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TABLE OF CONTENT Ver1.01 Date :2011-4-8 1. BRIEF INTRODUCTION... 1 2. NOTICE... 1 2-1. SAFTTY INSTRUCTIONS... 1 2-2. OPERATION INSTRUCTION... 1 3. ACCERSSORYS... 1 4. HOW TO PLAY... 2 5. TECHNICAL PARAMETERS... 2 6. METER BOARD... 2 7. OPERATION... 3 7-1..SWITCH POWER ON... 3 7-2. PLAY STATE... 3 7-3. ATTRACTION STATE... 3 7-4. TEST STATE... 3 7-5. ERROR STATE... 4 8. APPENDIX... 4 8-1. DIP CONNECT ON MAIN BOARD... 4 9. PARAMETER... 7

1. BRIEF INTRODUCTION Push Win (TR1104) a new version of indoor prize machine. This machine is simple to play, with brilliant cabinet design built of high quality materials! 2. NOTICE 2-1. SAFTTY INSTRUCTIONS This machine is only for indoor use, is not suitable for outdoor use. When the machine has been installed well, place the bottom of the machine on the floor to make sure it is steady. Do not take it apart, make it up or move it arbitrarily. Switch off the power and pull out the plug before moving it. Place it on even floor, not the smoothie, unsteady or seriously vibrating place. Do not place it near any high temperature or easily sparkling equipment. Do not place any sundries on the machine or let any heavy press the power wire. Do not expose the circuit part in the machine to the air. 2-2. Notice for operation Check whether the power plug and power wire are good, whether the voltage is suitable for the machine before switching the power on. Voltage of power supply should be accord to the voltage on the back cover of it. Switch off the power before you maintain or inspect the machine. Only qualified personnel are allowed to inspect the electric control device of it. Use suitable accessories to displace parts of apparatus. Hold the plug instead of the wire to unplug the power wire. Do not to plug or unplug the plug with wet hand, do not pull or twist the power wire. 3. Accessories Check whether the following accessories are ready before using it: NAME QTY REMARK Manual 1 KEYS 5 1888(3),1866(2) Power cord 1 1

4. How to play Insert coin,he button light is on in the control panel; Move the shaft to left and right to your favourite prize; Keep pressing the button move shaft to your target; Loose button,shaft push to prize out; Player get prize,game over; Prize store fixing: Pls check the prize store and shaft direction,and fix it correct; Adjust all the direction pls reset machine for the setting valid; It need adjust the direction once a month at least. How to adjust prize position: In the attraction mode, press small key board S1 to test mode. The 3 rd line X, the 3 rd row NO 3 upright coordinate Y, the 4 th line 4 th row horizontal direction X, The 4 th line X, the 4 th Row NO 4 upright coordinate Y, Press S4 or S8 choose the current target which needs adjust, press S2 enter adjust mode, and press S4 or S8 to do adjusting. After adjusted the position, press S6 to previous menu and enter next option.press S6 return to test mode main menu, choose wagon car to test all the adjust valid OK. Remark: machine is working for the first time, the crane must adjust well or it will pay out prize not correct. 5. TECHNICAL PARAMETERS Mode: TR1104 Location requirements: Temperature 10 ~+40, U.V. radiation Very low, humidity low, Vibrations level: low. Dimension: 930mm 860mm 1920mm Weight: 158KG Power supply: 220V Max : 80W Player: 1 pc 6. METER BOARD Coin QTY: Showing all the coins QTY inserted; Prize out QTY A: showing prize A out QTY; Prize B QTY out: showing prize A out QTY Prize C QTY out: showing prize C out QTY 2

7. Operation Machine working, we can set the play mode, one is free to play, another is insert coins. When machine is in free to play mode, power on or press reset button do not need insert coin. When machine is in need insert coins mode.there are 4 modes: Attraction mode, test mode, play mode and error mode. The need insert coins mode test as below chart: Power on Test mode 7-1.Power on Attract mode Test mode Press test button Insert coin or press service button ERROR Play mode ERROR ERRO MODFE Game over Press Reset button on main Before turning on the power, please check the plug and cord, and make sure that the game is set to the proper voltage 7-2. PLAY MODE When the Game is started, LCD display board showing the time; 7-3.Attract mode In attract mode, LCD showing current coin QTY and back ground music on. Press small key board S1 0.5 second machine will enter test mode, insert coin makes machine enter play mode; 7-4.Test mode In the test mode test LED, motor and crane is normal and also music. Attract mode, press S1 to enter test mode, press S1 again return to attract mode; 7-5.Error mode When the machine occurred error mode, alarm warning,display board showing ERROR code and the technician can follow the ERROR code to solve the problem. 3

