Adobe Flash CS4 Part 3: Animation

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CALIFORNIA STATE UNIVERSITY, LOS ANGELES INFORMATION TECHNOLOGY SERVICES Adobe Flash CS4 Part 3: Animation Fall 2010, Version 1.0 Table of Contents Introduction...2 Downloading the Data Files...2 Understanding Animation...2 Basics of Animation...2 Previewing an Animation...3 Changing the Scale and Rotation of a Motion Path...4 Moving a Motion Path...4 Editing the Path of Motion...5 Orienting Objects to a Path...6 Swapping Objects...6 Changing the Frame Rate...7 Easing...7 Advanced Animation...8 Changing the Animation Duration...8 Adding and Removing Frames...9 Moving Keyframes...10 Transparencies...11 Transformations...11 3D Animations...12 For additional handouts, visit http://www.calstatela.edu/handouts. For video tutorials, visit http://www.youtube.com/mycsula.

Introduction Adobe Flash CS4 is the industry standard software for creating rich, interactive content ranging from simple animations to full-featured web applications. Flash includes many features that make it powerful but easy to use. In addition, Flash includes a scripting language that can be used to add interactivity and complex functionality to Flash projects. This handout covers the fundamentals of animation. It includes tweened animation which is an effective and efficient way to create movement and changes over time while minimizing file size. Downloading the Data Files This handout includes sample data files that can be used for hands-on practice. The data files are stored in a self-extracting archive. The archive must be downloaded and executed in order to extract the data files. The data files used with this handout are available for download at http://www.calstatela.edu/its/training/datafiles/flashcs4p3.exe. Instructions on how to download and extract the data files are available at http://www.calstatela.edu/its/docs/download.php. Understanding Animation Animation is the movement, or change, of objects through time. Animation can be as simple as moving a shape across the Stage or as complex as a shape moving, transforming, and changing color all at the same time. Flash CS4 provides several ways to create animations and special effects. Each method provides users with different possibilities for creating engaging animated content. Basics of Animation One of the easiest ways to create animation with Flash CS4 is through the use of motion tweens. Motion tweening allows users to apply smooth motion and transformation effects, such as scale, position, rotation, and skew, to symbol instances (movie clip, graphic, and button) and text fields. When creating a motion tween, users define properties for a symbol instance or text field in the beginning and ending frames, and Flash automatically creates all of the frames in between. To create a motion tween: 1. Click the Start button, point to All Programs, point to Adobe Design Premium CS4, and select Adobe Flash CS4 Professional. The program opens and the Welcome Screen displays. 2. Click the File menu and select Open. The Open dialog box opens. 3. Navigate to the data files folder, select the rocket_original.fla file, and then click the Open button. 4. Select the Rocket layer in the Timeline. 5. Drag the Rocket_A symbol from the Library panel to the Stage. The blank frame in frame 1 of the Rocket layer is replaced with a keyframe. 6. Right-click the Rocket_A symbol on the Stage and select Create Motion Tween. Flash converts the Rocket layer into a tween layer, inserts enough frames to create a onesecond animation, and fills the span of frames with a blue background (see Figure 1). Adobe Flash CS4, Part 3 2

