The Processor: Instruction-Level Parallelism

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The Processor: Instruction-Level Parallelism Computer Organization Architectures for Embedded Computing Tuesday 21 October 14 Many slides adapted from: Computer Organization and Design, Patterson & Hennessy 4th Edition, 2011, MK and from Prof. Mary Jane Irwin, PSU

Summary Previous Class Reducing pipeline data and branch hazards Forwarding Delayed Branch & Branch Prediction Exceptions and Interrupts Today: Multiple-issue processors 2

Instruction-Level Parallelism (ILP) Pipelining: executing multiple instructions in parallel To increase ILP Deeper pipeline Less work per stage shorter clock cycle Multiple issue Replicate pipeline stages multiple pipelines Start multiple instructions per clock cycle CPI < 1, so use Instructions Per Cycle (IPC) E.g., 4GHz 4-way multiple-issue 16k MIPS, peak CPI = 0.25, peak IPC = 4 But dependencies reduce this in practice 3

Multiple Issue Static multiple issue Compiler groups instructions to be issued together Packages them into issue slots Compiler detects and avoids hazards Dynamic multiple issue CPU examines instruction stream and chooses instructions to issue in each cycle Compiler can help by reordering instructions CPU resolves hazards using advanced techniques at runtime 4

Static Multiple Issue Compiler groups instructions into issue packets Group of instructions that can be issued on a single cycle Determined by pipeline resources required Think of an issue packet as a very long instruction Specifies multiple concurrent operations Very Long Instruction Word (VLIW) 5

Scheduling Static Multiple Issue Compiler must remove some/all hazards Reorder instructions into issue packets No dependencies within a packet Possibly some dependencies between packets Varies between ISAs; compiler must know! Pad with nop if necessary 6

MIPS with Static Dual Issue Two-issue packets One ALU/branch instruction One load/store instruction 64-bit aligned ALU/branch, then load/store Pad an unused instruction with nop Address Instruction type Pipeline Stages n ALU/branch IF ID EX MEM WB n + 4 Load/store IF ID EX MEM WB n + 8 ALU/branch IF ID EX MEM WB n + 12 Load/store IF ID EX MEM WB n + 16 ALU/branch IF ID EX MEM WB n + 20 Load/store IF ID EX MEM WB 7

MIPS with Static Dual Issue 8

Hazards in the Dual-Issue MIPS More instructions executing in parallel EX data hazard Forwarding avoided stalls with single-issue Now can t use ALU result in load/store in same packet add $t0, $s0, $s1 load $s2, 0($t0) Split into two packets, effectively a stall Load-use hazard Still one cycle use latency, but now two instructions More aggressive scheduling required 9

Scheduling Example Schedule this for dual-issue MIPS Loop: lw $t0, 0($s1) # $t0=array element addu $t0, $t0, $s2 # add scalar in $s2 sw $t0, 0($s1) # store result addi $s1, $s1, 4 # decrement pointer bne $s1, $zero, Loop # branch $s1!=0 ALU/branch Load/store cycle Loop: nop lw $t0, 0($s1) 1 addi $s1, $s1, 4 nop 2 addu $t0, $t0, $s2 nop 3 bne $s1, $zero, Loop sw $t0, 4($s1) 4 IPC = 5/4 = 1.25 (c.f. peak IPC = 2) 10

Loop Unrolling Replicate loop body to expose more parallelism Reduces loop-control overhead Use different registers per replication Called register renaming Avoid loop-carried anti-dependencies Store followed by a load of the same register Aka name dependence Reuse of a register name 11

Loop: lw $t0, 0($s1) addu $t0, $t0, $s2 sw $t0, 0($s1) addi $s1, $s1, 4 bne $s1, $zero, Loop Loop Unrolling Example ALU/branch Load/store Cycle Loop: addi $s1, $s1, 16 lw $t0, 0($s1) 1 nop lw $t1, 12($s1) 2 addu $t0, $t0, $s2 lw $t2, 8($s1) 3 addu $t1, $t1, $s2 lw $t3, 4($s1) 4 addu $t2, $t2, $s2 sw $t0, 16($s1) 5 addu $t3, $t3, $s2 sw $t1, 12($s1) 6 nop sw $t2, 8($s1) 7 bne $s1, $zero, Loop sw $t3, 4($s1) 8 IPC = 14/8 = 1.75 Closer to 2, but at cost of registers and code size 12

Dynamic Multiple Issue Superscalar processors CPU decides whether to issue 0, 1, 2, each cycle Avoiding structural and data hazards Avoids the need for compiler scheduling Though it may still help Code semantics ensured by the CPU 13

Dynamic Pipeline Scheduling Allow the CPU to execute instructions out of order to avoid stalls But commit result to registers in order Example lw $t0, 20($s2) addu $t1, $t0, $t2 sub $s4, $s4, $t3 slti $t5, $s4, 20 Can start sub while addu is waiting for lw 14