8. Appendix DIP SWITCH SETTING DESCRIPTIONS: Plug NO Pin NO Wire color Function I/O CODE Function of I/O PIN 1 0.3-Brown Speaker +; ----- PIN 2 0.3-White Speaker -; ----- PIN 3 0.3-Blue Speaker PWR; ----- +8 +18V PIN 4 0.3-Blue Speaker PWR; ----- +8 +18V PIN 5 0.3-Yellow +12V Input; ----- J1 (Output) PIN 6 0.3-Yellow +12V Output; ----- PIN 7 0.3-Brown MCUoutput #1(0---+5V) ----- PIN 8 0.3-Yellow +12V Output; ----- PIN 9 0.3-Pink MCUout put#2(0---+5v) ----- PIN 10 0.3-Yellow +12V Output; ----- 0.3-Red Major MCU PWM1output PIN 11 ----- PIN 12 0.3-Yellow +12V Output; ----- PIN 13 0.3-Green ----- PIN 14 0.3-Yellow +12V Output; ----- PIN 15 0.3-Blue ----- PIN 16 0.3-Yellow +12V Output; ----- PIN 17 0.3-Pink ----- PIN 18 0.3-Yellow +12V Output; ----- PIN 19 0.3-Green ----- PIN 20 0.3-Yellow +12V Output; ----- PIN 21 0.3-Blue ----- PIN 22 0.3-Black GND; ----- PIN 23 0.3-Black GND; ----- PIN 24 0.3-Black GND; ----- PIN 25 0.3-Black GND; ----- PIN 26 0.3-Black GND; ----- motor enter the puse control (Drive board add resistance 5K power 5V PIN 27 0.3-Brown Output OUT0 Coin meter PIN 28 0.3-Pink Output OUT1 Prize meter PIN 29 0.3-Orange Output OUT2 Coin LED PIN 30 0.3-SkyBlue Output OUT3 Button LED 4

PIN 31 0.3-Green Output OUT4 PIN 32 0.3-Blue Output OUT5 PIN 33 0.3-Purple Output OUT6 PIN 34 0.3-Gray Output OUT7 PIN 35 0.3-Brown Output OUT8 Motor to left control PIN 36 0.3-Pink Output OUT9 Motor to right control PIN 37 PIN 38 PIN 39 PIN 40 PIN 41 PIN 42 PIN 43 PIN 44 PIN 45 PIN 46 PIN 47 PIN 48 PIN 49 0.3-Orange( Output OUT1 0 0.3-SkyBlue Output OUT1 1 0.3-Green Output OUT1 2 0.3-Blue Output OUT1 3 0.3-Purple Output OUT1 4 0.3-Gray Output OUT1 5 0.3-Brown Output OUT1 6 0.3-Pink Output OUT1 7 0.3-Orange Output OUT1 8 0.3-SkyBlue Output OUT1 0.3-Green Output OUT2 0 0.3-Blue Output OUT2 1 0.3-Purple Drive Output OUT2 2 9 Motor to front control Motor to back control motor direction control motor direction control Electromagnetism control 0.3-Gray Drive Output OUT2 PIN 50 3 PIN 1 0.3-Brown Main MCUoutput control ----- PIN 2 0.3-Pink Main MCUoutput control ----- PIN 3 0.3-Orang Main MCUoutput control ----- LCD back ground output LCD data output LCD option control output 5