Figure 1 Motion Tween Span 7. In the Timeline, select frame 70 of the Rocket layer, and then press the F6 key to insert a new keyframe. 8. Drag the Rocket_A symbol to the right side of the Stage. A green motion path appears on the Stage. NOTE: After creating a motion tween, moving the playhead to the end of the tween span and then moving the symbol to a new location on the Stage will automatically place a new keyframe in the last frame of the tween span. To modify the starting point of the motion path: 1. In the Timeline, select frame 1 of the Rocket layer. The playhead moves to the selected frame. 2. Select the Selection tool in the Tools panel. 3. Drag the Rocket_A symbol to the upper-left corner of the Stage. The motion path updates to include the new location (see Figure 2). Figure 2 Modified Motion Path To modify the destination point of the motion path: 1. In the Timeline, select frame 70 of the Rocket layer. The playhead moves to the selected frame. 2. Select the Selection tool in the Tools panel. 3. Drag the Rocket_A symbol to the lower-right corner of the Stage. The motion path updates to include the new location. Previewing an Animation There are multiple ways to preview an animation. Users can preview the animation from within Flash by playing the full animation on the Stage or by dragging the playhead back and forth along the Timeline header to preview a few frames of the animation. Users can also create an SWF file from the Flash document and play it using Flash Player or preview the animation using a web browser. To preview the animation from within Flash: 1. Select frame 1 in the Timeline. The playhead moves to the selected frame. 2. Press the Enter key. The animation plays on the Stage and the playhead automatically moves from frame to frame until it reaches the last frame. To preview the animation in a Flash Player window: 1. Click the File menu, point to Publish Preview, and select Flash. Or, press Ctrl+Enter. Adobe Flash CS4, Part 3 3

Changing the Scale and Rotation of a Motion Path The Free Transform tool can be used to change the scale and rotation of a motion path (see Table 1). Changing the scale of the motion path not only changes the area covered by the animation, but can also slow down or speed up the animation. Changing the rotation of the motion path does not change the rotation of the symbol itself. Table 1 Free Transform/Selection Tool Mouse Pointers Action Icon Description Move Moves an object or a motion path. Curve Skew Rotate Curves a drawn line or a motion path. Skews (changes the view angle) an image or a motion path. Rotates an image or a motion path. To change the scale of the motion path: 1. Select the Free Transform tool in the Tools panel. 2. Click the motion path on the Stage. Transformation handles appear around the path (see Figure 3). NOTE: Make sure to select the motion path and not the symbol instance. 3. Drag the handles to change the scale of the motion path. Figure 3 Motion Path with Transformation Handles To change the rotation of the motion path: 1. Select the Free Transform tool in the Tools panel. 2. Click the motion path on the Stage. Transformation handles appear around the path. NOTE: Make sure to select the motion path and not the symbol instance. 3. Position the mouse pointer slightly outside a corner handle until the pointer turns into a counter-clockwise arrow, and then drag the pointer to rotate the motion path. Moving a Motion Path Moving a motion path moves the entire animation and any associated symbols to a new location on the Stage. The start, end, and duration of the animation do not change. To move the motion path: 1. Select the Selection tool in the Tools panel. 2. Click the motion path on the Stage to select it. 3. Position the mouse pointer over the motion path until a cross with arrows appears next to the pointer, and then drag the path to the desire location on the Stage (see Figure 4). Adobe Flash CS4, Part 3 4

Figure 4 Moving the Motion Path Editing the Path of Motion When an object is tweened from one location on the Stage to another, it moves in a straight line. Users can alter the motion path and have the object move along a curve or other shapes. To curve the motion path: 1. Select the Selection tool in the Tools panel. 2. Deselect the motion path by clicking another part of the Stage. 3. Position the mouse pointer over of the motion path until a curved line appears under the pointer, and then drag to curve the path (see Figure 5). Figure 5 Curving the Motion Path To curve the motion path using anchor points: 1. In the Tools panel, click and hold the mouse button on the Pen tool, and then select the Convert Anchor Point tool from the pop-up menu. 2. Click the motion path on the Stage to select it. 3. Drag either the starting or ending anchor point of the motion path to adjust the shape of the curve (see Figure 6). 4. Press Ctrl+Enter to preview the animation. Figure 6 Motion Path Anchor Points Adobe Flash CS4, Part 3 5

