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Controlling the Display of Objects Chapter 4: Interior Design Tutorial The Interior Design Tutorial picks up where the House Design Tutorial left off. The basic structure of the plan is complete, but the plan still needs lights, outlets, and fixtures to be a functional home. In addition, the interior could use some creature comforts such as furniture, wall coverings and moldings. You may want to save this tutorial using a new name to archive your previous work. In this tutorial, you will learn about: Controlling the Display of Objects Working with Library Objects Applying Room Moldings Applying Wall Coverings Creating a Trey Ceiling Controlling the Display of Objects Every object that you create in Chief Architect exists on a layer that lets you control whether it displays as well as some aspects of its appearance. For example, the roof that was created in the House Design Tutorial will only be in the way in this tutorial, which discusses the plan s 1

Chief Architect X6 User s Guide interior. To avoid this, the "Roof Planes" layer can be turned off in floor plan view. For more information, see Layers on page 139 of the Reference Manual. To control the display of objects 1. First, select File> Save As and give this version of the plan a new name, such as "BeachHouse - Interior Tutorial" 2. Select Tools> Display Settings> Display Options or press the ~ key to open the Layer Display Options dialog. 3. Press the letter R, find the "Roof Planes" layer and remove the check from the Display column. Click OK. 4. To quickly locate and turn off the "Doors, Labels" and "Windows, Labels" layers, type the word "label" in the Name Filter field above the list of layers. To restore the full list of layers, remove all text, including spaces, from the Name Filter field. Floor 1 with the display of door and window labels and roof planes turned off You can set up layers to meet your specific needs for different tasks using Layer Sets. For more information, see Layer Sets on page 141 of the Reference Manual. 2

Working with Library Objects Working with Library Objects Chief Architect comes with a library that contains thousands of library objects that can be used in a plan. For more information about the library and library objects, see The Library on page 789 of the Reference Manual. To use the Library Search to locate a symbol and place it in the plan 1. Move up to Floor 2 using the Floor Up tool. 2. Select Library> Library Browser or press Ctrl + L on your keyboard to open the Library Browser. 3. Click the Search Filtering Options button, then check Match Entire Word. 4. In the text field, type "bed" and notice that search results will display below as you type. 5. Click on a bed in the search results list to select it for placement. 6. To see where the selected item is located in the Library Browser, right-click on it and select Show in Browser from the contextual menu. 3

Chief Architect X6 User s Guide When a library object is selected for placement the mouse pointer icon indicates the type of library object selected, a preview outline of the object displays in floor plan view, and basic information displays in the Status Bar at the bottom of the program window. 7. Click in the master bedroom to place the bed. 8. To switch from a list of search results to the Library Browser tree view. A library object can be selected and edited using the mouse. It also has a specification dialog that offers additional editing options. See Symbol Object Specification Dialogs on page 813 of the Reference Manual. To modify a symbol from the library 1. Click the Select Objects button or press the Spacebar and click on the bed to select it. When selected, the bed displays edit handles. For more information, see Editing Box- Based Objects on page 198 of the Reference Manual. Resize edit handles Extend edit handles Move edit handle Rotate edit handle 2. Use the Rotate edit handle to rotate the bed. 3. Use the Move edit handle to move the bed up against the right wall. 4

Working with Library Objects 4. You can modify the materials for the bed by using the Select Objects button tool to select the bed, and clicking the Open Object edit button to open the Furniture Specification dialog. 5. Next, select the Materials panel and select the component of the object that you want to apply a new material to: for example, the Bedspread. 6. Click the Library Material button to open the Select Library Object dialog, where you can browse the Library to find and apply a new material to the bedspread portion of the bed. For the purposes of this example, a light brown fabric is used. 7. Repeat this process for any of the other materials on the bed you may want to adjust, then click OK to apply the changes which will be visible when you create a camera view. You can also apply materials to objects in 3D views using the Material Painter tool. To learn more, see Using the Material Painter in the Materials Tutorial. To use library search and place a fixture symbol 1. Select Library> Library Browser to open the Library Browser. 2. Type toilet into the search field at the top of the browser window. As you type, search results display in the Directory pane. 3. Select the Standard toilet from the search results. 4. Click in the master bathroom to place the toilet. 5

Chief Architect X6 User s Guide You can replace a library object in your plan with a different item from the library using the Replace From Library edit button. This can be particularly helpful if you have multiple copies of the same object throughout the plan, as you might with a fixture like a sink or toilet, and would like to replace them all at once. To replace a library object 1. While the Select Objects tool is active, click on the bed to select it. 2. Click the Replace From Library edit button to open the Replace From Library dialog. 3. Select one of the Replacement Options to replace the current object only, all identical objects in the room, or all identical objects on the current floor. 4. Click the Library button to select a replacement item from the library. 5. Click OK to return to the Replace From Library dialog, then click OK once more. Using the tools and techniques learned so far, place fixtures and furniture in both bathrooms on Floor 2 and Floor 1. 6