Dynamically Scheduled CPU Preserves dependencies Hold pending operands Results also sent to any waiting reservation stations Reorders buffer for register writes Can supply operands for issued instructions 15

Register Renaming Reservation stations and reorder buffer effectively provide register renaming On instruction issue to reservation station If operand is available in register file or reorder buffer Copied to reservation station No longer required in the register; can be overwritten If operand is not yet available It will be provided to the reservation station by a function unit Register update may not be required 16

Speculation Guess what to do with an instruction Start operation as soon as possible Check whether guess was right If so, complete the operation If not, roll-back and do the right thing Common to static and dynamic multiple issue Examples Speculate on branch outcome Roll back if path taken is different Speculate on load Roll back if location is updated 17

Speculation Predict branch and continue issuing Don t commit until branch outcome determined Load speculation Avoid load and cache miss delay Predict the effective address Predict loaded value Load before completing outstanding stores Bypass stored values to load unit Don t commit load until speculation cleared 18

Compiler/Hardware Speculation Compiler can reorder instructions e.g., move load before branch Can include fix-up instructions to recover from incorrect guess Hardware can look ahead for instructions to execute Buffer results until it determines they are actually needed Flush buffers on incorrect speculation 19

Speculation and Exceptions What if exception occurs on a speculatively executed instruction? e.g., speculative load before null-pointer check Static speculation Can add ISA support for deferring exceptions Dynamic speculation Can buffer exceptions until instruction completion (which may not occur) 20

Why Do Dynamic Scheduling? Why not just let the compiler schedule code? Not all stalls are predicable e.g., cache misses Can t always schedule around branches Branch outcome is dynamically determined Different implementations of an ISA have different latencies and hazards 21

Does Multiple Issue Work? The BIG Picture Yes, but not as much as we d like Programs have real dependencies that limit ILP Some dependencies are hard to eliminate e.g., pointer aliasing Some parallelism is hard to expose Limited window size during instruction issue Memory delays and limited bandwidth Hard to keep pipelines full Speculation can help if done well 22

Power Efficiency Complexity of dynamic scheduling and speculations requires power Multiple simpler cores may be better Microprocessor Year Clock Rate Pipeline Stages Issue width Out-of-order/ Speculation Cores Power i486 1989 25MHz 5 1 No 1 5W Pentium 1993 66MHz 5 2 No 1 10W Pentium Pro 1997 200MHz 10 3 Yes 1 29W P4 Willamette 2001 2000MHz 22 3 Yes 1 75W P4 Prescott 2004 3600MHz 31 3 Yes 1 103W Core 2006 2930MHz 14 4 Yes 2 75W UltraSparc III 2003 1950MHz 14 4 No 1 90W UltraSparc T1 2005 1200MHz 6 1 No 8 70W 23

The Opteron X4 Microarchitecture 72 physical registers 24

The Opteron X4 Pipeline Flow For integer operations FP is 5 stages long Up to 106 RISC-ops in progress Bottlenecks Complex instructions with long dependencies Branch mispredictions Memory access delays 25

CISC vs RISC vs SS vs VLIW CISC RISC Superscalar VLIW Instr size variable size fixed size fixed size fixed size (but large) Instr format Registers Memory reference Key Issues variable format few, some special Limited # of ports embedded in many instr s decode complexity fixed format fixed format fixed format Many GP Limited # of ports GP and rename (RUU) Many ports many, many GP Many ports load/store load/store load/store data forwarding, hazards hardware dependency resolution (compiler) code scheduling

Fallacies Pipelining is easy (!) The basic idea is easy The devil is in the details e.g., detecting data hazards Pipelining is independent of technology So why haven t we always done pipelining? More transistors make more advanced techniques feasible Pipeline-related ISA design needs to take into account technology trends e.g., predicated instructions 27

Pitfalls Poor ISA design can make pipelining harder e.g., complex instruction sets (VAX, IA-32) Significant overhead to make pipelining work IA-32 micro-op approach e.g., complex addressing modes Register update side effects, memory indirection e.g., delayed branches Advanced pipelines have long delay slots 28

Concluding Remarks ISA influences design of datapath and control Datapath and control influence design of ISA Pipelining improves instruction throughput using parallelism More instructions completed per second Latency for each instruction not reduced Hazards: structural, data, control Multiple issue and dynamic scheduling (ILP) Dependencies limit achievable parallelism Complexity leads to the power wall 29

Memory hierarchy Next Class 30

The Processor: Instruction-Level Parallelism Computer Organization Architectures for Embedded Computing Tuesday 21 October 14 Many slides adapted from: Computer Organization and Design, Patterson & Hennessy 4th Edition, 2011, MK and from Prof. Mary Jane Irwin, PSU