Orienting Objects to a Path When users create a non-linear motion path such as a circle, they can have the tweened object rotate as it moves along the path. The Orient to path option in Flash can be used to maintain a constant orientation relative to the path. To orient the object to the path: 1. Select the Selection tool in the Tools panel. 2. Click the motion path on the Stage to select it. 3. In the Property inspector, under Rotation, select the Orient to path check box (see Figure 7). The Rocket_A symbol orients itself to the path. Figure 7 Rotation Section of the Property Inspector 4. Select frame 1 in the Timeline. 5. Select the Free Transform tool in the Tools panel. 6. Select the Rocket_A symbol on the Stage. Transformation handles appear around the symbol. 7. Position the mouse pointer slightly outside a corner handle until the pointer turns into a counter-clockwise arrow, and then drag the pointer to rotate the Rocket_A symbol in the appropriate direction. 8. Press Ctrl+Enter to preview the animation. Swapping Objects In Flash CS4, symbols and motion paths are handled independently from each other. This makes it possible to swap symbols without losing the motion path. To swap an object: 1. Select the Selection tool in the Tools panel. 2. Select the Rocket_A symbol on the Stage. 3. Drag the Rocket_B symbol from the Library panel to the Stage. The Replace current tween target dialog box opens (see Figure 8). Figure 8 Replace Current Tween Dialog Box Adobe Flash CS4, Part 3 6

4. Click the OK button. The Rocket_A symbol on the Stage is replaced with the Rocket_B symbol. 5. If necessary, select the motion path on the Stage and drag it to adjust the position of the path for the Rocket_B symbol. Changing the Frame Rate Every Flash movie has a frame rate, a measurement of how quickly the playhead moves through the Timeline. Frame rates are expressed in frames per second, usually abbreviated as fps. Frame rates can range from 0.01 fps (the slowest) to 120 fps (the fastest). Changing the frame rate can be useful to achieve certain animation effects or to minimize the file size. Keep in mind that increasing or decreasing the frame rate will affect the overall length (duration) of the animation. To decrease the frame rate: 1. Deselect all objects by clicking in the gray area surrounding the Stage. 2. In the Property inspector, under Properties, click the hot text next to FPS and type 6 in the box (see Figure 9). 3. Press Ctrl+Enter to preview the animation. Figure 9 Changing the Frame Rate in the Property Inspector To increase the frame rate: 1. Deselect all objects by clicking in the gray area surrounding the Stage. 2. In the Property inspector, under Properties, click the hot text next to FPS and type 24 in the box (see Figure 9). 3. Press Ctrl+Enter to preview the animation. Easing Easing allows users to speed up or slow down the beginning or end of an animation which can make the animation appear more realistic. Users can apply easing in the Property inspector or, for a more precise control, the Motion Editor. A negative value slows down the animation at the beginning and is known as easing in. A positive value slows down the animation at the end and is known as easing out. To apply an easing effect: 1. Select the Rocket layer in the Timeline. 2. Select the Selection tool in the Tools panel. 3. Click the motion path on the Stage. 4. In the Property inspector, click the hot text next to Ease and type -100 in the box (see Figure 10). Figure 10 Ease Section of the Property Inspector 5. Press Ctrl+Enter to preview the animation. Notice how the rocket accelerates slowly at first before resuming its normal speed. Adobe Flash CS4, Part 3 7

NOTE: To examine, fine-tune, or create custom eases, click the Motion Editor tab located next to the Timeline tab. The Motion Editor allows users to see a visual representation of the X and Y positions and transformations of the symbol relative to the time frame via graphs (see Figure 11). Figure 11 The Motion Editor Advanced Animation Flash CS4 can be used to create realistic visual effects. In addition to tweening the position and rotation of an object, Flash can be used to animate size transformations as well as color effects, such as changing the transparency of an object to create a fade-in or fade-out effect. Changing the Animation Duration The duration is the amount of time that an animation runs. Users can change the duration of the animation by simply adjusting the length of the tween span in the Timeline. Shortening the tween span will shorten the animation and make it appear faster. Making the tween span longer means the animation will take up a longer period of time and will appear to play at a slower pace. To create a motion tween for the city background: 1. Click the File menu and select Open. The Open dialog box opens. 2. Locate and select the MovieA.fla file, and then click the Open button. 3. In the Timeline, right-click frame 1 of the City layer and select Insert Frame. 4. Drag the Cityscape symbol from the Library panel to the Stage. 5. In the Property inspector, under Position and Size, set the X value to 275.5 and the Y value to 208.0 (see Figure 12). Figure 12 Position and Size Section of the Property Inspector 6. Right-click the Cityscape symbol on the Stage and select Create Motion Tween. A tween span is created in the Timeline from frame 1 trough frame 24 and the playhead moves to frame 24. 7. In the Property inspector, under Position and Size, change the Y value to 149.0. NOTE: A new keyframe is automatically inserted in frame 24. Adobe Flash CS4, Part 3 8

