Spanning Trees, greedy algorithms. Lecture 22 CS2110 Fall 2017

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1 Spanning Trees, greedy algorithms Lecture 22 CS2110 Fall 2017 1

We demo A8 Your space ship is on earth, and you hear a distress signal from a distance Planet X. Your job: 1. Rescue stage: Fly your ship to Planet X as fast as you can! 2. Return stage: Fly back to earth. You have to get there before time runs out. But you see gems on planets, and you want to visit as many planets (and pick up gems) on the way back! Requires use of graph algorithms we have been discussing. Open-ended design. There is no known algorithm that on any graph will pick up the optimum number of gems. You get to decide how to traverse the graph, always getting back in time.

Undirected trees An undirected graph is a tree if there is exactly one simple path between any pair of vertices What s the root? It doesn t matter! Any vertex can be root.

Facts about trees #E = #V 1 connected no cycles Any two of these properties imply the third and thus imply that the graph is a tree

5 Spanning trees A spanning tree of a connected undirected graph (V, E) is a subgraph (V, E') that is a tree Same set of vertices V E' E (V, E') is a tree Same set of vertices V Maximal set of edges that contains no cycle Same set of vertices V Minimal set of edges that connect all vertices Three equivalent definitions

Spanning trees: examples http://mathworld.wolfram.com/spanningtree.html 6

Finding a spanning tree: Subtractive method Start with the whole graph it is connected While there is a cycle: Pick an edge of a cycle and throw it out the graph is still connected (why?) One step of the algorithm Maximal set of edges that contains no cycle nondeterministic algorithm

Aside: How can you find a cycle in an undirected graph?

Aside: How to tell whether an undirected graph has a cycl.? /** Visit all nodes reachable along unvisited paths from u. * Pre: u is unvisited. */ public static void dfs(int u) { Stack s= (u); while (s is not empty) { u= s.pop(); if (u has not been visited) { visit u; for each edge (u, v) leaving u: s.push(v); } } } We modify iterative dfs to calculate whether the graph has a cycle

Aside: How can you find a cycle in an undirected graph? /** Return true if the nodes reachable from u have a cycle. */ public static boolean hascycle(int u) { Stack s= (u); while (s is not empty) { u= s.pop(); if (u has been visited) { return true; } else { visit u; for each edge (u, v) leaving u: s.push(v); } } return false; }

Finding a spanning tree: Subtractive method Start with the whole graph it is connected While there is a cycle: Pick an edge of a cycle and throw it out the graph is still connected (why?) One step of the algorithm Maximal set of edges that contains no cycle nondeterministic algorithm

Finding a spanning tree: Additive method Start with no edges While the graph is not connected: Choose an edge that connects 2 connected components and add it the graph still has no cycle (why?) Minimal set of edges that connect all vertices nondeterministic algorithm Tree edges will be red. Dashed lines show original edges. Left tree consists of 5 connected components, each a node

Aside: How do you find connected components? We modify iterative dfs to construct the nodes in a component

Aside: How do you find connected components? /** Visit all nodes reachable from u. Pre: u is unvisited.. */ public static void dfs(int u) { } Stack s= (u); while (s is not empty) { u= s.pop(); if (u has not been visited) { visit u; for each edge (u, v) leaving u: s.push(v); } } We modify iterative dfs to construct the nodes in a component

Aside: How do you find connected components? /** Return the set of nodes in u s connected component. */ public static Set<int> getcomponent(int u) { Stack s= (u); Set C= (); while (s is not empty) { u= s.pop(); if (u has not been visited) { visit u; C.add(u); for each edge (u, v) leaving u: s.push(v); } } return C; }

Finding a spanning tree: Additive method Start with no edges While the graph is not connected: Choose an edge that connects 2 connected components and add it the graph still has no cycle (why?) Minimal set of edges that connect all vertices nondeterministic algorithm Tree edges will be red. Dashed lines show original edges. Left tree consists of 5 connected components, each a node

Minimum spanning trees 17 Suppose edges are weighted (> 0) We want a spanning tree of minimum cost (sum of edge weights) Some graphs have exactly one minimum spanning tree. Others have several trees with the same minimum cost, each of which is a minimum spanning tree Useful in network routing & other applications. For example, to stream a video

Greedy algorithm A greedy algorithm follows the heuristic of making a locally optimal choice at each stage, with the hope of finding a global optimum. Example. Make change using the fewest number of coins. Make change for n cents, n < 100 (i.e. < $1) Greedy: At each step, choose the largest possible coin If n >= 50 choose a half dollar and reduce n by 50; If n >= 25 choose a quarter and reduce n by 25; As long as n >= 10, choose a dime and reduce n by 10; If n >= 5, choose a nickel and reduce n by 5; Choose n pennies. 18

Greedy algorithm doesn t always work! A greedy algorithm follows the heuristic of making a locally optimal choice at each stage, with the hope of finding a global optimum. Doesn t always work Example. Make change using the fewest number of coins. Coins have these values: 7, 5, 1 Greedy: At each step, choose the largest possible coin Consider making change for 10. The greedy choice would choose: 7, 1, 1, 1. But 5, 5 is only 2 coins. 19