Applying Room Moldings Floor 1 Floor 2 If existing walls and/or other objects do not allow enough room for a library object to be placed, place the library object where there is enough room and move the object into place while holding down the Ctrl key on the keyboard. Applying Room Moldings In Chief Architect, you can specify base, crown and chair rail moldings for any room. The library contains a selection of molding profiles; and in addition, you can create your own profiles and save them for future use. For more information, see Trim and Molding on page 627 of the Reference Manual. To add crown molding to a room Moldings can be added in floor plan or any camera view. So that you can see the results more quickly, begin by creating a camera view of the master bedroom. See To create a camera view on page 20 for information about using the Full Camera tool. 1. Click the Select Objects button or press the Spacebar, then click in a blank space on the floor of the room to select it. 2. Click the Open Object edit button to open the Room Specification dialog for the master bedroom. 3. On the Moldings panel: 7

Chief Architect X6 User s Guide Uncheck Default, and then click the Add New button. In the Select Library Object dialog, either search or browse to find a crown molding that meets your needs. When you find one, select it and click OK. For more information, see Select Library Object Dialog on page 807 of the Reference Manual. If you wish, you can specify the Height and Width of the selected molding. In this tutorial, a Height of 2 inches is specified. Select "Chair Rail" from the Type drop-down list. Notice that the From Floor value equals the room s Finished Ceiling Height on the Structure panel. Set this value to 32" inches. Click OK to close the Room Specification dialog. Crown moldings can be applied to a room in the same manner. Base moldings are already applied in most room types by default, but can be edited, removed or added here, as well. 8

Applying Wall Coverings When you have finished, remember to Save your work. Applying Wall Coverings Wall coverings can be used in addition to a wall s surface material to create accents like wallpaper borders or wainscoting. For more information about wall coverings, see Wall Materials on page 269 of the Reference Manual. To apply a wall covering 1. Select the master bedroom and click the Open Object edit button to open the Room Specification dialog, 2. On the Wall Covering panel: 9

Chief Architect X6 User s Guide Click the Add New button to open the Select Library Object dialog. Select an appropriate material for your wall covering, and click OK. In this example, a Natural Beadboard material is used. Change the Height to 28 inches, and change the Floor to Bottom value to 3 1/2 inches to allow for the distance between the base and chair rail moldings. Click OK to close the Room Specification dialog. 10

Creating a Trey Ceiling Additional wall covering materials can be downloaded into the Manufacturer Catalogs. See Downloading Library Content on page 797 of the Reference Manual. Creating a Trey Ceiling There are several different ways to create a trey ceiling in Chief Architect: Polyline Solids, Primitive objects, and even Soffits can be used to create the lowered ceiling surfaces. Creating a room within a room is another method that works well for some styles of trey ceiling. To create a trey ceiling with fan 1. Select File> Close to close the currently active camera view and return to the floor plan. 2. Select a ceiling fan in the Library Browser and place it near the middle of the master bedroom. For information about how to do this, see To use the Library Search to locate a symbol and place it in the plan on page 3. 3. Select Build> Wall> Polygon Shaped Room to open the New Polygon Shaped Room dialog. 11

Chief Architect X6 User s Guide Specify the Number of Sides as 8, and the Side Length to 48". Click OK, and then click near the center of the ceiling fan to create the polygon shaped room. The program automatically creates an invisible wall to prevent the new room from becoming an island room. For more information, see Room Definition on page 317 of the Reference Manual. 4. Select Build> Wall> Straight Exterior Wall, then hold down the Shift key on your keyboard to drag a marquee around the octagonal room to group select its walls 12

Creating a Trey Ceiling 5. Click the Open Object edit tool to open the Wall Specification dialog. On the General panel, check the boxes beside Railing and Invisible, then click OK. 6. Click the Select Objects button or press the Spacebar, then click in the main Master Bedroom area to select it. 7. Click the Open Object edit button to open the Room Specification dialog. On the Structure panel, set the Finished Ceiling Height to 98" and click OK. 8. Next, select the small octagonal room and open its Room Specification dialog. 13

Chief Architect X6 User s Guide On the General panel, uncheck Show Room Label. On the Structure panel, verify that this room s Rough Ceiling Height is still set to the default of 109 1/8". Also on the Structure panel, click the Ceiling Finish button, and change the surface material in the Ceiling Finish Definition dialog. For more information, see Floor and Ceiling Platform Definitions on page 330 of the Reference Manual. 9. Go to the Moldings panel: Uncheck Default, then click the Add New button to open the Select Library Object dialog and choose a crown molding profile. 14

Creating a Trey Ceiling Set the profile s Height to 10", its Width to 4", and its Type as "Crown Molding" and click OK. Create a 3D view to see the results. See To create a camera view on page 20 for information about using the Full Camera tool. If you would like, you can continue adding interior elements from the Library Browser before continuing to work on this plan in the Kitchen and Bath tutorial. 15