To lengthen the animation duration: 1. In the Timeline, position the mouse pointer over the right edge of the City layer tween span until the pointer turns into a double-headed arrow, and then drag it to frame 50 (see Figure 13). Figure 13 Extended Tween Span To shorten the animation duration: 1. In the Timeline, position the mouse pointer over the left edge of the City layer tween span until the pointer turns into a double-headed arrow, and then drag it to frame 10 (see Figure 14). The tween span now starts later in the animation and has been shortened to 40 frames. Figure 14 Shortened Tween Span NOTE: If a tween span containing multiple keyframes is adjusted, the keyframes are uniformly adjusted to the new duration. Adding and Removing Frames To have the last keyframe of a motion tween hold for the entire duration of the animation, users need to add frames to make the animation last that long. Conversely, removing frames shortens the amount of time an animation holds. To add additional frames: 1. In the Timeline, position the mouse pointer over the right edge of the City layer tween span until the pointer turns into a double-headed arrow. 2. Hold down the Shift key and drag the end of the tween span from frame 50 to frame 175. The tween span length is extended (see Figure 15). NOTE: Holding down the Shift key while dragging the ends of a tween span does not change the position of the keyframes. Figure 15 Adding Frames to the City Layer Adobe Flash CS4, Part 3 9

To remove frames: 1. In the Timeline, click the padlock icon next to the Female_detective layer to unlock it. 2. Position the mouse pointer over the right edge of the Female_detective layer tween span until the pointer turns into a double-headed arrow. 3. Drag the end of the tween span from frame 205 to frame 175. The tween span length is shortened (see Figure 16). NOTE: To remove a single frame from within a tween span, hold down the CTRL key and select the desired frame, and then right-click the frame and select Remove Frames. If you do not hold down the CTRL key, the entire tween span will be deleted instead. Figure 16 Removing Frames from the Female_detective Layer Moving Keyframes When a motion tween is selected in the Timeline, the entire span can be moved to a new frame (a new start time). Users can also move individual keyframes within a motion tween to change the pacing of the animation. To move a keyframe within the tween span: 1. In the Timeline, hold down the Ctrl key and select frame 83 of the Female_detective layer. 2. Position the mouse pointer over frame 83 until a rectangle appears under the pointer, and then drag the keyframe from frame 83 to frame 100 (see Figure 17). NOTE: Moving individual keyframes does not change the length of the tween span. Figure 17 Moving a Keyframe 3. Press Ctrl+Enter to preview the animation. NOTE: The animation of the female detective changes pace and ends later than the animation of the male detective. Adobe Flash CS4, Part 3 10

Transparencies Symbols can be modified to have different transparency values such as being completely opaque or transparent. Users can create a fade-in or fade-out effect using a combination of transparencies and motion tweens. To create a fade-in effect: 1. In the Timeline, select frame 10 of the City layer. 2. Select the Cityscape symbol on the Stage. 3. In the Property inspector, under Color Effect, click the Style arrow and select Alpha from the list (see Figure 18). Figure 18 Color Effect Section of the Property Inspector 4. Set the Alpha value to 0 by dragging the slider or entering the value in the box. The Cityscape symbol becomes transparent. 5. In the Timeline, select frame 50 of the City layer. 6. Select the Cityscape symbol on the Stage. 7. In the Property inspector, set the Alpha value to 80. 8. Press Ctrl+Enter to preview the animation (see Figure 19). Figure 19 Fade-in Effect Transformations The size of a symbol can be modified to make it either larger or smaller than the original. Similar to creating a transparency tween, Flash CS4 can animate a symbol from one size to another in a smooth fashion. To create the illusion of a car driving up: 1. In the Timeline, click the red x icon and the padlock icon next to the Cars folder to unhide and unlock the layers in the folder. 2. Right-click frame 75 of the Silver layer and select Insert Keyframe. 3. Drag the Lambo symbol from the Library panel to the Stage. 4. In the Property inspector, under Position and Size, set the X value to 212 and the Y value to 193 (see Figure 20). 5. Under Color Effect, click the Style arrow and select Alpha from the list. Adobe Flash CS4, Part 3 11