Greediness doesn t work here 20 You re standing at point x, and your goal is to climb the highest mountain. Two possible steps: down the hill or up the hill. The greedy step is to walk up hill. But that is a local optimum choice, not a global one. Greediness fails in this case. x

Finding a minimal spanning tree Suppose edges have > 0 weights Minimal spanning tree: sum of weights is a minimum We show two greedy algorithms for finding a minimal spanning tree. They are abstract, at a high level. They are versions of the basic additive method we have already seen: at each step add an edge that does not create a cycle. Kruskal: add an edge with minimum weight. Can have a forest of trees. Prim (JPD): add an edge with minimum weight but so that the added edges (and the nodes at their ends) form one tree

MST using Kruskal s algorithm At each step, add an edge (that does not form a cycle) with minimum weight Minimal set of edges that connect all vertices edge with weight 2 6 3 2 5 6 3 2 5 edge with weight 3 One of the s 6 3 2 5 The 5 3 5 3 6 2 6 2 5 Red edges need not form tree (until end)

Kruskal Start with the all the nodes and no edges, so there is a forest of trees, each of which is a single node (a leaf). Minimal set of edges that connect all vertices At each step, add an edge (that does not form a cycle) with minimum weight We do not look more closely at how best to implement Kruskal s algorithm which data structures can be used to get a really efficient algorithm. Leave that for later courses, or you can look them up online yourself. We now investigate Prim s algorithm

MST using Prim s algorithm (should be called JPD algorithm ) Developed in 1930 by Czech mathematician Vojtěch Jarník. Práce Moravské Přírodovědecké Společnosti, 6, 1930, pp. 57 63. (in Czech) Developed in 1957 by computer scientist Robert C. Prim. Bell System Technical Journal, 36 (1957), pp. 1389 101 Developed about 1956 by Edsger Dijkstra and published in in 1959. Numerische Mathematik 1, 269 271 (1959)

Prim s algorithm At each step, add an edge (that does not form a cycle) with minimum weight, but keep added edge connected to the start (red) node Minimal set of edges that connect all vertices edge with weight 3 6 3 2 5 6 3 2 5 edge with weight 5 One of the s 6 3 2 5 The 2 3 5 3 6 2 6 2 5

Difference between Prim and Kruskal Prim requires that the constructed red tree always be connected. Kruskal doesn t But: Both algorithms find a minimal spanning tree Minimal set of edges that connect all vertices Here, Prim chooses (0, 1) Kruskal chooses (3, ) 3 0 5 1 2 6 3 2 Here, Prim chooses (0, 2) Kruskal chooses (3, ) 0 2 5 1 2 6 3 3

Difference between Prim and Kruskal Prim requires that the constructed red tree always be connected. Kruskal doesn t But: Both algorithms find a minimal spanning tree Minimal set of edges that connect all vertices Here, Prim chooses (0, 1) Kruskal chooses (3, ) 3 0 5 1 2 6 3 2 Here, Prim chooses (0, 2) Kruskal chooses (3, ) 0 2 5 1 2 6 3 3

Difference between Prim and Kruskal Prim requires that the constructed red tree always be connected. Kruskal doesn t But: Both algorithms find a minimal spanning tree Minimal set of edges that connect all vertices If the edge weights are all different, the Prim and Kruskal algorithms construct the same tree.

Prim s (JPD) spanning tree algorithm Given: graph (V, E) (sets of vertices and edges) Output: tree (V1, E1), where V1 = V E1 is a subset of E (V1, E1) is a minimal spanning tree sum of edge weights is minimal 3 5 3 5 6 2 6 2 29

Prim s (JPD) spanning tree algorithm V1= {an arbitrary node of V}; E1= {}; //inv: (V1, E1) is a tree, V1 V, E1 E while (V1.size() < V.size()) { Pick an edge (u,v) with: min weight, u in V1, v not in V1; Add v to V1; Add edge (u, v) to E1 } 6 V1: 2 red nodes E1: 1 red edge S: 2 edges leaving red nodes 3 2 5 Consider having a set S of edges with the property: If (u, v) an edge with u in V1 and v not in V1, then (u,v) is in S 30

Prim s (JPD) spanning tree algorithm V1= {an arbitrary node of V}; E1= {}; //inv: (V1, E1) is a tree, V1 V, E1 E while (V1.size() < V.size()) { Pick an edge (u,v) with: min weight, u in V1, v not in V1; Add v to V1; Add edge (u, v) to E1 } 6 V1: 3 red nodes E1: 2 red edges S: 3 edges leaving red nodes 3 2 5 Consider having a set S of edges with the property: If (u, v) an edge with u in V1 and v not in V1, then (u,v) is in S 31

