" ); /* continued next slide */ 1. Initialize array 2. Prompt for ascending or descending sorting 2.1 Put appropriate function pointer into bubblesort 2.2 Call bubble 3. Print results 20

else bubble( a, SIZE, descending ); printf( "\ndata items in descending order\n" ); for ( counter = 0; counter < SIZE; counter++ ) printf( "%5d", a[ counter ] ); printf( "\n" ); return 0; void bubble( int work[], const int size, int (*compare)( int, int ) ) int pass, count; ascending and descending return true or false. bubble calls swap if the function call returns true. void swap( int *, int * ); for ( pass = 1; pass < size; pass++ ) for ( count = 0; count < size - 1; count++ ) if ( (*compare)( work[ count ], work[ count + 1 ] ) ) swap( &work[ count ], &work[ count + 1 ] ); Notice how function pointers are called using the dereferencing operator. The * is not required, but emphasizes that compare is a function pointer and not a function. 42 21

void swap( int *element1ptr, int *element2ptr ) int temp; temp = *element1ptr; *element1ptr = *element2ptr; *element2ptr = temp; int ascending( int a, int b ) return b < a; /* swap if b is less than a */ int descending( int a, int b ) return b > a; /* swap if b is greater than a */ Program Output Enter 1 to sort in ascending order, Enter 2 to sort in descending order: 1 Data items in original order 2 6 4 8 10 12 89 68 45 37 Data items in ascending order 2 4 6 8 10 12 37 45 68 89 Enter 1 to sort in ascending order, Enter 2 to sort in descending order: 2 Data items in original order 2 6 4 8 10 12 89 68 45 37 Data items in descending order 89 68 45 37 12 10 8 6 4 2 44 22