6. Set the Alpha value to 30 (see Figure 20). The Lambo symbol becomes semitransparent. Figure 20 Property Inspector 7. Right-click the Lambo symbol on the Stage and select Create Motion Tween. 8. In the Timeline, select frame 100 of the Silver layer, and then press the F6 key to insert a new keyframe. 9. Select the Lambo symbol on the Stage. 10. In the Property inspector, under Color Effect, click the Style arrow and select Alpha from the list. 11. Set the Alpha value to 100. The Lambo symbol becomes fully visible. To create the illusion of a car coming towards the screen: 1. In the Timeline, select frame 75 of the Silver layer. 2. Select the Lambo symbol on the Stage. 3. In the Property inspector, under Position and Size, set the X value to 293, the Y value to 214, the W value to 57, and the H value to 28. 4. In the Timeline, select frame 175 of the Silver layer, and then press the F5 key to insert a new frame (see Figure 21). 5. Press Ctrl+Enter to preview the animation. Figure 21 Transformation Effect 3D Animations Flash CS4 allows users to create 3D effects by moving and rotating movie clips in 3D space. Flash represents 3D space by including a Z-axis in the properties of each movie clip instance. This gives greater depth to animations. Object can be three-dimensionally adjusted either relative to the Stage (global 3D space) or to the movie clip space (local 3D space). Adobe Flash CS4, Part 3 12

To create a new layer: 1. Select the Cars folder in the Timeline. 2. Click the New Layer button at the bottom of the Timeline. A new layer is created above the Cars folder. 3. Rename the layer to Movie Title. To create a movie clip symbol: 1. In the Timeline, select frame 110 of the Movie Title layer, and then press the F6 key to insert a new keyframe. 2. Drag the Title.png image from the Library panel to the Stage. 3. Right-click the Title.png image on the Stage and select Convert to Symbol. The Convert to Symbol dialog box opens. 4. Type Space Chase in the Name box. 5. Click the Type arrow and select Movie Clip from the list. 6. Click the OK button. To create a 3D animation: 1. Drag the Space Chase movie clip symbol to the lower-left corner of the Stage. 2. Right-click the Space Chase symbol and select Create Motion Tween. 3. In the Timeline, select frame 155 of the Movie Title layer, and then press the F6 key to insert a new keyframe. 4. Select frame 110 of the Movie Title layer. 5. Select the 3D Rotation tool in the Tools panel. 6. Select the Space Chase movie clip symbol on the Stage. The 3D Rotation controls appear on top of symbol (see Figure 22). NOTE: The X-axis control is red, the Y-axis control is green, and the Z-axis control is blue. Use the orange free rotate control to rotate around the X-axis and Y-axis at the same time. Figure 22 3D Rotation Control 7. Position the mouse pointer over the Y-axis control (green horizontal line) and drag it clockwise or counter-clockwise approximately 100 degrees. The symbol rotates and almost disappears (see Figure 23). Adobe Flash CS4, Part 3 13

Figure 23 Rotated Symbol 8. In the Timeline, select frame 155 of the Movie Title layer, and then rotate the symbol back into its original state. 9. Press Ctrl+Enter to preview the animation. NOTE: 3D rotations can only be applied to movie clip instances. Adobe Flash CS4, Part 3 14