Prim s (JPD) spanning tree algorithm V1= {an arbitrary node of V}; E1= {}; //inv: (V1, E1) is a tree, V1 V, E1 E while (V1.size() < V.size()) { Pick an edge (u,v) with: min weight, u in V1, v not in V1; Add v to V1; Add edge (u, v) to E1 } Consider having a set S of edges with the property: If (u, v) an edge with u in V1 and v not in V1, then (u,v) is in S 6 V1: red nodes E1: 3 red edges S: 3 edges leaving red nodes Note: the edge with weight 6 is not in in S this avoids cycles 3 32 2 5

Prim s (JPD) spanning tree algorithm V1= {an arbitrary node of V}; E1= {}; //inv: (V1, E1) is a tree, V1 V, E1 E S= set of edges leaving the single node in V1; while (V1.size() < V.size()) { Pick ----------------------------- an edge (u,v) with: Remove from S an edge ----------------------------- min weight, u in V1, (u, v) with min weight } ----------------- v not in V1; Add -------------------- v to V1; Add -------------------------- edge (u, v) to E1 if v is not in V1: add v to V1; add (u,v) to E1; add edges leaving v to S Consider having a set S of edges with the property: If (u, v) an edge with u in V1 and v not in V1, then (u,v) is in S 33

Prim s (JPD) spanning tree algorithm V1= {start node}; E1= {}; S= set of edges leaving the single node in V1; //inv: (V1, E1) is a tree, V1 V, E1 E, // All edges (u, v) in S have u in V1, // if edge (u, v) has u in V1 and v not in V1, (u, v) is in S while (V1.size() < V.size()) { Remove from S an edge (u, v) with min weight; if (v not in V1) { add v to V1; add (u,v) to E1; add edges leaving v to S Question: How should } we implement set S? } 3

Prim s (JPD) spanning tree algorithm V1= {start node}; E1= {}; S= set of edges leaving the single node in V1; //inv: (V1, E1) is a tree, V1 V, E1 E, // All edges (u, v) in S have u in V1, // if edge (u, v) has u in V1 and v not in V1, (u, v) is in S while (V1.size() < V.size()) { Remove from S a min-weight edge (u, v); if (v not in V1) { add v to V1; add (u,v) to E1; add edges leaving v to S #V #E log #E log #E } } Implement S as a heap. Use adjacency lists for edges Thought: Could we use for S a set of nodes instead of edges? Yes. We don t go into that here 35

Application of minimum spanning tree Maze generation using Prim s algorithm The generation of a maze using Prim's algorithm on a randomly weighted grid graph that is 30x20 in size. https://en.wikipedia.org/wiki/ Maze_generation_algorithm#Randomized_Kruskal. 36

Graph algorithms MEGA-POLL! In this undirected graph, all edge weights are 1. Which of the following visit the nodes in the same order as Prim(1)? Always break ties by choosing the 6 lower-numbered node first. In tree traversals, use node 1 as the tree s root. -Dijkstra(1) -BFS(1) -DFS(1) -Preorder tree traversal -Postorder tree traversal -Level order tree traversal 2 1 5 8 7 3 9

Greedy algorithms 38 Suppose the weights are all 1. Then Dijkstra s shortest-path algorithm does a breath-first search! 1 1 1 1 1 1 1 1 Dijkstra s and Prim s algorithms look similar. The steps taken are similar, but at each step Dijkstra s chooses an edge whose end node has a minimum path length from start node Prim s chooses an edge with minimum length

Breadth-first search, Shortest-path, Prim 39 Greedy algorithm: An algorithm that uses the heuristic of making the locally optimal choice at each stage with the hope of finding the global optimum. Dijkstra s shortest-path algorithm makes a locally optimal choice: choosing the node in the Frontier with minimum L value and moving it to the Settled set. And, it is proven that it is not just a hope but a fact that it leads to the global optimum. Similarly, Prim s and Kruskal s locally optimum choices of adding a minimum-weight edge have been proven to yield the global optimum: a minimum spanning tree. BUT: Greediness does not always work!

Similar code structures 0 while (a vertex is unmarked) { } v= best unmarked vertex mark v; for (each w adj to v) update D[w]; c(v,w) is the v w edge weight Breadth-first-search (bfs) best: next in queue update: D[w] = D[v]+1 Dijkstra s algorithm best: next in priority queue update: D[w] = min(d[w], D[v] +c(v,w)) Prim s algorithm best: next in priority queue update: D[w] = min(d[w], c(v,w))

Traveling salesman problem 1 Given a list of cities and the distances between each pair, what is the shortest route that visits each city exactly once and returns to the origin city? The true TSP is very hard (called NP complete) for this we want the perfect answer in all cases. Most TSP algorithms start with a spanning tree, then evolve it into a TSP solution. Wikipedia has a lot of information about packages you can download But really, how hard can it be? How many paths can there be that visit all of 50 cities? 12,13,915,592,536,072,670,862,289,07,373,375,038,521,86,35,677,760,000,000,000

Graph Algorithms Search Depth-first search Breadth-first search Shortest paths Dijkstra's algorithm Minimum spanning trees Prim's algorithm Kruskal's algorithm