PIN 4 0.3-Sky-blue Main MCUoutput control ----- LCD reset output control PIN 5 0.3-Purple Main MCU input control SPI_MISO (0---+5V) ----- key board bunch input PIN 6 0.3-Brown Main MCU output control SPI_LATCH (0---+5V) ----- key board lock memery out put PIN 7 0.3-White Main MCU SPI_MOSIoutput(0---+5V) ----- LCDbunch data output J2 (input) PIN 8 0.3-Green Main MCU SPI_MOSIoutput (0---+5V) PIN 9 0.3-Purple Sub MCU s TXD output(0---+5v) ----- PIN 10 0.3-Green Main MCU s TXDoutput(0---+5V) ----- PIN 11 0.3-Gray Sub MCU s RXD input(0---+5v) ----- PIN 12 0.3-Blue Main MCU s RXD input (0---+5V) ----- ----- LCDbunch data output (share with key board) Double communication Double communication PIN 13 0.3-Brown/white Input IN0 Insert coin pulse input PIN 14 0.3-Red/white Input IN1 PIN 15 0.3-Orange/white Input IN2 Waving alarm PIN 16 0.3-Yellow/white Input IN3 PIN 17 0.3-Green/white Input IN4 PIN 18 0.3-Blue/white Input IN5 PIN 19 0.3-Purple/white Input IN6 PIN 20 0.3-Gray/white Input IN7 PIN 21 0.3-Brown/white Input IN8 Down button PIN 22 0.3-Red/white Input IN9 PIN 23 0.3-Orange/white Input IN10 Joystick left PIN 24 0.3-Yellow/white Input IN11 Joystick right machine machine PIN 25 0.3-Green/white Input IN12 upper sensor PIN 26 0.3-Blue/white Input IN13 Down limited direction sensor PIN 27 0.3-Purple/white( Input IN14 Left sensor PIN 28 0.3-Gray/white Input IN15 right limited direction sensor PIN 29 0.3-Brown/white Input IN16 Joystick front switch PIN 30 0.3-Red/white Input IN17 Joystick back switch PIN 31 0.3-Orange/white Input IN18 PIN 32 0.3-Yellow/white Input IN19 PIN 33 0.3-Green/white Input IN20 PIN 34 0.3-Blue/white Input IN21 shaft slip limited direction switch 6

J3 program PUSH WIN PIN 35 0.3-Purple/white Input IN22 PIN 36 0.3-Gray/white Input IN23 PIN 37 0.3-Brown/white Input AD7 PIN 38 0.3-Red/white Input AD6 PIN 39 0.3-Orange/white Input AD5 PIN 40 0.3-Yellow/white Input AD4 PIN 41 0.3-Green/white Input AD3 PIN 42 0.3-Blue/white Input AD2 PIN 43 0.3-Purple/white Input AD1 PIN 44 0.3-Gray/white Input AD0 PIN 45 0.3-Black GND ----- PIN 46 0.3-Black GND ----- PIN 47 0.3-Black GND ----- PIN 48 0.3-Black GND ----- PIN 49 0.3-Black GND ----- PIN 50 0.3-Black GND ----- PIN 1 0.3-White +3.3V Output ----- PIN 2 0.5-Green RST/C2CK ----- PIN 3 0.5-Blue C2D ----- PIN 4 0.3-Black GND ----- 9. Parameter setting: Press S5, clear all parameter (remark: Only clear the coin QTY, prize out QTY and other parameters not change) Attract mode, press S 1 enter test mode, press S1 return attract mode; In test mode, press S 2 enter next menu, press S 6 return to previous menu. When choose the menu press S4 to choose next menu and press S 8 choose previous menu, during the parameter setting, press S8 reduce the option number Menu display: (1). System information, can not be changed 1. Machine NO 2. Programme version 3. Date 4. Sat information A. Coins QTY B. Prize QTY C. 1 st line prize D. 2 nd line prize E. 3 rd line prize F. 4 th line prize G. 5 th line prize H. 6 th line prize 7

(2) Parameter set 1. 1.Set X play /coin or X coin/play 2. Coin QTY set (XX play/coin, FROM 0-10,when 0 it is free to play 3. Back ground music (as each minute unit, from 0-10,0means no music) 4. Alarm (from 0-3,0 means always warning) 5. Play time (Second per unit, from 30-90) 6. Waving alarm 7. Prize out 8. First play needs insert coin (from 1-10,1 means no prize) 9. Volume set (0-24, 0 no sounds,24 is MAX) 10. Burning time (60-240 minutes) 11. 1 st line prize out (XX plays one prize out,1-250) 12. 2 nd line prize out (XX plays one prize out,1-250) 13. 3 rd line prize out (XX plays one prize out,1-250) 14. 4 th line prize out (XX plays one prize out,1-250) 15. 5 th line prize out (XX plays one prize out,1-250) 16. 6 th line prize out (XX plays one prize out,1-250) (3). I/Otest 1. Input test( showing all input terminal, black means valid, blank invalid) 2. Output test( showing all output terminal, black means valid, blank invalid press S2 to change the current terminal,press S 4or S 8change the terminal NO.) 3. Music test 4. Motor test (4). Adjust the crane (Adjust 3 rd line 3 rd row and 4 th line 4 th row, press S6 return to previous menu is valid) (5). crane test (6). burning test (7). return factory set 8